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Nintendo DS : Metroid Prime: Hunters Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Metroid Prime: Hunters and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metroid Prime: Hunters. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 86
Game FAQs
GamesRadar 90
IGN 90
GameSpy 90
GameZone 90
Game Revolution 80
1UP 80






User Reviews (1 - 11 of 75)

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One of the worst pieces of junk ever released by Nintendo

1 Rating: 1, Useful: 13 / 29
Date: February 23, 2007
Author: Amazon User

This is one of those few, rare games that I completely regret buying.

First of all, the game doesn't really feel like a metroid game.

The single player game doesn't really have much excitement or exploration. You go forward, you kill the same handful of enemies (sometimes with a different color) and you move on. Most 2x4's have a more stimulating plotline than this game.

It's pretty obvious that the multiplayer is (supposed to be) where it's at in this game. Unfortunately, it's fairly unrobust. You get to choose between a wide variety of different Hunters, and by wide variety I mean about 3 that are worthwhile. The maps are shoddy and poorly designed and with little variety between them.

Now, all of that might be forgiveable if the game was at least fun to play. Unfortunately, this game has what could possibly be thought of as the worst control scheme ever invented by a man. You use the stylus similar to how you might use a mouse in a traditional PC FPS. Unfortunately, you've got about an inch and a half area on the screen to move the stylus before you start bumping into other buttons and randomly changing weapons/switching into alternate form. I have yet to discover a way of handling this game that doesn't result in wrist or finger pain after about 30 minutes of use, but fortunately I rarely play that long before I turn it off in disgust.

I can't really think of very many merits this game has. Its boring, poorly designed, unbalanced for multiplayer (and has a number of level design glitches as well). It's unfun to downright painful to play. I guess it has fairly good graphics for the DS, but that's really about it.

Missing the good old days

1 Rating: 1, Useful: 0 / 1
Date: May 22, 2008
Author: Amazon User

Okay, PLEEEEEAAAASE don't get me wrong people... go ahead and check out this game, heck, i'm sure its worth it. Well, I've lost allot of faith in games anymore... metroid prime hunters... what can I say? Its typical anymore--loss of imagination. People who make games... they do it for the money, and lose heart in the making itself anymore. I AM A HUGE METROID FAN!!!!!!! HUGELY OBSESSED!!!! But, i'm just not feeling into the game spirit anymore. The action wasn't there... compared to zero mission and fusion, i just didn't get the feel. Metroid prime for the game cube gave me the same pessimestic, but true to heart feeling. Maybe its because i'm too use to classics... or that i can only play games as side-scrollers... games like this anyways. I honestly don't know what to say to tell you the truth. I know there are allot of people who love this game--and games like it. I just feel things have gotten a bit too different anymore. I didn't like how this game looked cartoony. The other hunters did anyways. Sure, the graphics were outstanding, but there was just something missing I didn't know what. Okay, i'm just trashing this game... that's not what i'm trying to do though. Like i said, I love metroid!! Just not this one, or any of the newer ones out there. The fun of it stopped at Metroid Zero Mission. Fusion was cool. Super Metroid was the bomb! Hunters? Corruption? Prime? Echoes? I just got bored. And now, here's hunters, i played it, and got the same feeling. But I'm going to keep the game just because its metroid and I like metroid, and I don't ever want to change the fact that every game system I have ABSOLUTELY HAS TO HAVE A METROID GAME IN IT! So, i still make an acception. I just hope that Samus returns to side-scrolling and this third-person stuff ends. Or! Both... both would be fine too. Because people who like her in side-scrollers can enjoy her there, meanwhile the third-person fans can enjoy her as, well, in third-person. It wasn't a horrible experience though, Michel Jackson's moonwalker was. No game could ever be that bad EVER!

Okay okay, its just how i look at it sure. The monsters were more vicious sounding in the older games, looked more nastier, meaner, full of hate; prime, they looked like shiny forms of graphics. Computer-generated animation. Well, OF COURSE!!! ITS JUST SO DARN NOTICEABLE THOUGH!!!! That's it! That's what bugs me, older games and even the ones on game boy advance were animated for a "COMIC BOOK" feel. With that, I was actually hooked. That's what I miss, that old comic book feeling while I visualize the game itself as A SIDE-SCROLLER!!!! Metroid Fusion had it. Hunters doesn't. Well, people will argue with me, I'm just waiting for the comments. Not welcomingly, but i know there coming. Hard core fans of hunters would definitely bark at me for this one. Hey, its just how i feel, i can't help it. I just miss the old days is all... you know what I mean?

Metroid Prime Hunters = a waste of $35

2 Rating: 2, Useful: 3 / 21
Date: October 27, 2006
Author: Amazon User

After playing through half of the single player mode and obtaining a Rank 3/5 on the online component of the game, I have decided to warn everybody about this game.

#1. The single player mode is BORING. It is REPETITIVE.
#2. The bosses are RECYCLED. Hooray for fighting the same boss 3 times with another cheap gimmick added in to make it more difficult.
#3. Weapons: they are TERRIBLE. To be blunt, there are THREE useful weapons in the game (Imperialist, Missiles, and that freeze gun).
#4. Out of most of the people I play online, I gathered some data of different players and found that approximately 67/104 players (~65%) would rather chase people around in their alt-form (morph ball, etc.) rather than have a firefight.
#5. Balance: the other weapons (with the exception of the 3 weapons I mentioned above) are peashooters compared to those three. I will explain this is detail later.
#6. Glitches: I have counted over 20 different glitches that can be used to give an unfair advantage of the glitcher. For example you can fire a missile at the floor and launch yourself through a wall. From there, you can safely 1-shot everybody without having to worry about getting hit by gunfire because they cant hit you when you are behind a wall.
#7. Matchmaking: Frequently I find myself being matched with rank 5s (highest rank), which basically means good game for you (loss). You are either matched with a) completely new players or b) top ranked players.
#8. Communication: The 'friend-code' system is completely unnecessary, and not being able to do anything but a 4 player Free-For-All on Wi-Fi just gets plain repetitive.
#9. Exploiting: Using the freezing gun I mentioned earlier (forget the name), and the hunter 'Noxus,' you can use his affinity weapon to freeze people who are nowhere near you, and three shot them with the freeze gun to their head.
#10. Levels: There are 3 levels that are nearly identical to 3 other levels, but just have an extra room or have the weapons relocated for further frustration.
#11. Hunters: Two of the hunters COMPLETELY SUCK.
#12. No variety. I have once gotten into 3 separate games in-a-row that everyone picked the trigger-happy hunter, Trace.
#13. Level Design: absolutely HORRIBLE. Levels like Head Shot or Weapons Complex just make me want to drill a hole in my game. It's almost as if Nintendo never thought of designing levels SPECIFICALLY for capture or survival.

In conclusion: I find this game extremely frustrating, and nowhere near rewarding for completing goals within the game. If Nintendo had thought more and looked at other FPS games for inspiration and ideas, I think this game would have been five times better. Not impressed.

Spend your money on something else, this game is not worth purchasing.

You'll either love it or hate it

2 Rating: 2, Useful: 4 / 6
Date: June 16, 2007
Author: Amazon User

I got my DS about a week after it came out and it came with a demo of metroid prime hunters. When I played the demo, I was blown away with the great controls and graphics. I didn't know that this was possible on a handheld. Well, I couldn't wait for the game to come out after I played the demo. Finally, it came out about a year and a half later and I picked it up the day it came out. I loved it for a couple of days. Then, I realized that there are only 4 levels in the single player game, and all you do is travel back and forth between them. Well, after I found that out I figured I would give the multiplayer a try. Multiplayer is definately better than single player. You can play online or regular wireless, and there is little lag online. However, the matchups are random unless you have friends that play. If you do, you can make a custom match in a lobby and you can do voice chat. All in all, You should play this game before you buy it to see if you like it.

Hard, Confusing, Not Much Replay Value

2 Rating: 2, Useful: 5 / 5
Date: October 02, 2007
Author: Amazon User

So I am a HUGE fan of Samus and the whole Metroid franchise. But this game fell off big time for me!!
First the controls are just out of wack for me! They just didn't work for me! The bosses are the same (your fighting a stick or a ball that gets harder when you go to a different planet) But what made this game terrible for me had to be......NO SAVE STATIONS!!!! That was a huge mistake for this game! If you died you had to start all the way back at your ship which fustrated me to no end!! There is no replay value for me! Hopefully the next Metroid DS game will be better!

Great idea, mediocre end result

3 Rating: 3, Useful: 21 / 41
Date: March 23, 2006
Author: Amazon User

Metroid Prime Hunters (2006.)

INTRODUCTION:
Nintendo's Metroid series, despite a severely-lacking number of games, has always been one of their most respected franchises. It's not at all surprising to see many a gamer who likes this series more than any other. It's always been about quality, not quantity, in the Metroid universe. In 2004, when Nintendo launched the DS portable gaming system, it included a demo for Metroid Prime Hunters. As good as this demo was, it did suffer from a few undeniable problems - play control being a key one. Not to mention recent installments in the series, good as they might have been, also had their own share of problems. The game became one of the most delayed games in Nintendo history, not being released until a year and a half after the DS launch! So, how is this installment in Samus Aran's saga? Read on and see?

OVERVIEW:
Metroid Prime Hunters was released in America in March of 2006 for the Nintendo DS, by Nintendo. The game features a single-player adventure mode, as well as numerous adventure modes that support the Nintendo wireless internet Wi-Fi connection. At the time of release, the game usually retails for thirty-five dollars.

STORYLINE:
I'M STRICTLY COVERING THE STORYLINE IN THIS PARAGRAPH, SO IF YOU'RE NOT INTERESTED IN THE STORY, SKIP THIS PARAGRAPH. Sometime between the two Metroid Prime games on the Gamecube, Samus received a mysterious transmission. Not knowing what it meant, and thinking it could be something important to the galaxy, she rushed off to investigate - not knowing that other enemy bounty hunters had gotten the same message, and were there for their own reasons.

SUMMARY:
Essentially, Metroid Prime Hunters plays like the Gamecube Metroid Prime games. It's Metroid from the first-person perspective. It's very similar to its consular brothers, right down to many of the sound effects, graphic styles, gameplay styles, and its overall execution in general. The game also features a number of multiplayer modes.

REVIEW:
So, how IS the game? I love Metroid, but I have to admit I'm quite disappointed. I waited a LONG time for this game to come out, and in the end, Nintendo failed to fix most of the flaws of the demo, and the flaws of recent Metroid games. Let's start out with where the game succeeds, though. First and foremost, Nintendo did an excellent job capturing the Metroid Prime feel on a portable system. Playing the game brought back a lot of memories of playing the Gamecube games. The rival hunters only add to the atmosphere of the game, each one being totally unique in his own way. Many of the weapons and items are the same as on the Gamecube, but there are some new ones as well. Every hunter in the game has a transformed state they can use to access some areas not accessible in humanoid form. For Samus, it's the classic Morph Ball, but each hunter his his own transformation. One of the most interesting things about the game is that you can do multiplayer battles online. Much like Mario Kart DS, you are able to use the Wi-Fi connection to battle players all around the world. You can even create friends/rivals lists, and use the DS microphone to communicate with the people on your friends list. The visuals are also very nice, particularly the cut scenes. And unlike many Nintendo games, you can actually skip the cut scenes in this one! Unfortunately, the experience all comes crashing down on itself. The number of flaws with this game is staggering. After a year and a half, I expected a great game - not a half-assed portable attempt at Metroid Prime, which this often feels like. Play control is the biggest issue I have. There are four pre-made schemes, all of which suck. WHY THE HELL DIDN'T THEY INCLUDE CUSTOM CONFIGURATION!? It's obvious Nintendo never read my review for the demo disc, because they did nothing to fix the control from the demo. The game plays more like a PC game than a consular shooter, and this makes the experience practically unbearable at times. When you make a video game with a questionable control scheme, it's common sense to add customizable configuration. Nintendo screwed this up. Big time. Did I forget to mention that you have to use the touch screen for a ton of things? Now THAT'S annoying. And then we get to the issue of something that has severely plagued Metroid for god only knows how long - the saving system. You have to go to your ship to save. Period. How could Nintendo do this? After the travesties of the past, in which save points were limited enough to frustrate gamers enough as it was, they go and put in LESS of them!? Geez, it makes you wonder if Nintendo ever reads the fan reviews of their products. And then, of course, is the big flaw the Prime series has always had - having to scan stuff, a LOT. Anyone who has played the Prime games knows what I'm talking about. The last flaw that must be addressed is multiplayer. The Metroid Prime 2 Echoes multiplayer was a good idea, but unfortunately, it was plagued by small arenas and limited gameplay varieties. The small areas are still a problem. It gets VERY annoying when every respawn point is within your enemy's sight, and he can blow you away instantly. And, that's the end of that. This is a good game, but for a year and a half of delays, this amount of flaws is unacceptable.

OVERALL:
For shame, Nintendo. Making gamers wait a year and a half just to play a half-assed attempt at Metroid Prime gone portable. I LOVE the Metroid series, but this is one of the biggest disappointments in this gaming universe. If they'd just included customizable controls and the ability to save whenever you wanted, it could have helped the game immensely. But no. Nintendo doesn't listen to their fans. Final verdict? Rent this one first. Moderately recommended.

EDITION NOTES:
This game is a recent release at the time I write this review. As such, it is readily available in most stores that sell video games, and will likely remain such for months to come.

Good, but not good for me.

3 Rating: 3, Useful: 9 / 25
Date: April 02, 2006
Author: Amazon User

If you read my review of the first Metroid game for the Nintendo Entertainment System, you know that just because Samus Aran is my favorite bounty hunter does not mean I'm going to give high marks to all her games.
I don't know if I should even be reviewing this game, but here goes anyway...
This game plays essentially like the GameCube Metroid video games, except that the movement is easier if you can handle the touch-screen. That's where I have a problem. Whether I use the stylus or the strap with the plastic button, I just can't seem to get the hang of this game, which is a real shame since using the duel-buttons control method is not as precision-acurate. I like the online play too. I'm not sure there really is a voice chat option in the game as some sources had promised, but it's fun anyway, if you can stand getting blasted away multiple times by more experience players than yourself for the first twenty-or-so rounds. It's almost like Halo 2 when your at a wi-fi hotspot as opposed to being in front of the television. I guess that's not much of a compensation unless you like playing video games at designated McDonalds retsaurants.
The single-player mode is okay, but the rarity of save points hurts the gameplay, especially if you've gotten far and suddenly get sick of the current control set-up. I thought the checkpoints were save points, but they're not, so I had to start all over again.

Short and Sweet on Metroid Prime: Hunters

3 Rating: 3, Useful: 5 / 15
Date: March 23, 2006
Author: Amazon User

Metroid Prime: Hunters is a pretty decent game, and you get what you pay for. Instead of ranting for 8 paragraphs, the game can be summed up in few words:

Positives:
* Great Graphics
* First online FPS for the DS
* UNLOCKABLES. So few good games have something that you feel you EARNED!

Negatives:
* Online structure left much to be desired
* ABYSMALLY HORRIBLE CONTROLS!
* For how long this took (remember the demo was included in launch systems), the game should have been better.

anyone who gave this game 5 stars must have 2 inch long hands or a stylus built into their bionic arms

3 Rating: 3, Useful: 3 / 4
Date: June 25, 2006
Author: Amazon User

imagine playing quake.

now imagine someone told you that you had to play with a wacom tablet instead of a mouse.

now imagine that the story line was even cheesier and more predictable.

Thats about it.

I'm not out to say that this is a bad game. For a shooter on a handheld, its a reasonably entertaining game. If it was your first experience as a first person shooter it wouldnt be bad. But as other reviewers have mentioned, the game is repetitive. Also, enemies tend to take too many shots and move too fast or move too slow and take too few shots. The fights between you and the enemies that matter take a long time. Its like pitting two prisoners against each other in a battle to the death. Weapon of choice? Toothpick versus the paper clip. Also, you have to hold the stylus and move with it for long periods of time. For anyone whos played computer first person shooters, the stylus and D pad work out just fine for about 10-15 minutes, until the hand you use to hold the stylus starts to hurt real bad cause you're pinching the stylus for so long. Using the d pad to move and using the abxy keys to look doesnt work out because the aiming system isnt forgiving enough to allow this. So you're pretty much forced to use the stylus or eat 2-3x as much damage as you try to find your enemy.

In all fairness I have played the multiplayer at lunch with my cousin. Its pretty fun. Of course you're not expected to hold the ds and stylus for an hour at a time.

Metroid Prime on the Go

3 Rating: 3, Useful: 2 / 2
Date: March 22, 2006
Author: Amazon User

After waiting for over a year, Metroid Prime Hunters finally makes it to the Nintendo DS. It's not as terrific as I thought it would be, but it isn't horrible, but it does suffer quite heavily in the gameplay.

The game takes place between the two Metroid Prime games on the Gamecube. Samus is searching for eight octoliths in the alimbic system. They're the key to ultimate power, and they're scattered throughout different planets and space stations. Samus isn't the only one looking for this power, though, there are plenty of other bounty hunters searching for it too, and you'll end up having to fight them as well.

Metroid's focus isn't usually story. It's always been about the gameplay. Here, gameplay is still the focus, but the game is rather short. For one, each area you go into is pretty much the same. It's fairly linear, just you making your way in a straight forward path picking up energy tanks and missile expansions. Then you'll fight a boss (well, a recycled boss). Rinse and repeat. If you're a Metroid veteran, nothing that happens in this game will be the least bit surprising. Bosses repeat themselves, the ending is virtually the same as in every other Metroid game as well. It's kind of sad that Metroid Prime Hunters is linear. The previous Metroid games have all been about exploring. Here, it's limited.

Where the game really takes a hit is the controls. If you're looking for a DS game where you'll really need to use the touch screen, Metroid Prime Hunters delivers. Perhaps too well. You use the D-Pad to make Samus go forward, or side step left or right. However, you'll have to use the stylus to make her turn left or right, lock on to enemies and toggle on your morph ball, missiles, and other additions. The style takes a long time to get used to. At times it feels like a PC first person shooter come to the handheld. I often had cramps from the default controls. There is a setting for left-handed if you happen to be left handed, and if the stylus mode isn't working out for you, you can set it to a more standard mode where you rely more on the D-Pad and basic buttons. Once you get used to the controls, though, they feel fluid at least. The problem being there's a steep learning curve to them.

Also, the gameplay department suffers from a lack of being able to save. You'll have to run back to your ship in order to save, and that's a pain. Even though the areas are pretty short, it still sucks to get so far, die and restart losing everything you obtained. In Metroid Prime Hunters its difficulty makes it happen.

Without a doubt, Metroid Prime's best feature is the multiplayer. It only takes one card to play. The others can easily jump in using DS download play. You can choose from an assortment of Bounty Hunters and play in a deathmatch mode. There are plenty of other modes too, like capture the flag. Up to four people can play multiplayer, and I really wish there could've been more to it than that. However, playing multiplayer is just a lot of fun, and it's highly addictive.

If just playing via LAN isn't doing it for you, you can always hop online and create a rivals/friends list. It's great that the DS actually has an online first person shooter, but it's severely limited. For one, much like LAN, only four people can play. You CAN use the microphone to actually talk to people. No fancy headsets are needed. You can only "talk" to people who are registered friends, though. You can find rivals but you won't be able to talk to them. Online is also limited to you playing the only basic mode: Deathmatch. I was actually expecting more from the online. More modes to play, more people to play with. But it does succeed in the online department, and it's easy to get set up.

Graphically, Metroid Prime Hunters is perhaps the best looking DS game out there. While most of the Nintendo DS's best games have been 2D side-scrollers, Metroid Prime Hunters is fully 3D, and it looks fantastic. This out does most games on the Nintendo 64, and shows the full potential of the DS. There are times of slow down, but none that will be heavily noticed. The game also sounds really good. Metroid usually has good music, and Hunters is no exception.

In the end, Metroid Prime Hunters is satisfactory. After waiting for a year and half, I expected more from this game. The game delivers what it promised, but after such a long wait, there could've been so much more.

The Good
+Smooth Graphics
+Great Sound
+Metroid finally goes online!
+Multiplayer is quite fun
+It's a good challenge

The Bad
-The Controls take a long time to get used to
-A severe lack of places to save
-Online Multiplayer is severely limited
-There's a lot of backtracking


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