Below are user reviews of Mortal Kombat: Armageddon and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Mortal Kombat: Armageddon.
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User Reviews (1 - 11 of 56)
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Gamerarocks is an idiot
5
Rating: 5,
Useful: 2 / 9
Date: October 12, 2006
Author: Amazon User
I just want to say that giving this game three stars out of spite is stupid. Yeah they tried something new with the fatalities and it has its ups and downs but it makes it a lot easier to bust them and there are a lot of options to do. But his other complaint about the ending was stupid. In deception when you beat the game all you saw were pictures that were presented comic book style which was so boring, this one isnt much better but is no way worse than the others. With that being said I will give my thoughts. I personally think this is the best one to date. It brings back virtually every character ever made in the game. Even the secret ones like chameleon, rain, and noob saibot which you can use by himself and not have to team him up with smoke like in deception. It also comes with part 3 with the original graphics and movments which is fun to reflect on how far the game has come. As well as some bonus games like a mario kart style racing game this is fun and funny to watch. But with the insane selection of characters and the option to do air combos and the huge improvement in konquest mode this game is untouchable. It would definitley have been cool to also have original fatalities per player but besides that this is probly the best fighting game to date.
Things To Please, Things To Anger
3
Rating: 3,
Useful: 2 / 4
Date: October 12, 2006
Author: Amazon User
There are many things to like about this game and there are somethings that will annoy the fans. The Konquest mode on this game is definitely the best out of the three we have seen so far (Deadly Alliance, Deception and Armageddon). You play Taven, a half god that has to complete a quest that he doesn't know about or Armageddon will destroy Earthrealm. Konquest mode was really well done and the story is addicting and very interesting. No longer do you have to learn tedious combos to progress through the game. That is a big plus.
It is really great to see all of the characters on the arcade mode. There are a few flaws here that may make fans angry. One thing being that the individual fatalities are gone. Now it is just random button pushing that causes different things to happen (rip off arms, legs, heads and so on). Another problem is that when you beat the game, the end story is told only by a voice and the only thing you see is your character performing martial arts moves (katas) on top of the pyramid.
So, overall, there are things on here that will make a lot of fans happy. There are also a lot of things that will make fans angry. I still say it is worth buying. Having all of those characters to choose from to play makes up for where the game lacks.
Deception was better
3
Rating: 3,
Useful: 6 / 6
Date: October 13, 2006
Author: Amazon User
There are a lot of ups and downs to this game. I like how you can be every character. I do not like how they only have one fighting style and a weapon style. So you can't really do any combos that change from one fighting style to another. Another thing I don't like is that you can only create one character per profile, unlike the wrestling CAW's. The konquest mode, in my opinion was pretty weak. First, they producers said there would be 2 modes- a good, and an evil. It is neat, however, how Taven fights in the konquest mode, but you fight people every other second, and you really cannot explore. What happened to the Chaos realm? Orderrealm? You don't see much of the realms at all, and my favorite part of Deception was the fact that you could explore all kinds of stuff, meditate and get secret things, talk to people and do side missions. It feels as though they rushed this game a tad.
I'm not saying it is a bad game, by no means, because it's not- I'm just saying, in my opinion, it's not as good as Deception. And why is Blaze all of a sudden the main character and a giant monster? Cool, yes, but it's kind of odd that they chose Blaze. To be honest, the story mode is a tad confusing. It almost seems like they are trying to cram way way too much into it, but without dedicating a lot of time to the story mode.
Also, I don't like how you cannot do wagers in versus battle. So, basically, you have to complete the konquest mode multiple times or do the arcade a lot to get koins to create a fighter. I'm not a fan of the krypt, either. They made a huge fuss about how they wanted it to be called the Vault.
And, just like with Deception, they promised to have ripped clothing etc. when you fight in the arcade, and yet again they failed to do so.
I know they took a chance with fatalities, and that's ok, but I think I speak for a lot of people when I say they are pretty weak fatalities. I mean, most of the fatalities in the last 3 games weren't too great and didn't seem to have a lot of thought put into them.
Overall, there are a lot of cool things in the game, but more disappointing things, especially when they claim it's the mother of all MK games. You can't go back into the story mode and explore anything, which is a bummer. I do like a lot of parts in the story mode, but it's not long enough and you can't really see the realms in all of their glory.
I've been playing MK since the 1st game came out- so I am a loyal fan, but this game just isn't all it was hyped up to be. But, nevertheless, overall, it's not a bad game. It is MK, afterall.
They dropped the ball on this one...
3
Rating: 3,
Useful: 2 / 3
Date: October 13, 2006
Author: Amazon User
What happened???
This game is bad man... alright here we go:
Pros:
60+ Character availibilty
Kreate a Fighter
Cons:
Motor Kombat(?)
Kreate a Fatality
Konquest Mode
No Individual Fatalities
only one fighting style per character
Right off the bat this game is a dissapointment... It looks beautiful and the fighting is fun but after a while you start realizing the limitations of the game and start thinking it might be a little more worthwhile to throw in Deception or Deadly Alliance.
Here was the process...
I put in the game started playing the regular kombat mode and it was interesting but i was looking forward to Konquest Mode because it was great in the last installment. Well, Konquest Mode Armageddon? awful! I was done with it in less than 6 hours and it wasn't even worth it... It was very rushed and the story was awful. And since when did Blaze all of a sudden become some unique supreme being? He was one of the lamest characters and still is...
Alright so after being dissapointed with that i ventured in the regular fighting mode... Than after toying with the Kreate a Fatality mode I was very angry... This is the worst dissapointment in the whole game. No individual Fatalities for the characters (Who is Meat anyway?) which basially kind of strips away their indiviuality oof being characters. Sure there is sixty of them but nothing really makes them unique or worth it in the end. They don't even have one personal fatality... wow... If they gave the characters at least one fatality (TWO PREFERABLY) and had the Kreate a Fatality system, This would have been great. Also there are no character endings. it's just the character practicing their fighting tyle while taven (who is this wonder boy?) gives you a commentary of what happens?????? wow.....
Next, Motor Kombat(?)
Alright Kombat Chess was a little lame. But much much better than this garbage...I won't even spend time writing about it...
Kreate a Fighter
This is pretty cool. But you have to go through the lame Konquest mode to even get the money to pay for your fighters stuff and abilities. Not to mention you can only have one Kustom Kombatant per profile. Those Lame wrestling games can do more why can't Mortal Kombat?
Ultimate MK3
This comes with the premium edition. All in all it's nice and cool if you like the old school games and it a nice port of the arcade game.
All in all,
This game was not thought all the way through. It was rushed and not cared for by it's staff or "Kreators". The basic idea was cool but fell extremely short. You want the ultimate finale for MK on these consoles? here you go.
1. 2 fatalities per character
2. Keep kustom fatalities or axe them (your choice and who cares?)
3. the 60+ roster of fighters
4. Spend time on laying out your Konquest mode and make it actually worth while like you did in the last game.
5. Bring back friendships and Babalities Hell even Animalities And what happened to Hara Kiris? They were so good! Bring them back!!!!(Just for laughs, Do you know how cool that would have been?)
6. Give character specific endings as opposed to the terrible commentary on what happens.
7. Get the hell rid of Motor Kombat and use that space to fit the rest of the game.
There is your finale. This would have brought a proper closure to the series and given us a proper finale. What you guys at Midway and Ed and Tobias Goon or whatever the hell your names are, did, was rip us off. Present us with a quality product next time. And i hope that this installment does not serve as a template for what you hope the future of Mortal Kombat is to be.
Great entry in the MK franchise, but somewhat lacking
4
Rating: 4,
Useful: 0 / 1
Date: October 13, 2006
Author: Amazon User
The Elder Gods have foretold a time when the kombatants would become too powerful, and would lead to the destruction of the realms as we know them. The fate of the warriors is in the hands of brothers Taven and Daegon, who are competing in a quest to see who can defeat the boss (Blaze) first, and become supreme ruler of the realms.
Let me start off by saying that this game is exactly like Deception, but with Air Kombat and more fighters. This may be a letdown for some, but its the best we can get for just waiting one year. It's a very very fun game. There are many pros to it. The Air Kombat feature really speeds up the gameplay and adds a new strategic element to the fighting. As well, there's a fantastic and fun new feature called Motor Kombat. This is a Mario Kart-esque racing game featuring ten popular MK kharacters. There are special moves for the kharacters, and stage fatalities...but the amount of tracks is way too small, and gets annoying after a while. You may find yourself playing this a few times with your favorite kharacter and never look at the feature again. Next, we have Kreate-A-Fatality. Despite what people say, this is actually a great feature. It tests your speed as well as the amount of blood you can spill in a set time. Also, we have the brand spanking new feature, Kreate-A-Fighter. The only drawback? you can only make one kharacter per profile. But the hundreds...possibly thousands...of accessories more than compensate for this. You'll have a blast kreating people like Abraham Lincoln, Mr.T, and even some well known horror movie villains. Lastly, we have the new and improved Konquest feature. It's pretty good, but is too short and some of the missions you must do are indescribably frustrating. If you're like me, you'll find yourself slamming down the controller and cursing at the top of your lungs. Other than that, it's okay. The voice acting is a little better than Deception's, but it still falls short.
Overall, this is a very fun game that should keep you playing for a long time, just don't expect something completely new. Perhaps in the next generation games...
Not quite the finale the series deserves, but still a solid fighter
3
Rating: 3,
Useful: 2 / 3
Date: October 14, 2006
Author: Amazon User
MK:Armageddon is the highly-touted finale to the Mortal Kombat series. Although it is more than likely this series will return to the next-gen systems, this game is meant to represent a grand send-off for the current consoles. The problem with any finale, however, is that they rarely satisfy the fans. Nothing can match that kind of expectation, and MK:Armageddon is no exception. A solid game, but hardly a swan-song.
To get the negatives out of the way, this latest MK is actually a step back in many ways from the earlier PS2/XBOX versions. The fighters no longer have 3 different fighting styles (which you could switch through, giving fighters unbelievable range) but only 2, a hand-to-hand and a weapon. Although not initially a problem, as it kind of stands as a nostalgic throwback to the old fighting games, it just seems cheapened compared to MK: Deadly Alliances and MK: Deceptions. A big problem is the loss of the classic Fatalities, which gave not only the game its personality but set the characters apart as well. Ed Boon has tried to integrate a new interactive Fatality system that fails to satisfy the way the classic finishers did, especially since the characters all have the same ones now. One of the worst crimes in the game is in the presentation itself, namely the ending cinematics for characters - or lack of any, in this game. Characters are robbed of any satisfying closure for the characters, not even in the primitive slideshows they recieved in the earlier games. This is a definite disappointment. Acclaim should have done away with the lame kart racing mini-game and given us a decent conclusion for each fighter.
There are positives, however. The game is still a fun fighter that is a riot to play with friends. One of the selling points of the game is that every major character from all the MK fighting games are playable now, including bosses, which is a major accomplishment. Each level still has a high amount of interactivity and Fatality-inducing booby traps that can prove to be a lot of fun. The best part is the new create-a-character feature, which allows you to make a fighter from different pieces, much like the WWE:Smackdown series. I was completely impressed by this feature and look forward to making tons of characters.
Although not the game to end all games I was hoping for, MK:Armageddon is a good addition to the old library for fighting fans and MK fans, although both camps can find better games for any system. A blast with a group, but disappointingly bare in dramatic flair, it's a game that's best rented first.
REUBEN ROA IS THE REAL DORK!!! THE GAME FLATOUT SUCKS!!!!!! BEWARE OF THIS TRASH!!!! DONT EVEN RENT IT!!!!!!!!
1
Rating: 1,
Useful: 3 / 8
Date: October 14, 2006
Author: Amazon User
not only do i agree with gamerarocks and the rest of the fans outhere, but this is game is actually an insult to all mk fans....the negatives are clearly stated ans YES they are a "REAL" reason to call this game a piece of crappola...one set of fatalites, (step 9 being the ultimate)to a whole cast of 60 something fighters...not too smart!!!! ohh, and wait!!! 9 sorry fatalities,,,they dont even look like fatalities at all!!!...step 1 and 2 are just punches,,then you finally rip an arm in step 3,,WOW!! steps 4 and 5 are just punches to the gut, then you rip another arm or heart then finaly if youre lucky a leg or head....THATS IT!!!!!!! thats for everybody!!!!!!! SECOND: no animated endings , no photo endings, just plain letters!!!!!....in my opinion mk4 had best endings..(cinematic)..THIRD: THE KART-RACING IS TERRIBLE...NO GRIPP,NO STEERING,JUST ACCELERATE AND YOULL BE FINE....;).....the bonus ultimate mk is just repulsive, disgusting, and insulting...right out of the genesis 16 bit port!!!! its that bad.......this game is a failure, so please dont fail to buy this.and no it doesnt deserve to be called one of the hottest or "the" hottest game up to date,,,cause its not!!!!!
Good, but not the best...
4
Rating: 4,
Useful: 1 / 1
Date: October 14, 2006
Author: Amazon User
The first thing I noticed about Amageddon is that there is only two styles this time around, and the game revolves around the air combat and juggles. Personally I like the air combat, but they should have kept the three styles as well. It makes the characters kind of feel unfinished, and like theres something missing from them. I also have no idea why they implemented this new fatality sytem, its entertaining, but they should of had it as a option along side the character specific fatalities. The fatalities gave the character a sense of identity which is now lacking. Also the story line makes little to no sense at all, its completely random compared to the old ones which flowed into each other nicely. So far what I've seen from the endings I haven't liked to much. There is also a lot of postitives however, the kreate a character is fun and a great addition to the game. Motor Kombat is a fun mini game, and it's great to have UMK3 again. I think the game will appeal more to casual gamers this time around because of the more simplistic fighting system, and hardcore MK fans will enjoy it as well. Despite all my complaints the game still is fun and being able to select so many characters is awsome. It's a fun game, but it's a shame they messed with the fatalities.. I can't even believe they would do that. On top of the fact the fighting system is cut short. Those are two MAJOR detractors from what would other wise be the best MK ever. I reccomend it, just try and look past the negatives.
Another lame effort that simply falls flat
1
Rating: 1,
Useful: 3 / 4
Date: October 15, 2006
Author: Amazon User
Let me start off by saying, I really thought this game had potential but in the end it looks like just another half hearted attempt...
Ok, let us begin with the good. You can play as any character from the series in any of the games! Good graphics. Create a fighter mode.
The bad- Fighting is absolutely terrible, even worse then the previous games. Now it feels like one of the old Tekken rip offs from the arcades that was only a quarter to play. You can have your weapon out and use it the whole round. You can be knocked into hot lava and killed after 1 hit!
There are no specific fatalities at all, the characters have lost their sense of identity. The value and presence of projectiles is next to nil, Shall I continue?
Overall, this game looks and smells like a weak cash grab from a strugging franchise. You will be happier and still $40 wealthier playing UMK3 from the PS1!@
An honest review...
4
Rating: 4,
Useful: 3 / 5
Date: October 15, 2006
Author: Amazon User
OPENING RANT:
I keep seeing, "i'm an avid fan of MK", and "i've been playing MK since the begining" and BLAH, BLAH, BLAH. Okay...who cares? That makes little to no difference about the quality of Mortal Kombat Armageddon. So telling everyone how much of a fan you are, isn't going to make much of a difference. Because your fandom does not reflect the overall enjoyability of MKA. It just means you have extremely high standards, and you're (possibly) bashing the game simply on the grounds that you think that being a "fan since the begining" is going to make a difference on what people think about THIS GAME.
It will not. It only makes you a whiner.
So save it, and get to the point.
NOW FOR THE REVIEW:
Okay, now STANDARDS and "i'm an avid fan, blah, blah, blah" set aside. MKA is actually a pretty average game. It's alot like MKD, only improved in some areas, while taking steps backwards, in others.
PROS:
-Aerial Kombat
-60+ Character Roster
-Kreate a Kharacter
-Konquest Mode
CONS:
-No Individual Fatalities
-Motor Kombat
-Crappy Endings
That's it.
Simply 3 CONS. And 4 PROS.
The good outweighs the bad.
THE CONS (Descriptions):
If Ed Boon and co. were to have given each character their own 1 individual fatality, while KEEPING the "kreate a fatality" system in the game as an alternate method of doing a fatality (I personally find it kind of interesting), this game would've flatout gotten 5 stars.
Motor Kombat is just stupid. I hate racing games. And turning MK into a racing game was a pointless act, in my honest opinion. I did however try it out, and found it to be decent. Although if it weren't for the added "MK Touch" to this racing mini-game, I honestly wouldn't even have given it a 2nd glance. Nonetheless tried it out.
If it were up to me, i'd have gotten rid of Motor Kombat, and given each character their own 1 individual fatality. Thus, making this game perfect.
The endings...are non-existent. And are a letdown. No stills. No cinematics. Just your character doing fighting movements (katas) atop Blaze's Pyramid, while a commentary guy, speaks your character's ending. Words also appear in which allow you to read the spoken ending, as well.
THE PROS (Descriptions):
Konquest Mode is back yet again, and better than the last 2 times. In Deadly Alliance, it was pointless. In Deception, it was somewhat fun. In Armageddon, it's extremely fun, and more to the point. No longer is there time to extensively search. To travel the realms. To do pointless side missions for kurrency. Armageddon's Konquest Mode, is a flatout quest that your character (Taven) must embark upon.
The action in Konquest Mode is highly based on that of Shaolin Monks.
Meaning, you'll do alot of fighting. You'll do alot of killing. You'll follow an actual quest storyline. And you'll still be earning kurrency, to help your created characters, become more advanced.
I like MKA's Konquest Mode, because it's more action-packed, and less dull and lifeless, like it was during the last two installments of Mortal Kombat. It's now fun. It's now dangerous. It's now more than just an optional "training" sequence. It's now an actual quest, that will require you to fight for your life. And kill doing so.
To me, Konquest Mode is the best part of MKA.
Aerial Kombat was a much needed implimentation, to the fighting portion of MKA. You can now perform combos in mid-air, throw combatants while in mid-air, etc. It keeps the action going, and makes the characters seem less stiff. It also makes the game seem alot faster, and more action-packed.
Kreate a Kharacter is vast. It's huge. There are quite literally hundreds, if not thousands of options to place upon your created character. You can create just about anyone. From custom characters, to movie characters, game characters, etc. It's fun. And again, extremely vast. And you can earn more and more stuff, with the games kurrency. Which is now only one type (not multi-colored), so it'll be easier to earn stuff quicker.
And finally, the ability to play as every single character ever conceived in the MK tournament games, is just awesome. Even joke characters like "Chameleon" and "Meat" are now playable 3D characters. And yes, you can even play as all the boss characters from the past tournament games.
Motaro is here...for the most part.
Shao Khan is here. Onaga is here. Goro is here.
All the bosses are playable.
Everyone is playable.
If I had to complain about any of these characters (in terms of character models), it'd only be Motaro. Because cutting off 2 of his 4 legs, kind of screwed with his image. Plus, they made him severely shorter than he used to be. So Motaro is my ONLY character model complaint. Aside from him, everyone else looks beautiful.
Aside from everything else i've said. Purchasing any of the PREMIUM EDITIONS of MKA will only intensify the fun-factor of the game. As the actual game disc itself, comes with a fully playable version of UMK3 (Ultimate Mortal Kombat 3) in the "extras" section. It'll be exactly as you remember it from it's arcade days. Character availability and all. 3 hidden characters. Etc.
NOTE: The STANDARD editions of Mortal Kombat Armageddon, DO NOT come with UMK3 loaded onto the MKA game disc in the "extras" menu. It is ONLY available for purchasers of the PREMIUM EDITIONS of MKA.
Plus, the PREMIUM EDITIONS come with a bonus DVD. The DVD contains a "history of fatalities" featurette, which is somewhat interesting, but overall useless. And kharacter kards (with featurettes containing commentary from Ed Boon and co. about the characters) for every single character in MKA, which are all very interesting.
So don't let the negative reviews, and the "i'm an avid fan, I know what i'm talking about" BLATANT B.S., discourage you from atleast renting MKA. If you ask me, it's a fairly average game. And with the inclusion of individual character fatalities, the game would've been flatout perfect.
But since it didn't contain those, I knocked simply 1 star off.
By the way, the "step backwards" from Deception that MKA took, was limiting the characters to only 2 fighting stances, instead of 3. One fighting stance. One weapon stance. This really isn't a problem to me, nor did it seem to really bother me that much. So I didn't list it in the CONS. Chances are, you'll get used to it. And will do little to no complaining about it, whatsoever. As it really doesn't effect the overall presentation of the game.
I give the PREMIUM EDITIONS of MKA 4.5 out of 5 stars.
I give the STANDARD EDITIONS of MKA 4 out of 5 stars.
UMK3 really did help redeem what the standard game had lost.
So if you're thinking of buying MKA, make sure you get one of the PS2 PREMIUM EDITIONS. It'll be well worth the purchase! But if you've only got an XBOX (in which has NO PREMIUM EDITIONS), then I suggest giving MKA a rental before buying it.
And that's the honest truth.
"I'm an avid fan" B.S. set aside, MKA is a fairly average game.
Def. not the best game in the series (I leave that to MKII).
But def. not the worst, either.
FINAL VERDICT:
4.5/5.0 stars - Premium Edition
4.0/5.0 stars - standard Edition
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