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User Reviews (11 - 21 of 75)
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Hands down the best DS game
5
Rating: 5,
Useful: 5 / 6
Date: March 23, 2006
Author: Amazon User
Ok, first of all, disregard any reviews you've read trashing the games controls. If you have any experience using the DS at all and have played FPS games, chances are you'll get used to the controls after about 15 minutues, which by my standards is pretty low time. Also, other reviewers have been wrongful in stating that online play is limited. In order to play the other game modes (other than deathmatch that is) you just need to have someone on your friends or rivals list. It's really not that hard people. I suggest you read the game manual before you come on here and list cons that don't exist. There's a pluthera of online modes to be played, deathmatch still being my overall favorite though. Playing this online reminds me of playing Halo2 for the Xbox. I get that same rush in this game that I got when I'd headshot someone in Halo, or went on a killing spree. This game has online gaming at its finest, as well as an enjoyable single player mode too. The single player mode is great to play in order to enhance your skills for multi-player. Even if you have no one to play in you vicinity and you don't have a wifi connection, you can still play multi-player with computer bots! Trust me, this game is an instant classic, with graphics comparable to Metroid Prime for Gamecube and the fun factor of Halo2. A must have for the DS owner.
A Must-Have
4
Rating: 4,
Useful: 5 / 6
Date: July 08, 2006
Author: Amazon User
Metroid Prime for the GameCube was my first ever Metroid game, and it got me hooked on what I believe to be the best series I've ever played.
Since that time, I've also played Metroid Prime 2: Echoes, Metroid Fusion (my favorite GBA game), Metroid Zero Mission, Metroid Prime Pinball, and, last but definitely not the least, Metroid Prime Hunters. I enjoyed all of these games, but the most recent is one of my favorite games I ever played.
If you don't want to hear the storyline, just skip this paragraph. But if you like hearing this stuff like me, then here it is:
The game takes place between Metroid Prime and Metroid Prime 2: Echoes. The Galactic Federation and others have received telepathic messages from an unknown author saying, "The secret to the ultimate power lies in the Alimbic cluster". Samus Aran, the star of previous Metroid games, is sent by the Galactic Federation to the Alimbic cluster in order to figure out what these messages mean, and if possible, to secure the ultimate power for Federation control before the game's other six bounty hunters lay their hands on it.
The first new bounty hunter you'll meet is Kanden, the result of experiments by evil Enoema scientists to create the galaxy's most advanced supersoldier. However, Kanden's real goal is become the galaxy's best bounty hunter, and wants to claim the Alimbics' ultimate power to prove it. His electric Volt Driver can home in on enemies and mess up their vision with charged shots, and his alternate form, the Stinglarva, is the ultimate predatory insect, come with homing Larva Bombs.
Second, there is Spire, the last remaining member of an ancient silicon-based species called the Diamonts. Many years ago, someone had attempted to wipe them all out, and Spire hopes that solving the mystery of the Alimbics' disappearance will give him clues as to what happened to rest of his species. His affinity weapon is the Magmaul, a fiery grenade launcher that can ignite targets with charged shots, and his Dialanche alt-form is a spiky rock ball that can pound enemies and climb up walls. Spire also boasts the ability to enter lava without taking damage.
Third, there's Weavel. A former general of Samus's sworn enemies, the Space Pirates, he was nearly killed by Samus in a battle on the planet Zebes. The only part of his body Space Pirate surgeons could save was his brain, which they encased in a cybernetic power suit as a replacement body. Weavel belongs to Space Pirate special forces, but no one knows where his intentions or alliances now lie. Weavel's Battlehammer is a nuclear mortar that has an expanded blast radius and rapid-fire, and he can split in two to use his Halfturret alt-form. In this mode, his lower half is left behind to act as an auto-defense turret with Battlehammer weaponry, while his top half can explore around and chop up foes with an energy scythe.
Next is Noxus, a native of the icy planet Vho who was sent to the Alimbic cluster to enforce justice. The Vhozons strictly believe in cold justice, and want to ensure that the Alimbics' ultimate power does not fall in the hands of the criminal or the unworthy. Noxus can fire ricocheting single shots with his Judicator, or charge it up for a close-range blast that temporarily encases the enemy in a solid block of ice. His alt-form, the Vhoscythe, was a way the Vhozons developed to stay warm on their cold home planet; it is a rapidly spinning top that can periodically stick out powerful blade that will devastate the opposition.
There's also Trace. He's a young member of the Kriken race, a highly feared and dangerous parasite that continually looks for new planets to add to the Kriken Empire and conquer to feed the hungry Kriken swarms. Trace is performing a rite of passage, in which he was sent to the Alimbic cluster to look for new planets to take over and to get the ultimate power to establish Kriken superiority once and for all. Trace can cloak himself while using the deadly Imperialist, and long-range sniping laser that does tremendous damage to foes. He can also turn into the Triskelion, a three-legged version of himself that can turn invisible by staying still, until the moment comes where he can can leap out for a lunge attack. His key disadvantage is that he wears no armor, making him slightly more susceptible to taking damage.
Finally, there is Sylux. Who exactly is he? No one knows, not even what species he is. All we do know is that he came from Cylosis, and deeply loathes the Galactic Federation and Samus, their favorite bounty hunter. He steals all his weaponry from Galactic Federation laboratories; his suit is a next-generation power armorsuit for Federation soldiers, and his weaponry is Federation prototypes. He is a good tracker, and typically uses his stolen Delano 7 ship to hunt down Galactic Federation troopers; this time around, he's following Samus to the Alimbic cluster to kill her and take the ultimate power, which he'll use to destroy the Galactic Federation once and for all. The Shock Coil neutrino laser he wields can home in on close-by enemies and replenish Sylux's health, and his Lockjaw alt-form attacks by weaving networks with bombs. A single bomb can do some damage to whoever walks on it, two bombs create a tripwire, and the third bomb will form an explosive triangle with the other two bombs, instantly detonating all three and giving major damage to whoever is standing inside at the laying of the third bomb. In low gravity areas, Sylux can even use the Lockjaw to fly: by reapetedly laying and setting off bombs in midair, he can soar above the other's heads.
In order to reach the Alimbics' ultimate power, one of the seven bounty hunters must collect all eight of the closely-guarded Octoliths. These Alimbic artifacts hold the key to their ultimate power...
Pretty long, eh? Now for the actual gameplay.
The control scheme for all-buttons play is kind of tricky and not very precise, so I definitely recommend stylus mode. You move the stylus across the screen to aim and turn, tap on-screen buttons to activate your weapons and alt-form, use the D-pad or face buttons to strafe and move (which one you use depends on whether you want to use the left- or right- handed control scheme), and the shoulder button corresponding to your control scheme to shoot. People complain that this may be uncomfortable to hold after a few minutes, but I find this problem easily solved by placing the side of the DS you're not gripping on your lap or against a table top. If I have to stand up, I also use the little finger of my stylus hand to hold up the other side. Find your own creative solutions. But even though this game lacks the lock-on feature of the console games (which I kinda felt cheapened it a little by reducing firefights to simple button-mashing), I feel I give the player greater control over aiming and precision. However, the dodging from the console games is not present, so be prepared to do a lot of jumping by double-tapping the screen or retreating in alt-form to avoid damage. I feel dodging could've been made available by double-tapping your strafe button, but it really doesn't bother me at all.
The single-player is pretty basic compared to the console versions. You only have four planets to fly to in your gunship (you only play as Samus in single-player), including the Celestial Archives, Alinos, Arcterra, and the Vesper Defense Outpost. I heard people complain about not being able to save at any time in the console games and having to use Save Stations instead, but I liked the station because they also recharged your energy. In this game, there are no Save Stations, and since you often have to go for a long time in between opportunities to save at your gunship, Save Stations now seem like a luxury dearly missed. There aren't even Map or Recharge Stations; all exploring must be done on your own (although in most areas you still get to use your cool 3-D map from the console games), and all replenishing weapons and energy must be done at your gunship, besides pickups you find by defeating enemies. As you find the Octoliths, you find that the world maps are now set up to be more linear, and there is less exploration involved.
The biggest disappointment for me was the bosses. In the console games, I loved battling every single boss, because each one was unique and interesting to fight. Now the only sub-bosses are the Ice and Fire Spawns, which are practically identical to each other except for their coloration, element type of their attacks, and weaknesses to your beams. The true bosses, the Cretaphid (a giant cybernetic pillar controlled by a crystal brain) and the Slench (a robotic eyeball that mans turrets with synapses and occasionally floats around to cause you grief) reappear over and over again whenever you go to get an Octolith, with only minor variations each time. The battles with them are long and repetitive, especially compared to the fight with the final boss in the game (which I won't reveal the identity of so to not spoil the game). Fighting the Cretaphid and Slech were a little interesting the first time around with each, but it quickly became a chore after the second match. The escape sequences to get back to your gunship after collecting an Octolith before time runs out are challenging and fun, and really test your knowledge of how to get around each planet you visit.
The other hunters make the single-player fun. Sometimes you go to a planet just to verse against whatever other hunters are there, but be warned: if another hunter defeats you while you're carrying Octoliths, they take them for themselves, and you must fight the same hunter again to get them back. On this mission, you're not alone.
Single-player is good practice and worth playing to get the other hunters available for playing as in multiplayer and to look good on your Hunter License, but this game revolves around the multiplayer. Being able to play as any bounty hunter you've beaten in single-player, colecting power-ups such as Double Damage, Cloak and Deathalt, and keeping your results recorded takes this game's multiplayer above and beyond Metroid Prime 2: Echoes's multiplayer, which pales in comparison. I've never played the online mode of this game, to tell the truth (I have a slow AOL dial-up connection, and free Wi-Fi hotspots are uncommon where I live), but from what I heard this is also worth checking out. You can go on Multicard play and set up a match with friends who have it or bots for solo practice, and share a Samus-only version of multiplayer with terrible sound to someone over Download Play, but so long as you're the one hosting it and have the game's own good sound and be able to choose any other hunter you wish while everyone plays Samus, it doesn't matter much to you, right? And if they complain, just tell 'em to buy their own copy.
In multiplayer, you get the Battle, Survivor (my favorite), Bounty, Prime Hunter, Defender, Capture, and Nodes modes, and can play at many of the rooms you found in single-player as well as multiplayer-exclusive arenas. Ther is plenty of variety to keep you interested.
The graphics for this game are top-notch. These graphics are better than those for any shooter I've seen on the N64 (a system on which Samus only appeared once, in the original Super Smash Bros.). The movies span across both screens and are excellent in graphical quality, even if most of them are pretty short. And this game is Rumble Pak-compatible, so you feel when you take damage or witness destruction on screen.
I would highly recommend this game, and when I don't have anything in my DS I keep this game loaded by default because I know I'll always have fun playing it, no matter how old it gets. The single-player could've been better, but that's only one small mistake in a grander masterpiece.
Get your own copy soon, because this game is a blast.
Best DS Game Out There
5
Rating: 5,
Useful: 4 / 4
Date: April 17, 2006
Author: Amazon User
When I saw that MP:H had finally come out, to get it came staight to the top of my "to do" list. I had heard great reviews, and I thought it would be fun to get.
Controls: When I started playing I felt like bashing my head into the wall, I couldn't control it. But after playing for about 10 minutes I realized how great the controls really were. The stylus gives great control once you get used to it. So, 4.5/5
Graphics: These are the best graphics out on the DS right now. Fantastic 4.5/5
Main Game: Much different than preavious MP games, this game kind of has levels. Great storyline and amazing cutscenes. Though kind of short, it is a great amount of fun to play. 4/5
Multiplayer: If you dont have WiFi or anyone to play with, you can play with bots which to me was pretty fun. Many types of game types, all of which almost exactly like Halo's. You can play as the other hunters you beat in the main game. The bot game was hard to find though, so here is how you get there:
Go to multiplayer, go to multi-card play. Make your game and choose your character. Then there will be a thing at the bottom of the screen to add bot.
WiFi: I have spent most of my time on Metroid playing this. If you have WiFi, you HAVE to play this. Though you will get, well, demolished at first by more experienced players (I reccommend using "match my rank" though it will still be tough). A lot of fun 5/5
Overall: 5/5 great game.
Interesting
5
Rating: 5,
Useful: 4 / 4
Date: March 28, 2007
Author: Amazon User
I found that the controls for this game were interesting... almost difficult at first. Using the stylus with the other buttons at the same time was a little weird, but after giving it a fair chance, has turned out to be a lot of fun. Definitely a push for the DS features.
There's also a battling game where you can battle people around you or across the world through your wireless internet. The only crappy thing about that was the neccessity to have low security or no security on your router to make it happen (WEP only). Other than that, it's an awesome game package for the low price!!!
One of the worst pieces of junk ever released by Nintendo
1
Rating: 1,
Useful: 13 / 29
Date: February 23, 2007
Author: Amazon User
This is one of those few, rare games that I completely regret buying.
First of all, the game doesn't really feel like a metroid game.
The single player game doesn't really have much excitement or exploration. You go forward, you kill the same handful of enemies (sometimes with a different color) and you move on. Most 2x4's have a more stimulating plotline than this game.
It's pretty obvious that the multiplayer is (supposed to be) where it's at in this game. Unfortunately, it's fairly unrobust. You get to choose between a wide variety of different Hunters, and by wide variety I mean about 3 that are worthwhile. The maps are shoddy and poorly designed and with little variety between them.
Now, all of that might be forgiveable if the game was at least fun to play. Unfortunately, this game has what could possibly be thought of as the worst control scheme ever invented by a man. You use the stylus similar to how you might use a mouse in a traditional PC FPS. Unfortunately, you've got about an inch and a half area on the screen to move the stylus before you start bumping into other buttons and randomly changing weapons/switching into alternate form. I have yet to discover a way of handling this game that doesn't result in wrist or finger pain after about 30 minutes of use, but fortunately I rarely play that long before I turn it off in disgust.
I can't really think of very many merits this game has. Its boring, poorly designed, unbalanced for multiplayer (and has a number of level design glitches as well). It's unfun to downright painful to play. I guess it has fairly good graphics for the DS, but that's really about it.
a new spin on an old classic
4
Rating: 4,
Useful: 4 / 5
Date: March 24, 2006
Author: Amazon User
I havent purchased a video game system in 7 years. In fact, my last console was the Sega Dreamcast. But as a born again gamer, im really impressed with the features of the DS and Hunters. I was alittle intimidated of the stylus, but the cruising through the first portion of the game is a walk through tutorial. Very beneficial for something trying to get back into the game (pun intended). Thought ive never played Halo even even touched an Xbox, the controls gradually become easy to handle. Its shame I missed out 7 years of gaming, but the DS is a great return to Nintendo!
If you have quick access to wi-fi you should buy it.
4
Rating: 4,
Useful: 4 / 5
Date: November 19, 2006
Author: Amazon User
I have to agree with all the nasty things about the single player mode. It just doesn't live up to metroid standards in my mind. The multiplayer is great online though. As for all the problems with people getting paired with high ranking players I have not experienced this but once or twice. I've heard complaints about matches where everybody just use alt forms. To me these matches are a blast. When they are played on the small stage like combat hall it can get intense. Those complaints of people sniping with trace, alt-forming with samus, using sylux, and winning in just a couple minutes are frankly, childish. These are just the better players in the game. The majority of better players use trace and samus, as do I. The game is tough online. Heck, i've seen people who've lost over a thousand matches. Took me almost 100 games to win one. Now I win about 90.0% of the time. But you will get paired with people your skill lvl usually and when you get better playing with high rankers is great.
Grows on you!!!
5
Rating: 5,
Useful: 4 / 5
Date: May 17, 2007
Author: Amazon User
I got this game for Christmas this year and to tell you the truth when I first played it I'd say that I didn't like it. I didn't like the controlls at all (But now I just have to tell myself that it's not Halo. You have to enjoy the controlls for the way they are) Well the game just sat in its box for the first 3 months that I had it. Since I only have 2 games (including this one for my DS) I picked it back up about a month ago and I started to like it a little more! I have now gotten about half way through the game and I absolutely LOVE it. The controlls feel normal now that I am used to them and I am pretty good (if I do say so myself)
If you play 1st person shooters on another system don't expect this game to be like those it's way different (at least the controlls are)
My reccomendation is BUY this game!!! it will bring hours of FUN!!!
Excellent controls, gameplay, especially multiplayer
5
Rating: 5,
Useful: 3 / 3
Date: June 06, 2006
Author: Amazon User
First of all, Metroid Prime Hunters was made specifically for multiplayer, nothing else. The only reason single player exists is to put a storyline behind the bounty hunters. I guess Nintendo really liked the new addition of multiplayer to Echoes, and just had to make another game to improve on it.
I have played Metroid Prime for GameCube and its sequel, Echoes, and after I finished this game, I was about to give it a low rating. Single player is dull and boring, it is nothing like Metroid Prime the original for GameCube.
There aren't many places to explore, you get NO power-ups, only a few missile, energy, and sub-weapon expansions (imperialist, the sniper laser, is the best weapon ever. Hide and zoom in on your enemies for a quick, clean headshot kill). There are only 2 different bosses that you must fight over and over again. The pattern is repeated 8 times, it gets so dumb: Fight the boss that you have already beaten so there's no creativity there, grab your octolith, and race back to your ship before time runs out and you die. Then do it again and again and again....
P.S. you can't save the game at all except back at your gunship, but there are checkpoints you can reach so that if you die you respawn there. Having to save your game is just for if you're turning your DS off, anyway. The system of no save stations shouldn't be a problem.
Also, Gorea isn't hard to beat at all. All the ancient messages you find are made to frighten you, but when you really meet Gorea it is like seeing a ten foot tall robot with 3 legs; not a massive, destructive, horrendously evil monster. Only use the imperialist when fighting Gorea Phase 1, and be a good aim. You must destroy both Gorea's arms, one very quickly after the other or it will grow back: so the powerful, accurate imperialist is the only way to go. And Gorea Phase 2? Soooo easy, just be careful while firing that Omega Cannon....
So what IS good about single player? Well, the only good parts are that you get 7 hours (yes, it's that short) to practice fighting before you have all your multiplayer weapons and arenas, and the bounty hunters you fight actually ARE different (unlike the bosses). Something that should be made clear is that all you get for beating a bounty hunter in single player mode is to keep your octoliths (they WILL steal one if you lose a battle--no worries, all you need to do to get all octoliths back from a certain hunter is to engage him in battle once more and WIN), and you also get that hunter's weapon in multiplayer mode. You must find the weapon hidden somewhere to get it in single player.
Why did I give this game such a good rating if the single player is so bad? Because the multiplayer is so awesome that it far more than makes up for the stupidity of the monotonous single player. In multiplayer you can chat before the game and play against or with (teams) up to 3 other people. And, once you have completed the single player game, you can choose from 26 arenas for a ton of different types of play (including battle, survivor, prime hunter, nodes, defender, capture, and more) using the powers of one of seven unique hunters with their own great weapons and alternate forms. Multiplayer rocks! I have played over and over again, so many times, adding up to a great amount of hours because it is so addictive and fun. Trace rocks with his crazy imperialist, with which he can disappear (he can also disappear just when staying put in his alt-form mode).
Graphics are A+ worthy. They are awesom. I was blown away at seeing these types of graphics on a first person handheld game.
Lastly, after trying to explain the awesomeness of multiplayer, I must tell the skeptics about the CONTROL SCHEME. I myself was skeptical at first, too. You use the stylus to look around? Wouldn't that be difficult, awkward, and scratch the screen? Absolutely not. Using the stylus is the easiest way of controlling Samus and her friends ever. It is easy to get used to and easy to do, everything flows so smoothly in the stylus mode. It is easier than using a computer mouse, it is even better than using an analog stick! The controls are great. There are four modes: left and right handed stylus mode, and left and right handed dual mode. Dual mode sucks because you must aim with the + control pad, and you can't lock on in this game, so you have to stand and be shot at while trying to center your aim at your enemy, which is a difficult thing to do with a + control pad. In stylus mode, you aim exactly where you want to as fast as you can. Using the stylus is so easy it makes up for not being able to lock on.
That is my review. Single player isn't so great, but multiplayer is awesome, and the controls are too.
Metroid Prime Hunters is finally here!
5
Rating: 5,
Useful: 3 / 3
Date: March 27, 2006
Author: Amazon User
Okay, where to begin...To start things off, I would like to say that this is the best video game for the Nintendo DS that I own. It is truely worth the price of $34.99 and keeps you busy all the time. Let me list the Pros And Cons to make it easier for you buyers-
Here are the PROS
-Addictive and fun
-The use of the touch screen to aim is great
-New bounty hunters that want the "Ultimate Power"
-Multiplayer with friends is great
-Wi-fi Connection to test your skills with other people around the GLOBE!
-Story Line is nice
-Sound is realistic(footsteps, enemies, etc.)
-All in all, a fantastic game!
Time for the CONS
-It would be much better if there were servers and channels during online play(WFC).
-You can easily get cramps when moving because of the D-Pad but it isn't a huge problem.
-For some reason, I expected more out of this game even though it is perfect the way it is.
So as you can see from the long list of PROS and the very few CONS, this game is a must buy for any Nintendo DS owner and this game may be a reason to get a DS if you don't own one already. Everything is in 3-D, including the cutscenes which can easily make you drool. So hurry up and get this game so I can pwn you with a HEADSHOT! =P Thank you for reading my review for this game. Your's truely - Geoff
P.S. The box this game comes in is shiny =P
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