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Playstation 2 : We Love Katamari Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of We Love Katamari and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for We Love Katamari. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 84
GameZone 86
Game Revolution 80
1UP 80






User Reviews (1 - 11 of 85)

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WAY OVERRATED!

2 Rating: 2, Useful: 0 / 6
Date: March 20, 2008
Author: Amazon User

I'm lost as to why so many people LOVE Katamari!? This is a horrible game for anyone over the age of 3. I played this game for a total of 15 min. and turned it off. I wish I could have those 15 min. of my life back. After 1 min. I was shocked it stunk so bad, considering all of the good reviews, but then I decided to give it 14 more min. just to see if it got any better. Well it didn't. Rolling a ball around of junk and collecting more junk to add to the ever growing ball is plain idiotic and boring to me. I still can't believe how boring and stupid this game was, as well as how incredibly bizarre it was! You roll up various things in a ball, while listening to the horrible japanese techno playing in the background.

I've played thousands of games in my 24 years of life, and "We Love (I Hate) Katamari" is in my bottom 5. In conclusion, I think most of the reviewers must have been on drugs while playing because "We Love Katamari" is garbage or it should only be used as a paper weight or used to freak out some old folks!

Fun= -5 stars (if I could give it negative stars), Overall= 2, only because the graphics weren't terrible, they were just bad, and I do give the game credit, somewhat, for being original.

I suppose I take the other view, but...

3 Rating: 3, Useful: 3 / 15
Date: September 24, 2005
Author: Amazon User

...I think this game lacks in the originality department. The original "Katamari" was quirky, unexpected, charmingly simple, with a cast of strange characters and a fantastic soundtrack. Unfortunately, the sequel is bland by comparison.

What made "Katamari Damacy" good? It was PRECISELY its originality. Where then is the originality for the sequel (which incidentally is priced 10 bucks higher than its predecessor)? That's not to say that rolling the katamari still isn't fun, but there really is NOTHING new here! The 4 types of game listed in the review below are exactly what was found in the previous installment; there is nothing here that sticks out in my mind.

Even the soundtrack isn't quite as good (although the variation on the theme from the original - which is sung by a very good (clone of?) Tom Jones); I found quite a few of the tunes grating. I did like the new series of movies, though...

For a higher price than the original, this fails to deliver...

Wonderful relaxing fun for all ages

4 Rating: 4, Useful: 60 / 64
Date: October 29, 2005
Author: Amazon User

Talk about an odd game that almost defies description! In the Katamari games, you are rolling a sticky ball. That's it! It's amazing how addictive it can get.

This is the second game out, after Katamari Damacy. You are a prince. Your dad is the eternally bizarre and self-absorbed King of All Cosmos. He sets a series of challenges up for you, with the aim of creating stars. You wander along a grassy meadow, meeting up with people and choosing which challenge to work on next.

The graphics are just amazing here, in a cartooney sort of way. You wander through an undersea world, rolling up various sea creatures. You roll around a home office, gathering typical office supplies. In each case you start with a little ball. As you roll the ball over an object, if it's small enough, it sticks onto your ball and you can actually see it rolling around. As you pick up more items, the ball gets larger and larger.

You're ranked, depending on which section of the game you're in, on how quickly you make your ball grow large, on how large you get the ball to be, and various other ranking schemes.

The music is fine, although I would have liked a little more variety. It's just a little too techno for me, all the time. I like to hear a variety of music types in a game like this.

This is really a game that is PERFECT for all ages. There's no bloody shooting of enemies. There are no super complex puzzles to solve. All you do is roll, roll roll. It's very soothing, in a way, a mindless way to rid yourself of the stress of work or school. You're achieving something, and you just roll along to do it.

My only complaint is that the co-op mode is rather challenging. It's tricky to get two people to roll a ball together. With this being such a great game for kids, I *really* wish they could think up a way for a parent to play with their kid (or even a grandparent to play with their kid). It's a game that appeals to all age levels - but there just isn't much of a way for those people to play "together". Surely there'd be some way to do that - maybe give one character a 'freeze ray' to stop items that are in motion, so the other character can then go roll them up.

In any case, the game is quite a lot of fun, for those times that you want a relaxing, mindless, casual game. Well recommended!

Rating: 4/5

We LOVE Katamari

4 Rating: 4, Useful: 6 / 7
Date: October 09, 2005
Author: Amazon User

We Love Katamari unapologetically revels in its own extraneousness. The setup for this latest session of clump-rolling is that the people of Earth had become downright obsessed with the enigmatic King and his katamaris. Eagerly, they show their affection for King and katamari by making all sorts of requests for demonstrations of the katamari's power, and by generally feeding the King's ego with many, many compliments. The King, being ever the crowd-pleaser, is always happy to oblige the affectionate earthlings, and so he puts the Prince (and this time, his many, many cousins) to work, demanding even bigger and more exciting katamaris than ever before.
We Love Katamari is basically just a big, happy love letter to the fans that contributed to the first game's success. Namco clearly had no intention of mucking up a winning formula, and as such, it has created a sequel that delivers more of the same fetchingly enjoyable gameplay and whimsical humor that made Katamari Damacy so much fun. Undeniably, We Love Katamari lacks the consummate originality of the first game, but for most, the lack of originality won't be a hindrance. And anybody who played and enjoyed Katamari Damacy will feel right at home with the sequel.

An honest review

4 Rating: 4, Useful: 6 / 7
Date: October 15, 2005
Author: Amazon User

We Love Katamari is the sequel to 2004's insanely fun and original Katamari Damacy. The overall story of the first game was for you, the Prince of All Cosmos, to collect items using Katamaris so that you could make constellations after the King of All Cosmos accidentally destroys them. Katamari Damacy was probably the best "budget title" to ever be released on the Playstation 2 and even though it was shortlived, it was still a very fun game. It featured trippy Japanese humor, as well as some imaginative gameplay. Although it featured mostly cel drawn animation and purposeful blocky 3D animation, everything meshed really well. The second one is pretty similar, but in this game, you are trying to appease the wishes of your fans from the first game. You go from person to person fulfilling thier request, as they bow down to their hero, the King of All Cosmos.

Although the second game in many respects is better than Katamari Damacy, with a whole year of work, there could have been more to the game. The game was definately longer, and the new types of modes and multiplayer options make this game really fun, but it failed to innovate on the first game. I'll break it down by catagory to make it easy to understand.

Graphics - 8/10 - The first game had incredible cartoony and fun Japanese humor in 3D form. Crisper edges, and more vivid colors make this game's graphics pop a little more from the first game, but is mostly running on the same engine, which is somewhat disappointing, but expected. Even though it does use mostly the same engine, everything still looks really nice, and isn't an eyesoar to look at.

Gameplay - 10/10 - Just as fun as ever. Good framerate and some of the technical problems that were in the first game were solved, which is really nice. Although there were minor differences in gameplay for each cousin, it would have been nice to see a larger variation, but either way, it was pretty good. The new types of levels really came out nicely, and don't seem awkward like I thought they would, and glitches and bugs are realatively low.

Sound - 10/10 - Probably the best part of this game. Amazing soundtrack, hilarious noises, and great bass. Just as the first game, this brings this game to an all time excellence. I wish the entire game could be as good as the sound, but even though it isn't, it doesn't make it a bad game.

Replay Value - 8/10 - The new co-op mode is alright, but my friend is really bad at listening, so it wasn't too exciting. The battle mode is still fun, and I liked how they made variety in it this time. You can now multiplay to collect the most of a certain type of item instead of just making a larger Katamari. The game was a little longer than the first game, which is good, and expected due to the price of game increasing from $20 to $30 over the previous one.

BOTTOM LINE - If you liked or played the first game, get it... and if your looking for a light hearted, fun, and way out there game, We Love Katamari fits your mold.

I Love Katamari!

4 Rating: 4, Useful: 5 / 5
Date: December 10, 2005
Author: Amazon User

First of all, if you haven't played the first game, "Katamari Damacy", then immediately go get it and play that first. It's a great game and "We Love Katamari" is basically a sequel for all of us longing to relive the original experience.
This time around has the prince and his many cousins rolling up tabletops, countrysides, underwater worlds, magical realms and the heavens above. All this with katamaris made of fire, snow, fireflies and more....
The gameplay is pretty much the same as the first game. You roll around and get your katamari bigger to meet either a time or size deadline. Rolling up everything from pushpins to buildings.
The heart of this game is it's attention to detail and it's whimsical nature. It seems to poke fun at itself at every corner which only adds to the smart, silly fun.
Variety is the spice of life in "We Love Katamari". Some may think that the game is a bit skimpy, however, I think that there is tremendous variety this time around. I have noticed that it takes almost a flawless run to get praise from the king and you need to explore each level completely. It's tough to get bored when you go racing around a racetrack, to rolling up rainclouds, then going underwater, rolling up fireflies at night, in the snow, a magical flower world and rolling up a zoo... And that's just what I played last night!!
This game is the perfect sequel to Katamari Damacy. Not sure if it would stand up on it's own, but it doesn't have to, it's purpose is to give all of us Katamari fans a thrill.
Good job, I say.

Roll a fat one!

4 Rating: 4, Useful: 4 / 6
Date: April 11, 2007
Author: Amazon User

There's no way for me to avoid the drug references. How can I? I look at this game and think, "I've never done LSD, but I feel like I know what it's like".

If you've played the first game in the series, "Katamari Damacy", then you have a fair idea of what to expect with this one. Yes, it's "second verse, same as the first!"

The plot line is slightly different. In the first game, the King of the Cosmos, your dad, got naughtily drunk and smashed all the stars in the universe. Your job was to roll up enough katamaris to rebuild them.

In this game, you did such a good job rebuilding the universe that the people of the world want you to roll up more. Apparently instead of being terrified at this midget from the skies coming down and rolling up entire landmasses, they are accepting of your odd behavior, and even enjoy your father's strange quips.

And so it's time to make more stars. You roll, and roll, and roll. You roll mice, you roll rocks, you roll cats, you roll snow drifs, you roll gods, you can even roll up the King of the Cosmos! Not too shabby!

There's also a dandy two-player mode, but since I'm insular and don't play well with others, I haven't tried it yet. I could try to play with myself, but, frankly, I'm working in DRUG references here, not any other sort.

The cutscenes are somewhat different in this game. You don't get a young girl saying, "Oh! I feel it! I feel the cosmos!", in a way Timothy Leary might approve. No, what you get instead is the unfolding saga of the King of the Cosmos when he was a wee lad. It's pretty cute.

Sound-wise, the sound effects are pretty basic. The music is its own genre, however. It takes the music from the first game and really runs with it.

Ultimately, I highly recomend this game. It's got some flaws, but it's a good game and fun.

A Pretty Consistent Sequel that's Loads of Mindless Fun

4 Rating: 4, Useful: 3 / 4
Date: December 03, 2005
Author: Amazon User

Hard to say much that hasn't already been said. I too really enjoyed this game. It takes off where the first one left off with a couple of quick enhancements for game-play (rolling up over things) and a slightly different story. The gist of this game is simple - the tiny Prince has a ball and must roll up things to make it bigger so they may be turned into stars, satellites, constellations, etc.

What I love about this and the first Katamary Damacy was that you can put the game in, relax, and just play. After learning how to work the controls and grasping the logic of it, you end up (or at least I did) playing the game for hours. No complications, no heavy plots - just an easy, nice, light game with bits of off humor and several challenges, whether you try to make the katamari (the ball) as big as you can in as little time, trying to find that one object that's been eluding you for ages, or trying to beat your last time on the race track. The sequel does have a few differences in that there are a few challenges or *restrictions* to different levels, such as making the katamari as big as possible by using as few objects as possible, or the challenge of rolling a katamari underwater among several other things. But the general feel of the game remains unchanged and the "King" is... the King.

I recommend this game. It's fun for people of all ages. Admittedly there is some content on there that is adult oriented... and I still say that deep down this game is a stoners delight (anyone see the way they manipulated the **Hollywood** sign in the later stages?) but in general it's just great and not particularly violent. I'd shy away from the game if you're looking for a meaty plot or state-of-the-art graphics and game-play. But for someone that just wants to turn on their system, and disappear into hours of mindless yet oddly addictive challenges, by all means pick this up.

**The music on these games was always a plus too - in Japan they actually have soundtracks! But... an obscure fact, the music played in the 'items collected' menu is I believe a song called "Giraffe in Green" by Jun Miyaki.. at least Jun Miyaki did a rendition of it a few years ago (2002). You can hear it on a compilation titled 'Post Modern Bossa" - it's actually quite beautiful, but slower than this one.

Quirky fun!

4 Rating: 4, Useful: 2 / 2
Date: May 21, 2007
Author: Amazon User

My kids (ages 8 and 12) love this game. It's a quirky game in which you "roll up" different objects into a ball or katamari, trying to get it big enough within a time frame. You use the directional joysticks on your controller to move your katamari. One of the differences between this game and its predecessor is that you get to choose which character will do the rolling, and you get to dress it up.

Excellent game!

4 Rating: 4, Useful: 1 / 1
Date: March 15, 2006
Author: Amazon User

Thought the first Katamari game was addictive? This one is worse. It's just like the other, only you have more levels and different types of 'quests,' like cleaning up a room and rolling up 1000 cranes to help out a friend who is sick. One of the best parts is you can play as any cousin you have found in a level, and there are dozens more royal presents. In fact, you can wear 2 at once!

The King is still hilarious. In fact, every time you beat a major level, you get a short little cut scene about his past. You even get to hear him speak (in Japanese) at the end. That was a huge treat for me.

Many people complain about the graphics. I think the simple, blocky graphics greatly suits the game. It would lose its charm if the graphics were as good as a newer Final Fantasy game. The bright colors, funky sound and even funkier music just make this game adoreable while making you uttering over and over again "What in the world...?"

There's only two complaints I have... the multiplayer and the length of the game. The multiplayer is still lacking; there aren't many levels to choose from and it can get a little old after a while. Also, the game is relatively short. I beat it within 3 days of playing it maybe 2-3 hours a day. However, this can easily be combatted with the side quests. You still have to find all the royal presents (sometimes there are more than one in a level), cousins (39 in all; there are 4 you have to find in one of the last levels), and about 3 extra levels you obtain after you 'beat the game.' The ending credits is even a level. This is why it loses one star... it's really more of a 4.5 star.

In conclusion, We Love Katamari is a GREAT game. It'll have you hooked. I reccomend it to anyone who can hold a controller. That's the only skill you need to play it. :) And a sense of creativity, of course!


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