Below are user reviews of Mortal Kombat: Armageddon and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 56)
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REUBEN ROA IS THE REAL DORK!!! THE GAME FLATOUT SUCKS!!!!!! BEWARE OF THIS TRASH!!!! DONT EVEN RENT IT!!!!!!!!
1
Rating: 1,
Useful: 3 / 8
Date: October 14, 2006
Author: Amazon User
not only do i agree with gamerarocks and the rest of the fans outhere, but this is game is actually an insult to all mk fans....the negatives are clearly stated ans YES they are a "REAL" reason to call this game a piece of crappola...one set of fatalites, (step 9 being the ultimate)to a whole cast of 60 something fighters...not too smart!!!! ohh, and wait!!! 9 sorry fatalities,,,they dont even look like fatalities at all!!!...step 1 and 2 are just punches,,then you finally rip an arm in step 3,,WOW!! steps 4 and 5 are just punches to the gut, then you rip another arm or heart then finaly if youre lucky a leg or head....THATS IT!!!!!!! thats for everybody!!!!!!! SECOND: no animated endings , no photo endings, just plain letters!!!!!....in my opinion mk4 had best endings..(cinematic)..THIRD: THE KART-RACING IS TERRIBLE...NO GRIPP,NO STEERING,JUST ACCELERATE AND YOULL BE FINE....;).....the bonus ultimate mk is just repulsive, disgusting, and insulting...right out of the genesis 16 bit port!!!! its that bad.......this game is a failure, so please dont fail to buy this.and no it doesnt deserve to be called one of the hottest or "the" hottest game up to date,,,cause its not!!!!!
Another lame effort that simply falls flat
1
Rating: 1,
Useful: 3 / 4
Date: October 15, 2006
Author: Amazon User
Let me start off by saying, I really thought this game had potential but in the end it looks like just another half hearted attempt...
Ok, let us begin with the good. You can play as any character from the series in any of the games! Good graphics. Create a fighter mode.
The bad- Fighting is absolutely terrible, even worse then the previous games. Now it feels like one of the old Tekken rip offs from the arcades that was only a quarter to play. You can have your weapon out and use it the whole round. You can be knocked into hot lava and killed after 1 hit!
There are no specific fatalities at all, the characters have lost their sense of identity. The value and presence of projectiles is next to nil, Shall I continue?
Overall, this game looks and smells like a weak cash grab from a strugging franchise. You will be happier and still $40 wealthier playing UMK3 from the PS1!@
I hoped for more
2
Rating: 2,
Useful: 9 / 9
Date: October 18, 2006
Author: Amazon User
This game was a huge letdown. All the potential this game had went completely to waste in a Madden type effort to take more of your money. This is far less of a game compared to Mortal Kombat: Deception. I bought this amazed to see it in the store and went home to play it rather eager. I'm a big MK fan and loved the depth that MK:D created with 3 fight systems and a whole new level of AI. However the AI here is gone and button mashing is in. The computer is able to do moves, combos and air juggles that are not possible by human players. I've tried mimicking their moves and cannot duplicate it at all.
The scale of difficulty increases as you go along fights. The first few fights are easy enough then they get a little harder but by the time you get to the 5th fighter it's nearly impossible to get one hit in. The CPU has preference over you and no matter how fast you do something, their move will hit you first. You have to constantly block and hope to counter a move just to get one or two hits in. Using specials constantly helps winning. The CPU will block moves but almost never block specials. I have done moves and combos and had my hits completely miss the CPU even though I was right there hitting it. This game was very badly made and the fatality system is rediculous. The days of Scorpion's face melting and Sub-Zero's freeze fatalities are gone and replaced by generic fatalities any character can do. They are not character specific at all. You can't use their special moves or weapons to do any amazing fatality move.
Simply put this is a horrid remake just put out to reap cash from MK loving consumers. Sure it has every character in the game, that's the only reason I gave it more than 1 star. However the mechanics and play of the game are horrid compared to others. Button mash all you want, you'll probably have a better chance of winning that way. Online this game might be great but I haven't tried it. I wouldn't have bought this game if I had known how badly it was made. I went back to play deception, it's much better. I miss Kabal's awesome combos from MK3. Oh and some of the special moves you love and remember are gone and replaced by something else.
huge disappointment
2
Rating: 2,
Useful: 4 / 6
Date: October 29, 2006
Author: Amazon User
this game was a huge disappointment.i wish i never bought it.sure every character is on the game but they hardly have any moves.the comboes are weak.some of the boss characters are weak.also i didnt know that kreate a fatality would replace their individual fatalitys.that was real disappointing.The kreate a fighter pissed me off alote.You can only make one fighter per profile.if you want to make another fighter you have to make another profile and earn more money to make him.i dont think you should have to unlock anything in kreate a fighter.This game is boring.when ever i want to play mortal kombat i will play deception not armageddon.
Fun But Completely Pointless
2
Rating: 2,
Useful: 3 / 4
Date: October 26, 2006
Author: Amazon User
The endings have nothing to do with anything. Midway said they would end all current storylines in this game. Technically they did. Usually by killing everyone in a pointless ending (since it isn't recorded anywhere so there is really no reason to beat it, you can just read the endings at gamefaqs).
If you love Mortal Kombat for the fighting then you'll love this game. If you're like me and love the story, then this game will seriously piss you off.
On the up side the kreate a fighter is cool. I have five so far. Including He-Man. It's great.
Basically this game is really fun but serves absolutly no purpose and has a pointless story.
Much Ado About Nothing
2
Rating: 2,
Useful: 2 / 3
Date: October 16, 2006
Author: Amazon User
I have been an avid fan of Mortal Kombat for as long as there's been a Mortal Kombat. Each time I have waited in great anticipation for the new installment. Usually, I have been pleased--rarely disappointed--until the last two installments.
Although I enjoyed "Mortal Kombat Shaolin Monks", I found it to be disappointing in that although the different realms were "marked", their individual rooms were not; therefore, I spent hours looking for a particular room and could never find it. Also, if you have to fight three bosses in a row--each one more difficult than the first--then at least they could give you a little more health than they do. As for "secrets", well...I never found any. I don't guess I was a good as I thought. MK Deception was another waste of time.
MK Armageddon arrived in stores on October 6, and by October 7, I was pretty disappointed. If I am expected to plunk down $50 for a game, I think it is a complete ripoff to then come out with a "guide" (at $20) for that same game because it's obviously too difficult to master on your own. Thus, they have taken the fun out of it. And I don't care how many other bells and whistles they've put in the content of the game, it doesn't make up for me feeling like I've been ripped off. They have taken the fighting away for all this other junk that I don't enjoy. Aerial combat is fun; the "Mario Kart" rip-off game is not. The Konquest Mode, well, I'm already stuck on it. Seems I can't figure out how to navigate an icy path from one door to the other. But then again there are no clues; nothing. After a while, this becomes increasingly bothersome because, well, how do you find out anything? Oh; I forgot. You plunk down that $20 extra for the "guide". No thanks.
The people behind MK Armageddon say this is their last "visit" into repetition because the next game is supposed to have all new characters and an entirely new story. Hooray for that. I've played Sub-Zero, Scorpion, Kung Lao, and Liu Kang until I'm ready for a change. It appears to me that you can indeed create your own fighter, but it also appears that you have to unlock certain items in the Konquest Mode in order to do this.
Extremely disappointing.
Deception was better
3
Rating: 3,
Useful: 6 / 6
Date: October 13, 2006
Author: Amazon User
There are a lot of ups and downs to this game. I like how you can be every character. I do not like how they only have one fighting style and a weapon style. So you can't really do any combos that change from one fighting style to another. Another thing I don't like is that you can only create one character per profile, unlike the wrestling CAW's. The konquest mode, in my opinion was pretty weak. First, they producers said there would be 2 modes- a good, and an evil. It is neat, however, how Taven fights in the konquest mode, but you fight people every other second, and you really cannot explore. What happened to the Chaos realm? Orderrealm? You don't see much of the realms at all, and my favorite part of Deception was the fact that you could explore all kinds of stuff, meditate and get secret things, talk to people and do side missions. It feels as though they rushed this game a tad.
I'm not saying it is a bad game, by no means, because it's not- I'm just saying, in my opinion, it's not as good as Deception. And why is Blaze all of a sudden the main character and a giant monster? Cool, yes, but it's kind of odd that they chose Blaze. To be honest, the story mode is a tad confusing. It almost seems like they are trying to cram way way too much into it, but without dedicating a lot of time to the story mode.
Also, I don't like how you cannot do wagers in versus battle. So, basically, you have to complete the konquest mode multiple times or do the arcade a lot to get koins to create a fighter. I'm not a fan of the krypt, either. They made a huge fuss about how they wanted it to be called the Vault.
And, just like with Deception, they promised to have ripped clothing etc. when you fight in the arcade, and yet again they failed to do so.
I know they took a chance with fatalities, and that's ok, but I think I speak for a lot of people when I say they are pretty weak fatalities. I mean, most of the fatalities in the last 3 games weren't too great and didn't seem to have a lot of thought put into them.
Overall, there are a lot of cool things in the game, but more disappointing things, especially when they claim it's the mother of all MK games. You can't go back into the story mode and explore anything, which is a bummer. I do like a lot of parts in the story mode, but it's not long enough and you can't really see the realms in all of their glory.
I've been playing MK since the 1st game came out- so I am a loyal fan, but this game just isn't all it was hyped up to be. But, nevertheless, overall, it's not a bad game. It is MK, afterall.
Hope they do better next time....
3
Rating: 3,
Useful: 6 / 6
Date: October 16, 2006
Author: Amazon User
I really wanted to like this game but so far the thrill is dying fast. It's mainly due to what many have stated before and that's the new fatality system. The uniqueness is gone. I personally think this game was built backwards. If space is going to be a problem then give the fans what you know they'll love (fatalities and plenty of 'em) and then if there's space left over add the fillers. I'll keep playing and see if this grows on me more but fact that I haven't shut myself in after playing it once is a sign it may not get any better.
I enjoyed Konquest mode in Deception but after 5 min of Konquest in Armageddon I'm already tired of it. Why oh why did they trade off the fatalities for this stuff. I know 60+ fatalities would have been a lot but I think the loyal MK fans will agree it would just have been another challenge to conquer. I pray on the next gen consoles they get it right.
Not quite the finale the series deserves, but still a solid fighter
3
Rating: 3,
Useful: 2 / 3
Date: October 14, 2006
Author: Amazon User
MK:Armageddon is the highly-touted finale to the Mortal Kombat series. Although it is more than likely this series will return to the next-gen systems, this game is meant to represent a grand send-off for the current consoles. The problem with any finale, however, is that they rarely satisfy the fans. Nothing can match that kind of expectation, and MK:Armageddon is no exception. A solid game, but hardly a swan-song.
To get the negatives out of the way, this latest MK is actually a step back in many ways from the earlier PS2/XBOX versions. The fighters no longer have 3 different fighting styles (which you could switch through, giving fighters unbelievable range) but only 2, a hand-to-hand and a weapon. Although not initially a problem, as it kind of stands as a nostalgic throwback to the old fighting games, it just seems cheapened compared to MK: Deadly Alliances and MK: Deceptions. A big problem is the loss of the classic Fatalities, which gave not only the game its personality but set the characters apart as well. Ed Boon has tried to integrate a new interactive Fatality system that fails to satisfy the way the classic finishers did, especially since the characters all have the same ones now. One of the worst crimes in the game is in the presentation itself, namely the ending cinematics for characters - or lack of any, in this game. Characters are robbed of any satisfying closure for the characters, not even in the primitive slideshows they recieved in the earlier games. This is a definite disappointment. Acclaim should have done away with the lame kart racing mini-game and given us a decent conclusion for each fighter.
There are positives, however. The game is still a fun fighter that is a riot to play with friends. One of the selling points of the game is that every major character from all the MK fighting games are playable now, including bosses, which is a major accomplishment. Each level still has a high amount of interactivity and Fatality-inducing booby traps that can prove to be a lot of fun. The best part is the new create-a-character feature, which allows you to make a fighter from different pieces, much like the WWE:Smackdown series. I was completely impressed by this feature and look forward to making tons of characters.
Although not the game to end all games I was hoping for, MK:Armageddon is a good addition to the old library for fighting fans and MK fans, although both camps can find better games for any system. A blast with a group, but disappointingly bare in dramatic flair, it's a game that's best rented first.
Not entirely fun
3
Rating: 3,
Useful: 2 / 3
Date: December 22, 2006
Author: Amazon User
For a game that supposed to end the era for PS2 games, and the one that incorporate every single character from past games, this sounded like an homage to previous MK games at first. None is the case.
1. The plotline. MKA ditches all other rational plotline ever to grace the MK universe and gives a somewhat forced ending: a freshed-out storyline that mixed every character together in one fluent mess. Call me perservative, but the original MK storyline (up to UMK3) should have been extended. Heck, even parts from MKDA and MKD sounded appealing and proved to be excellent continuity (Shang Tsung and Quan Chi forming an alliance; Shang Tsung, Quan Chi and Raiden joining forces to stop the Dragon King). For an homage, MKA should have considered that, giving us at least the story we knew, weaving every character into the plot in a rational sense, but with updated graphics.
2. The characters. Wide variety to choose from, yet something amiss. Maybe it's the reduced fighting styles that we grew accustomed to in MKDA and MKD. Maybe it's the alternate costumes, since not all have their familiar outfits (sure could use the old purple ninja Rain, or green ninja Reptile). Or maybe it's some characters durability - don't know, but Liu Kang wasn't all that great playing with as opposed to MKD.
3. Fatalities. What made MK1, MK2 and UMK3 great were the individual fatalities. This MKA creat-a-fatality is sure a cheap way of getting out from ditching them whatsoever. I'm sure if they smarted up for ditching the Motor Kombat feature (and maybe simplifying the Konquest), a lot of room could have been reserved for individual fatalities. If you go on a homage, why don't go all the way?
4. Kreate-a-fighter. For an exclusive online feature (but not only. It could be played in versus mode), it could be left out. That way, A LOT of room would be spared for individual fatalities. Not all the special moves are here, and that feature just seems disconnected from the rest. Be smart and release it seperately (like Matrix Online), with not all 60+ characters to fight with. That way, a place is reserved for MKA to become the homage it was intended to be :P
On a side note, the graphics and arenas are great, as were MKDA and MKD. With a little more effort, this could have been a better product.
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