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Playstation 2 : Burnout Revenge Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Burnout Revenge and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Burnout Revenge. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 91
Game FAQs
GamesRadar 100
IGN 89
GameSpy 90
GameZone 91
Game Revolution 80
1UP 90






User Reviews (1 - 11 of 52)

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Boring, Boring, Boring!

1 Rating: 1, Useful: 4 / 22
Date: November 25, 2005
Author: Amazon User

A little truth in rating. I gave it one star because zero wasn't an option.
This game has its moments... ... and then there's the waiting.
Those moments of real excitement sprinkled in between endless, agonizing periods of waiting for the next scene to load. It's really slow!

I would never have purchased this game if I had known about this.

Burnout Revenge : Don't buy it.

2 Rating: 2, Useful: 3 / 4
Date: July 31, 2006
Author: Amazon User

Burnout Revenge is nothing short of an embarrassment to gamers everywhere. As others have told you, one of the new features is Traffic Attack. Sounds fun doesn't it?
Here's the truth. In the advanced levels, traffic is so hard to come by, and time is so futile, you're done before you start. You also have money levels to reach in order to win one of three medals. Can't be done. No matter what you do, especially in Central City (Asia), you will never win a Gold Medal. Disappointing, when you're trying to boost yourself on the game.

The cars are worse than they were in Burnout 3. Their faster, and nicer, but puny. Handling? Ya right. Most of the cars, handle terribly.

Which leads me to the Crash stuff. Not good EA. Burnout 3 was much better for so many reasons. Burnout 3 had "enhancers". Burnout Revenge does not. You're on your own. Once you run out of traffic to kill, you're done. Burnout 3 replayed every Crash. Burnout Revenge does not. Bummer. Burnout 3 had "Crash Headlines", Burnout Revenge does not. Bigger Bummer. And yes, like Burnout 3, you have Crashbreakers. But, wait! Burnout 3 had Crashbreakers right on the crash scene. Burnout Revenge does not. You have to basically kill your right pinky finger by pressing the R2 button until Kingdom Come. Pressing R2 helps enhance the Crashbreaker. Nice when it works; but very tiring.

The highlight, if you can call it that, of Burnout Revenge is the Crashbreaker Race. Don't let it fool you, it's harder than it would seem. The cars are so souped up, they pass you before a Crashbreaker would be of any help. Once again, you're on your own. Crashbreak, recover, and haul dirt to catch up with everybody, who by this time, is 5 seconds ahead of you.

Some of the tracks are much cooler than Burnout 3. That's not saying much. There's some interstate freeway like tracks which are fun and allow you to build up lots of speed. Capitalize on these if you can.

The final bad part about Burnout Revenge is that there are no individual events. From the minute you start the game, you are roped into starting a World Tour. Unlike Burnout 3, each race cannot be run individually. They are all part of the world tour. Same with crashes. Remember in Burnout 3 when you could pick and choose from the list of unlocked Crash sites? No more in Burnout Revenge. You have to do them in World Tour. Not fun at all.

Here's a helpful hint. If you have a profile on Madden 06 (which has a demo for BR), you're in luck! If you're using the same memory card with your Madden profile on it, you're already one step ahead. Upon your first Crash event, you will be awarded the Madden Challenge Bus! Works wonders in some of the crash events, is lousy in others.

Bottom line, when talking Burnout Revenge as opposed to its 3 other counterparts, there are alot of misses, have nots and does nots. Stick with Burnout 3.

Good but not great

3 Rating: 3, Useful: 15 / 15
Date: January 01, 2006
Author: Amazon User

As a big fan of Burnout 2 and Burnout 3, I was anxious to get the newest entry in the series. However, I was disappointed at some of the choices the programmers made. Let me first state that my favorite part of the previous games was "Crash" mode. In the new game, "Crash" is nowhere near as fun as it was. First of all, you can't simply play "Crash" as a stand-alone game. And as other reviewers have noted, the start mechanic takes away a lot of player control. And crime of crimes, they've done away with the instant replay! Restarting takes way longer than it should, and the crash courses just don't have the same "I gotta do that again" feel that the other games had. In the regular racing mode, some of the obstacles are too hard to see -- you find yourself crashing into things that you didn't know were there. On the plus side, it is indeed fun to rear end cars and knock them out of the way. The graphics and car handling are excellent. My advice: if you're new to the series, buy Burnout 3 instead. If you're a fan of the series, you should rent this before you buy it. If it was $20 (as it will be 6 or 8 months from now), it'd be a no brainer purchase. At full price, I'd have to say it's not a good value.

Not as good as Burnout 3

3 Rating: 3, Useful: 4 / 5
Date: December 17, 2005
Author: Amazon User

I was introduced to the Burnout series when Burnout 3 was released last fall and was thoroughly addicted to it. When I heard that Revenge was coming out, I was very psyched. And to the game's defense, it doesn't disappoint. Despite my complaints, I've still played the game pretty regularly since I got it back in October. It's fast, fun, and the addition of the Traffic Checking was an excellent idea; this is one upgrade they nailed. Knocking the other cars into your opponents adds a new level of challenge to the game.

Unfortunately, there are some drawbacks here. To start, the lame emo-rock soundtrack is more annoying than before but admittedly that is a minor complaint. My biggest gripe is with the Crash portion of the game. I loved the set up in Burnout 3 but Revenge is extremely frustrating. I don't mind the initial boost at the start however, the cars' love to weave around on their own and without the point multipliers, you don't know exactly where you are supposed to end up crashing to get a high score. The "backtracking" after each attempt (during a retry) is VERY annoying as well, since some of the courses are quite long. That brings me to my 2nd gripe, the load times. I feel like I've sat around waiting to play the game more than I've actually driven the car. There were load times in Burnout 3 but not quite like this! It seems to take forever, and if you get a medal, you are not given the opportunity to retry, which means more load times.

Overall, it's still a fun and addicting game, but I hope they improve the Crash mode next time around and do a massive cut down on loading times. Revenge is worth your $$ but if you haven't played Burnout 3, I'd suggest that one instead (it's cheaper too!)

Jameson Thottam Burned out on this game

3 Rating: 3, Useful: 1 / 4
Date: January 08, 2006
Author: Amazon User

Jameson Thottam Burned out on this game

I wasn't a big fan of the original Burnout game.

It was too buggy, the car handling was lousy, the graphics were terrible and the sound was astonishingly bad. Because of that, I've skipped all the Burnout titles since then until I got hold of a copy of Burnout Legends for my PSP. Seeing the gameplay in there coerced me into getting hold of a copy of Burnout Revenge.

Changes... James Thottam
Some things have changed, some have stayed the same. The car handling is still lousy, but now it doesn't really matter. The brunt of the game is still the same as it ever was - drive badly to earn boost, use boost to win races, and win races to advance your skill level.

There are a few different types of event to compete in. The first is a straight race to the finish. Next up is road rage, where your objective is to ram your opponents off the road for points. Then there's Eliminator, where the last car in the race is eliminated at fixed time intervals. There's a new mode called Traffic Attack where the objective is to do as much damage as possible to all the other traffic. And finally there is crash mode, where the aim is to dump a car into a carefully crafted traffic scenario to do as much damage as possible.
In race, road rage and eliminator modes, you can earn boost by getting rid of opponents - forcing them into scenery or oncoming traffic for example (a takedown). But if they perform a takedown on you, their marker turns red and you have a revenge target (new to this game). Get your revenge on them with another takedown and you're awarded more boost and an after-race trophy. And here's where Burnout:Revenge has another nice feature. Each track has a "to-do" list associated with it. For example, three revenge takedowns in a race, or a vertical takedown from a specific ramp. Some of these you'll acquire during normal race time, but its a good way of adding longevity to the game. Suppose you've got gold in all the events. In most race games, your interest would likely wane after that point. Here though you can go back through the to-do lists and spend time at each track trying to fill in the blanks. It's worth noting that some of the initial events you can enter will be events you cannot win until you've worked your way through the game far enough to get a bigger or faster vehicle. When that happens, then you can go back and try those earlier events again.

The Need for Speed...Jameson Thottam
EA have done a great job of conveying speed in Burnout:Revenge. There's no popup in the distance and all the track details and other vehicles are beatifully rendered. You really do get a real sense of speed. The best change they've made to the game since earlier versions is to do with your continued ability to speed in-game. They've now made it so that any traffic going the same way as you is no longer an instant crash, but instead can be deflected and destroyed. This leads to a far smoother feeling of gameplay. Whilst it does remove the skill of dodging traffic (which a true race game would force you to do a lot of), the whole point of the Burnout games is mindless destruction. Allowing you to hit same-way traffic is a great way to enhance that part of the gameplay.

Some Nice Features... Jameson L Thottam
As with the previous title (which I didn't own but did play once), Burnout:Revenge has aftertouch and crashbreaker facilities. This came about in a post-Matrix world of wanting everything to use bullet-time. In Burnout, it's used well. Once you've crashed, you can steer your wreckage to a certain degree to inflict even more damage. And in the crash modes (as well as certain race modes later), if you do enough damage, you can then hit the crashbreaker which basically destroys what's left of your car with an explosion to do even more damage. The power of the crashbreaker is either dependant on the boost you had before crashing (in a race) or on your ability to mash the R2 button (in crash mode). Either way you get even more aftertouch once you've exploded and can go on to do even more damage.

The Established Mainstream... Jameson L Thottam
I think for that reason alone, mainstream manufacturers have been loathe to allow their vehicles to be used in Burnout games and the same is true here. You get generic EA-created vehicles with no brand name that don't even look like any car you might recognise on the street. This is a minus point for me. All the cars handle exactly the same apart from their top speed, and not having any brand names makes it difficult to distinguish one car from another. What's the difference between a Consolidated M185 and an Associated R23?

Design for the Go... Jameson Thottam
The track design in Burnout:Revenge is pretty good. The draw distance is amazing for a PS2 with the all-pervading fog not coming in for at least a mile. This gives a far more "wide-open" feeling to some of the tracks, especially White Mountain. Most of the tracks have shortcuts now, indicated by flashing blue lights at the entry point, as well as hidden ramps that you can use to jump over opponents. (If you use a ramp and land on an opponent, you get a vertical takedown award).
The track designers have done a good job of figuring the points on each circuit where you'll be likely to run wide in a corner if you're mashing around on full boost. Typically, at those spots, there'll be a concrete pillar or some other immovable piece of scenery to bring an end to your shenanigans. It'll take a while to learn these gotchas and master the tracks.
The track locations are varied from a neon-lit metropolis to a leafy country backwater. The generic italian city is fun to race in with its narrow streets and towering old stone buildings.

Some Irritating things... James Thottam
There's a couple of irritants about the game which are worth mentioning. The first is the camera. You can't default it to be in-car - it always starts in the above-and-behind position. Honestly I don't know why any software house still uses this camera point in racing games. It was a fun, novelty piece of eye-candy when it first came out, but it's absolutely useless for driving. You have no concept of speed or direction, or proximity to other traffic or objects. So in Burnout Revenge, you have to hit the triangle button at the start of every event to get the proper view. This gets very tiresome after the first couple of times.

The second irritant is the changed perspective that is used to signify driving on boost. When you stab the boost button, the car speeds up but the game lengthens the perspective of your view which results in this weird zoom effect. It's not too bad going on boost, but when you run out and the car slows back down to regular speed, the view zooms back in and you will inevitably crash because from your perspective, it looks like you've suddenly shot violently out of control towards everything in front of you. I'm not sure why they've done this - the game conveys the feeling of speed just fine without it.

And finally there's the choice of music in the EA Trax (now a staple of all EA games?). It is terrible. No - that's not a bad enough word. It's dire. It's about 37 tracks of thrash metal, heavy metal, grunge metal, death metal, metal, rap metal, and every other type of metal music mixed in with 3 trance/dance/techno type tracks. Fortunately EA have had the presence of mind to allow you to choose which music you hear in the game so the first stop for me was to turn it all off and just make do with the sound effects.
Seriously - driving games to heavy metal music just aren't my thing. I don't like the music, I don't like the style and having to listen to it whilst trying to concentrate on a game is just mind-numbingly distracting.

For those three things, I knocked a star off my rating.

Jameson Thottam

Burnout revenge

3 Rating: 3, Useful: 1 / 3
Date: November 03, 2006
Author: Amazon User

this game is a good arcade racer, and it has a good soundtrack. but i liked burnout takedown better

Different...which can be good or bad.

4 Rating: 4, Useful: 5 / 5
Date: October 19, 2005
Author: Amazon User

I LOVED Burnout 3. So when I heard that they were making Burnout Revenge I was extremely excited. After months of anticipation I finally got a chance to play BR hoping it would bring the same hours of vehicular mayhem as Burnout 3. It turned out that what BR offered was a few changes for the better and a few that I don't really like. First I'll talk about the good stuff. The graphics are beautiful! I didn't think they could do much better than B3 but they have. They tracks are insanely complicated with shortcuts and alternate paths everywhere. This really makes it so that the tracks never get too old because you can always find new ways to drive. The crash junctions are also incredibly laid out. Most of them require catching huge air and landing in or near a busy intersection. Most of them also have two or three different levels of highway so when you explode you can manuver your car to fall on the unsuspecting drivers below.
The new traffic checking feature gives kind of mixed results for me. On the one hand it is great to plow into a van from behind and send it flying into your opponent but on the other hand it kind of takes away from the twitch racing where you had to be on your gaurd and have quick reflexes. When the subtitle to BR is Battle Racing Ignited you can tell its going to focus more on the battling aspect. I think that the traffic checking does just that, giving you yet another way to take our your opponent.

Now for things things I'm not too crazy about. You can't do a single event like in B3. Some days I just wanna come home and take out my agression with some road rage but now I have to go into the world tour and find a road rage event instead of simply choosing a single event from the title screen. Thats just a little frustrating and something I can learn to deal with. Next is the differences in crash mode. The starting meter isn't that bad and you get used to it after a while. But crash mode just isn't as fun as it was in B3. I think the main reason for that is because the cars seem like they are a lot heavier. In B3 it was great to see cars flying all over the place when you hit them. In BR once you hit a few they just kind of run into the back of the car in front of them and maybe explode once in a while. The ablility to use multiple crashbreakers is cool but having to power them up by rapidly tapping the R2 takes away the ability to time it just right so you can blow up a huge pile of cars. I wish I could just take the junctions from BR and put them in B3. That would be perfect.

Just a few other minor complaints. I read that the cars are supposed to be more breakable in BR, meaning that it has more ways of showing damage. In B3 one of the greatest things was watching your mangled opponent get left behind in the dust after you've taken him out. In BR, however, the cars don't really look all that damaged when you take them out.

I know it looks as if I've said more negative things than bad ones, but I just figured you could read other reviews to see how great this game is. I just thought I would give my opinion on some of the "not as cool" aspects. Now don't get me wrong...BR is a great game and would be a great addition to your collection if you were a fan of B3 or even if you're new to the series. There are tons of great things that EA has done to make it better, but some of the changes, I think, leave me wanting to go back and play B3 instead (thus the reason for only 4 stars)

Another solid racing game from the Burnout series.

4 Rating: 4, Useful: 1 / 1
Date: June 01, 2007
Author: Amazon User

Burnout has been a long-standing staple for arcade racing fans. The incredible speed and incredible crashes make the game an adrenaline junkie's dream. The latest installment continues to deliver. While I rate this game on it's own merits, I cannot ignore past iterations in my review.

With Revenge, we are treated to some new ideas and innovations on the forumla. Now, not only can you hit the rear ends of traffic going the same way, you are encouraged to. What this means is thankfully less crashes to endure during a race. Unfortunately it takes away some of the skill required for earlier Burnout games. It also reduces the realism factor which I thought Burnout had a good balance of before. There is a revenge takedown now which involves crashing the opponent who previously wrecked you. For the games namesake, this technique is basically like all other takedowns. It's not even a signature takedown, but these do return and are still tricky to pull off.

The levels and tracks don't seem to stand out as different from one another. They all blend together in an urban nightmare kind of feel. Both the background and foreground scenery isn't as appealing as it has been. Since racing games are mostly about the cars and the road, this hurts the gameplay a little. The method for unlocking new levels has you bouncing from one level to another and back again over and over. There isn't much cohesive 'advancement' through the areas. You never get the chance to get a good feel for an area until you have played through the vast majority of the game.

The crash mode is back and is better than the last game. No longer are there crashbreaker pickups and score multipliers. You are free to go where you please to start a crash and your crashbreaker builds up relative to the mayhem you cause. This makes crashing into the same scenario over and over much more fun and varied. The ability to use any unlocked car in most crashes makes it even better. What I still dont' care for is the post-crash camera, which is supposed to survey the roadway and display all the scrap metal you tore up. It doesn't follow the roadway well and you can't rotate it or do anything but watch it's pure befuddled simplicity. While better than Burnout 3: Takedown, it's not nearly as good as the reigning Burnout 2's crash mode.

The graphics are still impressive for PS2 and the sound does it's job marvelously. The music, however, may not be what you'd expect. The usual mix of alternative rock, punk and surf-rock returns... but in a typically ignorant EA move, you cannot turn off ANY of the tracks. You can set each song to Menu Only, Race Only or Both. With almost 50 songs that all sound alike with little variation in genre, you'll probably want to set the annoying ones to Menu Only and save the really good songs for Racing. What Burnout needs to do is add a heavier set of music and/or some high-energy electonic music.

Proving itself yet again, Burnout Revenge keeps you glues to your seat with the kind of amazing arcade racing fans love. While the core racing is the same, the new gimmicks don't add anything significant to gameplay, and the crash mode makes a slightly stronger showing.
If arcade racing, adrenaline-fueled speed and glorious sparks-flying crashes are your thing, you absolutely must play Burnout and you can't go wrong with what Revenge offers.

Yikes, now that's fast.

4 Rating: 4, Useful: 0 / 3
Date: September 19, 2005
Author: Amazon User

So I'm a huge fan of Burnout: Takedown, and I'm initially eyeing this release as suspect - it's either going to be the same game, or they're going to add some new element that's going to suck.

But no, basically they've made the best arcade racer, ever.

While Takedown gave you a sense of speed, this game makes you feel like wetting your pants. It feels so fast, it's crazy.

The additions to the race modes (traffic attack and racing with the detonation feature active during aftertouch) work well. Being able to slam into traffic from the rear was a bit hokey to me for about 11 seconds, then it was just that much more coolness thrown on top of everything.

I'm giving this game 4 stars ont he PS2 platform, as the music just outright blah blah blah - it's largely unimportant, at least takedown had a track or two that stood out. Unlike the XBox version, you can't have your own tracks, so you either turn it off or you're stuck listening to it.

Just a quick note BURNOUT 5 I did not actually rate this game to my opinion

4 Rating: 4, Useful: 0 / 2
Date: October 18, 2006
Author: Amazon User

Just for all you Burnout fans and if you're not, buy the game, plop it in to the console and glue your eyes to the screen for the next 6 hours.
BURNOUT 5 is coming out shotly after the PS3 does in November and is for the PS3, maybe PS2, i'm not sure about xbox, and not on any Nintendo We-We or whatever the hell it is. I'll tell you my review, in a bit.


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