Below are user reviews of Dark Age of Camelot and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Age of Camelot.
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User Reviews (51 - 61 of 220)
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Not all that
2
Rating: 2,
Useful: 7 / 11
Date: November 27, 2001
Author: Amazon User
I have been out of the MMORPG world since I hung up my UO account in 1999 after two years of play. When I first started with UO, I couldn't put it down. It enthralled me, ensnared me, and I found myself spending every available moment building my characters into Grand Masters.
This game has been completely unable to do that for me. I find myself mindlessly hacking a few monsters, not really caring either way, and eventually walking cross country for hours trying to find something interesting to do. Oh, and did I mention that technical support doesn't exist? Yeah, they have this thing called "petition" for when you have a problem with the game... No one EVER answers it.
It's to the point that I can't imagine anyone enjoying this game beyond the mild amusement of having pretty pictures flash across the screen and cheap chatroom-style conversations with fellow players. Bah...
I bought this game based on Gamespot's rating of "SUPERB". Frankly, I've got no idea what they were thinking.
A lesson in online gaming....
5
Rating: 5,
Useful: 9 / 17
Date: January 07, 2002
Author: Amazon User
Let's all take a deep breath, and come back to reality. Both Amazon.com and Mythic Entertainment are companies, in a capitalist system, and are out there to make money. There is nothing bad about this, and that is what they are doing.
So, anyone buying the game, must really realize what they are buying. All online RPG's have SMALL monthly fees, to pay for their employees, constant new development in the form of patches to the retail release, brand new servers to play on, etc. I mean, you have to be pretty ignorant of games to not understand that these persistent worlds require alot of money to keep up.
Now, $10 is a small fee. They get money that way, and from the box. God didn't come down from the heavens and make the boxes, CD's, printing presses, CD presses etc., so that they could create, box, and ship the game for free. So, guess what...they have to charge you for the box, which is why you pay for the box...and the $19.99 price from Amazon.com is a steal right now. You can't find the game for anything else, but around $35.99-39.99. Be glad that Amazon is giving such a good deal.
I am playing the european beta of the game right now, for free, and the game is a blast. If you are really upset, search online for it, and have your son play the beta for free, to see if he likes the game. Or, just go to Gone Gold.com and look in their forums, you'll find it.
Mythic is a very good company, they are not here to try and cheat anyone. It's just that most people realize these games come with a monthly fee...read ANY kind of review, either online or in magazines, and it is plainly pointed out.
Later,
In the shadow of EQ...
1
Rating: 1,
Useful: 7 / 12
Date: October 24, 2001
Author: Amazon User
Three years after Everquest comes out and this is all they can do??? I was very excited about this coming out because I had quit EQ. I wanted a new game like EQ but without all the problems associated like lag and stupid rules. This is a BIG disappointment. It made me think of going back to EQ to get my on-line gaming fix.
The graphics are really not much better than Everquest. I don't know if you have a really really good graphics card and system with a DSL connection, but if you don't like me (AMD3, 450mHZ, 56k modem) FORGET IT! The graphics were EXTREMELY choppy! The camera angles and controls are IMPOSSIBLE! It is the worst game I have ever played in terms of these things.
The game looks just like EQ, but has more complicated controls. It is very difficult to figure out at first. Everything is manual. When you die, for example, you don't go automatically to your binding point. You have to TYPE something like "/replay". If you want to quit, you TYPE "/quit". This is annoying. I wonder how bad combat can get.
I played for three hours and then uninstalled it. I am returning it today. Thanks for wasting my day yesterday!
I think this is really a ripoff of EQ. But I think they should have done a MUCH better job having three whole years you know.
Good game, but VERY SMALL
3
Rating: 3,
Useful: 5 / 7
Date: January 15, 2002
Author: Amazon User
I played this game for about two months before I decided that I was sick of looking at the same scenery over and OVER again. If you play in any of the realms, all it is is forest, plains, or dungeon. I recently switched to EQ and I'm pretty please so far. DAoC has some pretty good graphics, but I think I'll go back to it when some content is added.
Roleplaying At Its Finest
5
Rating: 5,
Useful: 5 / 7
Date: February 12, 2002
Author: Amazon User
Perhaps DAOC is the best game ever created; perhaps it is not. However, if there is one thing I am sure of about this great game, which has had immense success over the last several months, is that DAOC provides entertainment, an outlet for cooperation, and a world where the imagination can meander on a stream that twists around the gnarled world of Wizardry, Magic, and all that which is associated with the Folklore of the Middle Ages. Players choose one of hundreds of combinations of how they can make their character. They begin play, and battle monsters, meet new people, cooperate in groups (if needed, for group work is the most successful) and eventually earn the right to play Person v. Person, in another realm where you can defend the homeland or go on an invasion of on of the other two realms' keeps, perhaps even taking a relic. Try the game! If you do not like it, which is implausible, then return it and consider it a risk well taken. However, if you do enjoy the game, continue to play, and I hope to see any new characters on the Bedevere server. Chao,
Phentes, Eldritch
Great for newbies too
4
Rating: 4,
Useful: 5 / 7
Date: October 19, 2001
Author: Amazon User
I'm new to the world of online rpg's. My main experiences are FF and the Chrono series. I purchased this game upon the recommendation of a friend and I must say it is pretty awesome. The game is updated regularly still (5 times since launch a week ago), and the graphics are awesome. There is some lag in the cities capitols and when you are around a large amount of characters, but if you have a 32M or higher graphics card you should be fine. The other players seem to be friendlier in Hybernia than any other realm and seems to have more players who are willing to help as well. Leveling up is pretty easy, I leveled to 10 within a week averaging about 2 hours a day. The part of the game that I'd like to see improved is the frequency of weapons dropped by higher level lesser spawning enemies. I have gotten only 2 useful items in about 10 levels worht of kills so take that for what it is worth. Most the items they drop are good for trading for money, but it takes a ton of money and tons of fighting to get what you need which is nice. You can't go out and get money from you buddy for some big time armor because unless it cons to your level it is worthless and cannot be worn until you level up as well as it encumbering you when you are out.
I can't really explain in this little space how great this game is, but I can tell you it is very addictvie so if your relationsip with your spouse is on the rocks this may not be the best game to get, but if you are looking for a lot of fun and have a lot of time on your hands this is for you.
Not Impressed
1
Rating: 1,
Useful: 8 / 15
Date: January 13, 2002
Author: Amazon User
This game isn't as impressive as the reviews would have you believe. Here are my problems with this game:
1. It is incredibly easy to powerlevel yourself to the current level cap of 50.
2. Everything looks the same. There are 3 lands to choose from for your character where you'll be stuck for life unless you participate in Player vs Player (PvP). Each land looks absolutely the same from coast to coast. No variety in terrain or monsters.
3. Boring Dungeons. There are just a few dungeons in each land and each one is quite small and boring to adventure in.
4. Interface. The interface is cumbersome and un-intuitive to use. There are so many ways in which the interface could be improved!
5. Graphics. People go on an on about the graphics, they don't impress me at all. They're decent but don't buy this game because you think the graphics are gonna be on par with other games out there. They're not. The charcters look very cartoonish and goofy.
6. High level game. After you scramble to get into the upper lvls of this game, don't get yourself pumped up to go fighting giants, dragons, gods, or other epic enemies......you'll be fighting other players. Right now, the high-level game in DAoC is all PvP. If PvP is something you like, by all means buy this game because that's what you'll be doing once you get into your 40s.
I think there are better online role-playing game choices out there.
Can't blame 'em for tryin'
2
Rating: 2,
Useful: 9 / 18
Date: January 22, 2002
Author: Amazon User
I can't help comparing this game to Everquest, since Mythic obviously attempted to come up with a 'better Everquest'. And although, in some areas, they succeeded with flying colors, as a whole this project is a dismal failure.
I'll begin with the positives:
Craft Skills - This aspect of the game is a definite winner. They've made working on a craft actually 'worthwhile' by causing items to deteriorate and making player-crafted items more durable than looted ones. In Everquest, anyone who does a reasonble amount of adventuring (i.e. camping) will be able to loot items MUCH better than anything I could make --- so why bother, right? Also, by performing 'consignments' you can actually make a profit while raising skill in your selected craft --- although performing consignments can be overwhelmingly boring and time-consuming.
Down Time - In general, you will spend less time reading that book or magazine in Camelot. And since you re-enter the world after a death fully equipped, reclaiming your corpse is really not necessary, although not doing so will deprive you of a substantial amount of experience (at higher levels). You can actually decide if the trip to your corpse is worth the trouble.
Zoning - Very little zoning in Camelot. Ahhhhh....!
Sprint - You have the option, if things in battle aren't looking too promising, to 'sprint' from your foe. Mind you - the window of opportunity is pretty narrow, but this is a nice option for folks who prefer to solo and don't care to wander around looking for 'SOWs' (nudge, nudge, wink, wink) all the time.
Camping - No such thing in Camelot.
Customer Relations - Let's face it. Verant could use some schooling in public relations and they could learn a few lessons from Mythic. Verant established themselves, very early after launch, as the pompous, omnipotent decision makers who were so lost in their 'vision' that they were unable to see some serious 'playability' issues. In addition, having a 'skeleton crew' of GMs and Player Guides with various levels of competence in dealing with people, gave Verant's catch-phrase 'You're in Our World Now' an ominous, echoing ring. Their "Yes, I know it's unfair, but thems the rules" attitude was a huge turn-off to ALOT of people. So dealing with Mythic's polite and professional staff of 'communicators' is a pleasant change.
Unfortunately, in my opinion, the negatives far outweigh the positives:
Graphics (technical)- The frame-rate is pretty clunky in this game and, compounded with the horrendous lag (I play on a cable-modem), causes any kind of extended movement to be a chore. Movement around a city is a daunting task. If you happen to be turning a corner as one of the numerous lag-spikes comes along, you'll, quite often, find yourself turned a complete 180 degrees and running back where you came from. This makes performing the aforementioned 'consignments' even more laborious than they already are. Lotsa weird lines and anomolies make any sense of 'game immersion' virtually impossible.
Graphics (design) - Although, initially, the game is very pretty, it becomes apparent early on that there's very little variety. A player chooses one of three realms to exist in and spends most of the rest of his/her life in this realm. The problem with this concept is that none of the three realms has any variety of landscape.
There appear to be only a dozen or so MOB models in the game. Beyond that, everything else is just a larger or smaller version of these basic models. Huge corners were cut in MOB design, resulting in a very large boredom-quotient. And whoever decided that the 90's hair-gel look was the way to go for PCs as well as NPCs needs to get his gelled and spiked head out of the sand.
Towns are identical. A little more variety and imagination would have gone a long way toward making this game something I'd want to play for more than the initial one month trial period (...)
Sound - The environmental sounds are cheesy and the sound of your own footsteps remind me of the footstep sounds in an old Coleco game (Am I dating myself here, or what?!) I understand that many players (especially those who play MMORPGs) turn the sound off when they play, but Everquest proved to us just how much good sound could add to the immersiveness of a game.
Shelf readiness - The marketing department's decision to rush this game to the shelves before the release of Everquest: Shadows of Luclin was an ill-advised one. This game was not NEARLY ready to be played by a large player-base (neither was EQ: SOL, but that's another story...) when it was released in the fall and now, months later, is still not ready. There are far too many bugs in this game and they're being resolved at, what seems to the playerbase, a very leisurely pace. It's about time the computer gaming industry stopped getting away with this. What other industry is permitted to charge you full price for an unfinished product?
Atmosphere and immersiveness - Hands down, Everquest wins on this one. The whole concept of Camelot and the Arthurian Legend should have been a goldmine for these folks. But either they didn't have the imagination, or they didn't have the budget and they dropped the ball big time. Probably the strongest aspect of Everquest (for those of us who didn't spend hours at a time sitting in a room in Lower Guk) is the sense of place established in each and every zone of that game.
Content - Well, the folks at Mythic keep promising that some content will be added to the game as time goes on. My feeling is that if there was content to be included in this game, it should have been there when I bought it. Everquest added stuff as they went along, but that was more in the line of progressing the story-line and evolving the world. In Camelot, there's very little there to begin with.
Bottom line? With Asheron's Call as zero and Everquest as ten, Dark Age of Camelot weighs in at around four.
30 Day Trial
1
Rating: 1,
Useful: 9 / 18
Date: February 16, 2002
Author: Amazon User
I was a brief customer of DAOC(Dark Ages of Camelot), or rather Mythic. If you are looking at possibly playing DAOC or evaluating it, I thought that my experience with it and personal comments might prove helpful in your decision making process.
What I immediately noticed was poor engineering. The update client (at least when I purchased and began playing) was not intelligent enough to know whether the internet connection was present or not. So, if your connection was lost and you tried to play the game it would simply freeze up. Most likely unrelated, yet related, it periodically freezes during updates even to this present time. Then, as my 30 day trial period progressed, a series of patches were introduced. Each time it was patched, it appeared that the patch did more than what was said (although I cannot prove this). My character seemed to do quite a bit less damage with his ability (archer) as he had done just prior. This, for me personally was a problem, but was not the only one. The first patch introduced a bug that affected characters items in an undesirable manner, so a repatch was necessary. The second patch, obviously designed to rectify the first, introduced yet another problem(s). First, it began to create graphical phenomenon while freezing when you rode a horse(preferred method of travel). Second, they decided to correct a problem concerning line of sight with the archers. Apparently archers were able to strike targets that were not in line of sight. After the repatch, one could not target - even if in line of sight - unless it were on the same plane (or level ground). The constant freezes while trying to get this last patch, coupled with the annoyance of crashing every five or so minutes (not enough to play) and the purposeless (via outstanding software engineering team) patches, left me utterly disgusted.
I contacted Mythic twice, once concerning their update client and then again to point out other various problems. I still have received no response. I paid another month simply to see if anything had changed only to find some disturbing changes to my character (more personal taste) and quite once and for all.
Product Cons:
1. Terrible Keyboard Interface - do to this design, many functions interfere with others. Even with the ability to configure this interface, the fact that some keys cannot be altered makes it a great chore to overcome this problem...
2. Was Not Designed to Work Well with DHCP - apparently by Mythic's own admittance. I am not sure if this is true, or simply a quick cover for terrible software engineering. But this very statement confirms it.
3. Needless Service Interruptions - due to faulty patches, and plenty of them.
4. Does Not Work Well Across Different Platforms - I have three diff CPUs and all of them have had to be tweaked here and there to work.
Objective things to consider when looking at DAOC:
1. Checkers vs. Chess - If you don't like variety, and using strategy in your game, you may want to consider checkers. It is a fun game, and all the pieces are the same. But if you like strategy, you may want to play Chess. It is also fun, and you have special pieces with special abilities and no one piece is ever what it could be without the use of the others. DAOC is going the way of many other such games, fighter thieves, fighter rangers, fighter fighters, and casters. If this is the type of game you want to play, I would suggest EQ considering their service and rates. In fact, with the advent of compromising character classes, the only thing that DAOC has to offer that EQ does not is realm vs. realm. But, you can also have guild wars in EQ. You don't have keeps to defend, but there are plenty of other team-based player vs. player if that is what you want.
2. The weapons & items in DAOC are only good for a certain level, then when your character gets a little higher, it is necessary that you purchase another, even the same weapon type, only of different material. This was probably introduced to prevent tweaking new characters (the act of funneling good items to your new character via your old and higher level one). But I personally found this annoying. This is true for all items I encountered.
My overall opinion of DAOC: It is an average online fantasy RPG with a poor engineering dept.. I personally believe it is a cheap knockoff of EQ, especially after nerfing the character classes and there is very little offered that has not been seen before. Basically, If this is what you want, EQ is tried and tested and it is also cheaper (at least the last time I played, which was a year ago). EQ had some features that made the game lag. By this I mean, you had to wait to play while playing. It took a year of playing before it annoyed me enough to quit (I like these types of games a lot). But I understand that many of these features have been removed and I am considering giving it another whirl. However, I am amazed at how quickly I lost interest in this game.
Hope this helps!
So-So Game
2
Rating: 2,
Useful: 4 / 5
Date: March 31, 2003
Author: Amazon User
Let me start off by saying-There is Awful PvP. Ultima Online(a 5 year old game) has better PvP than. Second off, getting around the world is also bad. There are no portals,recalls or teleaports. You have to run everywhere or take a horse(still takes 30min from realm to realm). Thirdly, Combat is very plain- a few special moves and repeative motion of beating something with a sword or casting a few spells over-and-over. Finally, it is very very newb unfriendly. You will get no help from anyone(unlike UO or EQ). The only thing I liked was the few parties I got into. It was fun with all different characters working together.
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