Below are user reviews of MySims and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for MySims.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (1 - 11 of 42)
Show these reviews first:
Fun variation on the Sims
4
Rating: 4,
Useful: 55 / 58
Date: September 22, 2007
Author: Amazon User
My Sims is not like a normal Sims game. Personally, I love the anime style, and relaxed game play. You work on tasks you want to do, instead of trying to make sure your Sim stays happy and alive in previous games. You design houses, furniature, and decorate, as well as collect "essences" that are used to do pretty much all of the above. You ask new Sims to move into your town. The music is pleasant, and the "voices" of the Sims is adorable. It would have been nice if this game was wifi compatable, but it is not. I also was a bit disappointed with the number and amount of loading times for a wii game. However, its overall a cute game, that has been keeping me entertained. If you like games such as Animal Crossing, where you basically chat with neighbors, collect things, and customize your pad, you'll probably enjoy it. :)
Great fun, much better than other Sims games
5
Rating: 5,
Useful: 26 / 29
Date: September 25, 2007
Author: Amazon User
My Sims has a lot in common with Animal Crossing and Harvest Moon -- it takes a while to play and you're not blowing things up with laser guns, both of which I feel are GOOD things.
You arrive in town and meet the mayor and get a tour of the town, then you design and build your house using the Wii controller and nunchuk by rearranging blocks and clicking them into place. If you don't like designing and building things, you might not like this game.
Other Sims games I've played on the computer or other consoles have struck me as being kind of creepy and not so much fun. I like My Sims MUCH, MUCH better than the other Sims games. The graphics are good and the overall spirit is much lighter and kinder. There's a sense of humor throughout the game. I still like Animal Crossing better, but this is a VERY good game and I recommend it if you have a Wii!
Not a sims game
2
Rating: 2,
Useful: 40 / 63
Date: October 17, 2007
Author: Amazon User
Take the worst parts of a Sims game (repetition, moving towards far-reaching goals that provide little reward once you reach them) and the worst parts of Animal Crossing (superficial characters and rote, boring "fetch me this item" errands to make them like you; your main character has no needs to balance or take care of, never sleeps, etc.), and you've got MySims. And I say that as someone who loves both Sims and Animal Crossing games. I played it almost all the way through (despite it not being very fun, it is kind of addictive), and was underwhelmed by the superficial social connections with other MySims (you can talk to them or do other social things with them, but as far as I can tell there is no benefit to making them like you), the pointlessness of bothering to make your house look nice or bothering to become close with other MySims (if you get super close, they give you furniture items, but there is no point to having the furniture items, so why bother?), the bizarreness of available house designs (I found it nearly impossible to make a house that did not look deformed), and so on. The game primarily consists of exploring to find widgets and waiting around until enough of each kind of widget spawns so that you can make the items that other characters want (although, as I have said already, there is little point in giving the characters what they want, as all you get is room for more characters to move in, so they can ask you for more things).
All in all, I was really disappointed with this game. I had heard rumors that there would be online capabilities (a feature that made Animal Crossing DS fun when it might have been tedious otherwise), that the game would take advantage of the Wii's internal clock to run in real-time, that you would be able to use your Mii as a character, and so on. None of the rumors were true. [...]
Good concept, poor execution
3
Rating: 3,
Useful: 13 / 14
Date: October 27, 2007
Author: Amazon User
MySims should be a fun game.
Unfortunately, it's a very poorly programmed game. It's the first Wii game I've played that is absolutely loaded with "Loading..." screens. Although MySims isn't as graphically rich as Zelda: Twilight Princess or Metroid Prime 3, it somehow manages to display "Please wait" at least ten times as often as either game. Entering a house? Please wait. Want to edit the wall pattern? Please wait. Go fishing? Please wait.
In the meantime, the Wii's optical drive can be heard chugging away, constantly seeking and loading data. I'd never been conscious of the Wii's drive until I played this game. At first, I thought that I had a mouse infestation from all the scrabbling. Then, I realized it was this game. I now fear for my Wii -- I worry that this game is leading my Wii's optical drive to an early death.
As you progress in the game, the loading screens aren't enough; the game begins slowing down and becoming non-responsive as you try to play it, especially when you're "prospecting."
The game's concept and graphics are streamlined, and don't seem like they should push the Wii's limits. In reality, this game makes the Wii feel underpowered. I wonder if the programmers expected it to be played on a console with a hard drive? The Wii is capable of playing a game like this -- MORE complex than this -- without these glitches. It speaks poorly of EA that the game has these glitches.
MaMa zzz
5
Rating: 5,
Useful: 16 / 20
Date: October 11, 2007
Author: Amazon User
We love this game! There is a lot to do, I don't get bored like I did with Animal crossing, Sims game for Wii moves along a lot faster.You can choose who you have move in to your town & they don't leave unless you kick them out. There isn't a lot of waiting like in AC because the days aren't real time. I recommend this game for families.
A fun little game
4
Rating: 4,
Useful: 10 / 10
Date: October 30, 2007
Author: Amazon User
The game, while cute and fun, can get monotonous rather quickly, and is not as open ended as I'd like. When I bought it I thought you'd actually get to design the layout of the town, not just what the houses and furniture look like. The game can be relatively endless if you choose to chase every single blueprint and uber sim. Also the colors/patterns/shapes that are available make creating furniture fun. It's a great game for children or parents that have kids.
Pros:
-Easy to learn
-Fun to play
-Lots of people/tasks (I think 84 people)
-Hidden stuff/unlockables
Cons:
-Can be monotonous
-Not enough space (Only 29 spaces, of which 4 are already taken)
-Takes up huge blocks of memory on the Wii
Overall:
I enjoyed it, it's pretty good.
Simple, addicting fun
4
Rating: 4,
Useful: 11 / 13
Date: September 22, 2007
Author: Amazon User
I have played virtually every Sims game since the original SimCity game, and I think MySims fits nicely into the series. It is, above all else, simple. The graphics are 'cute' and attractive, not realistic. As other reviews have indicated, the 'social' aspect of the game is less important than it was in the previous Sims games. It is really about building and creation -- a hybrid of SimCity and the Sims, with an anime look. I do wish the character interaction was more developed, but the game is really quite fantastic -- and addicting. The goal of the game is really rather mundane, to construct buildings and 'stuff' to revitalize the town, but it is really great fun. Highly recommended, if you can get past the simplicity of it all. For the first time in MANY years, I am addicted to a video game.
Mainly construction.... nothing like the real Sims
3
Rating: 3,
Useful: 9 / 14
Date: September 22, 2007
Author: Amazon User
If you hate building in the normal Sims then you probably will not like this game. It has cute effects but the majority of the game has to do with building houses, using a metal detector to find "essences" and planting or watering trees to receive essences to do more building!!! I have only owned this game for two days and am currently on level three which I have to admit is now interesting. I honestly hates this game until yesterday and even though I still do not like it I have to admit it has addicting qualities to it. I would suggest renting it as I do have friends who love it (they also love building though!). It seems that the majority either love or hate it.
Not a Typical Sims Game
5
Rating: 5,
Useful: 5 / 6
Date: September 23, 2007
Author: Amazon User
Okay. This is not a typical sims game but that is okay. I have been addicted to the Sims from the beginning on the computer but HATED the console ones. This was such a breath of fresh air for me. The console games were always too complicated to play with a controller and the tasks were too hard. I have only played for one day so far but this is a nice leisurely game to play with little frustration. I love the look and feel of the game and the tasks are so far nice. I rented and now am definitely going to buy this game as it appeals both to myself and my kids which is hard to find.
A promising new franchise
3
Rating: 3,
Useful: 4 / 4
Date: December 18, 2007
Author: Amazon User
I once had a screaming nightmare that affected my sense of reality so badly that I couldn't get back to sleep. It was important that my husband keep sleeping, so that he was well rested for a meeting he had to attend the following morning. Our apartment is small and has no doors, and our town is pretty sleepy - there's nowhere for a paranoid woman to go in the wee hours of the morning. So I stayed up and played video games. Harvest Moon was my last grip on reality at 4AM. People knock these types of games for being monotonous and over-cute, but for Collector-type gamers and Cute Enthusiasts, they're radically addictive and can take months to start losing freshness.
My Sims is a promising installment in the sim genre, and a serious contender with mainstays like Animal Crossing and Harvest Moon. It is not a game for your "Mii"s, or a cute-ified version of The Sims, but a concept to itself. Your customized avatar rebuilds a town of your naming by enticing new neighbors into town and building them customized houses and furniture to suit their tastes. There are "essences" scattered around the town - growing on trees, swimming in lakes, and so forth. You gather these and reuse them as objects or paints to give furniture a special appeal: cute, fun, spooky, geeky, studious, and tasty. As you complete furniture requests for your residents, your town grows in popularity and adjoining areas open up with new places to explore and different essences to gather.
I like having specific quests to complete for my neighbors, rather than just giving them things that you think they'll like. It gives the game more of a linear progression, so you feel like you're actually progressing through the game. You can give random gifts and redecorate their houses and your own, so you're truly omnipotent. Apart from collection, the game's all about home design.
With any new franchise, there are design issues. When you're building furniture, you're doing it piece by piece to a blueprint on a grid, with different sized blocks in different shapes. The blocks you need for each piece are highlighted and snap into place when they're close to their location on the grid. But because the furniture is 3-dimensional, it can be very difficult to place all of the tiny pieces properly, especially if you're going against the plan. It can be very time consuming to make an intricate piece of furniture exactly the way you want.
There are also some problems with the menus. When you have a few essences, you can access them easily, but as the game progresses and you get more essence types, you have to scroll through all of them to select the one you want. If the essences were organized by type (geeky, cute, etc.), this would drastically cut down on that frustration. The Sims games do this for their "collections", so I really wonder why they rejected this feature for My Sims. The furniture and building pieces have a similar scrolling setup. When building, you have to leave and re-enter your workshop for each piece of furniture. If you want to redesign a neighbor's furniture, you basically have to steal it from them and take it back to your workshop to edit it. It would be better if there were some way to edit furniture directly in the houses.
But many of the design mechanics are impressive. Some artist obviously spent long hours making sure all of the essences in each category were complimentary to each other, and there are four different paint types for each essence you collect - generally, two patterns and two solid colors that represent the item you picked up. The variety of essences, blocks, and other objects is truly astonishing. Each neighbor has their own subset of decorations, and you can unlock new designs by giving them gifts of furniture that match their tastes.
My Sims will be instantly addictive to anyone who's ever played a sim game and wanted to design the town down to a micro level. There's a wealth of content that pushes the game past a stale freeplay sandbox and into a joyous explore-and-collect expedition. I hope they release a My Sims 2. With a few more features and some improvements to the interface, this game will solidify its place as a franchise to be reckoned with.
Review Page:
1 2 3 4 5 Next
Actions