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User Reviews (1 - 11 of 148)
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An excellent tactical RPG
4
Rating: 4,
Useful: 35 / 38
Date: May 09, 2002
Author: Amazon User
I may be somewhat prejudiced, but Final Fantasy Tactics remains one of my favorite games, despite the fact that I am not generally a fan of tactical games.
Final Fantasy Tactics follows the adventures of a young soldier who discovers that the simple world he believes in is far too complicated; his best friend turns against his family and friends, and trustworthy figures transform into monsters. Along his journey of discovery, civil war, and heroism, he is thrust into many battles and must learn, along with allies and friends he gains along the way, to be a master of tactical warfare.
The latter, of course, is really YOUR task, given that the poor schmuck is just a programmed drone under your command.
FFT, when released, had what may have been the most awe-inspiring introductory CGI ever made, and even today it's pretty darn spiffy. The music is quite simply gorgeous; I bought the CD collection and don't regret it for a minute. While following the main plotline, you can also take on other adventures and jobs, gaining little perks along the way, and (if you're sharp-eyed) finding in-jokes and references to other SquareSoft games. (You can end up getting Cloud Strife from FFVII in your party, and meet Aerith of the same game at one point).
The SD ("SuperDeformed") versions of the characters that you see most of the time are pretty -- very nice character design -- and for the most part you view them in tactical mode, in an adjustable-angle 3-d display. By today's (2002) the view isn't amazingly detailed, but it plays out well; the characters can develop skills in a wide variety of professions, ranging from wizards to monks and straight-up fighters, each of which has its own peculiar talents and powers. Each individual character also has his or her own special talents, and as they gain experience can be built up in a myriad of different ways.
Overall, it's a really fun game with a nice plotline, gorgeous music, and smooth, well-thought-out gameplay. Anyone who likes tactical games should enjoy this one.
FORGOTTEN MASTERPIECE
5
Rating: 5,
Useful: 29 / 31
Date: October 13, 2001
Author: Amazon User
There are many indications of whether a game is good. Final Fantasy Tactics has at least two of those indications. 1) Although the Playstation 1 is in its Dark Ages, many last-second RPG's are using the Final Fantasy Tactics battle system. 2) The game had to be reissued, due to popular demand.
GRAPHICS: Grade of "A". Yes, they do look like they can be done on a Super Nintendo, but this game isn't TRYING to be graphically intense. Does Tetris need great graphics? Most certainly not, because it's a puzzle game. Likewise, FFT doesn't need good graphcis because it's a strategy game, where too much detail would possibly get in the way and be a distraction.
MUSIC: Grade of "A". Some people will tell you that the FFT soundtrack is the best videogame soundtrack ever. I don't know if I'd go that far, but I must say, the music fits PERFECTLY with the game. There are tons of battles in this game, but there is a LOT of variety in the music. Best of all, the music actually puts you in the MOOD to whip out that sword and cream those foes. Germinas Peak, Sweegy Woods, Back Fire, Boss Battle themes, are among my favorites.
GAMEPLAY: Strategy games can sometimes be synonymous with "difficult". And believe me, this game IS difficult. BUT NOT TO LEARN! Someone definitely had their hat on right when they made the intuitive battle system. Move, Act, or Wait are your three primary commands, and they become second-nature within an hour. Also, one can equip their characters with many pieces of equipment. This sounds tedious, but there is a nice feature called a "Fitting Room" that makes all the boredom of "Buy, Exit Menu, Equip, Go back to store, Sell" so much simpler. But what makes the game difficult are the battles. Some are ridiculously easy, but others will require some leveling up in the field, first. FFT brings back the Job system that was in FF5, allowing for a more-than-generous amount of customizability.
STORYLINE: This is where the game could use a little help. For one, the translation has speling errors, wordssmashed together punctuation problems, and sometimes I just don't understand what is going on. Materia-like crystals play a vital role. One thing that I found amusing was that nearly every between-battles sequence involves a death. To me, the storyline is just a peripheral. If you understand it, fine. If not, fine. You're here to fight battles and listen to the music, mostly.
FINAL: I'd give it 4.5 stars out of 5. One thing that this game has, though, is REPLAY VALUE. You can beat it in 30 hours, but you can probably play it another 30 times, no problem.
A Timeless Classic--Still Addictive after Seven Years
5
Rating: 5,
Useful: 15 / 16
Date: February 18, 2005
Author: Amazon User
Strengths: Involved and complex story, addictive gameplay, beautiful graphics
Weakenesses: Poor camera control, dead-end savepoints
Final Fantasy Tactics is one of those rare console games that you can return to again and again and yet always find it to be enjoyable, immersive, and incredibly addictive. For a seven-year-old game that will take most gamers over fifty (that's right, five-zero) hours to complete, this is quite an accomplishment.
FF Tactics' two most brilliant virtues are its intricate plot and a unique gameplay experience which is the result of a nearly perfect integration of three-dimensional, turn-based combat and the familiar RPG strategy of guiding the advancement of the characters in your party through various jobs and skills. The elegant and involved gameplay element of FF Tactics is ultimately it's love-it-or-hate-it attribute. In addition to developing characters in between battle sequences (by upgrading abilities, purchasing new weapons and armor, sending characters on adventures, etc.), you also command parties of up to five characters in 3-D battles by maneuvering to gain tactical advantage (attacking from the sides and behind is always more effective) and executing attacks or other actions.
Gameplay is quite complicated and, as a result, the learning curve for FF Tactics is relatively high. Square (the game's publisher) graciously includes a tutorial mode (accessible via the game's main menu) that provides newcomers to the game a firm foundation upon which to begin experiencing the game. Be warned, however: it will take you one to two hours to progress through all of the included tutorials. Despite this significant time requirement, I would highly recommend that gamers who are not familiar with similar games (such as Vandal Hearts for the PSX) take the time to look at some of the tutorials.
The story is even more enveloping than the gameplay. The carefully-written plot will always leave you in suspense, anxiously looking forward to the next twist or turn in the storyline. The events of the story are subtly (sometimes ambiguously) unveiled with an elegance that is rarely found in literature and film, let alone in video games. As with gameplay, however, the complexity of the plot can sometimes work against itself. I will frequently find myself having to go back several cutscenes to try to piece together what's going on. Fortunately, Square planned for this as well: you have access from within the game itself to every cutscene that you have viewed as well as summaries of all the characters (even minor ones) and their involvement with the plot thus far (yes, these summaries are updated as the game progresses).
The graphics are another of the game's many virtues; they are beautiful and have worn quite well considering the age of the game. You won't find any flashy 3-D effects (the landscapes are colorful and attractive--although low-resolution--3-D models while the characters are 2-D animated sprites), but the artwork present throughout the game--from battles, to cutscenes, to menus--is just that: artwork.
Despite its excellent gameplay, plot, and graphics, however, FF Tactics does have its share of weaknesses. Most frequently annoying are the camera angles that are available in the battle sequences. More often than not, the 3-D landscapes obstruct your view of the characters and action, and the limited camera control makes it difficult to find a good angle from which to view most of the action. The result is a lot of switching from view to view throughout the course of a battle (or even throughout a single turn). Occasionally, this makes it virtually impossible to even see a particular character, but this is admittedly rare.
A less-frequently occurring but even more frustrating element of the game are the opportunities it provides to paint oneself into the proverbial corner. There are several points in the game (usually at the end of each chapter) where you will play through several battles back-to-back, with no time in between to develop your characters. Since battles can last as long as 30 minutes (sometimes more), the game provides you with the opportunity to save your game in between these battles. Good, right? Not necessarily. The problem with this setup is that if your characters aren't adequately prepared for the subsequent battle(s), then you may get stuck in a situation in which victory is impossible to achieve. Unfortunately, the only way out of this situation is to restart the game---a serious annoyance if you've already racked up, say, forty-four hours of gameplay time. The moral of the story: reserve more than one memory card slot for your saves so that you can create a savegame file both before and during such a series of battles. On the upshot, however, this was one of the few games that I found just as entertaining and addictive when re-playing the first 44 hours (yes, this happened to me).
The verdict: Final Fantasy Tactics is a great and timeless game that I'll be returning to again and again over the years, and I hope you will too.
One of the few great Final Fantasy games, and it's not even a numbered one.
5
Rating: 5,
Useful: 16 / 19
Date: March 26, 2006
Author: Amazon User
How many games can you honestly say that you still play 5 years later? Actually, how many rpgs can you say that you honestly play 5 years later? Not many, I'm sure. Unless it's a game with never ending charm like Mother 2/EarthBound, or one that offers multiple quests like Knights of the Old Republic, rpgs have never really been about replay. Unless a New Game + feature is included, you're not going to get much out of replaying an rpg. But then there are the select few that are an addiction, and constantly offer you more with each play through. I give that award to the strategy/tactics genre of rpgs. Disgaea, Phantom Brave, Ogre Tactics and a few others all make for nonstop fun. The game that got me into this genre? Final Fantasy Tactics. I can not stress how outstanding FFT is. Despite a poorly translated script, the game oozes with replay and genius. And nevermind that there's not much to the "tactic" aspect (not many games do if you think about it), the hours of fun you'll be having with it will pass by like nothing. There are few games that have captivated me as much as FFT has. I'm glad that I gave it a chance, as I don't know how my taste would be in games now if I hadn't picked it up 5 years ago.
Final Fantasy Tactics is a long story revolving around the people of Ivalice, and most importantly, Ramza. He was adopted into the Belouve family, a group of respected nobles and knights. His brothers aren't as humble as he is, but are still trying to uphold all that is good in their land. His friend, Delita, is a commoner whose goal, ultimately, is to make a name for himself and make things right- no matter what the cost. These two will take their own paths several times, but always remain friends in one way or another. Things take a turn for the worst when they pick up an uppity noble, Algus, and learn of a huge plot. Honestly, the story is EXTREMELY long and sometimes confusing, and trying to summarize it would only confuse you even more. More or less, it's good guys vs bad guys vs each other in FFT. Given the poor translation we got, it's still a great story, dealing with religion and class rather than melodramatic love like the majority of the other FFs deal with. When someone dies here, it -is- a big deal, and you'll get upset over how you just lost someone. The best example being one that happens with an innocent girl. My god, that scene was played out so perfectly, my jaw dropped when the music stopped and she was taken out. Eventually, the story goes a bit cliche when you're sent to collect various holy stones from different locations, essential to saving the world. Fortunately, this is a strategy game, and you won't have to care too much about that part.
But let's move into the important part of this game- how it plays. If the first fight confuses you like it did me, keep playing until the second one before you pass judgment. The first fight is 90% automatic, with the player only controlling Ramza. Fights take place on a section of a battlefield, and a grid is incorporated. Characters can move x number of spaces on the field, and attack whichever enemy they can. Physical attacks have their own range, magic has its own, and other skills have their own as well. Can't slash a black mage with your sword? Have your priest blast his muppet-ass with Holy, which can be used from a great distance. You'll have to pay attention to your surroundings as well, making use of the terrain such as stumps for hiding and cliffs to keep enemies from getting closer since they require more movement to get around. At first, your party consists of Ramza, some squires and a few chemists (the only characters that can use items). But after enough job points are earned, and levels have gone up, you can start training in other classes like monk, archer, time mage, mime and lancer. After mastering some skills, you can slap a secondary move set on your character. Meaning, you could give a lancer some White Magic, or a time mage the unique armor and weapon breaking abilities of a knight. It's necessary to do this on your first play through, since relying on one job class' abilities isn't going to get you very far. Just try and beat the game as a chemist on your first try. Later on, you'll also be able to tame monsters as well, allowing you to bring Chocobos, Behemoths, dragons, boars and other animals into your party. Yep, things can get pretty diverse. FFT also has a unique Zodiac system that can help change the way a battle's going. A character that has a better compatibility with another will almost always involve their Zodiac signs. This makes casting spells on them or stealing successfully happen. There's one enemy in the game that is a complete pain to steal from unless you have a character with the Zodiac sign he's most compatible with. One more thing I'll mention is how balanced the classes are, to an extent. Summoners don't have the best spells in the game, and those that do usually have to wait a long time to cast the spell (Meteor, Holy, etc.). Ninja, while faster than Samurai, don't have that absolutely awesome reaction ability that allows you to dodge physical attacks based on your Brave number. Calculators and Mimes however, are the biggest exception. Calculators, on their own, are worthless. They're the slowest class, and take forever to get all of their skills unlocked. But once they're done, they are absolute monsters. They do damage to EVERYTHING based off of numbers. Say, you chose the spell Holy and attack with a multiple of 3. Any character, friend or foe, will be hit with that spell if their level is a multiple of 3. Give the Math skill as a secondary ability to a faster character, and you've got a menace. Add a Mime or two in as well, and all hell will break loose. It's possible to beat the game with just a Calculator, and has been done many times. It just takes a while to get them truly useful.
The graphics, even for their time, weren't the best. But then again, what strategy game really has outstanding graphics? The 2D sprites look great and, while they have limited animations, get the job done. The 3D backgrounds and locations however, range from shoddy to beautiful. Waterfall locations look amazing, while places like swamps will just make you laugh when you rotate the camera. Summoned monsters are mere still-images like those from FFVI, and some are flat out silly. Bahamut looks ridiculous, Mogri is too quick to even be considered a summon, and some of the others look like no effort was put into their designs. The other spells all look good though. Orlandu's Holy Sword attacks will make your eyes pop out when you see Lightning Stab or Holy Explosion for the first time. The music is all great though, and I made sure to pick up the soundtrack as soon as I could. There are some outstanding pieces found here, and it's proof that you don't need Uematsu to make a good FF soundtrack. The sound effects though, can be downright pitiful. When a character used a gun for the first time, I thought it was a rock-shooting stick or something. It makes this whimpy "pop" that confuses you more than gets you excited to see a gun being used in a normally older style of world (weapon-wise).
Should you get this game now that there are many "better", more modern strategy games out like Disgaea, Phantom Brave and others? Sure. FFT has provided me with hundreds of hours of fun, and will continue to do so in the future. The only way I could ever see parting with my copy is if they ever decide to rerelease it with a better translation. That's it. There's nothing else wrong with this game. Well, maybe the lack of really making your own characters. You -can- make your own guys, but unless you have a GameShark, you're limited. With a GS, you can customize damn near anything. From hair color to armor color to job classes that otherwise aren't obtainable. Oh heck, get a GameShark just to add even more replay to this masterpiece.
Still a Great Strategy Game
5
Rating: 5,
Useful: 10 / 11
Date: June 21, 2003
Author: Amazon User
Final Fantasy Tactics is a classic game for the Playstation which is still great fun to play in the days of the Playstation 2.
The graphics are reasonably good, with three dimensional characters and environments. The church you start out near, for examples, looks like one you might construct out of paper and color the walls of. Very flat with few surfaces, but relatively reasonable for the time.
Gameplay involes you and your group of up to 7 friends trying to figure out a war between two halves of the country you're in. Each character has its own strengths and weaknesses, of course, and they gain in skill as they go through battles.
Battle is turn based and involves your 3D characters and your enemies on a map. You have to move close to your enemies to fight with them, and figure out who to move in close and who to keep further off. This is different than the Final Fantasy RPG series where in essence your team stands in a line, the enemy stands in a line, and you simply fire at each other.
There are of course chocobos, your yellow friends that can carry you around. In this version, they can even lay eggs! You never know what will hatch out of one, and it's a neat way to add new monsters to your group.
I will comment that the translations are pretty awful, the letters appear S - L - O - W - L - Y on the screen and the plot is rather complex with names and alliances to keep track of. But that's a minor flaw given how fun the game is.
Highly recommended to any Final Fantasy fan, even though it's a bit old. You can usually get it inexpensively, and it's well worth it!
Better than Final Fantasy VII
5
Rating: 5,
Useful: 8 / 8
Date: June 03, 2003
Author: Amazon User
Yes, I said 'Better than Final Fantasy VII' and I wouldn't have wrote it if I didn't honestly believe that.
There's one thing you gota remember though: this is not, I repeat, NOT, a traditional Final Fantasy game. This is based around waging small wars, but the units are like traditional Final Fantasy characters in that it's hard to kill them, they gain levels and skills, and they have names.
There are no monster main characters other than Worker 8 and Byblos, but neither of them participate in the story much. You can, however, talk monsters into joining your party with a unit called the Mediator. An interesting idea is to add a Mindflare type monster into your party, they're useless in fighting so you want to keep them out of the front line, but they have an ability called Mind Blast, which is useful against casters because it can cause them to go berserk and prevent them from casting.
I also recommend buying the strategy guide for this game, because there are two hidden characters you won't want to miss. First, there's Beowulf from the old legends; and Final Fantasy VII fans will love this, Cloud Strife is in this game and you can get him to join your party.
The plot is enthralling just like other Final Fantasy plots, but it can be difficult to follow if you don't pay attention.
There's only one con I can find in this game, it's INCREDIBLY hard. One of the battles, which takes place in mid-game, is so difficult I've never beaten it without the help of a Game Shark.
This is good for chess fans and Final Fantasy fans alike, although Real Time Strategy fans (who play games such as Starcraft or Warcraft) might be disappointed because that's not how this is played.
An entertaining challenge from start to finish
5
Rating: 5,
Useful: 8 / 9
Date: July 17, 2001
Author: Amazon User
Final Fantasy Tactics is one of those games that seems like a throwback when you compare it to FF7 and even FF8. The characters aren't polygons - they're sprites. There are no pre-rendered backgrounds, but tiled 3-D Isometric battlefields. And there is no dungeon exploring - just strategic battles you continually have to survive to get to the next part of the game. Does this sound good? Keep reading...
Imagine the closest thing to going head-to-head with a friend with your party against his/hers. Your enemies have the same strengths and weaknesses your characters have. You can exploit their weaknesses while they will try to exploit your weaknesses. Got a summoner in your party? Watch those knights coming in - they'll get in their two sword blows and your summoner will be dead before he even gets to move. Wouldn't you do the same if the enemy party had a summoner? This is a sample of what it may seem like when you are playing this game. It is a challenge. The game is focused on battles and character management. Yeah, and you can customize your characters so much in this game. You learn abilities for each character, make them a certain class, equip their abilities and items, etc. The possibilities in the characters you can create are endless. It is so technically deep.
The story is typical FF-caliber. Except Square ventured into an area rarely ventured into except by Atlus. Corruption of the church and nobility is the primary theme. It may seem like one person's intention to run amok on the country, but is he being manipulated by higher forces, for example. There are so many names and events in this game that the game has a "Brave Story" function that lists people you've met or heard about, including an option to replay the different scenes you have encountered. So if you drop the game and pick it up 4 months later you can browse through the Brave Story to catch up. But the story is flat out great, very original, and extremely innovative.
This game gets hard very quickly. A typical battle can last up to an hour - imagine that. It would take you an hour to survive and kill about 5 enemy party members. And as I said, the game gets hard. Even some of the early battles are hard. Every time you play this game - no matter how well you know this game - it's hard. But at the same time it is a blast to play through each and every time.
Thanks to Sony for adding this game to the greatest hits and re-releasing it. I was fortunate to grab it when it came out. That's the trend from Squaresoft - get the games when they come out because after that you won't be able to find it anywhere. So get this game the instant you see it available and you can just kiss your family good bye for about a month because you'll want to lock yourself in your room playing this game.
"Remember how father taught us to play the reed flute?" - "Where have we gone astray?"
5
Rating: 5,
Useful: 7 / 8
Date: January 05, 2007
Author: Amazon User
This game's story is so epic, that at times, it seems that the story was wasted on a game designed with a focus on battles, although at other times, the format of the game seems to suit the story perfectly, as when the characters speak during mid-battle. The plot of this game has the theme of "exploring history in search of truth," and demonstrates, through allegory, the biases of the societal forces which allow for the recording of history, and the tendency of historians to attribute heroic characteristics to the victors of any scenario, regardless of their true alignment, or intentions. At many points in the plot, unexpected events occur, with the attentive player having received just enough information to speculate on the motivations of the characters involved, and playing through the game, there were many such moments at which I speculated improbably twisted scenarios, only to be shocked when future events actually confirmed my dark suspicions, or clarified the scenario to be even more depraved than I had imagined. This is not an incredibly violent game, nor is it atmospherically dark, in the film noir sense. But it is a deeply philisophical game, which doesn't under-represent the magnitude of human suffering, the tendency of humans to abuse power, or the unreliability one's personal allies in societies conducive to individual scheming. The character of Delita, who comes across as contradictorily skeptical and idealistic, is too much of a master-moralist, in the Nietzschean sense, to qualify as a hero, but is too difficult for a player, sensitive towards his motivations, to villainize. Even the abberant supernatural elements of this mostly human and political story work well from a literary standpoint, as the relationship between Ajora, the Lucavi, and those who seek the Zodiac stones is represented with style and subtlety, adding Faustian intrigue to the plot.
The gameplay of Tactics is reasonably balanced, in the sense that there are not many situations in which one overly powerful and convenient approach to winning battles makes every other possible strategy obsolete. Like other job-system games, the player can create these situations himself, by overcommitting to the equipment and abilities for a particular job for certain characters, thereby forcing himself to use the same strategy for every battle, or sacrifice the majority of his characters' power, but the game itself offers many different feasable play possibilities. Different sections of the game will present different challenges depending on how the player's party is configured, such as Ramza's one-on-one battle with Gafgarion, the "outnumbered" battle at Golgorand execution site, or the rooftop "save Rafa" battle, and unless the player's party is so ridiculously overpowered as to allow for massively inefficient gameplay, the tactical perameters of each battle require a rethinking of the player's strategy, as elements such as attack strength, attack range, and character mobility must be alternately prioritized.
The ability to review story scenes and look up public information about the characters adds to the immersive element of the game, and the player's ability to appreciate the plot. This game is superb because its many innovations are effectively implemented, its visual design effectively portrays compelling, medieval-style fantasy, some characters are incredibly well-developed, and even the lesser characters are given enough development to fully serve their role within the incredibly literary plot.
Thinking game
5
Rating: 5,
Useful: 9 / 13
Date: October 15, 2001
Author: Amazon User
This game is incredible. As someone said below, it is certainly not everyone's cup of tea, but it's superb. The battle and job systems are very deep, and it's impossible to underemphasize the "Tactics" portion of the title. Final Fantasy Tactics will be as hard or easy as you want it to be. If you want it to be hard, try to blast through the game as fast as you can with little to no time spent in random battles. If you want it to be easy, you can pick a battle strategy and level up your characters and then go through the story. There are also some battles that are just plain difficult regardless of your strategies. For example, as part of a subquest for a semi-secret character, there is a battle at "Nelveska Temple". You get five units to choose from. At the very outset of the battle, three very fast birds will almost certainly get the first moves, each of which can Petrify a character. And if they don't manage to, the Hydras that are automatically within striking range will be more than happy to dish out some major damage.
Sound too hard? It's not, really, but if you want an easy game or something where every five minutes you get a ten minute FMV (Parasite Eve, anyone?), FFT is definitely not for you.
FFT does have one horrendous flaw, but it is easy to ignore. The translations and writing in FFT are absolutely, godforsakenly awful. "Rebels plotting rebellion" appear, and in some areas the text writing speed is that of a snail. Other translations/writing is far worse. Considering the lack of any real story, though, it's very easy to ignore this and simply indulge in the coup de grace - the battle system.
A definate must for those who like to THINK when they play!
5
Rating: 5,
Useful: 7 / 9
Date: November 17, 2002
Author: Amazon User
I think it's safe to say that I am a big Final Fantasy Gamer. I have played them all. 1-10. But when someone asks me what my favorite one is, I reply, simply, "Tactics."
From the moment that this game booted up in my PS2, I was blown away. The story is amazingly complex for a Final Fantasy. It's the Church against the State during the period of social upheaval and revolution. Two powerful princes are battling for control of Ivalice, and you, Ramza Beovule, are caught in the middle.
During the course of the game, you will meet many unforgettable characters, like Delita, your best friend, the noble Agrias, the caring Princess Ovelia, and many many more.
The Character Customization system is intense. Each character starts off as a Squire, with a set number of JP (Job Points). As you level up, you can become new classes, such as the noble and powerful knight, to the Chemist, to the mysterious samurai. As you learn abilities, by cashing in JP, they become permanently apart of you, letting you use a classes' abilities even when you're not that class! Imagine, tearing through enemy ranks with a Black Magic-using Knight, or a White Mage who can summon monsters!
A warning: This game will consume your free time. You'll find yourself so caught up in the battle between church and state, you won't realize that a couple of hours have passed. And if you expect to breeze through this game in a few hours like you may have done with another FF, you will die. And you will die. And die again. This game requires an insane amount of leveling up and random battles to even approach the next story battle. I have been playing the game for 21 hours, and am still in Chapter 2.
The only drawback I see with this fine game is there's no real opportunities for you to level up those characters that are not in your main party. Each battle is difficult, more than the last, and will require you to pull out all your strong characters, leaving the ones that you want to level up, sitting around doing nothing.
But for one major drawback, this game is well worth it. Like other reviewers said, this game is not for everybody. If you like games that require you to actually think and plan, instead of just run in and slash everything to death, FFT is perfect for you. If not, well...then don't get it.
Square has really outdone themselves with FFT.
(And a note in reference to a previous review. FFT works fine on my PS2. I think you have to have the Disc Read Speed down to normal, and the Smooth Texture Mapping off)
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