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Game Cube : Legend Of Zelda, The : Twilight Princess Reviews

Gas Gauge: 94
Gas Gauge 94
Below are user reviews of Legend Of Zelda, The : Twilight Princess and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend Of Zelda, The : Twilight Princess. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 89
Game FAQs
IGN 95
GameSpy 100






User Reviews (81 - 91 of 165)

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Everything you love... but a lot of what you don't...

4 Rating: 4, Useful: 1 / 3
Date: January 18, 2007
Author: Amazon User

Any of Nintendo's official console Zelda games are assumed to be works of art. Please note that I have not played any of the hand-held Zelda games, so I cannot include them in my commentary, which is entirely focused on Zelda console games from NES to Wii. They are among the few titles that actually deserve that ancient Nintendo "Seal of Quality" thing they used to stamp on every single Nintendo game back in the 80's and early 90's. Nintendo works hard on Zelda games, and it's equally hard for any gamer to give them a bad review. The following is mirrored on my expectations of the game following Ocarina of Time and Majora's Mask, the two direct predecessors of Twilight Princess.

Apart from the wonder and excitement of being immersed in Hyrule through Link's latest incarnation, fairly early into the game you start to notice the franchise's newest problems, the ones plaguing it since Ocarina. The game is too easy, and no enemy presents a real challenge. A player of low to moderate skill can through some luck finish the game without dying once, and even though the healing power of each fairy has been significantly stunted, there is still no lack of energy replenishment, even in the middle of large battles, during which every other enemy will drop hearts. The dungeons, officially the beating heart of every Zelda game, are beautifully designed and both foreboding and inviting at the same time, but there is no puzzle or boss fight that really gave me trouble. (Except for one puzzle... concerning a switch on the ceiling and a big fan... you'll know when you get there... arrgh..)

All in all, I recommend this game to anyone with a gamecube or wii. It is a must-play, for all ages. It is a much better game than most of the generic mish-mash on the shelves today, although it is not entirely free of the negative compromises made to cater to a wide, and frustratingly diverse market. That being said, I present my two caveats:

1. The game is little more than a small challenge to any experienced gamer. If you're looking for a difficult Zelda game, go play the first 2, for the original NES. (Wizrobes + Darknuts > You).

2. Majora's Mask, for the N64 has a much more intricate story, full of complex character development, thanks to the 3-day cycle system. While Twilight Princess is still a better game in my opinion, Majora's Mask simply has things that the more recent game does not. I was most disappointed by the lack of at least a semblance of the most innovative characteristics developed in Majora's Mask, the presence of an actual calendar. As simple as it was, it allowed for characters that actually had schedules, and plot characters that didn't just stand in one spot until you interacted with them. Some people were put off by the 3-day time limit of Majora's Mask, but I loved it, and I was terribly disappointed that they left it out of Twilight Princess completely. I had really hoped for at least individual instances in the storyline where you spent the equivalent of a week (probably around 20 gameplay hours) engaged in a particular quest, say the forging of a weapon or important item, or maybe even the seige of a castle, completely repeatable, with the possibility of different outcomes. The mechanics were there, but they decided to forego the possibility for a more crowd-pleasing return to the basics.

Anyways, it is important to realize, as you have noticed, that the monumental expectations thrown onto this game during its years of development left little alternative to the almost guaranteed disappointment of a good number of Zelda fans. It was inevitable, but fortunately, the game is certainly no failure. If you are one of the few that have not played this game, I envy you, because starting the game up for the first time and plunging into the story is the real key to the excellence and appeal of every Zelda game. Each one is invariably a great experience, and despite its problems, it is a great ride, and there is no way you will not enjoy it.

Very entertainment

5 Rating: 5, Useful: 1 / 3
Date: February 19, 2007
Author: Amazon User

Certainly my son love this game, he waiting for almost a year to play with it, and now he is completly happy with the game.

Have I played this before?

3 Rating: 3, Useful: 1 / 3
Date: September 07, 2007
Author: Amazon User

Let me start by saying that my favorite Zelda game is a Link to the Past. It had a light world and a shadow world and a plot I could grasp.

Ocarina of time was a breakthrough. It introduced us to z-targeting and made believer out of me that 3D Zelda could work. I loved the puzzle solving elements, the use of light, fire, frost arrows. It felt like a Zelda game. Majoras mask was a continuation of what was before with many new twists to the gameplay and a compelling story. Also the masks were a hoot.

Wind Waker was quite controversial. I must admit I loved the idea of cel shading on paper, but when I saw video deoms it looked very "kiddie". Since it was still a Zelda game I bought it, and was pleasantly surprised. It was a great game, though it felt less Zelda than OoT or LTTP. I had fun with it and did many of the side quests. The shortcomings of WindWaker were the lack of dungeons with only 5 I can remember and rather long travel sequences.

Enter Twilight Princess. Nintendo heard the Zelda fan base...less "kiddie", more dungeons, less travel time, more action. So they took what was good from LttP, light and dark worlds, mixed in all of OoT. Basically that was it. This game felt like a graphic remake of OoT just without an Ocarina(use blade of grass here). Also Zora and Goron AGAIN!? No deku though, but could they add any new cool races to discover? And no those bird chicken mutant people don't count. Really they were Deku replacements that freaked me out! Also warping was a good idea. It made travel quicker, but it saddened me that I rarely used Epona.

The story of Tilight Princess was the usual fare; evil tries to destroy good, Zelda needs help, you find out that you main character Link is the long promised hero. Shockers! The game played fine and was mildly amusing. I began to force myself to play through it as it was just too bland. The wolf sequences were so unlike anything I wanted in a Zelda game that I began to loathe them. Each dungeon made use of only 1 or 2 weapons to solve all the puzzles. Now that I look back I remeber the weapons and not the main story for each dungeon.

OoT and WindWaker were superior games in story (more origin of the triforce telling), making the villian someone you genuinely wanted to erradicate, and reimagining Hyrule and its residents in fresh new ways not yet told. Really the Zelda series broke gorund in orginality with each new title. WindWaker was a grand experiement. But Twilight Princess was a safe bet and a boring one. It was way too similar to previous titles.

I hope Nintendo works in a new fresh angle for Link, and a story that actually hits some origins of the tri-force and why the triforce embodies itself in the physical forms of Link, Zelda, and Ganon. It has been many years with this franchise with little added depth to the basic triforce mythos. That is what I was hoping this would be like.

All in all the graphics were great for a GC title. The gameplay was responsive, the music was good (where was the overworld theme?), the story was boring with no real twists, the dungeon puzzles were linear and tedious.

I would rent this game before buying to see if it suits you. I had 35hrs in the game and was about to go to the final boss but I found that I didn't care at all. The story never sucked me in to kill this final foe and the staisfaction I would of gotten from it would of been slight.

Upsetting.

2 Rating: 2, Useful: 2 / 11
Date: April 16, 2007
Author: Amazon User

Maybe this game is better on Wii, but I played it on Gamecube and thought it was horrible. The game moves slowly, which isn't an egregious crime for an RPG, but something I could have done without. My main problem with the game is the horrible controls for Gamecube players. I'm referring mostly to the combat system. It never feels natural, the camera moves around in ways that make it hard to see and the aiming system doesn't work. This game felt more like a chore than fun.

I miss Zelda on Super Nintendo. That, to me, is the best Zelda ever. This game just doesn't feel right.

Good Game, But Could've Been Better

4 Rating: 4, Useful: 1 / 4
Date: February 01, 2007
Author: Amazon User

I've been playing The Legend of Zelda series since 1987. The latest journey into Hyrule is in my opinion a mixed bag, and I'll tell you why.

It's superior to Windwaker in that there are more dungeons, which to me is the best part of any Zelda game. Windwaker had what? Like five dungeons? Whatever. And most of the time was spent sailing around in that stupid boat.

Well forget Windwaker. This game is back to a more traditional Hyrule experience. The storyline is decent. There's no real mention of the Triforce, per se. But basically you've got your usual suspects: Link, Zelda, and Ganondorf, and the seemingly-endless struggle between dark and light, good and evil. Which, to me, is enough.

The game was a good length and a good challenge. The dungeons were challenging and fun at the same time. Link's "accessories," were as usual, quite fun. My faves are the Double Clawshot, the Ball and Chain, and the Spinner. Although I feel there could've been more opportunities to use those items.

But where is the Fire Rod? The Ice Rod? How about Light Arrows? You won't see any of that in Twilight Princess, which is disappointing.

The whole deal about Link being able to turn into a wolf? I could live without it. To me, it didn't add much to the game. As the wolf, you cannot use all your supercool gadgets and you're pretty limited. It goes something like this: Bite, Jump, Dig, Bite, Bite. I'd rather use my sword and shield, thank-you-very-much.

The bosses were a little too easy for my taste. But that's typical of Zelda games. You size up the boss, figure out what the trick is, and do whatever that is, times three.

The graphics were excellent in my opinion for a GC game. No complaints there. The soundtrack was good, in that it stayed true to the usual Hyrule tunes. So overall, I liked it and would recommend it. But it annoys me that I waited so long for this game, and it didn't totally blow me away.

Because it could've, and it should've.

Not worthy of the Zelda name.

1 Rating: 1, Useful: 7 / 84
Date: December 15, 2006
Author: Amazon User

If this game was anything but a Zelda game it would be good, but its not worthy of the name. Way too much plot like a final fantasy and not enough freedom to run around, too many open spaces with nothing in them, why not put in some creatures that are fun to kill or secretes and upgrades. Being the wolf is just boring, why not just stay link, it serves no purpose, you cant use any objects as the wolf. The graphics are WAY TOO OVERRATED. They are muddy and some times you can't tell an object from the background. Why not build some art inbetween OOT and WW to stay traditional instead of something that looks like LOTR on PS2. I love the other Zelda games, but this one is not a Zelda, hope it is not a sign of things to come.

The WORST Game Ever

1 Rating: 1, Useful: 7 / 99
Date: December 30, 2006
Author: Amazon User

I am 9 years old. Zelda is the WORST game ever! My brother plays it all the time and he thinks it is the best game ever, but I think it is the WORST game ever, but I never tried it. Still DO NOT GET IT!!!!

When did Zelda become lame?

2 Rating: 2, Useful: 1 / 14
Date: January 02, 2007
Author: Amazon User

I very much enjoyed Okami, which had a Zelda feel to it. Now I have moved on to Zelda Twilight Princess and the graphics are bland and there is little detail in most areas. I feel things just don't flow together at all either. The story seems very choppy. I search each map extensvely and sometimes there is just nothing there at all, why bother having huge area with nothing in it. The music gets very tedious after awhile; everytime an enemy approaches you get the same annoying music. I expected a graphical and musical extravaganza, but received mediocre graphics and sound. I guess I just expected more. Dungeons are very aggrivating, until you figure out what to do. I just don't see the fun in this game and that's unfortunate since I'm a fan of the Zelda series and it feels as this game was rushed.

Great Job, Nintendo!

5 Rating: 5, Useful: 0 / 1
Date: December 21, 2006
Author: Amazon User

This is excellent. I was very impressed with nintendo's extra work on this title. It really does combine many of the previous titles element, such as for example the twilight which reminds me of a Link to the Past. It also reminds me of both Ocarina of Time, and Majora's Mask. The moutain dungon, and the lakebed templefor instance. the forest temple is like Wind Waker. There are some new elements as well, like the city in the sky. To end, it is really like I am in there. I just love riding Ephona and battling the wild boars. Thanks again, nintendo and all the guys in Japan!

I'm in Zelda Heaven

5 Rating: 5, Useful: 0 / 1
Date: December 21, 2006
Author: Amazon User

I am absolutely loving this game. When you ride on Epona, you can actually tell that she is running really fast. The landscape I have seen so far is so vast and filled with enemies, that there is no way you would be able to walk on foot across the entire land without Epona. I also love how Midna has her sassy little comments and attitude; however, I get this strange feeling that deep down in her feelings she really is a good-hearted being. Will I get the Wii version of this game? Probably not because I don't own a Wii yet. I may rent the Wii version to try it when I eventually do get a Wii. To sum things up, if you are a Gamecube owner, a die-hard Zelda fan, and do not own a Wii yet, GET THIS GAME!!! You will not be sorry! Peace be to the world.


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