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Game Cube : Legend Of Zelda, The : Twilight Princess Reviews

Gas Gauge: 94
Gas Gauge 94
Below are user reviews of Legend Of Zelda, The : Twilight Princess and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend Of Zelda, The : Twilight Princess. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 89
Game FAQs
IGN 95
GameSpy 100






User Reviews (31 - 41 of 165)

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Not Enough Difference

5 Rating: 5, Useful: 2 / 2
Date: June 10, 2007
Author: Amazon User

For those of you who are holding out on purchasing this game on GameCube so you can play it on the Wii, let me tell you that there's not enough difference to warrant waiting. The Wii version may have motion sensing controls and widescreen support, both of which are fantastic, but on a game this good, you simply cannot wait. I've played and loved pretty much every Zelda since the first one on the NES, and I'll tell you The GameCube iteration controls perfectly and looks just about as good as the Wii version (although there is some minor slowdown that's not there in the Wii version). Everything about this game is perfect. The difficulty level is set at a point where the game should be difficult enough to provide a challenge without being ridiculously hard. The graphics are excellent for the current-gen systems. The gameplay is perfectly paced and executed; there's really nothing like that classic Zelda feeling of trying out a new weapon for the first time. So, basically, yes, the Wii version has widescreen support, motion controls, and four item map buttons instead of two (the Z button is now used for talking to your partner, like C-Up was in OoT), but if you haven't played this game now, forget about waiting for the Wii. This is an adventure for the ages, and ties with Elder Scrolls IV: Oblivion for my favorite game of the past few years. And let me leave you with this statement, from someone who loves all the Zelda games:

This one's better than Ocarina of Time.

BEST ZELDA GAME EVER!!!!!!!!!

5 Rating: 5, Useful: 2 / 2
Date: June 17, 2007
Author: Amazon User

i LOVE this game! its so addicting! i got it as a christmas present, and have been glued to the TV ever since! im not stuck, but all i want to say is that when you fight the second to last boss, pay VERY close attention to your surroundings. when i first fought him, i died in a second, but, i figured out what to do after about half an hour. i was so shocked that i even thought of it though, so players, pay attention! lol

an absolute must have game with great graphics, a great story, and cool action sequences! the one problem that i have with the zelda games, is that they still have not put in voice overs for the characters. thats the ONLY thing wrong with this game hope all players have a great time with this one! good luck!

Ratings (on a scale of 1 to 10):

Graphics - 9

Story - 10

Action - 9

Fun - 10

I love Zelda: Twilight Princess on both systems

5 Rating: 5, Useful: 2 / 2
Date: December 21, 2007
Author: Amazon User

When I got my Wii, I traded in my Gamecube version of Twilight Princess for the Wii version. Now I miss the Gamecube version, for one main reason: You don't get camera control in the Wii version!!! This is a minor difference, however, so I'd be happy with either version.

Most of the reviews I had read led me to think they are identical except for the control and being mirrored, but they left out the fact that in the Gamecube version, you can control the camera with the C-stick, whereas in the Wii version, you can't control it. So for me, that makes me like the Gamecube version slightly more (plus, I am left-handed, so I prefer the left-handed Gamecube Link to the right-handed Wii Link).

Of course, in every other way, the Wii version is better. Using the Wii remote makes it more fun and interactive (I love controlling the little fairy by pointing at the screen, which makes up for not having camera control), and it seems like the graphics are smoother somewhat on my Wii (can't really tell though, might just be my imagination), and you get more item buttons on the Wii.

I just thought I'd write this to make sure people realize the difference so they can choose for themselves. Either way, this is one of the greatest games of all time! For Zelda fans, it ranks up there with Ocarina of Time, although in my opinion, the SNES Link to the Past will always be the best.

Almost as good as OOT . . . Almost.

5 Rating: 5, Useful: 2 / 2
Date: December 14, 2007
Author: Amazon User

Loved it. Fell short of Ocarina of Time (which has ruined me for all other Zelda games), but I still loved it.

Just a few things I really liked:

Epona looks fantastic and the animation is just right. I was a tad bit worried about how Epona would carry over, but she ended up being an improvement over the original. Link can finally use his sword while riding, so that's a super plus.

The graphics. Nintendo has always been known for using the Zelda titles to push their hardware to the max, and this is no exception. They surprised the heck outta me, even for a Gamecube title. Link has gotten a huge update and looks gorgeous, but he's still the same fairy-boy you know and love. The environments are almost life-like - attention to detail is phenomenal.

Sound is pretty much the same to me. Link is still silent, and I actually prefer it that way as I think a voice would ruin him.
The sound effects have almost all been updated, but the entire scheme still sounds very similiar to OOT.
There is one new addition, however, and that is Midna. She is the only fully voiced character in the game - speaking a fictional language.

Controls are still the same old same old, and they fit perfectly. Link still doesn't jump (which is fine), and rolling is still a bit faster than running.

The Story. A good one, to be sure, and there is plenty to it. Again, they have expanded on the Dark World/Light World scenario which has proven to be tried and true. In the Dark World (Twilight), Link assumes the form of a wolf. In the Light World, Link assumes the form of the Hero of Time.
It's all very similiar to LTTP - complete with an object that allows Link to remain Hylian in the Dark World, and a mirror that allows travel between the two Worlds.

The cinematics. They looked good, and there were more of them than in past games. There also seems to be an added element of drama that wasn't there in the past.

What I didn't like:

The music in this game wasn't all that great to me. All the past games have had several catchy or memorable tunes, and this one is really lacking in that. The only theme I enjoyed was the Kakariko theme, and I think I despised the Overworld theme. There are some returning OOT and LTTP themes, and they sound good, but the rest are average.

Epona's movement while using the bow. She still runs straight in first-person view. I don't think it would have been that hard to give the player use of a thumbstick here.

Rupees. There are way, way too many rupee chests in the dungeons. I do like that you can actually put them back if you can't carry them, but jeez louise what a waste of time and effort.
They weren't utilized very well in the gameplay either - the balance was off in my opinion. Either you never had enough, or you were always full. I never found a happy medium there.

The dungeons. Honestly, I found them to be somewhat linear. In LTTP and OOT - I remember being lost quite frequently and having to memorize several areas before getting through a certain dungeon. In Twilight Princess, you are almost given the route you should take instead of having to figure it out. They also seemed smaller to me, but I'm not so sure that is true. It's hard to say.

The Cave of Ordeals. I just didn't care for this at all. If the rooms had been full of puzzles instead of enemies, I would have enjoyed it. But, I found the hacking and slashing rather tedious after a bit.

Sword upgrade. Yes, you do get the Light Sword near the end of the game. But, you only get to use it (with the pretty sparkles and stuff) for a short amount of time. I was very disappointed with that.

Shield upgrade. Missing altogether. No Mirror Shield here, which I was sure would have been in the Gerudo desert.

The Sages. Bringing back the 6 from OOT would have really been a special treat, but the Sages in TP are just generic characters with no real use.

Comic relief. There is hardly any of it!

Finally, the characters. This time around, the characters left much to be desired in my experience, and this is the single biggest kicker for me in a Zelda game. I never really connected with any of them, and even though it is a long game, I hardly got to spend any moderate amount of time with any of them other than Midna.

The children were a complete waste of time, effort, and game space in my opinion. I didn't much care for them, and thought them to be very annoying. I found myself not giving a hoot whether Ilia was dead or alive, and I sure as heck didn't want to go searching for her. The parts of the story regarding them - very boring and merely a barrier to get past.

All others - with the exception of the Yeti couple, King Bulblin, The Hero Spirit, and Coro - were just pixels with a certain use.

Side quests, or lack of them. There are poes and golden bugs to be found, but that's pretty much it. I can't recall any special item quests.

Everything else was okay. Most of my dislikes are based on my expectations from the Zelda franchise, and Ocarina of Time, and are not based on poor or low quality development. This game is Game of the Year material for sure - it's just not OOT.

Also, in regards to the comments regarding LOTR. I can certainly see it. The orcish creatures added to the Overworld, the Great Fairy that looks almost identical to the Lady of the Wood, the cutscene showing the greed and betrayal over the Triforce, and a few other similarities here and there do give me a bit of that LOTR feel. I don't really find it to be a big deal, I just don't want it to become the norm in future installations of the franchise.






The Master Sword fixes everything, trust me

5 Rating: 5, Useful: 2 / 2
Date: January 16, 2008
Author: Amazon User

I admit it; I liked Ocarina of Time better, but Ocarina of Time is basically an untouchable standard of the Zelda franchise. Let me get the little niggly things out of the way, first. For someone who has spent hundreds of hours on Ocarina and Wind Waker, the sudden absence of a real musical instrument is annoying. No longer can you tootle Epona's song to make her come running, or mess with the flow of time just because you felt like getting a little sun. Instead you have to go rolling all around Hyrule Field--which, by the way, makes Ocarina's version look like a back yard--to find Horse Grass and blow through it. Once you get the Master Sword, though, you have about 90% as much freedom with warping around. To warp, you must be in wolf form, but to transform there must be absolutely no NPCs in the area or Midna will have a fit about the uproar you'll cause and keep you from transforming. You can also only warp to where you've made a warp point, and without any spoilers, I have to say they're annoying to make and you have no choice in their placement. And of course, before you find the Master Sword, god forbid you should need to make a trip between, say, Kakariko Village and Lake Hylia; there are broken bridges and indestructible impasses everywhere, so even looking at your map constantly won't provide you with a sure route.

With that out of the way, this is an intensely enjoyable game. Some people have complained that it takes three hours to get to the first dungeon--to them, I say pfaw. Piffle. Etcetera. I, for one, have always enjoyed post-Ganon capering around Hyrule, and the game lets you have a brief taste of that, as well as acquainting you with characters you'll be expected to care about, before plunging you into abject torture (for Link, not for the player). I wasn't fond of the bughunt thing, true ("So, you're a god, and you got your essence sucked away by a bunch of giant cockroaches? Really? ...Really?"), but being a wolf is a great and different experience from normal human Link gameplay. Besides, if you can't handle a measly 3 hours in a franchise known for long sloggy stories, then you're better off trying Resident Evil, or GTA.

The plotline is nicely twisted, a bit darker than traditional Zelda fare, perhaps--there is, not terribly far into the game (after the second dungeon) what I would consider the creepiest cutscene in a Zelda game I've ever seen. I don't think I've ever seen Link be so vocal, either (screaming long and loud, et. al). The whole thing is conceptually very strong. Your tasks are also greatly varied, all the way to including sumo bouts! Watching Link sumo-stamp in his Ordon threads and face off against men and Gorons thrice his size is hilarious, let me tell you.

Audio-wise, I have to say I adore the music, to the point I went and got the soundtrack (the real 127-track one, not that sissy 24-track one). Hyrule Field has gotten very orchestral, and there's now a gorgeous song for Hyrule Field at night, which I find lovable enough to not mind riding back and forth across the expansive Field for hours at night. The Twilight theme is also pretty enough to keep you distracted from the fact, early on in the game, that you are CHASING ROACHES krhgkjshg Some people complain that after 20 years and counting, the series has yet to include any real voice acting besides Midna's gibberish and the occasional sharply-drawn breath or battle cry. Why are you complaining? It's such a small detail after years without words, not to mention rather a hallmark of the series (especially Link's total wordlessness and implied answers, which is rampant in other RPGs anyway).

I've never played the Wii version, so I can't comment on graphics, really, but to me they seem shiny and smooth enough. The only time I thought the graphics were failing, it actually turned out to be an enemy campfire. Har. In cutscenes, the graphics smooth out even more, and there are no such things as vertices on Link's baby face.

Don't pay these prices for a GameCube Zelda!

1 Rating: 1, Useful: 10 / 35
Date: December 21, 2006
Author: Amazon User

I'm surprised Amazon lets their marketplace vendors gouge their customers like this. You wanna know why everyone is asking over 70 dollars for the GC Zelda? Because Nintendo purposefully released only a small number of the games for the GC. This way, if you want to play Zelda and didn't buy one the day or few days after it was released, you have to buy a Wii and that version of Zelda. The day before yesterday I checked all of my local stores... Circuit City, Wal Mart, Sears, Best Buy,Meijer, target and the video game store in the mall, and no one had any copies of the GC Zelda. So, I wnet online to Amazon here, Amazon doesn't have any and the few vendors that do are price gouging. I talked to a guy that works at EB games and he said that 35 people preordered the GC Zelda, and Nintendo only sent them 20 in the first shipment, and 5 in the next and then said they wouldn't be shipping anymore. Shame on Nintendo for such practices. And shame on these vendors for charging this amount. Yeah, I gave the game a 1/5 because I'm unable to play it because I'm unable to find it! I'm sure the game is great, but I guess I won't know until a buy a Wii and find out.

Nintendo makes it clear: Wii or nothing

1 Rating: 1, Useful: 8 / 29
Date: January 09, 2007
Author: Amazon User

I have waited over a year for this, and now, I am disapointed. The game looks good, sounds good and is big and adventurous -- nearly everything a Zelda player is lookiing for, but, not on GC.

First they lied and said the delay was because of tweaks to the game, no, it was because they wanted to release the Wii version with the Wii system and not have people playing the GC version a year earlier.

The control on the GC version is substandard after Windwaker and even the updated N64 games are more fluid. It's obvious this was ment to be played on Wii.

Also, the graphics are only 4:3 aspect ratio. The [...] go so far as to give you a screen with 3 squares so to calibrate your TV, so if you have a widescreen you set it to make the game a little square in the middle of your big set.

There is no excuse for the GC version not the have a 16:9 widescreen alternative, except, they want you to buy the Wii. They want you to have to buy the Wii. They don't want you to enjoy this game without buying the Wii. If you want good graphics, widescreen and smooth control you have to buy the Wii.

Have I mentioned, if you want to enjoy this game, you have to buy a Wii?

Wow!

5 Rating: 5, Useful: 2 / 3
Date: December 13, 2006
Author: Amazon User

I just picked this game up last night so I haven't had a chance to dig to deep into it. But from the start it is amazing! The graphics, the controls, everything about it is an upgrade from the previous zelda games! This so far is a great game, highly recommend based on the first few hours of gameplay!

Give It Time

4 Rating: 4, Useful: 2 / 3
Date: December 24, 2006
Author: Amazon User

I'll make this review as short as possible. Legend of Zelda: The Twilight Princess has a very slow start, but a point in the game comes when you'll be riding your horse through plains and mountains and you'll be slaying huge bosses. This game is packed with thousands of details. Defenitley worth your money. The cut scenes are EXTREMELY corny, otherwise LoZ TP is an amazing game!

Ocarina of Time Times Two!

5 Rating: 5, Useful: 2 / 3
Date: March 10, 2007
Author: Amazon User

Excellent graphics. Excellent game play. Intriguing plot and memorable characters. The magic is back!


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