Below are user reviews of Asheron's Call 2: Fallen Kings and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Asheron's Call 2: Fallen Kings.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (51 - 61 of 216)
Show these reviews first:
2nd Generation graphics, 1st Generation gameplay
1
Rating: 1,
Useful: 6 / 9
Date: October 25, 2002
Author: Amazon User
The Good
The game looks and sounds great. Coming at the cost of steep system reqs. The game should speed up a bit by retail due to the fact that everything is probably running debug code. But still you'll need a hefty system to get the most out of the graphics. It's still is thouhg the best looking MMORPG out there.
The Bad
Nearly everything else is bad.
There are limited choices in customizing your character. So all Tums, Humans, and Lugs look alike.
Everyone has on the same armor for thier level because there is such a shortage of items and item types.
Items and levels mean more than skills in game or yours.
The most boring combat system ever. Press ~ and leave. Press the other buttons for your uber skills. Never changes no matter what your fighting.
Most of the skills are weak or do not work at all so you see everyone cherry picking the certain uber skills just to be viable.
Severely unbalanced classes which will rear it's ugly head in PvP/KvK.
Horrible AI for mobs and pets.
Horrible UI and chat.
The king of all Level grinds. Be ready to kill thousands of the same mob to level.
This is the start of something good!
5
Rating: 5,
Useful: 6 / 9
Date: November 28, 2002
Author: Amazon User
I have noticed two things common to the harsher reviews of Asheron's Call 2: that the reviewer is a hardcore player of AC1, and that the reviewer has the expectation that AC2 at launch is a finished product.
Well, of course this game won't appeal to the person who has invested two or more years in Asheron's Call 1; that game has been updated every two months during that time. It has been balanced and re-balanced, the bugs have been chased out, and so much content has been added that any freshly-shipped massively-multiplayer game is going to look thin by comparison.
Asheron's Call 2 has not had the time yet to grow and accumulate the goodness of many monthly props, and neither has it had time to accumulate the deep community of AC1. These things will come with time! Right now, the world of AC2 is fresh and new and waiting for players who aren't jaded with silly expectations. Ignore the naysayers who can't leave their level-90 characters behind them, and try this game.
Not very good.
2
Rating: 2,
Useful: 6 / 9
Date: November 29, 2002
Author: Amazon User
I played the game for the past 4 days, a couple of hours a day. I have to say the graphics are very nice. Other than that, I have nothing good to offer. At best the game is boring, but actually my biggest problem with the game is how nobody wants to interact. The towns are dead, the landscape is devoid of people. If this type of game appeals to you then get Morrowind. No point paying for an online game if nobody plays it with you.
Don't buy this Game!! Save your money for something better!!
1
Rating: 1,
Useful: 6 / 9
Date: May 04, 2003
Author: Amazon User
I played beta for AC2 and thought it was not ready by about a year. In March I broke down and bought the game and after the April update I cancelled my account. I played for about a month in a half and was already up to level 47 of 50. The game is sooooo boring I can 't even began to describ it all. I have played EQ, DAoC and UO and liked all those games, this was not like any of those games. In an effort to market the game to a causel gamer they took out so many things that there is nothing to do. Almost every character at the high end game is exactly alike and there is so little armor and such that we all looked alike as well. You can not enter any of the building in the towns and there are no vendors, so going to a town has no point at all. Turbine has indicated that there are currently no plans to allow players to enter buildings.
If you are looking for a TRUE MMORPG look elsewhere. SWG, EQ2 will be coming out soon enough. I would rather play a console game then go back to AC2.
Run very far away from this far from finished product.
Quite Disappointed
1
Rating: 1,
Useful: 7 / 12
Date: December 11, 2002
Author: Amazon User
I played the game in beta and disliked it but figured they would change things so I gave it a chance in retail. There are almost no changes from the beta which shows that the game was rushed and they didn't listen to their customers. Combat is extremely boring and a lot of crafting is bugged. Patches are coming in the future, but if they didn't fix things from beta, I have little hope for the future. The game doesn't even hit seven thousand people playing during prime times. Seems like a lot of people are disappointed like myself. Save yourself some money and wait on this.
A person who is happy with the Beta
4
Rating: 4,
Useful: 7 / 12
Date: October 11, 2002
Author: Amazon User
I have been an avid fan of MMORPG's for over 3 years now. I understand that does not make me an expert in the field, but I played AC for 2 years, and DAOC for a year. I loved AC because of the constantly evolving storyline each month. I really loved the interfaces and a whole bunch of the game mechanics of DAoC, but the story line was stagnant and nothing really ever changed.
I started to play the AC2 beta again about a month ago, and I think that things have really changed into Phase 2 of it. The gameplay still does have issues, but it is still in beta.
The story is that war broke out on the face of Dereth and to escape the Great Cataclysm, Asheron lead the people into underground caverns. After a few centuries, all of the people started to re-emerge. The elders knew this because they sent out a scouting party once a generation; this time they came back.
Once the humans (all one race now) emerge, they find the landscape twisted and many of the places they one knew gone. So, it is our job to rebuild and reclaim that which was ours once and is now over run by monsters who were changed by magic into nightmarish creatures.
A good many people who played AC will recognize that many of the creatures are from the original, just got a face-lift.
But, in keeping with a good story, not only humans were able to seek refuge in caves. Our once enemies, the Tumerok's and our some-times friends the Lugians were spared as well. We have an alliance in effect now, but that might change in a future update.
Starting out the game, you have a choice of the three races. Each race is geared towards a specific class (Tumerok - magic, Human - missle, and Lugian - melee) but this is not a requirement and you will have a change to learn what each class can do. Also, with the classes, you have a change for prestige classes. Example: your a 15th lvl Tumerok Missle character and you wish to take one of the prestige classes which would give you the title of Claw Bearer, or Hive Keeper and more specialized skills. It is possible to not take one, but more difficult in the higher levels so I've heard.
You are able to boost your character based on earning experience and putting skill points into skills you take. Once you have spent the required skill points to take a skill, you simply highlight the skill, and click on the arrow to raise the skill. The amount of experience to raise the skill increased porportionally to how high the skill is.
Crafting is the only thing in the game that is really boring sometimes. It is not nearly as cumbersome at the DAoC crafting methods of money, and items. To craft, you merely pull up your crafting window, drag and drop the required items in (every loot item has a salvage rating on it whether it's wood, or stone, or iron), and then hit craft. There is a failure chance, a craft a poor item chance, a success chance, and a craft a superior item chance. The player crafted items are MUCH better than most drops for that tier of crafted items (there are currently 6 tiers of items). The only thing is that they degrade with use. My tier 2 stuff would decay in 3 days. I can't remember Tier 3 or higher.
It is enjoyable in that you are not tied to a town, or a mule anymore. It's all about you - crafting, hunting, going to the vaults and getting the lore slideshows to see the original downfall of Dereth. (I can't wait to see the monthly updates to find out more about the fall of Dereth.)
Also, there is a player vs. player element and a Kingdom vs. Kingdom element much like in DAoC :) Kingdoms are Order (a neutral good order founded by Asheron to promote good - a typical hero would be here (I have to be good), but has room for evil under the guise of good), Dominion (a lawful society that was founded by the Virindi - think totalitarian) and lastly Shadow (a chaotic society that was founded by Bael'Zahron and is now run by Isin Dule - anarchy in the sense of no rules; can be good(free spirit - solo player) or evil (random killer). Each kingdom has room for good and evil. These three kingdoms will fight on the Kingdom vs. Kingdom servers.
The game play has it's share of lag times, of times when the servers are down, but all-in-all, a very fun enjoyable game and I can't wait for retail especially since I've been able to save my name now ;)
boring and clunky
1
Rating: 1,
Useful: 5 / 7
Date: October 13, 2002
Author: Amazon User
i've played Asheron's call for 3 years ... and the graphics for AC2 are pretty, but often get in the way of feeling immersed in the game. most of my friends and i will stay with AC1.
How can an apple fall this far...
1
Rating: 1,
Useful: 5 / 7
Date: October 25, 2002
Author: Amazon User
...from such a great tree.
- skill design is unbalanced and restrictive
- some skills are different in name only but sold to players as "different" skills
- combat amounts to pressing autoattack and then waiting like Pavlov's dog for the monster to go vuln so you can be a good little monkey and press your special attack button and get a treat.
- chat system is painful to use
- inventory organizational ability is nonexistant
- crafting weapons is fine until you get past the first few levels and discover that you have to go and camp a mob a fifth your level to get a rare item drop.
- crafting armor is pointless due to the fact that each tier of armor crafting only returns armor with a protection value equal to that level. So tier 3 armor will make armor level 3. That's fine but the ingredients you'll use to make that armor will have armor levels in excess of 10, so there's not much point.
- I'll stop here and say that on a good note AC2 is the most beautiful game I've ever seen and it should win any and all graphics awards for gaming. That doesn't change anything though.
Very Disappointing
2
Rating: 2,
Useful: 5 / 7
Date: December 12, 2002
Author: Amazon User
In a nutshell this is not what I expected after playing AC1 for quite sometime. Granted the graphics are outstanding but this does not make up for the lack of gameplay. Basically there is nothing more to do than run around, hack and slash, run around then craft some items to break the monotony. Thats all there is to the game.
It's fun for a bit....
2
Rating: 2,
Useful: 5 / 7
Date: October 01, 2003
Author: Amazon User
I'm not even sure why it was named "Asheron's Call 2". The only similarity it bears to it's predacessor is a few names. (But where's my tuskers turbine?!?!?!) If you do get this game, keep in mind that it's not "AC part 2", it's more like "AC, the lighter side of Dereth". I played in beta and up to a few months ago. The game is very fun for the first few months, but loses it's steam quickly. You start off in a rich graphically stunning environment and catch on very quickly to the skill and combat systems. The skill tree almost reminds me of Diablo 2... However, after a while you begin to feel like a child being led by the hand, and wish for more complexity in the skills system. Some of the skills are down right useless, also some classes for that matter. You advance through the levels very quickly. The quests are fun, if you can manage to find anyone to do them with. However, alot of the quests (Vaults namely) cannot be repeated. The overall map is rather small and restrictive for my liking. You seldom find an area where you can just run off in any direction and explore. You are constantly restrained to following a general path by oceans or mountains. It shouldn't take you long to hit lvl 50, which is the cap. I have heard that they are implementing a "hero" point system as a way around the level cap. I'm not really sure when they will be introducing that but sounds interesting.
Overall, it will entertain you for a bit as long as you're not expecting AC1 with pretty graphics, but expect to get bored very quickly. Better luck next time Turbine.
Actions