Below are user reviews of Godzilla Unleashed and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Godzilla Unleashed.
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User Reviews (21 - 31 of 61)
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Have the Tylenol handy
1
Rating: 1,
Useful: 3 / 7
Date: February 21, 2008
Author: Amazon User
We love our Wii, but we were really disappointed with this game, the worse Wii game I've seen. The graphics, the sound, the game play are like that of something from a decade ago. It's a loud, boring headache.
The "fun factor" faded quickly with my co-workers and myself
3
Rating: 3,
Useful: 2 / 4
Date: February 10, 2008
Author: Amazon User
My kids have Godzilla: Save the Earth for the PS2 that they got a couple of years ago. They played that a lot together or solo through the storyline. When I saw this for the Wii I had to get it.
Pro's:
1) I took it to work (yes, we have a Wii at work) and it was an immediate success. They guys were pushing for turns to beat on each other in Brawl mode and had a good time doing special attacks or throwing buildings at each other.
2) Unlike the PS2 version, this version has a lot more monster choices
3) Missions aren't as linear as the PS2 version
Con's:
1) Everyone at work, I mean everyone, was just frustrated with how to get this into multi-player mode.
It seemed that no matter what we did to the second, third, and fourth controller wouldn't be recognized for at least 10 minutes. Put in any other game, like Wii Sports, and no problem. There is no option here to tell the game how many controllers to look for.
2) The controls are very unresponsive.
You literally have to swing the controllers for an attack, wait 2 seconds, then do the next attack. Unlike all other consoles where you bang out attacks on a gamepad in rapid succession, this game is going to frustrate a lot of users because you have to move very slow to fight and get the attacks to be recognized by the system. Even Wii Boxing responds more rapidly than this game.
3) Unlike the PS2 version where you know exactly what your solo mission is, the missions here are vague at best.
Yes, the missions aren't as linear, but you are playing guesswork to know if your mission requires beating the other monster(s), breaking crystals or some other combination of events in order to pass. The "Mission Failed" message also gives you no clue as to why you failed. Overall frustrating!!
4) Since you depend on the storyline to earn credits to unlock more monsters and maps and the like, this further compounded the frustration with the vagueness of the mission objectives. Co-workers were so frustrated with their inability to pass the missions that someone finally went and found a code that unlocked everything. Go figure.
OVERALL:
Though the game was fun with my co-workers for the first week, I think its because we had already exhausted Wii Sport and wanted something new. Since that first week no one has asked me to bring the game back in. No other demand for the game after the first week.
If your local video store has it, rent it and have some fun. But I don't see the long-term benefits of owning this frustrating game.
Somewhat fun, but gets old quick
2
Rating: 2,
Useful: 2 / 4
Date: February 21, 2008
Author: Amazon User
I lasted a total of maybe 5 hours before I had the base game beat. I then let my daughter have her fun with it, and she lost interest after not even an hour. Since then, it has been collecting dust in our library. Although it is somewhat fun for a while, this game should've been released with a 19.99 price tag.
A game no Godzilla fan with a Wii should be without.
4
Rating: 4,
Useful: 2 / 4
Date: January 23, 2008
Author: Amazon User
I've been a Godzilla fan since I was a small child and this video game for Wii did not disappoint. I enjoyed it immediately and played for hours on the first day I had it. My 10-year-old son couldn't wait to give it a try as well and he also enjoys it tremendously and wants to play it a lot. Here's a review of some of the key features:
Graphics and sound: The monsters and environments in the game look terrific especially compared to many other Wii games. Visual cues for destructible objects are easy to spot during play and the sound effects and monster animations make you feel as if you are controlling characters inside a Godzilla movie.
Monsters: The monsters available range from the classic early Godzilla mythos all the way up to current times, so there's something here for everyone from Godzilla history. The selection of more than 20 monsters is terrific and fun!
Overall Game Play: Being able to mimic all the great moves from the Godzilla films is fun beyond words. Each monster has its own unique moves that follow their movie background. Depending on which monster you are playing, you'll be able to fly, drop kick, tail sweep, charge, burrow and even lift and throw opponents and buildings around. It will make you feel like you're directing a movie for Toho studios. It is F-U-N!
Story (campaign) Game Play: The story is non-linear and a lot of fun. Still-frame cut scenes and voice-overs relate the simple story. Additional text placards shown prior to each mission help you decide how to best complete each mission. I actually completed the story mode in about 3 hours my first time through. However, you can eventually play the story using many different monsters from each of the four factions, so the "replayability" factor is extremely high. Since each faction has different goals I am looking forward to trying it again with at least one monster from each faction. My only real complaint about story-mode is that I occasionally successfully completed a mission without really understanding how I was able to do it. A help text box with clear definitions for winning and losing each mission that could be called up during a mission would have been quite useful. Some missions are tough and you won't probably succeed at all of them, but failing to complete some missions does not preclude you from successfully finishing the story, so it won't totally destroy the fun of playing the story. In fact, since some of the story missions are a bit tough, but not ridiculously so, it was challenging enough to be fun without being so difficult as to be frustrating. There is a difficulty setting with three options besides, easy, normal and hard to assist further in this area.
Brawl Game Play: This is where the game really shines. There are four available brawl modes and four custom slots you can create. Play a classic monster duel, smash cities and more! Play with or against the computer or against friends or both. Up to four people can play at once. The options here are great and numerous. Brawls only last a few minutes so they are terrific fun that doesn't rob too much time away from other things.
Content Options: The game has tons of options that can be unlocked, with cool locations additional monsters and more. There are three locations you can play in to start and several monsters. As you accumulate points through game play, you can unlock the additional content. All this material greatly adds to the replayability of the game so that you don't get bored with it quickly or easily.
Booklet: The game booklet that comes with the disc provides a lot of useful info on game play, how to use the controls, tips and tricks and more.
Conclusion: Godzilla Unleashed is a terrific game for Wii. It's not the best console video game ever created, but if you're a Godzilla fan there are times when you will feel like it is. While the game as a whole probably deserves 4 out of 5 stars when considering all the factors normally considered in video game reviews, I'm going to give it 5 stars for fun as its minor shortcomings don't have much impact on enjoyment of the game. It is great fun and if you are a Godzilla fan who owns a Wii console then it's a must-have game. Now get out there and stomp some buildings!
Just not that great, even to a G-fan...
3
Rating: 3,
Useful: 1 / 1
Date: February 17, 2008
Author: Amazon User
I followed the development of this title by way of the Godzilla.com website and Toho Kingdom for nearly a year prior to its release, and I was practically foaming at the mouth when the release date finally arrived. The only problem is that this game just plain isn't finished. There is a litany of glitches and bugs that should have been fixed during play-testing and quality control but still crop up like worms in an apple. Certain characters have non-functional or glitchy moves (Kiryu, the newest version of MechaGodzilla, has a super attack called the Absolute Zero Cannon that uses all of his energy and theoretically freezes a foe solid. The only problem is that rather than firing straight ahead as intended it fires uselessly into the ground at his feet.), other characters occasionally cause the game to crash (That's you Mothra.) and still others are either partial or total "clones" or are just plain designed badly. (Specifically, two versions of MechaGodzilla share something like 40% of their move sets, while two versions of Godzilla are completely identical except for their names and coloration.) Even one of the bosses, a flying battleship called the Atragon, will sometimes glitch up and begin firing uselessly up at the sky. This is made all the more frustrating because Atari has blithely informed gamers that no patch is forthcoming.
Perhaps the reason that this is so disappointing is that it is still obvious from playing Godzilla Unleashed that it was on the very cusp of being a must-own title for the Wii. It has an ambitious, if not fully realized, story mode, far more monsters than any other Godzilla game, and gameplay, when it actually works, is pretty fun. The controls, much maligned in many magazine reviews, take some getting used to, but are no more complicated than any other Wii game and in general are fairly responsive. (The "layered attack" system that was meant to be the centerpiece of the Wii control layout for GU has been largely removed, but the motion-based controls really do a good job of letting you pull off your moves regardless of the camera angle, since inputs are relative to the player rather than the character on screen.) In all honesty, if you plan on having a few friends to play with most of the time, this game is pretty fun. I should also mention that the graphics, particularly the monsters themselves, are some of the best on the Wii.
At this point you may be asking if there are any problems outside of the glitches. Unfortunately yes. For one thing, you begin the game with only a handful of monsters and cities unlocked. To get more you have to earn points by playing the various game modes. Granted, you earn points for doing pretty much anything, but you don't earn very many unless you're playing the game on the higher difficulty settings. Because of this, it takes an infernally long time to unlock all the characters. Second, there are only a handful of endings in the story mode, which makes the endless playthroughs that you must endure to unlock everything seem much more monotonous. Finally, a weird game mechanic has been introduced whereby monsters cannot actually defeat one another with their projectile attacks. (Except for MechaGodzilla '74, for some reason.) Keeping in mind that in the movies Godzilla was all about burning his foes into charcoal briquettes, this is a disconcerting and unwelcome chance. You'll end up blasting your foe to the threshold of annihilation, only to have to run up and kick him in the shins to actually bring him down. Strange.
In any event, this is a pretty decent Godzilla game, and it's one of the better (read: only) fighters available on the Wii. Unlocking everything is a huge chore, but the monsters look nice and overall the game plays well enough, especially with friends. The faction system, whereby your actions during the single player mode cause the computer-controlled monsters to remember you as an ally or enemy in subsequent encounters, is also a neat addition to the game, calling to mind some of the monster team-ups of the 60s and 70s. The main concern I have is all the needless glitches. Now I understand that there are always bugs in any game to some extent, but I've never seen them more front and center than in Godzilla Unleashed. They really do detract from the gameplay, and without them I'd have easily rated Godzilla Unleashed as a four-star game
This game is worth checking out, especially for Godzilla fans, but I would have to recommend giving it a rental before dropping $40 on it.
Fun at first, but "meh" in the long run.
3
Rating: 3,
Useful: 1 / 1
Date: February 18, 2008
Author: Amazon User
I'm a mild godzilla fan. I'm not crazy about Godzilla, but I definitely enjoy the series. The premise of the game seems promising enough, and it was fun at first. In the long-run, the game failed to hold my attention for very long.
That's not to say it isn't fun, especially when you get a few friends together. For the first few plays, the brawling multiplayer is extremely fun. It quickly gets boring, however, and everyone moves on to something more memorable.
While the range of characters and unlockables is excellent, most of the game is flawed. The gameplay feels very thrown-together. The controls are easy enough to learn, but awkward and lacking in responsiveness. The camera is horrific, and often focuses on the wrong thing.
If you are a person who absolutely loves godzilla, this game is probably a good choice. If you're just interested in a mildly fun game that will entertain you for a week or two, rent this game or buy it when it ends up in the twennty dolar bin (which should be soon).
Fun MultiPlayer Monster Action!
4
Rating: 4,
Useful: 1 / 1
Date: February 15, 2008
Author: Amazon User
To properly test Godzilla Unleashed, I took it over to a Wii household with kids. I played with two boys, 10 and 6 years old, who really got into it. We played all afternoon and it seemed like just a few minutes. The brawl mode was very fun. We would team up 2 on 1 and form alliances based on who was winning. Different monsters have different powers so they match up in different ways. You have to get your butt kicked a few times to learn what works and what doesn't.
-The controls are different, but once you know them they were fine. We didn't have any problems getting all 4 controllers to be recognized.
- You have to have someone play far enough in story mode to unlock other monsters and levels. This didn't seem to be a problem since the 10 year old loved the story mode and figuring out what to do. He spent the entire evening working his way through level after level.
- This game is worth it just for the multiplayer part. It's a great change of pace from the sports games.
- When I left with the game, the boys both begged to get it for their birthday.
Pretty Fun Game
4
Rating: 4,
Useful: 1 / 1
Date: March 21, 2008
Author: Amazon User
Being that I had never played a single Godzilla game before the day I
received it in the mail, I must admit... when I turned the game on, I
didn't really know what to expect. The game has a confusing setup, and
seems to focus more on mindless destruction of major cities. But then,
what 10-13 year old boy DOESN'T want that in all of his games? Now, I'm not saying the game isn't fun. Quite the contrary. I'm just saying that if you are looking for a game with a good storyline, this is not what you've been searching for. However, once you have all of the controls figured out, you can have all the fun you want just running around New York City destroying huge buildings and beating random giant monsters. Overall, I would say that this game would be good for the kind of people who enjoy games like Soul Caliber or Super Smash Brothers.However, this game has slightly more complicated controls. But, once again, when figure all of the systems out, it can be pretty fun.
The monster finally treated right in a game!
4
Rating: 4,
Useful: 1 / 2
Date: January 29, 2008
Author: Amazon User
This game has excellent graphics. The multiplayer option is nice. Just about any Godzilla movie monster you can think of is in here somewhere waiting to be played. The sounds are exactly from the movies. There are a ton of things right about this game, and only a few things wrong.
The controls are a little slow. As with most Wii games, you have a little learning curve about how to shake the controller for grab, twist for throw, etc. This doesn't take a long time, but you can miss a few really needed kills in the process. Also, it seems like every single foe you fight can move faster than you. While this does make the game more challenging, it's a little bit frustrating to begin with. And it will take you a long time to be able to purchase any of the really good characters (like Jet Jaguar). And finally, not every mission is spelled out clearly enough for you to know its objective. Yes, when a giant monster is stomping about you can tell what to kill, but there are a few spots in a timed mission where you'll lose precious seconds trying to find your goals.
Despite the few quirks of the game, I really enjoyed it. It's definitely more fun to play this in multiplayer mode (you don't have to fight each other the whole time...you can team up against other monsters), and it gets better as you unlock more monsters. And you can destroy EVERYTHING in your zone! Imagine crushing London, or Sydney, or Tokyo (all with recognizable landmarks). Definitely the best Godzilla game to come out in a long time.
A Decent Game, But Not Much More...
3
Rating: 3,
Useful: 1 / 2
Date: February 25, 2008
Author: Amazon User
Godzilla Unleashed is a new storyline from Atari. There are four factions - Earth Defenders, The GDF (Global Defense Force), the Aliens, and the Mutants. The storyline itself is simple - basically all you need to know is that the four factions are occupying the same planet, and they are TIRED of each other's presence. The cut scenes are so painfully 1995 that I rarely let one play all the way through - I just couldn't take the hokey dialogue and campy soundtrack that long. That said, I suppose the soundtrack and dialogue could be rather entertaining in an "ALL YOUR BASE ARE BELONG TO US" sort of way.
The graphics are nothing to write home about - they wouldn't give a PS2's graphic chipset much trouble. The Wii is capable of quite a bit more, I should think. But the objects are recognizable and the fact that most of the landscape is destructible helps. The monsters themselves are fairly well-rendered, and their attacks and power surges look pretty good. The thing is, I thought the old Mortal Kombat for the PS2 looked much better - more detailed characters, more spectacular attacks, etc.
The gameplay itself is decent, but not outstanding. The Wii controls are utilized to an extent - shaking the nunchuck upward jumps; shaking the nunchuck and remote downward together picks up objects; swinging the remote while pressing attack buttons modifies the attack. But the uses made of the Wii controls lack the intuitive, natural motion that many Wii games have been able to achieve. The advantage of the Wii control system in the first place is that controlling games becomes more of a natural motion instead of memorizing button presses. This game merely substitutes controller motions for button presses, a move that isn't much more satisfying than using, say, a PS2 or Gamecube controller. Instead of making this game an innovative use of the Wii platform, it reduces it to a glorified button-masher ala Mike Tyson Punchout for NES.
The storyline is rather easy to complete. The most enjoyable part of the gameplay is the multiplayer, where four players can battle it out. This makes the repeat playing value significantly higher, but when copies of the old Super Smash Brothers Melee are lying around, Godzilla Unleashed is likely to be neglected.
Bottom line: a decent game, but unless you're a big fan of the Godzilla movies and games of the past, I would wait for a bargain-bin price on this one.
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