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PC - Windows : Dark Age of Camelot Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Dark Age of Camelot and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Age of Camelot. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 91
GamesRadar 80
CVG 80
IGN 90
GameZone 90






User Reviews (41 - 51 of 220)

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The first online game that I played and still addicted to it

5 Rating: 5, Useful: 6 / 7
Date: August 21, 2002
Author: Amazon User

This game is the best that I have even played and this coming from a person that never plays much video games. I like the way this game makes you feel like you are part of the story and the destiny of the character that you play. I could never get much into Playstation and Nintendo Games, but this is the one that I have to beg someone to get off the computer so that I can play this and talk to my friends. I have a level 42 Huntress and she is NOT boring at all. There are so manny things that happen and when you get the the other realms, you have the adrelin rush of killing others. It is too much fun.

Awesome Game Play

5 Rating: 5, Useful: 6 / 7
Date: January 23, 2003
Author: Amazon User

Personally I have played online games since the 1980s. I have found the actually game mechanics to be the closest to regular RPG of what I have tried. The graphics are good and more in synch with the time peroid of when the game takes place. The game has large zones that do not require much downtime to load. Races and classes are varied, and the skills given to each seem to balance out each other very well.
Spells and skills come rapidly. I like the game play because it doesn't require hours of camping a particular area where you can get a certain badie. Respawn times are quit, and the game play is constant with little downtime for healing. Team play is excellent, and the autoloot feature is wonderful for dividing loot and monies. I like that what you make can be better than what you can kill off of a monster. This feature alone ensures a balanced economy for the game.
The game is balanced for higher end players. As they get the opportunity to fight for their realm. So you can make it to level 50 and still have things to do. Fighting sequences offer even the fighter classes special abilities to make their game play fun with different fighting styles.
Great graphics, time spent on back story development so that it isn't entirely hack and slash make this game a lot of fun for a variety of players. Over the years I have tried Everquest, Ashron's Call, many different muds and other online games. This one has the best overall marks for me. If you are a girl gamer, alas female figures that obviously haven't been drawn by 13 year old males.

Good game but I'm going back to EQ

4 Rating: 4, Useful: 13 / 24
Date: October 29, 2001
Author: Amazon User

This review is for EQ players. I tried DAoC for a while but it's not the step up I thought it would be. I played an Enchanter because I heard they get pets. It turned out to be a humanoid creature, not some fantasy entity that I expected. The elven graphics are great but the troll type people look like blocky quazimoto's that stand up straight. I found that there is no downtime to speak of but I don't level much faster than EQ. There's nothing fundamentally wrong with the game but it's just non-stop kill, sell, kill, sell. EQ is like that but with a little more downtime which I enjoy due to the chance to talk with players and develop friendships. Besides, get a full group in velketor's lab when you are post 50 and you can pull almost non-stop anyway if you want. EQ has Shadows of Luclin coming up with it's new graphic engine which is every bit as good as DAoC if not better and they are including a CD with improved textures for all the "old lands" which was just announced as a free bonus. As someone who invested countless hours getting multiple characters post 50 in EQ, I can't say there is enough to offer in DAoC to make the switch with the improvements coming to EQ but it's a good game in and of itself and i'm sure lots of people will enjoy it.

Wonderful game #1 game of the year!!

5 Rating: 5, Useful: 7 / 10
Date: December 24, 2001
Author: Amazon User

Was fortunate to be a part of the first beta 3 people, and guild beta. Did much of our research on how to play and what to play then. Mythic has not disappointed me, with this wonderful game!!!

This is by far NOT a "jump in and make Uber Levels in one night" type game. It's challenging to a fault and you can't "WIN" or "Finish" the game. You can't create the Ultimate Fighting Machine that will slaughter all that comes near, just won't happen. You can't find a buddy that is 20 levels above you to power level in record time, just won't happen. Twinking (the art of giving a character items way over their normal ability to gain, so that it will give them an unfair advanatage over the monsters they will kill for experience) is controlled in a way that you can use the items you're twinked with, but they wont' work quite right and degrades quicker since at your level you don't know how to use it right :P If you hunt in an area that is far over your ability YOU WILL DIE! So you will need to use your brains to figure out where to go that will be more for your level.

I've seen people get frustrated because they were on their "15th death in 2 hours", the game now "Sucks" and EQ is better...." .. "HELLO!!! Maybe you're hunting somewhere a bit over your skill level? No matter how many times you bash on those monsters they are still going to kill you if you're a wuss to them ;P"

Experiences are capped so that no one has an unfair advantage over others when leveling. If you're hunting way above your level (with a twinked character, or hunting with buddies way above you) you can only make so much (and in some cases experience Penalties)... So hanging out with your buddies, level way above your own, will yield little advantage at any level. You are pretty much forced to contribute in the game, not just sit back and leech :P

Every Realm (Brit, Norse and Celt) has it's plus' and minus', each class in those realms have their strengths and weakness'...... OMG like real life!! Go figure!

You must work as a Team if you want to defend your realm, or you solo and just work your way up the leveling ladder in safety within your Realm by doing Quests or hunting. You can pursue trade skills and support your fellow realm-mates by making armor, weapons and items to create a siege engine.

Do you want a challenge of a perpetual world, which combines an RPG (Role playing and leveling within your own realm through quest and hunting MOBs), strategy (making battle plans with other realm members, building siege engines to take over other realm's forts) and Capture the Realm's Relics (a la Tribes)? If you actually want to use some gray matter in playing a game, then this is the game for you.

If you're looking for an easy "Hack/slash and get to 50 quick so I can be Uber" stay with EQ and AC.

Been there, done that.

3 Rating: 3, Useful: 6 / 8
Date: January 04, 2002
Author: Amazon User

DAoC has many points in its favor, but it's basically just a minimalist rehash of what Everquest has been doing successfully for years.

The graphics in Dark Age of Camelot are beautiful. The concept seems exciting enough: three realms based upon history/mythology are perpetually at war, but player-versus-player combat can only take place in selected areas. Therefore the player has the ability to "level up" without interference from other players, only engaging in "PvP" when and where s/he chooses.

The game is very stable, and in the light of some recent massive-multiplayer launches, that alone is refreshing. That's where the "refreshing" part ends, however. Like Everquest, players perform "go get this, go kill that" quests, they kill computer-controlled enemies in battles that are level-dependent (i.e., if the player character isn't very close in level to the "monster", no amount of strategy or ingenuity will change the outcome), and the name of the game is gaining "experience points" in order to increase the player character's level. Also, like Everquest, playing "solo" is discouraged by excessive post-combat recovery time and almost no recourse of action should things go wrong (in other words, while soloing should you find yourself in over your head, your character will more than likely die). Again - like Everquest - the penalty for character death is the loss of some of those valuable experience points; players of DAoC often find themselves with less experience at the end of the day than when they started.

DAoC does differ from Everquest in some respects, however. The lands are quite small and the developers compensated by making the player's run speed terribly slow. The "monsters" that players fight were made from a handful of 3D models that have been re-colored, resized, and renamed for different regions or realms. Casters have little spell variety and there are none of those "just plain fun" spells such as those featured in Everquest (such as levitation, invisibility, shape shifting, etc.). While "zones" in Everquest have individual flavor and atmosphere, there is very little difference from one DAoC location to another. Activities such as acquiring experience and performing trade skills are arguably every bit as tedious in DAoC as they are in Everquest, and yet the former lacks so many of the "little things" that the latter used to break up the tedium, such as teleportation to ease travel and the ability to duel to test one's skills against those of another player.

Dark Age of Camelot's retail box boasts "Unique servers [which] support different playing styles and rules - giving both 'power' gamers as well as more casual ones a comfortable place to play the game", a statement which is absolutely untrue by this reviewer's interpretation. As of this writing there are "regular" servers and "role-playing" servers, and while there are more or less un-enforced rules of etiquette on the role-playing servers, the game mechanics are identical on all servers. Like its predecessors, DAoC rewards those who have hundreds of hours to devote to the game while ignoring the plight of the "casual" gamer.

DAoC is a bare-bones rip-off of Everquest that has very little going for it save the fact that it's new. Persistent-world games do change (often dramatically) over time, so I might be here in a few months singing Dark Age of Camelot's praises; as it stands now however, it's a great foundation with very little game on top of it.

Not too bad...

3 Rating: 3, Useful: 5 / 6
Date: May 23, 2002
Author: Amazon User

I've been playing DAoC for about 6 months now. I purchased this game after Verant/Sony [messed] over their Everquest customers and forced many of us into retirement. Although DAoC isn't better than EQ, it is fun to play has alot of pluses.

First off, the players in DAoC are alot nicer than they are in EQ. I have yet to meet anyone in game with an attitude. It's not uncommon to see a high level player give large amounts of money or items to low level players to help them out.

The graphics aren't quite as good as EQ, however, Mythic is doing an expansion slated for later this year which will include a graphics change.

Unlike EQ, there is no camping in DAoC. The moment a quest NPC is killed, he respawns within the hour, sometimes alot less. This is a big plus. No more sitting around and camping a rare NPC for hours on end.

There are no GM's in DAoC. I have yet to experience a problem where they are needed. If you have a technical problem in game, there's one way to solve it...relog. No more arguing with GM's and waiting forever to get help.

Customer service is there, unlike EQ. I have e-mailed customer service only twice with minor problems and questions and have received a helpful response within 4 days. That's pretty impressive being that Verant NEVER returns customer inquiries.

When it comes to comparing EQ with DAoC, I would have to say DAoC is better. I would definately choose this title over anything put out by Sony/Verant. And with all the MMORPG's coming out within the next year or so, it's only a matter of time before EQ becomes obsolete.

MMORPG playing at its pinnacle.

5 Rating: 5, Useful: 4 / 4
Date: June 20, 2003
Author: Amazon User

As a lifelong gamer, I cannot begin to tell you how refreshing this game is. After the plethora of Everquest expansions, Diablo ripoffs, and subpar multiplayer games (Anarchy and Shadowbane), DAoC comes out on top as the penultimate on-line gaming experience. With fully fleshed out PvE (player vs. environment) and PvP (player vs. player) environments, the game touts an infinite amount of depth. Granted, with the end game actually being Realm vs. Realm combat, those players looking for a deep story will be left wanting. However, the building of your character to level 50 can be extremely addicting and strangely satisfying. Add in the multitude of crafting options, guild associations and alliances, and now the upcoming housing options, this gamer cannot think of another title that gives so much for so little. Mythic's support of the game is unrivaled, supporting an in-game help and appeal system, and a wonderfully slick gaming interface, this title is unmatched in the world of MMORPG's. If you are a fan of RPG's or online gaming, you deserve to play this title at least once. With the first months subscription coming free with the purchase of the game, what do you have to lose?

A struggling beginning, but a fun game now

4 Rating: 4, Useful: 4 / 4
Date: December 22, 2002
Author: Amazon User

Mythic Entertainment's Dark Age of Camelot MMORPG is one of those games that, like Anarchy Online, most people judge based on its early stages. Constant rebalancing, classes going from godly to [ungodly]......the first few months were plagued with such things.

But it is slowly finding its feet again, and is rather entertaining now.

Set in the lands of Albion, Hibernia, and Midgard, Dark Age of Camelot follows a psuedo-European world shortly after the death of King Arthur. With Albion's greatest protector fallen, the three realms are warring against each other. Choosing one of these realms, you are cast in the role of a fighter for that realm, taking control of your enemies' lands without letting them do the same to you.

If you've played pretty much any MMOG out there, most of the basic mechanics will be familiar...especially EverQuest. The feel of 'bunny bashing' still exists, and you occasionally question what it is you're doing in this game. But get up to level 20 (which, with the help of tasks and an accelerated experience curve at those levels, is much easier than it sounds), and you can realize the true joy of this game: realm versus realm combat.

Any attempt to review Dark Age of Camelot based entirely on its NPC content and enemies will not only vastly underrate this game, but miss the point entirely. Dark Age of Camelot is much less a PvE (Player versus Environment) game than it is a PvP (Player versus Player) game...or RvR (Realm versus Realm), as the case may be. Realm battles are designed for multiple groups, crushing enemies. Whether as Albion's staff-wielding friar, a powerful Midgard Thane, or one of Hibernia's void-wielding Eldritch mages, it is rare to find yourself bored in the RvR environment. And with the recent addition of Battlegrounds for level 20-35 characters, you can rest assured of finding a suitable opponent for RvR no matter what your skill or character level may be.

While quite entertaining, the game still has several issues nowdays that keep it from earning a full five stars. The struggle to level 20, even if faster, can become tiresome. And the level-restricted items can reduce the replay value. It feels like you're running on rails at times...but when you and your realm seize control of an enemy keep...or perhaps a relic of power...all those doubts fade away, replaced by pure gaming Nirvana.

a huge time investment

3 Rating: 3, Useful: 4 / 4
Date: May 22, 2003
Author: Amazon User

This game can be difficult to get into. I used to play Everquest and I will make comparisons in this review.

DAoC players appear more serious about the game than Everquest players. Everyone seems pretty much focused on the game-playing aspect, and for this reason, it can be hard to meet people. It felt like it took people a long time to trust new players, and because I play such online games for social interaction, I was disappointed by this. Occasionally it was possible to play with really great people, but often such groups would split at the end of the night and you wouldn't see them again.

DAoC certainly has beautiful graphics, and its theme is well-grounded in Western mythology. As a student of all three areas that DAoC is based on, I enjoyed that aspect of reality. The names of the NPCs, the place-names, the classes - it was all very consistent.

The manual is quite limited, and much of the gameplay is learned from other players. It can be quite hard to ask technical questions, however, if you choose a Roleplaying server. Stick with a regular server for your first character or you may be scolded for talking "out of character." Roleplaying servers however are great for those of us who do not enjoy 3l33t-speak and want to get completely into our characters.

In the end, I quit playing because it became too frustrating to play with my limited time. One death could set me back three hours and I do not have that much time to invest in a game.

Evaluating DAoC, I would say that it is a very deep game with a devoted playerbase without many of the problems EQ suffered from. However, it requires a strong time investment and a willingness to take on the steep learning curve.

Dull Dull Dull

1 Rating: 1, Useful: 9 / 16
Date: November 16, 2001
Author: Amazon User

Im an EQ player. Thought I'd give this a shot as some of my friends on EQ recommended it to me.
Visually it is magnificent. other than that the game is as interesting to me as watching Ice melt. they have taken all the things people used to complain about in Everquest and gotten rid of them, however the didnt Include the things that make EQ interesting. Multiple areas to adventure in and different foes in different areas. In DAoC travel the world and encounter basically the same creatures you fought when you were on the other side of the world.

The most fun I had in DAoC was pressing the "Delete Account" button


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