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Playstation 2 : Burnout Revenge Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Burnout Revenge and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Burnout Revenge. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 91
Game FAQs
GamesRadar 100
IGN 89
GameSpy 90
GameZone 91
Game Revolution 80
1UP 90






User Reviews (31 - 41 of 52)

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totaly awesome game

5 Rating: 5, Useful: 1 / 4
Date: October 18, 2005
Author: Amazon User

the best racing game ive ever played. best racing game graphics ever.
great crashes like 10 times better than last burnout

Jameson Thottam Burned out on this game

3 Rating: 3, Useful: 1 / 4
Date: January 08, 2006
Author: Amazon User

Jameson Thottam Burned out on this game

I wasn't a big fan of the original Burnout game.

It was too buggy, the car handling was lousy, the graphics were terrible and the sound was astonishingly bad. Because of that, I've skipped all the Burnout titles since then until I got hold of a copy of Burnout Legends for my PSP. Seeing the gameplay in there coerced me into getting hold of a copy of Burnout Revenge.

Changes... James Thottam
Some things have changed, some have stayed the same. The car handling is still lousy, but now it doesn't really matter. The brunt of the game is still the same as it ever was - drive badly to earn boost, use boost to win races, and win races to advance your skill level.

There are a few different types of event to compete in. The first is a straight race to the finish. Next up is road rage, where your objective is to ram your opponents off the road for points. Then there's Eliminator, where the last car in the race is eliminated at fixed time intervals. There's a new mode called Traffic Attack where the objective is to do as much damage as possible to all the other traffic. And finally there is crash mode, where the aim is to dump a car into a carefully crafted traffic scenario to do as much damage as possible.
In race, road rage and eliminator modes, you can earn boost by getting rid of opponents - forcing them into scenery or oncoming traffic for example (a takedown). But if they perform a takedown on you, their marker turns red and you have a revenge target (new to this game). Get your revenge on them with another takedown and you're awarded more boost and an after-race trophy. And here's where Burnout:Revenge has another nice feature. Each track has a "to-do" list associated with it. For example, three revenge takedowns in a race, or a vertical takedown from a specific ramp. Some of these you'll acquire during normal race time, but its a good way of adding longevity to the game. Suppose you've got gold in all the events. In most race games, your interest would likely wane after that point. Here though you can go back through the to-do lists and spend time at each track trying to fill in the blanks. It's worth noting that some of the initial events you can enter will be events you cannot win until you've worked your way through the game far enough to get a bigger or faster vehicle. When that happens, then you can go back and try those earlier events again.

The Need for Speed...Jameson Thottam
EA have done a great job of conveying speed in Burnout:Revenge. There's no popup in the distance and all the track details and other vehicles are beatifully rendered. You really do get a real sense of speed. The best change they've made to the game since earlier versions is to do with your continued ability to speed in-game. They've now made it so that any traffic going the same way as you is no longer an instant crash, but instead can be deflected and destroyed. This leads to a far smoother feeling of gameplay. Whilst it does remove the skill of dodging traffic (which a true race game would force you to do a lot of), the whole point of the Burnout games is mindless destruction. Allowing you to hit same-way traffic is a great way to enhance that part of the gameplay.

Some Nice Features... Jameson L Thottam
As with the previous title (which I didn't own but did play once), Burnout:Revenge has aftertouch and crashbreaker facilities. This came about in a post-Matrix world of wanting everything to use bullet-time. In Burnout, it's used well. Once you've crashed, you can steer your wreckage to a certain degree to inflict even more damage. And in the crash modes (as well as certain race modes later), if you do enough damage, you can then hit the crashbreaker which basically destroys what's left of your car with an explosion to do even more damage. The power of the crashbreaker is either dependant on the boost you had before crashing (in a race) or on your ability to mash the R2 button (in crash mode). Either way you get even more aftertouch once you've exploded and can go on to do even more damage.

The Established Mainstream... Jameson L Thottam
I think for that reason alone, mainstream manufacturers have been loathe to allow their vehicles to be used in Burnout games and the same is true here. You get generic EA-created vehicles with no brand name that don't even look like any car you might recognise on the street. This is a minus point for me. All the cars handle exactly the same apart from their top speed, and not having any brand names makes it difficult to distinguish one car from another. What's the difference between a Consolidated M185 and an Associated R23?

Design for the Go... Jameson Thottam
The track design in Burnout:Revenge is pretty good. The draw distance is amazing for a PS2 with the all-pervading fog not coming in for at least a mile. This gives a far more "wide-open" feeling to some of the tracks, especially White Mountain. Most of the tracks have shortcuts now, indicated by flashing blue lights at the entry point, as well as hidden ramps that you can use to jump over opponents. (If you use a ramp and land on an opponent, you get a vertical takedown award).
The track designers have done a good job of figuring the points on each circuit where you'll be likely to run wide in a corner if you're mashing around on full boost. Typically, at those spots, there'll be a concrete pillar or some other immovable piece of scenery to bring an end to your shenanigans. It'll take a while to learn these gotchas and master the tracks.
The track locations are varied from a neon-lit metropolis to a leafy country backwater. The generic italian city is fun to race in with its narrow streets and towering old stone buildings.

Some Irritating things... James Thottam
There's a couple of irritants about the game which are worth mentioning. The first is the camera. You can't default it to be in-car - it always starts in the above-and-behind position. Honestly I don't know why any software house still uses this camera point in racing games. It was a fun, novelty piece of eye-candy when it first came out, but it's absolutely useless for driving. You have no concept of speed or direction, or proximity to other traffic or objects. So in Burnout Revenge, you have to hit the triangle button at the start of every event to get the proper view. This gets very tiresome after the first couple of times.

The second irritant is the changed perspective that is used to signify driving on boost. When you stab the boost button, the car speeds up but the game lengthens the perspective of your view which results in this weird zoom effect. It's not too bad going on boost, but when you run out and the car slows back down to regular speed, the view zooms back in and you will inevitably crash because from your perspective, it looks like you've suddenly shot violently out of control towards everything in front of you. I'm not sure why they've done this - the game conveys the feeling of speed just fine without it.

And finally there's the choice of music in the EA Trax (now a staple of all EA games?). It is terrible. No - that's not a bad enough word. It's dire. It's about 37 tracks of thrash metal, heavy metal, grunge metal, death metal, metal, rap metal, and every other type of metal music mixed in with 3 trance/dance/techno type tracks. Fortunately EA have had the presence of mind to allow you to choose which music you hear in the game so the first stop for me was to turn it all off and just make do with the sound effects.
Seriously - driving games to heavy metal music just aren't my thing. I don't like the music, I don't like the style and having to listen to it whilst trying to concentrate on a game is just mind-numbingly distracting.

For those three things, I knocked a star off my rating.

Jameson Thottam

been said before...

5 Rating: 5, Useful: 1 / 11
Date: December 12, 2005
Author: Amazon User

if you are reading these reviews it means you are thinking about getting this game. sttop reading and just get it already!

Yikes, now that's fast.

4 Rating: 4, Useful: 0 / 3
Date: September 19, 2005
Author: Amazon User

So I'm a huge fan of Burnout: Takedown, and I'm initially eyeing this release as suspect - it's either going to be the same game, or they're going to add some new element that's going to suck.

But no, basically they've made the best arcade racer, ever.

While Takedown gave you a sense of speed, this game makes you feel like wetting your pants. It feels so fast, it's crazy.

The additions to the race modes (traffic attack and racing with the detonation feature active during aftertouch) work well. Being able to slam into traffic from the rear was a bit hokey to me for about 11 seconds, then it was just that much more coolness thrown on top of everything.

I'm giving this game 4 stars ont he PS2 platform, as the music just outright blah blah blah - it's largely unimportant, at least takedown had a track or two that stood out. Unlike the XBox version, you can't have your own tracks, so you either turn it off or you're stuck listening to it.

SICK!!!

5 Rating: 5, Useful: 0 / 3
Date: September 21, 2005
Author: Amazon User

Burnout revenge is some hot game. Shunting, slamming, and most of all, Taking Down is just the start of this game, but if you crash, the REVENGE begins. Race mode is the lease of this game,
but other modes(that I didn't play yet) is the seat of destruction. BUY THIS GAME NOW!!!
The soundtrack is coming in two days.

NOTE:Too bad I only played the demo on Madden 06, but I will buy it.

Woah

5 Rating: 5, Useful: 0 / 1
Date: March 28, 2006
Author: Amazon User

This game couldn't be any better, I mean it is amazing because you can do anything. The action is amaing.

Just a quick note BURNOUT 5 I did not actually rate this game to my opinion

4 Rating: 4, Useful: 0 / 2
Date: October 18, 2006
Author: Amazon User

Just for all you Burnout fans and if you're not, buy the game, plop it in to the console and glue your eyes to the screen for the next 6 hours.
BURNOUT 5 is coming out shotly after the PS3 does in November and is for the PS3, maybe PS2, i'm not sure about xbox, and not on any Nintendo We-We or whatever the hell it is. I'll tell you my review, in a bit.

Burnout Revenge

5 Rating: 5, Useful: 0 / 1
Date: January 11, 2007
Author: Amazon User

My son is having a blast with this game
Well worth purchasing

Graphics are wonderful

Almost perfect!

5 Rating: 5, Useful: 0 / 1
Date: January 14, 2007
Author: Amazon User

Casual gamer. The only things I'd like to see are replay (like the prior version) and a little better 'feel' in my steering wheel. I've earned more crash points using the PS2 controller... but that could be my limitations, not the games.

THE ULTIMATE RACING GAME EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!

5 Rating: 5, Useful: 0 / 9
Date: January 28, 2007
Author: Amazon User

I RATE 10000000000000000000000000000000000000000 STARS AND RECCOMEND THIS TO ALL PEOPLE!!!!!!!!!!!!!!!!!!!!!


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