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Macintosh : StarCraft Battle Chest Reviews

Below are user reviews of StarCraft Battle Chest and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for StarCraft Battle Chest. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 241)

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i have this game

1 Rating: 1, Useful: 3 / 141
Date: April 23, 2004
Author: Amazon User

I have this game but I havent installed it yet. I dunno if i should. Im to lazy and the grapics dont look good. I havent decided wether it looks fun enough to dounload. I probably will this weekend or sumthing.

Worst Game There EVER Was or Will Be.

1 Rating: 1, Useful: 1 / 11
Date: August 18, 2008
Author: Amazon User

Do not even think about getting this game, if you are, than first of all look at the date i wrote this, now look at most of the dates of the good ratings, 90% of them are VERY old, the game play is horrible, i am not sure what blizzard was thinking when they made this, no heroes?!?! no main characters to level or anything good? just plain old boring repetition throughout the whole game, if amazon would let me i would make my rating negative, i think i would of had more fun burning the money it cost me.

Game play: how low will it let me?
replay value: good luck getting through the first time without dieing boredom....
graphics: is that a unit or the ground?
overall value: absolutely none

In conclusion, go buy pong, trust me, you'll have a much better time, heck u would have a better time burning your money than buying this piece a crud game.

BUY THIS INSTEAD
----->Pong<------
CLICK HERE

Ughh! An attempt by Blizzard, one of its worst!

2 Rating: 2, Useful: 8 / 90
Date: September 04, 2000
Author: Amazon User

This game... Let's not even call it a game, call it a piece of crap! No, a piece of crap is too good for this game. This game seems fun at first, but gets so irritating! In a real-time RTS, you can select more than 12 units and don't have to worry about food! That's the point of a true RTS, if you want to worry about food, try a simulation. This excuse for a RTS has annoying sounds and sound fx! Every time you select a barracks, it has that annoying song coming up and that ugly robot girl for Terran. Although I don't judge looks that much, that robot girl will even scare a one-eyed cyclops! And when you train a firebat, they say something really lame like, "Heat it up!" Not only do the sound fx suck, but the graphics do too. The nuke looks like a really, badly designed satellite and it's smaller than a siege tank! Nukes are usually designed large, so they can travel farther, but the nuke in Starcraft is designed to travel three inches if you're lucky. The angle of the game is so off also! It's too close up. But about the gameplay... The gameplay is... To be honest, it is really... Sorry, I can't express myself over this game here, as kids may be reading. The storyline is messed up and doesn't make sense if you really think about it, as evolution can not be true and I know a three year old kid that can write a better storyline than Blizzard did for this game. If you want a real time RTS, try C&C or DR2.

Good game with some key problems.

2 Rating: 2, Useful: 6 / 68
Date: November 14, 2000
Author: Amazon User

This game would be good, but there are some prooblems with it, for exhample, you can ony select unets unets at a time, which is really annoying when you want to attack with more then nine. It also has tanks that are un-realistic and look cheep, which take away from the fun. My recomendation is to buy:Red alert 2 or earth 2150.

Red Alert 2 is much more fun to play

2 Rating: 2, Useful: 3 / 62
Date: January 08, 2002
Author: Amazon User

Starcraft is a good game, but red alert and red alert 2 are much better. I have red alert on my old machine and i tried to put starcraft on it but it is so bad it lags offline and in missions. I wouldn't spend my money on it, so if you really want it get someone to burn it for you because virtuallly every teen has it. getting it burned isn' teven hard, as there are cd key generators online that will allow you to play on bnet. the graphics are a bit better than red alert, but the gameplay is the real difference. westwood games are just more fun.

Fun but a bit outdated.

3 Rating: 3, Useful: 4 / 28
Date: May 17, 2004
Author: Amazon User

This game is extremely long, challenging, and fun... but its a bit old.
The graphics and animation are just plain old ugly.

The 3 races in the game are well balanced and pretty interesting though.

This game might have been great 4 years ago but for now Warcraft 3, also made by Blizzard, is the far superior game.

starcraft

3 Rating: 3, Useful: 2 / 20
Date: September 15, 2002
Author: Amazon User

man this game is awesome! play missions, kill the computer, or go on battle dot net and play aginst other players! be protoss(advanced aliens), zerg(harsh aliens), or terran(what you are human)!get new maps and kill the people! my last tip,GET THE BATTLECHEST! i give it 5 stars

A Parent's Review

4 Rating: 4, Useful: 13 / 18
Date: January 07, 2002
Author: Amazon User

We started out buying the simpler Starcraft game, but discovered that this one is much more complete, with more options for just $10 more-- well worth the difference.

I don't play video games. I'm reviewing this as a parent of 12 and 18 year old sons. I've observed countless games.

My just-turning 12 son first encountered Starcraft this summer at overnight camp. When we came to visit, the game was one of the first things he wanted to show us, not the water activities, skateboard park, recording studio, craft areas, playing fields, etc.

He was already hooked on it. I found the game to be intellectually stimulating and challenging, requiring planning and learning of strategies, rather than these shoot-em-up as you go through a maze games that seem so prevalent.

There is combat, but it is not one human smashing or killing another. It involves battle cruisers and other weapons generally.

Also, it is an on-line game that can involve playing other real, live players, or a computer opponent or both. it is not uncommon for my son to be on-line using one phone line and on the phone with his friend who is playing on-line in the same game from his house. The point is, the game encourages him to learn to play cooperatively, to build team cohesion and maintain alliances, since anyone can un-ally and then attack a former ally any time.

I'd give this a five rating if it weren't for the fact that it is SOOO addicting. I have a hard time getting my younger son to do anything else since he got Battle Chest for Christmas. Also, there have been one or two times when some of the kids on-line who were playing my son used very foul language. I'm no prude, but I didn't see the need for my, at the time, 11 year old son to be exposed to such crudities. I complained to the company and their reply was this was aimed at older kids in their teens. This is a liability, since the game is easily handled by kids under 13 who are bright. It would be nice to create a gaming zone for that age which would protect them from older teens almost natural proclivity for "testing the limits" of the language.

The bottom line is this is a game which is intellectually stimulating, rather than some of the mind numbing ones out there, but some supervision of the chat on the on-line version may be necessary.

Starcraft - going beyond Tiberian Sun

4 Rating: 4, Useful: 9 / 10
Date: June 16, 2000
Author: Amazon User

I heard that this game had garnered a good reputation, but until now it had never piqued my interest. There are so many games in the real-time strategy genre - you have classics like Age of Empires 2 and Command & Conquer, or total stinkers like Tiberian Sun.

It's important to remember that Starcraft was created at least two years before Age of Empires 2. It's obvious that AOE2 borrowed some good ideas from Starcraft. The main one being those of unit limits. In Starcraft you have a 200 unit limit, so it's still possible to build a huge army. But you also have to balance that against the number of units you use to gather resources.

Another unique feature of Starcraft is the totally different sides. It absolutely amazes me that a single game can have such diverse armies and yet still manage to be so well balanced. There isn't a single unit in the game that can't be neutralised by another unit - which is no mean feat, considering how powerful they are.

The most interesting aspect to these units are their special abilities. Certain units in each race have special attacks they can use to neutralise or destroy an opponent. For instance, the Terran Ghost soldier can fire an EMP blast that can knock out mechanical units. Zerg queens can fire parasites, which attach themselves to enemies, allowing you to see whatever that unit sees. The Protoss have the Templar, a unit that uses a chain lightning `psionic storm' to eliminate whole squadrons of units.

There are certain features which I wish had been implemented. It's not possible to control the behaviour of your units (ie. setting them to guard or defensive mode, etc...). This makes it entirely possible for your entire massed army to chase after a single unit, when really you want them to stay in one place. Fortunately, a `hold' command is provided, but I still would've preferred to give my units more advanced commands.

The other annoying aspect is map size. It's blindingly obvious that the maps are too small when compared to the size of the units. Try leading a group through a narrow canyon - because there is so little room individual units will often take a different path to get to a destination.

Starcraft's other strength is in it's storyline. I have never seen such powerfully realized characters like this in a computer game. In truth, there are no real good guys or bad guys in this game. Everybody has their own motivations for their actions. The sequential compaign design only strengthens this aspect. It's unfortunate that Tiberian Sun's Michael Biehn and James Earl Jones didn't have a script like this to play with.

In conclusion, Starcraft is everything that Command & Conquer: Tiberian Sun wasn't. It has the best designed units of any strategy game. It has a strong storyline which is beautifully realised in the single-player missions. And the addition of StarEdit means you can create your own missions once you tire of the Blizzard approved ones. No wonder why this game has stood the test of time. However, the omission of advanced unit controls mean I have to deduct one star.

New Player who Actually bought the Battlechest

4 Rating: 4, Useful: 9 / 9
Date: March 27, 2002
Author: Amazon User

All of the reviews I've read seem to come from longtime players of this game rather then new players who actually bought the Battlechest. One of the first things you need to know about this addition that there is NO MANUAL. I was pretty surprised to discover this. But wait, you say, there are two official strategy guides. Yes there are. But they won't teach you how to play the game. They don't include basic stats on all of the units; they don't include all short cut commands; they don't include technology trees; they don't explain the concept of real time strategy games. They offers hints, observations and walk throughs of all of the missions which are handy, but not a substitute for a manual. The only help the game itself offers is a list of some of the keyboard short cuts, hints and one training mission which will be of little use unless you are familiar with real time strategy games.

I've recently discovered and fallen in love with real time strategy games and having recently begun playing Age of the Empires II and Empire Earth, I found the basic concepts similar and could figure you out in general what I was supposed to do. But I found myself struggling to understand the specifics of the game and how to best use the units to win the missions, with such incomplete information. Fortunately at battlenet.com, the official StarCraft website, I discovered extensive documentation. Still it's hardly as convenient as having a manual to refer to while playing.

Armed with a link to the battlenet documentation, I have played through half of the Terran Missions and have found them to be very entertaining. The missions are varied and gradually introduce you to new units and concepts. Hints are offered along the way. So far that are quite easy (once you actually understand what the units do) but for completely mastery of the game there is a huge amount of information to learn. Even though the graphics are not as snazzy as newer releases the attention to detail is outstanding. The cut scenes are excellent and the storyline is far more involved then other similar games. There is an amazing amount of strategic possibilities in this game.

In addition to the missions there are a bunches of ready made scenarios and maps in the Custom Scenario section ready to play. I suspect these were not in the original version, but since I don't have any documentation, I can't say for sure.

So if you have played more recent titles and are wondering if this will seem dated, rest assured that on the fun factor scale it compares very favorably to newer titles. But if you have never played this type of game, you may want to consider another title first unless you have a friend to help you out or are willing to invest the time needed to figure it out on your own.


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