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Playstation : Tomb Raider: The Last Revelation Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Tomb Raider: The Last Revelation and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tomb Raider: The Last Revelation. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 60
CVG 70
IGN 85
Game Revolution 75






User Reviews (1 - 11 of 79)

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Diehard TR fan says DON'T WASTE YOUR TIME

1 Rating: 1, Useful: 3 / 11
Date: February 01, 2000
Author: Amazon User

ATTENTION: Most, if not all, of the reviews you have read are from people who have not played the last third of the game...the last third totally blows. Earlier in the game, there are some really innovative ideas, such as a level that takes place on a moving train, creatures that can only be killed by water, etc., but there is zero imagination once you get to the pyramids levels. The ending is not in the slightest bit challenging and is completely anticlimactic--there isn't even a final boss! Wait until TLR goes into the bargain bin along with the rest of series if you really need to play it. Otherwise, just buy Tony Hawk's Pro Skater...tons more fun for your money...

Bad, very bad

1 Rating: 1, Useful: 2 / 30
Date: December 19, 1999
Author: Amazon User

You think that after 5 of the exact same games were released (only differance being the title, TR , TR2, TR3, TR4 AND SO ON) YOU WOULD REALLY THINK PEOPLE WOULD GET TIRED OF THEM, I KNOW I DID. THE AMAZING THING IS THEY NEVER CHANGE I SEE NO DIFFERANCE IN ALL THE GAMES AND THERE ALL BAD. I WWOULD NOT GET THIS TIRED GAME. Try something new and better like Indiana Jones.

Yep... ANOTHER Tomb Raider....

1 Rating: 1, Useful: 2 / 14
Date: January 07, 2000
Author: Amazon User

This game was just.... how can I say... TERRIBLE! The onlydecent TR was TR2! The series just got old after that. This gamedoesn't even deserve 1 star! I would give it 0 if I could! Stay away from this one at all costs!

TLR - Beating a dead horse.

1 Rating: 1, Useful: 0 / 4
Date: April 29, 2000
Author: Amazon User

If you've already played Tomb Raider II and/or III, don't bother with this game. Aside from a few new tricks, this game adds little to its predecessors. In fact, its less challenging. After wasting my time playing this tedious game to the end I was almost glad to see the final scene.

Run -- don't walk -- FROM Tomb Raider

1 Rating: 1, Useful: 0 / 4
Date: June 12, 2000
Author: Amazon User

As the Microsoft logo on the opening screen would leat you to guess, this game was clearly a simple PORT of a computer version to Dreamcast. True to all previous Tomb Raider games, the controls seem to be deliberately botched. It shouldn't take ten minutes of backing up and approaching a lever in order to find the one-pixel hotspot that allows you to interact with it. Furthermore, the graphics are dreadful. The Resident Evil and House of the Dead teams did a great job making use of the DC's awesome rendering capabilities. But not CODE, who couldn't even do as good a job as Quake 1 for the PC. CODE has released a total lemon in this game. Don't even rent it.

Better, but not there yet there

2 Rating: 2, Useful: 2 / 5
Date: March 08, 2000
Author: Amazon User

The first Tomb Raider was a break through; all the sequils have only been popular because of hopes of getting the thrill and fun of the first. Eidos did better with this one, but it still lacks something. Perhaps the programmers of this game have just ran out of creative steam.

More of the same

2 Rating: 2, Useful: 2 / 5
Date: January 07, 2000
Author: Amazon User

Well, another Tomb Raider game and still EIDOS hasn't figured out a way to make this game as much fun as the first. Graphically superior, audio about the same but fun wise the original Tomb Raider still gets my vote. It seems as though the Tomb Raider series has been in decline since the first game. TR2 was o.k., TR3 was atrocious and quite boring. Last Revelation is a slight improvement but I'm really tired of pushing blocks and throwing levers. The first couple of levels are interesting because the training is no longer performed on the castle grounds. Do yourself a favor, rent the Last Revelation or play the original title. Hopefully this is the last edition in a series that is really begining to show its age.

Should come with horseshoes

2 Rating: 2, Useful: 0 / 1
Date: February 18, 2003
Author: Amazon User

I, like most who have played this game, am a huge fan of the Tomb Raider series. I especially enjoy the puzzle solving of the first game and the action/adventure element and increased pace of the second one. This series starts off promisingly enough. Outside of a mandatory (groan) training level, the game eases you into the tried-and-true Tomb Raider gameplay we all have grown to love. The environments are large and exciting, the puzzles clever. Exploration is fun and rewarding, and progress is logical. For the first 6 or 7 hours. The challenge level really picks up after the VERY neat train level, and in fact starts to become downright maddening. Do we really have to backtrack for 3 hours just to find 7 scattered items required to make it through to the next level? Things get flat-out obnoxious at the Chambers Of Tulun and the Trenches. This area goes something like this: rope swing to hit a switch that unlocks an invincible guy in a room. Go to the Citadel Gate level to obtain a nitrous oxide canister. Return to the Chambers and go to the Trenches. Obtain the nitrous oxide feeder. Return to the Chambers of Tulun to obtain the roof key. Go back to the Trenches to get to the Street Bazaar. Get the car jack and mine detonator so you can get back to the Trenches. And so on and so on and so on. Is this mad jumble of item dispersion that is being passed for level design really necessary? I really enjoy the high challenge level of the Tomb Raider series, but this is ridiculous. If I didn't have a strategy guide with me, I wouldn't have made it to the Citadel (which is where I am right now). This game is loads of fun for about 20 or 25 levels; afterwards, it becomes a chore to play. The graphics and presentation have not been improved drastically since the first Tomb Raider, and the legendary level design has regressed considerably. Many spots feel cheap, rather than challenging. Control, while still functional, still isn't perfect, and it causes every jump to be deliberate and nerve-wracking. If you miss and survive, then you have to make another series of jumps, which can take another 10 minutes just to get back to where you originally were. I could go on and on, but this game is just too much. Get this only if you're a die-hard TR fan; but be prepared to fork out some extra cash for a strategy guide.

Too much Tomb Raiding

2 Rating: 2, Useful: 0 / 4
Date: January 27, 2004
Author: Amazon User

I'm a huge fan of the TR series, and I like the movies as well. TR1 and TR2 were the best in terms of story, pacing and action. The CG sequences were cooler too. I hate to say it, but I'm disappointed in this game. TOO SLOW! The levels go on forever, and there's nothing to keep your interest. Ocassionally you will have a ninja jump out at you, or some scorpians, but that's not enough to keep you interested.

The other problems is the levels require too much backtracking and are too complicated. I got stuck numerously and ending up getting a code off the internet to skip levels. The beginning of the game shows promise with young Lara, and there is a very cool level where Lara has to manuver a jeep in the desert and over cliffs and whatnot.

I don't know what I can recommend instead of this one, but I would say rent it or get it for cheap like $5 or less used or new. She tomb raids for too long with little payoff.

Eidos nailed the aesthetics but fumbled on the mechanics.

3 Rating: 3, Useful: 7 / 10
Date: February 13, 2000
Author: Amazon User

Given the jaw-droppingly beautiful, realistic, and exciting cinematic sequences that punctuate the game, I'm sad to say that most of the rest of Tomb Raider: The Last Revelation doesn't measure up.

Control has always been a very weak point in games by Eidos/Core Design, but in this one the problem peaks -- too many moves for Lara, all done with the same buttons (therefore response is very poor, a common phenomenon when you have multiple functions for each button). What's the point of making the player go to *exactly the right spot* to trigger a lever that's in plain view? Little control problems like this kill the momentum generated by the luscious visuals and wonderfully effective music (a blend of action-film and horror scores).

The biggest problem? The use of camera angles. As with previous Tomb Raider games and Fighting Force 2, Core Design somehow thinks it's cool, or perhaps effective, to have the camera always lag behind your movements, You can do a turn, but the camera won't follow you until maybe two seconds later. Disorientation galore. Also, the use of multiple angles, blasting from angle to angle with little motivation, is hellish for control. A shame that Core never learned from the two games I still consider paradigms of over-the-shoulder third-person-perspective, Syphon Filter and Armored Core: Project Phantasma. While these games also utilize camera angles for effect, the fact that the camera turns when you do 99% of the time gives you maximum control, while Tomb Raider: The Last Revelation still gets bogged down by sudden reverse-angles and unmotivated shifts in perspective that could result in missed moves, mistakes, and unnecessary agitation.

On one hand I applaud the attention and aesthetic sense lavished on the visual appeal and music. On the other, I'd say the designers' pretenses towards a difficult, inaccessible interface is getting on my nerves.


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