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Playstation 2 : Metal Gear Solid 3: Snake Eater Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Metal Gear Solid 3: Snake Eater and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metal Gear Solid 3: Snake Eater. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 87
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GamesRadar 100
IGN 96
GameSpy 90
GameZone 95
Game Revolution 85
1UP 90






User Reviews (101 - 111 of 270)

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What a terrible movie; I hope they don't make a video-game out of it.

1 Rating: 1, Useful: 4 / 15
Date: May 28, 2006
Author: Amazon User

Having just finished this game a couple of hours ago, I'm finally ready to speak of it. I have been a fan of the MGS series- I loved MGS, Virtual Missions, and I even enjoyed the plot-heavy MGS2. But this... this... anti-game has forever destroyed my taste for the series.

Because this game is riding the edge of what video games are traditionally considered to be, and not in a good way. Hideo Kojima has, under the guise of creating a video-game, has made a sprawling, meandering, poorly paced, poorly written, confusing, nonsensical, pretentious and insulting spy/political/guy-making-a-tommy-gun-out-of-bees thriller, in which you are actually allowed to interact with the characters and control the events in the less important parts. Imagine a long, long, long movie broken up into a hundred parts, and each part is playing at a different theater in town. Effectively, the video-game element of this cinematic miscarriage is you driving from theater to theater to see the next episode of this monumentally bad movie.

The sad part is that this... whatever it is... actually has some very innovative and engaging gameplay and atmospheric graphics. But these are like candy sprinkles on dog feces, and it's hard to get excited about the sprinkles when they are presented to you in the context of a hearty meal of canine excrement.

Hideo Kojima must have reached Spielbergian or Lucasian status in Japan, because the sheer amount of pretension and ridiculousness of this project bespeaks of a man surrounded by highly paid assistants systematically trained to agree with whatever idea might come into his head, regardless of how divorced it is from common sense or common taste. I imagine Hideo Kojima sits somewhere in a diamond encrusted sensory deprivation chamber with a tape recorder, occasionally opening his eyes and spitting out conceptual fragments like "what about a Chinese/Russian/US secret agent, who is actually the last survivor of Atlantis, who is actually as self-generating AI in a computer program that exists in the dreams of a coma-victim soldier who himself was a Chinese/Russian/US secret agent?" He then opens the sensory deprivation chamber just enough to pass the tape recorder out to one of his assistants, who assures him, "I'll get right on that, HK."

If each negative in this sentence were a twist in the plot, then you will understand when I say that this is not, not, not, not, not, not, not, not one of the most painful gaming experiences I have ever subjected myself to. You see? After about the third "not," you realize you'll just have to wait until the whole thing is over, count the nots, and then figure out what I was actually saying. Much so with the plot of this abomination.

I beg you, if you haven't already, do not buy this game. If you are absolutely set on destroying yourself, simply consume copious amounts of oven cleaner and wait for sweet death's release. It would be, in every way, an experience preferable to MGS3: Snake Eater, and it would be more interactive.

Hideo Kojima sure knows how to do American Melodrama.

5 Rating: 5, Useful: 1 / 1
Date: December 05, 2004
Author: Amazon User


It's the mid 1960s and the US and the USSR are at each other throats, a soviet weapon scientist wants to defect and its up to you, a man known only as Snake, a green beret commando that specialize in "sneaking missions", has been given the task to pull that man out. Using the environment as your camouflage Snake makes his way to a small defunct post to rescue the man, but after you rescue him things suddenly turn for the worse.

Your mentor, instructor and lover, only know as The Boss, has betrayed you, using a special forces unit, called Cobras, that goes beyond the fantastic, has crossed over and defected to the Soviet Union, taking along two "Davy Cocottes" recoilless rifles that can fire nuclear warheads. One of these weapons is used to destroy the weapons factory; sparking massive crisis. After Snake has thoroughly been beaten the crap out of, he is quickly patch up and sent out into the field again, this time to stop a third world war. He has three objectives: Rescue the Scientist, destroy the massive machine that scientist was building (a tank that is able to launching an ICBM) and finally, kill the traitor, your mentor, mother figure, and partner in bed, The Boss.

MGS3: Snake Eater is a worthy prequel to all of the Metal Gear games, the Snake Character you play is none other then the Big Boss in the old NES games.

Some of the unique features in this game are stamina for character, you don't need to use any health packs as long as you keep your stamina up (by eating snakes...and other things), you can also perform surgery on yourself to remove bullets, fix broken bones and mending cuts. And similar to Splinter Cell, you can use the environment as your camouflage, also change what uniform you are wearing and apply face paint. With five levels of game play you can challenge yourself with tougher enemies and less weapons.

MGS3 has all the thrills of Japanese Anime, along with all of the plot twist, the slight feel of a James bond movie (a Bondish theme song and love story) and all the American Gun Ho-ness you can digest.

I love to see Kojima remake his original Metal Gear games, both the ones that appeared in the US and the games that are only available in the Japanese market, to show a new generation of gamers what this heavily detail franchise is about.

Here's a fair review - Don't listen to all the haters

4 Rating: 4, Useful: 1 / 1
Date: December 29, 2004
Author: Amazon User

The Metal Gear Solid series isn't the sort of thing for everyone. It's not really intended to be a first person shooter, for starters. Secondly, it's not supposed to be a perfect re-creation of reality. As it has been mentioned by the creator, Hideo Kojima, time and time again, if MGS was a perfect simulation of reality, the hero of the series, Snake, wouldn't last more than a few minutes in all likelihood. Third, MGS is still limited by the technical limitations of the technology (which I will get to later). And above all else, MGS is about sneaking, and rewarding stealthy behavior. This is a bit too (...)retentive for most people, but for others, it is highly enjoyable. To each his own...

Anyhow, down to the good and bad random thoughs about this game, which I finally finished early yesterday morning:

I love the graphics of this game. MGS has already tried to push the boundaries of the Playstation hardware, and it doesn't fail here. There are times when there is slowdown (e.g. too many explosions and people on the screen at the same time), but it's very rare unless you happen to be goofing around trying to attack a whole platoon at the same time. Even the there has to be lots of explosions occurring at the same time.

Mechanics-wise, yes, the camera is awful, and makes this game so much harder to play. It doesn't make sense to be moving around and accidentally bump into an enemy. Konami needs to fix this in the next iteration of MGS, b/c it's become a lingering handicap that scares alot of people away from enjoying the game. I've read from other reviews though that this is not really their fault...it's the fact that if MGS was implemented using a 3rd-person camera as in Splinter Cell, it would perform very poorly on the ps2 (as demonstrated by the ps2 version of splinter cell).

The game, outside of the strange quirkiness in the dialogue, has some funny dialogue to keep the player amused from time to time. Especially for the people who hated MGS2, there's a good joke at the beginning. =) The emotional impact of the dialogue is diluted by some of the voice-acting, especially in the ending. I feel that David Hayter (who voices Snake), needs to pace some of his lines a little bit better, b/c he still sounds like he's reading them too much. But it's a welcome thing to hear his gruff voice again. ditto for the Boss and Eva. It's hard...American versions still have alot of work to do in regards to matching the quality of voice-acting to their Japanese counterparts.

Plot-wise...MGS3 wasn't as interesting as the original MGS, but the gameplay more than makes up for the weaker, less engaging storyline.

In terms of the AI...I mean, what do people expect? Yeah, if you assassinate somebody with a sniper rifle, of course, in real life, people would be looking for you and be on high alert for hours, trying to hunt you down to kill you. But this is a game and thus only an imitation of the way things "would" be. It is definitely a pain in this game to have to sit around for 2+ minutes at a time waiting for the alarms to settle down though, I think that's plenty sufficient.

The AI's actually quite aggressive when you're discovered, they seem to have gotten smarter of attacking as a group.

There are some mediocre boss fights, and then there are some interesting ones as well. My favorite is the one against the enemy sniper, The End. It was satisfying to figure out how to beat him. The bosses here are more fun to approach than the ones in MGS2.

In regards to gameplay, the camouflage can become a bit repetitive. It's unnatural, and too bad, that the player cannot quickly equip a gun when wearing certain uniforms in this game...that restriction should not have been put in place.
The same goes for the cure system. The food was just as redundant, but it was fun to hear the reactions of the characters and to be challenged in finding food.

It may have been "unrealistic" in how much damage Snake could take in the game, but that's to offset the fact that eating food in the game doesn't help you recover health...it only helps in making sure that your regeneration rate remains high.

The plethora of weapons in this new MGS3 was GREAT. Loved it!! I like how the structure was alot less linear...it's still driven by a linear story, but at least, you're given more options as to how to approach certain enemies or even simply different sequences in the game. If you don't feel like going stealthy, that's fine, you can create a bloodbath and kill everybody on a particular level. On the other hand, you can take the quiet approach. You have that freedom, whereas in the previous games, if you tried to pull that, you'd go down in less than a minute.

CQC is a welcome addition. It's still a bit too simplistic, but the gamepad's only got so many buttons on it, so I'm not sure how the depth in hand-to-hand combat could be expanded opon, save for maybe including some clever SFII button and stick combinations...lol. That might be sweet. Maybe as a bonus Konami could enable Snake to do a dragon punch if you complete the game once or something like that. It was a good first effort into broadening what Snake can do.

The knife was a nice addition. It would've been better if Snake could kill people who are knocked out on the ground with one stroke, but hey, at least a knife was included in this game. The CQC knife's a little bit too sensitive, if you're clumsy it's too easy to kill people by accident when trying to interrogate them at times, at least when you're first trying to learn.

The U.S version doesn't include a cut-scene theater, which is a shame. =(

All in all, I wouldn't go so far as to call this the "best game ever made," but it was fun, enjoyable, and I look forward to future releases in MGS or whatever it's going to be called.

Operation Snake Eater has awesome movies & lovely characters

5 Rating: 5, Useful: 1 / 1
Date: December 29, 2004
Author: Amazon User

To beat a legendary patriot, Snake must eliminate the Cobra Unit in the Cold War, led by CIA agent, The Boss, who has trained him in combat tactics. Pretending to defect to the Soviet Union in order to recover America's share of the Legacy funds set up by the 3 Great Powers during World War II to ensure Allied victory against the Axis Powers, she must now make the ultimate sacrifice to prevent a nuclear war by dying as a traitor in the hands of Snake, who was also sent by the CIA to rescue a nuclear weapons scientist, Socolov, and destroy the new nuclear weapon delivery system, the Shagohod, which was seized by a Soviet military faction led by Colonel Volgin, who also managed to seize control over the Legacy from the current regime of the Soviet Union to further develop and mass-produce the Shagohod and overthrow Krushchev. China's General HQ of the Liberation Army sends in Tanya, a gorgeous blonde native of Indiana, USA to pose as Eva, one of the original defectors who were codebreakers for the NSA during the height of the Cuban Missile Crisis in the 1960s, who pretends to fall in love with Snake and disguise her way to recover China's share of the Legacy. All along, they get played by the young Revolver, Adam, who was apparently sent undercover by higher authority to keep things in check. I must admit that this game is hard. It takes some determination and guts to overcome the Cobra Unit's specialists: The Pain, The Fear, The End, The Fury, The Sorrow, and The Joy. It took me over a week to finish it, but the rewards in the end are awe-inspiring and you get the Patriot with unlimited firepower to help you finish and complete the legend in record time. This game is rated R for some love scenes with Eva and lots of realistic violence. Awesome movies and great story that highlights America's greatness make this mind-challenging game the ultimate must-have for serious Metal Gear fans.

Snake Eater reviewed by Sean David

5 Rating: 5, Useful: 1 / 1
Date: January 21, 2005
Author: Amazon User

I have to say that after Metal Gear Solid 2, I was a little jaded. Sure, the game was fun, graphics were great and all, but it didn't matter much to MG fans thanks to Raiden and the acid trip that followed him. Thankfully this time around, you don't play as Raiden, but "Snake." I put quotation marks there for a reason. Why? You'll have to find out for yourself. Now that we've gotten that out of the way, I'll go on with my review.

Now to say the very least, the graphics are BETTER than SOL. I don't even know how they could've improved in that area, but they did. Even though the environments still fill a little bit like levels(the woods aren't seemless and have very little loading time), some of them are quite large and detailed to the tiniest blade of grass. The character models are very well done and are the best looking on the PS2 to date.Weapons and items also share the same quality of detail as in SOL. Let me say this for the sound and music. If you don't have one, get a home theater system. This is one game that half the experience is gone unless you listen to it in Dobly Digital Pro Logic. The music(once again by the great Harry Gregson-Williams, who did the score for the previous Metal Gear and various movies) is fantastic and really gets your blood pumping when you're spotted. Even though the regular game has no music, the cinematics and finale has music. Gameplay hasn't changed much, but has been given a few new moves. Everyone knows about the survival angle in that you hunt for food to keep up your stamina gauge and that certain animals or food can give you food poisoning. You are now able to perform surgery on yourself if needed. The best new content is, of course, the camoflauge and CQC(Close Quarters Combat). The camoflauge works like you think it would. Use the right kind and you'll blend in. Use the wrong kind and pay the price. The CQC is really my favorite part of the game as it lets you take down an enemy more effectively than before. Grab them, interrogate them, slit their throats and use 'em as a human shield to say the very least. Not to mention various aspects of the game will make your jaw hit the floor(especially some of the boss fights, like the End, The Boss and well...I'm not saying anymore.) Gamelength is longer than before. Yes, there is still a little more watching than playing, but not as much as SOL. Rest assured, you'll get your money's worth. Even after beating it the first time, you'll feeled compelled to go back and redo it again and again. It's very addictive because you can solve situations in your own way. Not to mention a mini-game called Snake vs. Monkey, which is not only fun, but FUN-ny. And going back and trying to take down the bosses with tranq. darts. Now for the story. It's a much better effort than with the philosophical ranting of SOL. Snake Eater is more like a Bond film(look at the music video after beating the first part), but with more character development. Unlike SOL, Snake Eater has characters that won't make you punch your screen. Naked Snake and EVA's relationship is a lot more believable and generally more interesting than Raiden and Rose's. The Boss is a character that is one of the best characters on here besides Naked Snake, Ocelot and Eva. You really root for the good guys on here. The villians have also improved, but are a little corny. Their names for example are a little campy, except for The Sorrow. Volgin, the main villian, is cool in his own right, but still oozes that same Bond feel. Like revealing his evil plan before trying to kill you. Who does he think he is, Hugo Drax? All that aside, the story is easily the best of the three and even better than my personal favorite, Metal Gear Solid(PS1). It's more dramatic and even near, I say nearly, brought a tear to my eyes. Let's see other games do that. Overall, Snake Eater is a much better effort than SOL. No main character switch, no ranting on and on about the Patriots, and you can even get a little revenge on Raiden. I won't say where. My only complaints is that the length, while longer than the previous ones, is still a little short, but makes up for it in replay value. Waiting times for the radio is a little long and having to go to the menu to do most of everything is a tad annoying, but you'll overlook these problems because it's so darn great. I give this my highest recommendation. This is not only the best in the series, it's one of the best PS2 games of the year. A 5 out of 5. This is Sean David, signing off. I come back in a few weeks with another review as soon as I find my way out of the jungle.

Until next time,
Semper Fi, Carry on.
Sean David

Greatest Espionage Game Ever

5 Rating: 5, Useful: 1 / 1
Date: January 01, 2005
Author: Amazon User

I cannot even begin saying awesome this game is. I have always been a fan of the Metal Gear series and this, the final in the trilogy, is the best by far. The opening had a James Bond feel to it and the story is borderline realistic-minus the villians with supernatural powers. The game is like a history lesson, especially if your into communist era espionage. Set in the Cold War the game has an spy vs spy concept. The game has a new CQC (Close Quarter Combat) format where you use judo/martial arts to take out your enemies. Since the game is set in the 60's there is no radar so its sort of like playing the previous MG games on higher difficulties without any radar. Overall you will enjoy this game and the finally will have you thinking for weeks to come. Get this game!

One of the greatest games in it's class

5 Rating: 5, Useful: 1 / 1
Date: December 29, 2004
Author: Amazon User

This game is one of the greatest game ever made. Many things shine about it. Most obvious are things like Graphics, Sound, and Story. Wow. This has got to be the most intense story ever told in gaming history. But you have to have a feel for it, otherwise you will lose interest and not care. This kind of game is designed for sneaking around. Other reviewers who did not like this idea went blasting through every enemy and were dissappointed in the game. If you don't play the game as it was intended, you won't get a lot out of the experience. So if guns blazing is your idea of a great game,
stay away from this one.

The bosses in MGS3 are nothing short of awesome. Its true that some of these bosses look like they were taken from a comic book, but who cares. Spiderman, Batman, and even MGS came from a comic book, so why not make it known. Each boss fight, depending on your chosen difficulty, will give you a challenge.

The level design in this game surpasses even games like halo. The
overall detail of them also is astounding considering it's coming from a ps2.

The story is one that should be made into a movie. Wait, i think they half did that when they made this game. The first half of the game is very heavy in cutscenes and speaking. Once again, if you aren't interested in the story, or the way the story is told (lot and lots of cutscenes), you may want to try before you buy. Sure the AI isn't the most realistic, but things have to be taken into consideration. it's a game for starters, not life. the designers made it this way to make it a game.

Overall, this is a great game that should be given it's chance to shine. Give it a shot. If you like it, it could become a classic to you as much as it is to me.

BEEN A LONG TIME SINCE A GAME GOT ME ALL DAY TINKING OF IT!!

5 Rating: 5, Useful: 1 / 1
Date: March 25, 2005
Author: Amazon User

SIMPLE..... GO BUY THIS GAME,,,,,,the sniper fight its the best ever.... uffff..
there's no way i can explain the game in simple words, what everyone said its true, but you have to play it to feel it.
THANKS KONAMI... now lets start playing GODS OF WAR....

Metal Gear Solid: Snake Eater

4 Rating: 4, Useful: 1 / 1
Date: July 02, 2005
Author: Amazon User

I'll start off by saying that if you are a gamer who does not like to watch cut scenes or skips them whenever you play a game, do not buy this game; you will hate it. I think there is more cutscene time than actual gameplay time.

Consider this more as an interactive movie than a game where you take controls once in a while. Most of the game is centered around cutscenes rather than gameplay but I personally found the cutscences rewarding enough. Throughout the game I found myself playing just to see what happens next. The story is gripping and the cutscences, which are the longest I've ever scence, are amazing in terms of directing and appearance (a truely beautiful look to them).

The Gameplay:
-I found that I became quite frustrated sometimes due to the load times. Throughout the game, your character is subject to burns, bullet wounds, broken limbs, etc., changes camoflauge quite often, and needs to recover stamina. Also looking at the map is sometimes necessary as some of the layouts are not always so clear. All this invovles pressing start, then selecting the proper option to address these problems in which case you do this frequently and load time is noticably annoying.
-The shooting in this game is also done very poorly. You may only shoot accurately in the first person view (seeing from the eyes of the main character) and you may not move while in this view.
-The camera angles in this game are also quite confusing. Often times you cannot see 5 meters in front of your character and often times you cannot find an enemy who is shooting at you.
-However, the difficulty of the game is quite easy all throughout. You can choose to run and gun through your enemies or sneak by doing either one, the other, or both. The layout of the game basically involves you running from area to area. Each area is just a small chunk of the game. The weapons in this game, for the most part, are usefull. There aren't that many guns that you just find and never need to shoot off.
-One thing of note is that there is no tutorial or training, therefore, if you are a newcomer to the series like I am, prepare to figure it all out, or spend time looking at the list of moves in the main menu.
-The sounds and the music are simply perfect. The game has its own theme song that actually matches the game.

Bottom line: The gameplay is somewhat lacking but the cutscences and sounds are brilliant. If you don't like cutscenes, don't buy the game. If you're looking for an immersive game and fascinated by little details, buy this game. If you like to watch beautiful cutscenes and a listen to a great story, buy this game. This is something you will either love or hate. I strongly recommend Metal Gear Solid: Snake Eater if you answered 'yes' to either of the last to questions.

If you do get this game, I STRONGLY recommend that you play it to the end even if you don't like it right away. I started playing it and didn't find it very fun at first but it got VERY good later on and the best parts of the game are near the end (which is very long and gripping!)

Good game

4 Rating: 4, Useful: 1 / 1
Date: June 06, 2005
Author: Amazon User

For anyone that said the sucks...scratch them-scratch their opinion-and scratch their Review!

Just as good as the other two games. The only two faults would be that You get lost easily(Jungle-of course you will)and the Insane bosses is kind of a let down(The fear VS. Vamp-Vamp would win) Otherwise Buy it. It has, I believe the best storiline out of the three and very good music.


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