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PC - Windows : Wheel of Time Reviews

Gas Gauge: 73
Gas Gauge 73
Below are user reviews of Wheel of Time and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Wheel of Time. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
IGN 73






User Reviews (1 - 11 of 53)

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Something for everyone means less for each

3 Rating: 3, Useful: 23 / 23
Date: August 24, 2000
Author: Amazon User

The developers of this game figured they had a combination that couldn't miss: A game in the wildly popular First Person Shooter genre, with a tie-in to one of the best-selling series currently on the SciFi / Fantasy racks. Instead of strengthening each other, the collision of these two design philosophies produces something that isn't entirely satisfying to either fan demographic. While there are plenty of good points to this game, that constant core conflict is all too apparent.

I'm not normally a FPS player, but I used to think I was a decent one. After playing the first bit of this game, I had a rather rude awakening: this game is *hard*. Especially for reflexes used to Civ and Icewind Dale! Being stuck on the shores of the Manetherendrelle (the very first level), torn apart by a combination of missile and melee attacks coming from the dark, dark shadows, was not precisely my idea of a grand time. This is the first game where I've had to reach for the cheat codes on the very first level.

Fortunately, the pangs of conscience were quickly forgotten in my appreciation for the graphics. This is one of the most beautiful games I have ever played. WoT sets a new standard for FPS games; future entries will be expected to have equally high-calibre artists on the staff instead of simply coders with some latent skill. Unfortunately, you still have to deal with your opponents. That's a nuisance, and kind of pointless, what with god-mode on and all.

The puzzles are interesting, if a bit more basic than old-school adventure gamers are used to.

As a fan of the WoT series of books, the plotline was a treat. It's simple enough, and made clear enough by the various cutscenes, that non-readers should be able to catch on very quickly too. I'm don't think Jordan wrote it himself, and I'm sure it's not part of the "canonical" plotline, but it admirably serves its purpose as a framework for the game.

I didn't play the multiplayer version, as I saw little point in matching my skill against people who could actually *beat* this game. The demonstration in the tutorial looked like fun, though, and I understand that those who do play multiplayer think it's great.

If you're an FPS god *and* a WoT fan, this game is a must-have... give it a whirl and you won't be disappointed.

Excellent

5 Rating: 5, Useful: 19 / 19
Date: March 02, 2000
Author: Amazon User

This game is great. Don't get me wrong: I'm not one of Jordan's fanatic cult members who would say this game was great if the graphics were stick figures and it was so buggy you can't run the game 3/4 of the time. The game really is good. The multiplayer is great, especially in Citadel games. In these, you summon creatures & lay traps to defend your area while trying to invade others. The only problem I have with the multiplayer are the creatures that you summon. Each of the four multiplayer characters (Aes Sedai, Whitecloak, Forsaken or the Hound) has a weak, a middling and a strong creature. Those for the Hound and for the Whitecloak are fine, but for the Forsaken and the Aes Sedai the strong creatures aren't very creative. The Aes Sedai's middling is another Aes Sedai and strong is an Aes Sedai Sitter, a higher ranked Aes Sedai. Couldn't they have spent a little more time on this? Maybe an Aes Sedai summoned from the Age of Legends or perhaps an Aes Sedai from the Green Ajah, with a band of Warders? Same thing with the Forsaken. The weak creature is a Trolloc, then the strong is a Trolloc Clan Chief. This is even worse because the middling is a Myrddraal (no Trolloc could ever defeat one of them) and because there are even more obvious choices for his strong creature: a Darkhound, a giant, evil dog that can only be killed by balefire, a Dreadlord, an evil wizard, or a Drahghar, a kind of bat-like flying thing. In the single-player mode, you play the part of Elayna Sedai attempting protect the four seals to the Dark One's prison. The various environments are amazing. In the haunted city of Shadar Logath, for example, creepy whispers swirl through the halls while red eye peer out of dark corners. In the Fortress of the Light, the guards curse at you as you fight them. One of the best levels is The Ways. The Ways were a system of swift transportation in an earlier time, until they were corrupted by a terrible evil. They crumble as you walk over them and Machin Shin, the Black Wind, threatens to destroy you as you flea through the final waygate. Other than the little problem with the multiplayer, the game was great. The visuals are stunning, the music is great, and the plot near Jordan's own. (I said I am not one of the fanatics, but that doesn't mean that I can't like the books.) I recommend the game highly.

Don't buy this for WoT. In fact, don't buy this at all.

1 Rating: 1, Useful: 50 / 72
Date: November 30, 1999
Author: Amazon User

First of all, I'm a die-hard WoT fan, and was expecting MUCH more in terms of exploring the world of WoT. This didn't even come close to meeting those expectations.

Related to WoT by name only, this game is nothing more than another in a long line of shooters, with the clumsily implemented ter'angreal weapons. Come on! That's not Wheel of Time! It's Quake!

Wheel of Time STILL has tremendous potential to become an amazing game or series of games, but the implementation of such needs to be left to a software company that will bring something revolutionary to the table, such as Bungie Software.

There's nothing new in this game. If you disagree with me, I suggest trying the demo first. Then unlike me, you'll still have your $50 if you're disappointed.

Absolutely Fabulous!

5 Rating: 5, Useful: 29 / 37
Date: November 21, 1999
Author: Amazon User

I was really impressed with this game! I have been an avid reader of Robert Jordan's series the Wheel of time for quite a while now, and was excited at the thought of a computer game.as soon as I got it home I began playing. The graphics were superb and the story paralled the books. Anyone can have a good time with this game - even those not familiar with the books. I strongly urge others to buy this game!

Not Jordan's "Wheel fo Time"

3 Rating: 3, Useful: 31 / 42
Date: November 26, 1999
Author: Amazon User

While I have to agree that the graphics of the game are quite stunning, this world is not what I remember reading in the Wheel of Time series. Shooting people with "ter'angreal" that you pick up? Call it Hexen 3 or Quake - Medieval, but don't call it the Wheel of Time.

If you've never read the series you will probably love the game - well designed engine and the best graphics I have seen. I, however, was disappointed.

Again, it's NOT the books, people, think about it.

4 Rating: 4, Useful: 15 / 15
Date: February 02, 2000
Author: Amazon User

It's a great game, from a visual and gameplay standpoint. It is beautifully crafted, with hands down the finest architecture I've ever seen (makes Quake 3 Arena look sad by comparison). The story is also well though-out, with awesome voice acting and great plot twists. Everyone complaining about this game not being like the books keep two things in mind: It's not SUPPOSED to be a book, and Robert Jordan himself loved the game, calling it true to his vision. There is no higher reccommendation, people it's HIS world not YOURS. I dinged it one star because, contrary to what the developers think, the music is pretty weak.

Great game! Actually lives up to expectations

5 Rating: 5, Useful: 24 / 31
Date: November 16, 1999
Author: Amazon User

Being a somewhat recent addition to the list of WoT fans, I was a bit aprehensive about spending almost 50 bucks on the game. I shouldn't have been. Probably one of the best games I've ever played. The graphics are incredible. Good work GT, and thanks to R. Jordan for letting this game be made.

A great game.

5 Rating: 5, Useful: 17 / 19
Date: March 25, 2000
Author: Amazon User

This game is one of the best i've ever played. I don't really get into games like Quake but this one is truly addictive.

There are some MINOR problems fanatics about the books find wrong it it, but so what? It's a game and a very fun one. It has a great and compelling plot, and although after a while the SP levels get a little redundant, multiplayer is wonderful. Even Legend admits that the demo was a HORRIBLE example of what the game is actually like. I for one find multiplayer incredibly fun as well. But what's kept me playing every day for about 5 hours is citadel mode. It's very addictive and adding it to the already great balance of weapons and defense it makes for one very fun and challenging game.

A little side-note: Some of the "best" players are known to play on 56k modems, so don't worry about lag. However, if you aren't planning to play multiplayer, the game would not really be worth it, at least until the point release comes out and adds bots.

A Great Twist on a 1st Person Shooter

5 Rating: 5, Useful: 14 / 15
Date: December 02, 1999
Author: Amazon User

I've enjoyed playing this game both in single player and multi-player mode. The graphics are great and it is very fun to play. As a reader of the WOT books, I've enjoyed fighting the monsters from the book, walking through the Ways, seeing the White Tower, and finding your way through Shadar Logoth.

Multi-player takes much more strategy than other 1st person shooters. You have a wide variety of offensive and defense ter'angreal. Using the right shield when being attacked can mean the difference between getting killed or not being hurt at all; such as a fire shield against fire balls. It is always fun to reflect a spell back at the caster, taint the ter'angreal of an opposing player, or call a minion to fight for you. Of course it is hard to beat tearing someone out of existence with balefire.

A follow-up to my earlier review

3 Rating: 3, Useful: 11 / 11
Date: August 15, 2000
Author: Amazon User

While I enjoyed the game (and it is a good game) I have to downgrade the game because it became apparent to me that it was not finished. As I approached the end of the game bugs started to appear and there was a level which I could not save without crashing. When I reported this I got the stock 'Known Bug' response, and I do not think it was ever fixed. After completing the game I was extremely disappointed in the ending. Understand, this is a game which had used some fantastic cutscenes to keep the gameplay moving along, so when I got to the end I expected something that would satisfactorily wrap up the hours spent completing this game. But you get nothing. The game just ends and you get credits--no closure to the story, nothing. I hate to be a spoiler but how can you spoil something that doesn't exist? This was one of the worst endings to a game ever, and left me considerably disappointed. In retrospect I realized that the beginning and middle parts of the game had been fleshed out and well crafted while the ending felt tacked on and it is apparent the game was rushed to market. I enjoyed the game, but feel the lack of care on the decision to cut short the development to get it to the shelf was a terrible business decision and is a detriment to the overall appeal of the game.


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