Below are user reviews of Legend Of Zelda, The : Twilight Princess and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Legend Of Zelda, The : Twilight Princess.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 165)
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Don't pay these prices for a GameCube Zelda!
1
Rating: 1,
Useful: 10 / 35
Date: December 21, 2006
Author: Amazon User
I'm surprised Amazon lets their marketplace vendors gouge their customers like this. You wanna know why everyone is asking over 70 dollars for the GC Zelda? Because Nintendo purposefully released only a small number of the games for the GC. This way, if you want to play Zelda and didn't buy one the day or few days after it was released, you have to buy a Wii and that version of Zelda. The day before yesterday I checked all of my local stores... Circuit City, Wal Mart, Sears, Best Buy,Meijer, target and the video game store in the mall, and no one had any copies of the GC Zelda. So, I wnet online to Amazon here, Amazon doesn't have any and the few vendors that do are price gouging. I talked to a guy that works at EB games and he said that 35 people preordered the GC Zelda, and Nintendo only sent them 20 in the first shipment, and 5 in the next and then said they wouldn't be shipping anymore. Shame on Nintendo for such practices. And shame on these vendors for charging this amount. Yeah, I gave the game a 1/5 because I'm unable to play it because I'm unable to find it! I'm sure the game is great, but I guess I won't know until a buy a Wii and find out.
Not worthy of the Zelda name.
1
Rating: 1,
Useful: 7 / 84
Date: December 15, 2006
Author: Amazon User
If this game was anything but a Zelda game it would be good, but its not worthy of the name. Way too much plot like a final fantasy and not enough freedom to run around, too many open spaces with nothing in them, why not put in some creatures that are fun to kill or secretes and upgrades. Being the wolf is just boring, why not just stay link, it serves no purpose, you cant use any objects as the wolf. The graphics are WAY TOO OVERRATED. They are muddy and some times you can't tell an object from the background. Why not build some art inbetween OOT and WW to stay traditional instead of something that looks like LOTR on PS2. I love the other Zelda games, but this one is not a Zelda, hope it is not a sign of things to come.
The WORST Game Ever
1
Rating: 1,
Useful: 7 / 99
Date: December 30, 2006
Author: Amazon User
I am 9 years old. Zelda is the WORST game ever! My brother plays it all the time and he thinks it is the best game ever, but I think it is the WORST game ever, but I never tried it. Still DO NOT GET IT!!!!
Nintendo makes it clear: Wii or nothing
1
Rating: 1,
Useful: 8 / 29
Date: January 09, 2007
Author: Amazon User
I have waited over a year for this, and now, I am disapointed. The game looks good, sounds good and is big and adventurous -- nearly everything a Zelda player is lookiing for, but, not on GC.
First they lied and said the delay was because of tweaks to the game, no, it was because they wanted to release the Wii version with the Wii system and not have people playing the GC version a year earlier.
The control on the GC version is substandard after Windwaker and even the updated N64 games are more fluid. It's obvious this was ment to be played on Wii.
Also, the graphics are only 4:3 aspect ratio. The [...] go so far as to give you a screen with 3 squares so to calibrate your TV, so if you have a widescreen you set it to make the game a little square in the middle of your big set.
There is no excuse for the GC version not the have a 16:9 widescreen alternative, except, they want you to buy the Wii. They want you to have to buy the Wii. They don't want you to enjoy this game without buying the Wii. If you want good graphics, widescreen and smooth control you have to buy the Wii.
Have I mentioned, if you want to enjoy this game, you have to buy a Wii?
Upsetting.
2
Rating: 2,
Useful: 2 / 11
Date: April 16, 2007
Author: Amazon User
Maybe this game is better on Wii, but I played it on Gamecube and thought it was horrible. The game moves slowly, which isn't an egregious crime for an RPG, but something I could have done without. My main problem with the game is the horrible controls for Gamecube players. I'm referring mostly to the combat system. It never feels natural, the camera moves around in ways that make it hard to see and the aiming system doesn't work. This game felt more like a chore than fun.
I miss Zelda on Super Nintendo. That, to me, is the best Zelda ever. This game just doesn't feel right.
When did Zelda become lame?
2
Rating: 2,
Useful: 1 / 14
Date: January 02, 2007
Author: Amazon User
I very much enjoyed Okami, which had a Zelda feel to it. Now I have moved on to Zelda Twilight Princess and the graphics are bland and there is little detail in most areas. I feel things just don't flow together at all either. The story seems very choppy. I search each map extensvely and sometimes there is just nothing there at all, why bother having huge area with nothing in it. The music gets very tedious after awhile; everytime an enemy approaches you get the same annoying music. I expected a graphical and musical extravaganza, but received mediocre graphics and sound. I guess I just expected more. Dungeons are very aggrivating, until you figure out what to do. I just don't see the fun in this game and that's unfortunate since I'm a fan of the Zelda series and it feels as this game was rushed.
Can you say OVERRATED?
3
Rating: 3,
Useful: 5 / 21
Date: December 23, 2006
Author: Amazon User
I'm sorry, but this is NOT the best Zelda of all time, nor is it fit to lick Ocarina Of Time's boots. First and foremost, the game is just NOT FUN. It's ridiculously linear. The towns, for lack of a better word, suck. Wait until you see what passes for Kakariko Village this time around. And the village you begin in will put you to sleep. There's too many boring cutscenes, for another thing. And the twilight segments just blow (again, for lack of a better word). They're extremely tedious. Admittedly, there's still a lot of the game left to play, but I doubt that it improves substantially. I can only hope, though. Why not just replay Ocarina Of Time or Majora's Mask, I wonder?
A huge disappointment
3
Rating: 3,
Useful: 2 / 6
Date: May 13, 2007
Author: Amazon User
I didn't enjoy this game very much at all. It's not a bad game, by any means, but it's not the perfect 10 everyone else seems to think. The original Zelda for the NES is much more fun. In Twilight Princess, you spend gobs of time just wandering back and forth over the same areas. The temples/dungeons and bosses are mostly very easy, as is most of the combat. Midna and Wolf Link are pretty cool additions, but constantly digging for rupees as Wolf Link was both aggravating and silly. I liked Zelda better when it was all about the puzzles and combat, before it went all 3D and tried adding story to the mix.
Very Fun but Very Hard
3
Rating: 3,
Useful: 2 / 6
Date: February 12, 2007
Author: Amazon User
This game is really fun overall but it has to be the hardest Zelda game every made! The story line is pretty stupid and confusing and the things you have to figure out in order to move on are just ridiculous. I can't count how many times I've had to go online for help.
It is definitely worth having but be prepared for a difficult and frustrating experience. It's just hard to figure out what you have to do next. It shouldn't be easy but it shouldn't be this hard either, I'm 23 for cryin' out loud and I can't figure alot out on my own.
It's hard to decipher what you have to do to beat the bosses and mini bosses. There's always a weak spot and a pattern to find but it's so tough to figure out what they are. What sucks is when you finally figure out what to do, you think "it should've been so easy, why didn't I think of that?"
Have I played this before?
3
Rating: 3,
Useful: 1 / 3
Date: September 07, 2007
Author: Amazon User
Let me start by saying that my favorite Zelda game is a Link to the Past. It had a light world and a shadow world and a plot I could grasp.
Ocarina of time was a breakthrough. It introduced us to z-targeting and made believer out of me that 3D Zelda could work. I loved the puzzle solving elements, the use of light, fire, frost arrows. It felt like a Zelda game. Majoras mask was a continuation of what was before with many new twists to the gameplay and a compelling story. Also the masks were a hoot.
Wind Waker was quite controversial. I must admit I loved the idea of cel shading on paper, but when I saw video deoms it looked very "kiddie". Since it was still a Zelda game I bought it, and was pleasantly surprised. It was a great game, though it felt less Zelda than OoT or LTTP. I had fun with it and did many of the side quests. The shortcomings of WindWaker were the lack of dungeons with only 5 I can remember and rather long travel sequences.
Enter Twilight Princess. Nintendo heard the Zelda fan base...less "kiddie", more dungeons, less travel time, more action. So they took what was good from LttP, light and dark worlds, mixed in all of OoT. Basically that was it. This game felt like a graphic remake of OoT just without an Ocarina(use blade of grass here). Also Zora and Goron AGAIN!? No deku though, but could they add any new cool races to discover? And no those bird chicken mutant people don't count. Really they were Deku replacements that freaked me out! Also warping was a good idea. It made travel quicker, but it saddened me that I rarely used Epona.
The story of Tilight Princess was the usual fare; evil tries to destroy good, Zelda needs help, you find out that you main character Link is the long promised hero. Shockers! The game played fine and was mildly amusing. I began to force myself to play through it as it was just too bland. The wolf sequences were so unlike anything I wanted in a Zelda game that I began to loathe them. Each dungeon made use of only 1 or 2 weapons to solve all the puzzles. Now that I look back I remeber the weapons and not the main story for each dungeon.
OoT and WindWaker were superior games in story (more origin of the triforce telling), making the villian someone you genuinely wanted to erradicate, and reimagining Hyrule and its residents in fresh new ways not yet told. Really the Zelda series broke gorund in orginality with each new title. WindWaker was a grand experiement. But Twilight Princess was a safe bet and a boring one. It was way too similar to previous titles.
I hope Nintendo works in a new fresh angle for Link, and a story that actually hits some origins of the tri-force and why the triforce embodies itself in the physical forms of Link, Zelda, and Ganon. It has been many years with this franchise with little added depth to the basic triforce mythos. That is what I was hoping this would be like.
All in all the graphics were great for a GC title. The gameplay was responsive, the music was good (where was the overworld theme?), the story was boring with no real twists, the dungeon puzzles were linear and tedious.
I would rent this game before buying to see if it suits you. I had 35hrs in the game and was about to go to the final boss but I found that I didn't care at all. The story never sucked me in to kill this final foe and the staisfaction I would of gotten from it would of been slight.
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