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PC - Windows : Star Trek: Bridge Commander Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Star Trek: Bridge Commander and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Bridge Commander. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 82
Game FAQs
CVG 83
IGN 90
Game Revolution 75






User Reviews (201 - 211 of 239)

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the best game ive ever known!!!!!!!!!

4 Rating: 4, Useful: 0 / 9
Date: April 26, 2005
Author: Amazon User

this game is almost the best game ever it all start's when your the federation and you have to beat the borg and find out how they got so deep into the alfa qoudrent without being detecded but when your klingon's you find out that the federation have been atact by the cardasien's and when your klingon it's time that you give them payback but i havent fineshed the game yet i bought it last year it was 50$

Fleeting but wonderful

4 Rating: 4, Useful: 0 / 3
Date: July 06, 2005
Author: Amazon User

The missions were incredibly fun and interesting. Just challenging enough and really captured that Star Trek experience. However, within about a week the games were pretty much exhausted (except for the misc optional battles which are pretty dry). It's kind of shocking to "run out of play" that quickly. That said, it was still great fun and worth it!

Online enjoyment

4 Rating: 4, Useful: 0 / 2
Date: May 18, 2007
Author: Amazon User

This is a very cool game. I only have one problem with it. I can play it on the computer by myself but have yet been able to figure out how to connect to my brothers computer and play against him. We worked for hours trying to connect.

One of the best RTS games ever!

5 Rating: 5, Useful: 0 / 2
Date: September 14, 2002
Author: Amazon User

This is an excellent game. A significant inprovement to Armada 1. You can take control of six races and battle each other in Instant Action or Multiplayer! There are three campaigns in single player, and they are very nicely detailed. A must get!

Amasing, Unbelievable, No WORDS!!!!! WOW

5 Rating: 5, Useful: 0 / 2
Date: March 01, 2002
Author: Amazon User

I have been watching the series all my life this game is the best game I have ever played, in every aspect it is 5 stars.

you are the captain. COMMAND!!!!!

voice activated feature puts you at the healm. So realistic its crazy! Congradulations on the release of this game.

Hope you come out with many updates and more games exaclly like this or only better!!!

Based on DEMO (again)

4 Rating: 4, Useful: 0 / 2
Date: February 28, 2002
Author: Amazon User

Fired up the DEMO and at first wasn't that impressed. They start off with someone 'on screen' and the mouth movement does not sync up with what they're saying. So I didn't expect much out of the rest of the game. Fortunately I was surprised. The gameplay is very cool. Sitting in the Captain's Chair handing out orders while the ship is in peril and it's up to you to make all the decisions. If you liked Star Trek Next Generation you should enjoy this game. Romulan foes and Klingon friends, good stuff. Graphics seem right on too.

Can't wait for the full version.

Fun Starship Shooter, havn't discovered real strategy.

4 Rating: 4, Useful: 0 / 1
Date: March 01, 2002
Author: Amazon User

The graphics and play is great! It is sort of a Quake 3 Arena first person shooter, with StarShips instead of people.

I am used to StarFleet Command, that has much more strategy involved to defeat your opponent(s). So far, this appears to be pretty much keep then in your sites and keep firing.

But, it has only been out for two days not, so maybe a more strategic game will evolve, but I don't see it yet. Still great fun, great graphics, good ship control and weapons fire.

Trekkies will be well pleased, and others should take a look

4 Rating: 4, Useful: 0 / 1
Date: March 24, 2002
Author: Amazon User

I have been a Trekkie for many years, and this game immediately appealed to me. I think any fan of the show dreams about taking the big chair and commanding a starship, and this game allows you to do just that. It is not perfect, but it offers a very enjoyable experience.

As far as the simulation goes, this game does almost everything right. You can choose from a nice array of both UFP and alien ships in combat, and each ship has its own way of handling. A few more would have been nice, but there is enough to satisfy almost anyone. The ships handle just as they should - not as fighters, but as capital ships. This means they are relatively slow, so combat is more like a battle between two giants than a run-and-gun dogfight. While this may sound boring, it actually makes the battles very strategic and complex.

The single-player mode is good for the most part. It has a good story, and some interesting situations. It is, of course, heavily focused on combat, which can get a bit boring over time. It is also very linear, though it offers a few choices once in a while. Another problem is the inability to save at will. The game autosaves between missions, but this can be a long time, and many events can take place between saves that could require loading from the beginning of a section. For the most part, though, they are well-placed and don't cause much of a problem.

The multiplayer component is pretty good. It only allows manual control of the ship, which may turn off some, but overall makes sense. There are several different modes in which to play, and integration with GameSpy makes games relatively easy to find and join. You can also play over a local area network.

I would probably give this game 3.5 stars, but I will round it up because of the great appeal it has to Trek fans. It offers fans a chance to sit in the captain's chair, and offers those with little or no interest in Star Trek an engaging and well-designed simulation. The single-player mode is fairly well-done, and multiplayer should give this game lasting appeal. Overall, I feel it as least worth a look for anyone interested in Star Trek or in space simulation/combat games.

Too Bad

1 Rating: 1, Useful: 0 / 1
Date: March 26, 2002
Author: Amazon User

It is a great Idea and a good try. However, the problem is Activision tried to do it and screwed it all up. Yea it starts out ok. The Demo seems good. But once you try and get into the game, you will find that you will get nowhere, unless you can play for 3-5 hours strait. You are unable to save your game as you go along. The only saving is done when you complete a mission, and most take hours to go through. Now it's not because they are hard just lost of useless stuff to wait through. They try to bridge the Movie-Action game scenario, but end up making mud. I suggest you wait for it to hit the discount bin for $5.00 in about a month.

So Much Potential, So Little Support...

3 Rating: 3, Useful: 0 / 1
Date: April 16, 2002
Author: Amazon User

One of the things that you may not realize with the Star Trek genra is that 90% of related products are sold on concept alone. This holds true with this title. A good game by all rights, Star Trek Bridge Commander really delivers to both the single player and the multiplayer fans.

For the single player:
You're getting the conn. Yes, the promises are true, folks. You are indeed a Captain Kirk... a Captain Picard. Once you get past the frustration of a semi-steep learning curve and still (as of 4/16/02) buggy interface, you're in for a real treat.

The only real complaint I have for the single player missions is the inability to save your game at any time. The game saves your progress as you go, so you will find yourself in a situation where you fail, then have to restart from a save point from which you'll play a good 10 or 15 minutes until you get to try and die (or otherwise fail) all over again.

For Multiplay:
There are several 'vanilla' flavors here. You have the typical deathmatch (FFA), team deathmatch (TFFA), and good vs. bad type of play... but there's also a neat scenario in which you can defend (or attack) a starbase. Personally, I prefer this type of multiplay... and therefore I'm a little disappointed by the lack of similar scenario-based multiplay missions.

In multiplay, you are forced to be in total control of the ship and all its functions. That is, unlike the single player environment, you can't have your lackies allocate power, keep powered shields to the enemy, or bring charged weapons to bear on the target, for example. Which is fine... but wouldn't that still be nice to have as an option?

My only real complaint about the multiplayer play is in target selection. The target screen (L-CARS style) is tiny... even at higher resolutions. So, while you're getting pounded to dust by weapons of all flavors, you're messing with a counter-intuiative target selection screen... Frustrating, but you do get used to it.

One tip: go for their sensors...


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