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Xbox 360 : Tom Clancy's Rainbow Six : Vegas 2 Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Tom Clancy's Rainbow Six : Vegas 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Rainbow Six : Vegas 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 80
IGN 80
GameSpy 90
GameZone 90
Game Revolution 70
1UP 85






User Reviews (81 - 86 of 86)

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A Disappointing Return to Sin City

3 Rating: 3, Useful: 0 / 0
Date: May 25, 2008
Author: Amazon User

When the original Rainbow Six: Vegas was released, it took the gaming world by storm, quickly gaining a large number of dedicated fans thanks to its unique blend of first-person shooter and duck-and-cover gameplay styles, its groundbreaking online multiplayer, and its compelling storyline.

A year later, Rainbow Six: Vegas 2 has hit with much anticipation from fans, and the results are largely a mixed bag. We'll start with the campaign.

The game's storyline is a bit of an unusual route for Ubisoft Montreal to take with its much-hyped sequel, opening with a prologue that takes place years before the events of the first one. It serves largely to set up the characters that will impact the narrative later on. From there, the game moves to the present, specifically a matter of hours before the original. The majority of the game serves as a prequel, and then the last two levels pick up during and after the events detailed in the series' previous entry.

In the game, you play the part of a grizzled instructor for the Rainbow Counter-Terrorist Organization named Bishop, who is called back into action when Las Vegas is brutally attacked by a large terrorist cell led by Irena Morales.

The campaign, while only about seven hours long, is a blast to play through. Although the story lacks the ability to draw you in like the first one did, and only the last level of the game feels like a necessary part of the Vegas storyline, the gameplay mechanics have remained largely the same, except for the inclusion of the ability to sprint, which comes in very handy when the enemy is raining fire down on you. The squad commands and cover system are unchanged, giving players a sense of welcome familiarity.

But the majority of Rainbow Six players are in it for the multiplayer, which is where the game is lacking. All of the multiplayer modes (team deathmatch, retrieval, etc.) return and have been mostly unchanged. The first disappointment players will notice is the lack of new maps. While there are a few, the majority of these are just updates of maps from the last few Rainbow games, with slight changes that are barely noticeable.

Another problem with the online play is that in team deathmatch mode, players are now respawned at a random location rather than having a set home base, making it nearly impossible to work tactically with your teammates, which is what the original Vegas game was famous for. Now the online play feels more along the lines of a run-and-gun rather than a tactical shooter.

Besides this, the online is extremely glitchy. I can't count how many times I've seen a random object floating in midair or how many times I've been pointing my weapon straight at an opponent and unloaded only to have them survive taking thirty rounds to the chest.

There is one change to the multiplayer that was a smart move on the developers' part, though. In the previous game, a player ranked up according to how many rounds they'd played. Now the ranking system relies on individual kills, making it judge the player off of skill level more than anything else. This also gives people an incentive to play all the way through the campaign, as kills against AI enemies also gives you points with which to rank up.

Overall, Rainbow Six: Vegas 2 isn't a bad game, but in the wake of the original, one can't help but be disappointed. Even though the campaign is enjoyable, the storyline is hindered by its unnecessary need to be both a prequel and a sequel, and the multiplayer is (for the most part) an unfortunate disappointment.

Storyline: 7.5/10
Graphics: 7/10
Sound: 8/10
Multiplayer: 7/10
Overall: 7.3/10
Grade: C

Not as good as RSV1

3 Rating: 3, Useful: 0 / 0
Date: June 16, 2008
Author: Amazon User

If you get this thinking it is a sequel, going to start off right where RSV1 stopped then you are not going to be happy! This is more of a paralell story than a sequel. It should not have been called Raibow Six Vegas Two. Maybe RSV1.5 but not RSV2. I really wish the very first mission would have started out exactly where RSV1 left off.
The game is short, and online offers nothing better than RSV1. Basically, it does not live up to the hipe and expectations. I gave the fun level 3 stars as I do enjoy this style of gaming but enemies span in right in your face and kill you in terrorist hunt, not all shots are equal. One shot from a shotgun might kill one bad guy but the next might take an entire magazine. The AI pulls miricle shots, shooting with thier gun facing a different direction but you die anyway. Campaign may be short but it is nice going through it with a friend.
It seems they pulled a GRAW to GRAW2, should have been downloadable content instead. At least GRAW2 added some "new" toys RSV2 only added the ability to sprint. Play Call Of Duty 4, it is better.

Decent shooter but very hard

3 Rating: 3, Useful: 0 / 0
Date: August 09, 2008
Author: Amazon User

Basically the same as the the first , but very hard. Some missions I must have played 10 times or more to get past.

Over Too Quickly

4 Rating: 4, Useful: 0 / 0
Date: August 22, 2008
Author: Amazon User

Pretty much everyone who picks up Vegas 2 has completed the original and knows that the ending is just the beginning. Except that it isn't. Instead you step back five years and complete a mission that doesn't really seem to make a lot of sense unless you look very closely at your team. Of course, they don't wear name tags so they have to get wounded for you to confirm their identities. So, you play through the memory scene and pick up the action in Vegas before Vegas 1 actually begins.

The interwoven storyline is one of the best features of the non-technical side of the game. It still seems ridiculous that Rainbow has randomly stashed crates of weapons and ammo throughout Las Vegas and that you seem to carry some sort of universal sound suppressor for every conceivable weapon (except sniper rifles). But realism has never been Rainbow's strong suit.

While the game is harder than the first I did not find it too difficult to complete as a single player. The 'realistic' setting will ensure that you're zapped by a tango sniper any time one is around. Situational awareness is key in Vegas 2. The new scenery is fantastic - especially battling through the backyards of the cookie-cutter houses (reminded me of Phoenix really) and the sign graveyard.

Technically, I had no issues with the game and believe that Ubisoft continues to put out polished work. The controls and layout are easy to work with and customization is pretty easy to figure out.

Overall, the game was a blast to play - although the final scenes took some frustrating replays (have to take my own situational awareness comment to heart). But I have to say that the game seemed quick and was over sooner than I would have liked.

FIVE STARS NO MATTER WHAT.

5 Rating: 5, Useful: 0 / 0
Date: August 28, 2008
Author: Amazon User

Alright..... yes..... it feels more like an expansion than a real sequel..
But i still give it five stars.
The enemy respawning thing is awfull...... they give you things like sniper rifles to ..... kill your enemy from far away, as you can do in the ghost recon series, because they populate the map from the beginning of the match, but here, you just have to wait until you arrive to a checkpoint to see eight or ten tangoes popping out of the air in front of you.... no surprise factor at all...... you are the only surprised one.
BUT............ FIVE STARS.
Not so many new weapons, but.......... five stars.
WHERE IS THE M14???????......... but ........ five stars.
No VINTOREZ either..... but.... five stars.
This game, like its predecesors, is the best CQB FPS there is.
If they manage to populate the maps from the begining of the matches with enemies, they will score seriously and gameplay will improve drastically.
FIVE STARS to this game.

Co-op comments

4 Rating: 4, Useful: 0 / 0
Date: September 02, 2008
Author: Amazon User

My neighbor and I enjoy playing co-op split screen first person shooters. We played R6V1 and felt it was very entertaining in its tactical gameplay. R6V2 gave us more of the same. There are few split screen co-op games out there for the XBox 360 but this is one that I would recommend. Not as much fun as Gears of War or Halo 3 but better than some of the others (Army of Two, Kane & Lynch). If you are looking for this type of gameplay (two player, split screen), then I would recommend GoW first, then Halo 3, then the Rainbox Six series. You may want to put R6V1 between GoW and Halo 3, not because it's a better game, but to mix it up a bit and not have two military FPS games in a row.

There are several others coming in Nov 2008 (GoW 2, Saints Row 2), which should add to the fun.


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