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Guides


Playstation 2 : We Love Katamari Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of We Love Katamari and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for We Love Katamari. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 84
GameZone 86
Game Revolution 80
1UP 80






User Reviews (51 - 61 of 85)

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Better than the First!!!

5 Rating: 5, Useful: 1 / 1
Date: August 05, 2006
Author: Amazon User

We Love Katamari does not have the wonderful music that the first game had, but the levels have improved astronomically! This game plays just like the first, but there are even more things to find and more creativity with gameplay. Every level has one present to find and one to four cousins to capture each. We Love Katamari definitely makes Katamari Damacy seem repetitious.

How is this so? Well, mindless rolling will no longer get you the best score. For example, one level you have to make a katamari as big as you can with only 50 objects (which is quite a difficult task in such a large area). Another level that requires some serious searching is the money level. In this level, you pick up things to make more money, not increase the size of the Katamari in meters. Finding expensive jewelry early and other pricy objects is key to making a ton of cash. There are many other interesting levels in this game, but I think it'd be best to leave them as a surprise.

Regarding the complaints about the short length of the game, this is far from the truth. The game is easier to beat than the first, but it is still just as hard to make gigantic planets. I've spent hours trying to do my very best with each level. I never got bored since most levels are very unique.

I highly recommend this game to anyone of any age. My five-year-old nieces and nephews could not stop playing this game when they came over.

more emphasis on fun? i think so

5 Rating: 5, Useful: 1 / 1
Date: December 02, 2006
Author: Amazon User

this game is super fun! great for children, and adults. it's wacky japanese style is wonderful, yet like nothing youve ever played before. and the ONLY downside to this game is the 'King of All Cosmos', he talks alot and the text pops up in the middle of the screen (you're temporarily blinded...), but that's very minor in comparison to most other games i've played.

Never judge a game by its cover!

5 Rating: 5, Useful: 1 / 1
Date: January 13, 2007
Author: Amazon User

You'd think this game would have "lame" written all over it just by looking at the cover art. Well guess what? You are wrong! Like many Katamari addicts, I discovered this game through friends that already owned it. Warning: You only need to play it once to get addicted and then you will find yourself worshiping The King of All Cosmos just like his helpless earthling fan girls and boys on the menu screen!

The goal of the game? You have a ball called a "katamari" and you try to roll up as much junk as possible within a certain time limit. However, there is one catch. You must roll up the smallest of items first before you begin to roll up the bigger goodies. For example, you'd be picking up pennies off the ground, other small essential household items, cats and dogs, then people, cars, houses, whole cities, and then giant octopuses!!! Once you've played a level your fan girls and boys will offer a new Time or Size Challenge, which is basically trying to get within the required size limit as fast as possible. There is also other challenges that often require the use of your brain more than others that include rolling around a sumo wrestler and guzzling down as much food as possible, trying to roll up items depending on their cash value, only rolling up the smallest things possible, the return of that evil roll up one cow level except this time its a bear you are after, and in one level you can even get so big that you can roll up the King himself! Its also a great stress reliever, because rolling up human beings and listening to them scream in agony never gets old! Despite how bad that sounds its not actually that violent...there is no blood. The only guns you'll find in this game are when the cops shoot at you from freaking out at seeing this giant ball of stuff come at them.

This is the sequel version to "Katamari Damacy" and there is a newer portable version for PSP called "Me & My Katamari." If you already own Damacy you will find that Heart version offers a lot more variety as far as level design goes and game play. Its also a little less frustrating because items don't fall off of you as often when you run into things!

This is a great game for all ages and has wonderful replay value because you are always discovering new and better things to roll up! Rating 5/5

Roll that katamari!

5 Rating: 5, Useful: 1 / 1
Date: April 03, 2007
Author: Amazon User

Katamari Damacy-- simply put, is THE best and most simplistic game for the PS2! Hands Down!

Great

5 Rating: 5, Useful: 1 / 1
Date: May 13, 2007
Author: Amazon User

This game isn't complicated. You basically roll things up in a big ball, rolling over whole cities when you get large enough. What it is is fun!

An improvement in every way

5 Rating: 5, Useful: 1 / 1
Date: March 26, 2007
Author: Amazon User

Back in September of 2004, Namco released a quirky, low budget game called Katamari Damacy. The game was not expected to tear up the sales charts in North America and was released at the budget price of $20. You roll around a ball and have to get a bunch of stuff stuck to your ball as quickly as possible. Not exactly something that would seem to be successful in America.

However, those who purchased on release discovered simple yet wonderfully fun and addictive gameplay, bizarre humour, surreal visuals, and an eclectic and catchy soundtrack. Word of mouth spread and Katamari Damacy became an unexpected sleeper hit. Now, one year later, a sequel has been released called We Love Katamari (Everybody Loves Katamari Damacy in Japan). Could WLK possibly reach the high bar set by the original? No, it far exceeds it.

Story

This time around we follow the tragic childhood of the King Of All Cosmos. We discover the king had a harsh and abusive father. It hardly needs mentioning that this is presented in a purely non-serious, humorous fashion. The cutscenes include chopped off pompadours, a boxing rabbit, and red pandas. Yep, it's all just as weird and random as in KD. That's a good thing in my book.

And yes, the intro is just as stoned out as KD's.

Gameplay

You still roll a katamari around and collect as much junk as possible in a limited amount of time. The controls are basically the same as well. Namco knows not to fix what isn't broken.

WLK feels every bit as fun and fresh as the original. There simply are not enough original and unique games being made like this one. Maybe when there are a thousand other "roll a ball around and collect stuff" games I'll complain. I certainly won't be doing so any time soon.

This time around the stages are larger and more numerous, the locations are more varied, and the goals are more diverse. Many stages are hyper and crazy like in KD, but some are calm or even beautiful. It feels nice rolling up fireflies on a peaceful night or rolling up flowers in a beautiful paradise. Mix in goofy stages like controlling a sumo wrestler who has to eat as much food as possible before his bout, and WLK hardly ever gets old.

The 23 cousins from the first game return and are joined by 17 new cousins for a total of 40. You can now use them all in the single player mode, which is especially nice considering how awesomely designed they all are.

The presents return as well, and there are many, many, many more than in KD. Like the cousins, they are bizarre yet neat looking. Also like the cousins, some of the presents can be very challenging to find without help.

Passing the minimum requirement on each stage usually isn't difficult, but the king will scold you if you only get the minimum. Retrying the stages and getting the king's full approval can be quite challenging. So, in a certain sense, WLK has different difficulty levels for different players.

The dreaded "getting stuck" glitch has also thankfully been fixed.

Music and Sound

We Love Katamari does does something I didn't think was possible. It tops KD's soundtrack. While KD's soundtrack may be catchier, WLK's has more diversity and is more suitable to repeated listening.

Combining jazz, swing, J-Pop, electronic, rock, dance, and even some elements of rap, WLK easily has one of the most outstanding video game soundtracks I've ever heard. KD had variety, but WLK completely trumps it in that regard.

If you've played Katamari Damacy, you should know what to expect from the sound effects. Animals and people convincingly scream in terror (or in some cases, are delighted) when rolled up. Everything sounds like it should. The Punks still make that "din duh duh duh din din din din" sound. Oh, I love those punks.

Graphics

The graphics are fairly improved from KD but still retain the same strange art style. Objects look less blocky and have smoother edges. The graphical improvement is noticeable but not drastic, which I think is perfect.

The Cosmos is much prettier than before, too.

Length/Replay Value

WLK is a few hours longer than KD and there are many, many more unlockables.

The replay value in Katamari games is almost infinite. You can spend hours upon hours trying to complete your item collection or you can keep on trying to beat your high scores on each stage. Most of the stages in WLK also have a second goal and some even have three goals.

There are no eternal levels in We Love Katamari. However, there are four completely new bonus stages. I'd rather have four bonus stages than have eternal levels on stages I've already been through.

If you liked Katamari Damacy, buying We Love Katamari is a must. It is an improvement in every way. If you haven't played KD, WLK would be a great place to start the series. It'll be one of the most exceptional gaming experiences you've ever had.

An improvement in every way

5 Rating: 5, Useful: 1 / 1
Date: March 26, 2007
Author: Amazon User

Back in September of 2004, Namco released a quirky, low budget game called Katamari Damacy. The game was not expected to tear up the sales charts in North America and was released at the budget price of $20. You roll around a ball and have to get a bunch of stuff stuck to your ball as quickly as possible. Not exactly something that would seem to be successful in America.

However, those who purchased on release discovered simple yet wonderfully fun and addictive gameplay, bizarre humour, surreal visuals, and an eclectic and catchy soundtrack. Word of mouth spread and Katamari Damacy became an unexpected sleeper hit. Now, one year later, a sequel has been released called We Love Katamari (Everybody Loves Katamari Damacy in Japan). Could WLK possibly reach the high bar set by the original? No, it far exceeds it.

Story

This time around we follow the tragic childhood of the King Of All Cosmos. We discover the king had a harsh and abusive father. It hardly needs mentioning that this is presented in a purely non-serious, humorous fashion. The cutscenes include chopped off pompadours, a boxing rabbit, and red pandas. Yep, it's all just as weird and random as in KD. That's a good thing in my book.

And yes, the intro is just as stoned out as KD's.

Gameplay

You still roll a katamari around and collect as much junk as possible in a limited amount of time. The controls are basically the same as well. Namco knows not to fix what isn't broken.

WLK feels every bit as fun and fresh as the original. There simply are not enough original and unique games being made like this one. Maybe when there are a thousand other "roll a ball around and collect stuff" games I'll complain. I certainly won't be doing so any time soon.

This time around the stages are larger and more numerous, the locations are more varied, and the goals are more diverse. Many stages are hyper and crazy like in KD, but some are calm or even beautiful. It feels nice rolling up fireflies on a peaceful night or rolling up flowers in a beautiful paradise. Mix in goofy stages like controlling a sumo wrestler who has to eat as much food as possible before his bout, and WLK hardly ever gets old.

The 23 cousins from the first game return and are joined by 17 new cousins for a total of 40. You can now use them all in the single player mode, which is especially nice considering how awesomely designed they all are.

The presents return as well, and there are many, many, many more than in KD. Like the cousins, they are bizarre yet neat looking. Also like the cousins, some of the presents can be very challenging to find without help.

Passing the minimum requirement on each stage usually isn't difficult, but the king will scold you if you only get the minimum. Retrying the stages and getting the king's full approval can be quite challenging. So, in a certain sense, WLK has different difficulty levels for different players.

The dreaded "getting stuck" glitch has also thankfully been fixed.

Music and Sound

We Love Katamari does does something I didn't think was possible. It tops KD's soundtrack. While KD's soundtrack may be catchier, WLK's has more diversity and is more suitable to repeated listening.

Combining jazz, swing, J-Pop, electronic, rock, dance, and even some elements of rap, WLK easily has one of the most outstanding video game soundtracks I've ever heard. KD had variety, but WLK completely trumps it in that regard.

If you've played Katamari Damacy, you should know what to expect from the sound effects. Animals and people convincingly scream in terror (or in some cases, are delighted) when rolled up. Everything sounds like it should. The Punks still make that "din duh duh duh din din din din" sound. Oh, I love those punks.

Graphics

The graphics are fairly improved from KD but still retain the same strange art style. Objects look less blocky and have smoother edges. The graphical improvement is noticeable but not drastic, which I think is perfect.

The Cosmos is much prettier than before, too.

Length/Replay Value

WLK is a few hours longer than KD and there are many, many more unlockables.

The replay value in Katamari games is almost infinite. You can spend hours upon hours trying to complete your item collection or you can keep on trying to beat your high scores on each stage. Most of the stages in WLK also have a second goal and some even have three goals.

There are no eternal levels in We Love Katamari. However, there are four completely new bonus stages. I'd rather have four bonus stages than have eternal levels on stages I've already been through.

If you liked Katamari Damacy, buying We Love Katamari is a must. It is an improvement in every way. If you haven't played KD, WLK would be a great place to start the series. It'll be one of the most exceptional gaming experiences you've ever had.

I suppose I take the other view, but...

3 Rating: 3, Useful: 3 / 15
Date: September 24, 2005
Author: Amazon User

...I think this game lacks in the originality department. The original "Katamari" was quirky, unexpected, charmingly simple, with a cast of strange characters and a fantastic soundtrack. Unfortunately, the sequel is bland by comparison.

What made "Katamari Damacy" good? It was PRECISELY its originality. Where then is the originality for the sequel (which incidentally is priced 10 bucks higher than its predecessor)? That's not to say that rolling the katamari still isn't fun, but there really is NOTHING new here! The 4 types of game listed in the review below are exactly what was found in the previous installment; there is nothing here that sticks out in my mind.

Even the soundtrack isn't quite as good (although the variation on the theme from the original - which is sung by a very good (clone of?) Tom Jones); I found quite a few of the tunes grating. I did like the new series of movies, though...

For a higher price than the original, this fails to deliver...

I love to roll $hit

4 Rating: 4, Useful: 1 / 2
Date: March 17, 2006
Author: Amazon User

This game is a lot of fun. The level of control is actually less challenging in this one then the original and the music isn't as good in this newest version, but this game is certainly still a strong choice for those rainy days.

better than katamari damacy

4 Rating: 4, Useful: 1 / 3
Date: January 17, 2007
Author: Amazon User

soo.. let's get rollin'. we love katamari is EASILY one of the top playstation 2 games. katamari damacy was the most original game i've seen in a long time, but it was flawed because of how difficult it was. we love katamari also suffers from this once you reach a particular stage, but thankfully it lasts a lot longer until you reach that stage. in that stage, you have to roll up very big items like the statue of liberty and many cars, buildings etc. a great deal of fun, but not so fun when you barely miss the goal over and over and over again and have to keep re-playing the same level. there's no way to switch to an easier mode, so you're stuck. it even made me question if this game should have a time limit at all. some of the levels don't have a time limit and they're still fun. overall, i like the time limit but it's simply too unforgiving. god help the young child who picks up this game or katamari damacy, because they will struggle mightily.

one thing i love about we love katamari is the controls just feel better.. in katamari damacy, it was pretty hard to pull off the power move where you quickly move the analog sticks up and down.. then when you did it, you just crashed into some wall anyway. pretty frustrating. here, it felt easier to me and more fun. there's also many wacky levels such as the underwater level and a level where you pick up lots of candy, a gingerbread house, and then hansel and gretel! very cool.

besides difficulty, my only other complaint is katamari does get old after a while and scrolling through the text is annoying. but it's a great rental that will give you a fresh new gaming experience for a while.


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