Below are user reviews of Resident Evil - CODE: Veronica X and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 151)
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How much more dissatisfaction can I possibly feel? Not much.
1
Rating: 1,
Useful: 9 / 23
Date: June 28, 2005
Author: Amazon User
First off, let me say that Resident Evil is marginally fun (if even that) because of the battle mode. I mean, it goes against the whole point of the Survival Horror genre so much that you might as well go the whole nine yards, forsake all principles and key Survival Horror traits, and just turn it into a full-blown action game (a really short one). Now, good traits (yeah right) aside, let's get down to the game itself...
All right, now here's the skinny on Resident Evil Code: Veronica. It's a waste of money. Plain and simple.
My arguments against this game aren't the typical ones, such as the graphics (which I could care less about) or the control scheme. And, as a tangential thought: why is everyone whining and moaning about the controls, for god's sake? There are so many people who buy a game such as this, ignore any possible good points it has (which this game has none at all; I'm talking about Silent Hill, Clock Tower, Fatal Frame, and other such great survival horror games), and instead chooses to pick at how awkward the controls are. You idiots. It's a survival horror game, it's meant to be taken slow, it's about escaping dangers (which explains the whole "survival" part of the phrase that many people ignore obliviously with the finesse of a drunken manatee tripping over water and plummeting down the grand canyon), and once you get used to it, you don't even notice it (at least, I didn't, but I know many brain-dead dolts obsessed over it constantly while playing). And then they say, "For n00bs (or N00bs), this game is too hard". I'm surprised people so stupid can even read (somewhat). The slang term, n00b, is a derivative of another slang word, "newbie", or someone first experiencing a particular genre of videogames, such as the cult fan base of Resident Evil. First of all, stop being cocky that you have so much experience in playing this type of game, it doesn't mean a thing, and the fact that you flaunt that irrelevant detail like a gold medal in the Olympics just labels you as a loser in most people's books. Congratulations! You're superior to nobody! Second, if "n00bs" didn't start out playing games like this and take your arrogant, discourteous bickering seriously, then these types of games would have never made it big, because there would be nobody new to play it, you dumb cows. You were "newbies" at one point too, mindless and incompetent slabs of cultist defecated fecal matter. As you see I am trying my very best not to curse here, since this is a public site. Gosh darn it.
And, as to further push my point on that branch straying from my main topic, those same types of egotistical jerks complain that the game was too hard, especially with the highly controversial and infamous fight with five zombies in the very beginning with only a combat knife (the most useless weapon in the game), proving that not only are they dense and megalomaniacal, they are also whiny brats. I had no problem beating those zombies... or at least, no problem like, "MOMMY! I DON'T LIKE THIS GAME! WAAAAA!" type of problem. I lost a lot of health, died once, but I was able to do it once I got the hang of it, and yet, I'm a "n00b", right, morons? Or, you could save yourself the frustration and damage and just run out of the area. Yes, run. (Insert blank stupid stares here). I know you violence-obsessed idiots could never even comprehend the thought of running away from a fight (Ooog, smash! Oooog, stab! Oooog, I just died by being eaten alive by a big group of zombies because I was too much of a dense, dim-witted doofus to do the sensible thing and run rather than trying to fight them with a knife! Oooooog...), but come on... the way survival horror should be, you're a human, they are monsters, and you have no weapon other than a knife. In real life, I'd say you'd be dead pretty quick, unless you run away. But of course, the way Resident Evil does it, killing zombies is what it's all about, and you're some super-human, not actually surviving extreme ordeals which require effort to escape unscathed, such as fleeing from an impossible situation, like five zombies with only a knife. So, that's my revolutionary idea for that simple but strangely controversial skirmish: knock down the zombie in front of you, and run out of the graveyard and into the next area through the door at the end. Q.E.D., ignoramuses.
I don't have an issue with the control scheme, which is still loathed by fans of the game (and yet they still continue to play it, despite the nagging frustration? Interesting... makes perfect sense if you ignore that whole "common sense" thing...) and others alike, but I do have a complaint with perhaps the most important element in a survival horror game: The story, which decides whether the game is worth playing or not. The plot of this mess was barely mediocre, at best (which is why I wasted ten hours of my life doing absolutely nothing but solving stupid "puzzles"), but was not really in-depth. The few twists in it were easily perceptible from a mile away, nothing surprised me, nothing intrigued me, the revelations that were discovered didn't interest me, and the end was a real letdown. Because of this impairment on that crucial component of Veronica, I turned my attention to the other issues, such as the scar factor (or lack thereof):
At first, being new to survival horror games, the zombies freaked me out (I never liked them at all, which is what I thought would scare me), but after about ten minutes, I just thought, "aw, man... more zombies... this is really annoying", and the majority you encounter are in narrow corridors, so they block your path, and you must fight them, as running past them triggers some weird magnetic field within them corresponding to yours, and they suddenly latch onto you in the blink of an eye if you get an arm and a half within reach, and you don't want to use your knife because you'd have to waste your hard-won healing items after, so you have no alternative to pump them full of lead. The knife can't drop zombies in time to prevent their annoying "grab and bite" attack (which is why I said above to just flee), and if you tried it, you'd lose quite a bit of health in the process, just enough for the tougher enemies later on to finish you off (which weren't really that hard... or scary). After some time, the moans and groans of the zombies started to remind me of ravenous retarded cows staring at a blade of grass blankly and mooing lazily until they eventually fall asleep and land flat on their faces for no apparent reason (which the zombies have a habit of doing as well after only a couple of bullets penetrate their dead, unfeeling flesh). And, whenever you encounter a corpse on the ground, it is always the exact same model as a zombie (all ten or so variations), and you know that, sooner or later, it will come alive when you happen to walk by again - it never fails to happen. And when it's an event-triggered incident, such as solving a meager puzzle, the cheesy music surges as it focuses directly on their rising or entrance (such as crashing through a window... how original), killing all suspense and shock in the blink of an eye. And the cliché, b-movie type horror musical score has been done so many times, and it constantly plays while you fight these not-so-special zombies, trying to induce a feeling of anxiousness and dread but only annoying you to the point of throwing the game out a window.
This brings up another complaint of mine: this game WASN'T SCARY WHATSOEVER! AND I USED TO HAVE A PHOBIA OF ZOMBIES! The reason I bought this game was because I wanted to try my hand at survival horror, to see how it was like, and hopefully be scared to the point of having nightmares from playing it (looking back, I can't believe I was so dim-witted to look into a Resident Evil game). Well, about ten minutes into the game, the diminutive scare factor it had was gone completely. I wasn't being scared or surprised, despite their cheap attempts at doing so (i.e., their gory equivalent of having a guy covered in a bed sheet with stereotypical Halloween-style holes cut into for his eyes and mouth and popping out of nowhere and shouting "BOO!"). This lack of fear, replaced by an irritation at the realization at how desperate Capcom was to make people jump, stuck with me until the end of the game, and even today I look back and can only shake my head from the ignorance I showed by getting drawn in like so many others.
Now, at the other end of the spectrum is Silent Hill 2, perhaps the pinnacle of survival horror (neck-to-neck with the first and third one). This was a truly terrifying, captivating, and wonderfully crafted piece of horrific art. When something is going to pop out of nowhere, they don't center the camera angle and play cheesy music, they just have it come out of the corner of the scene, and you have no idea it's coming, until you are scared out of your mind at the suddenness of the entrance. I remember at one point a certain infamous and horrifying villain (Pyramid Head) did that, and I almost shot through the roof I jumped so much. Man, how superior a game that is to this... anyhow, back to my criticism... I mean, review...
And, for yet another reason to bash this "videogame", it was way too easy. The only hard part about it was getting all this frustrating wandering about figured out so you could move on. I was so relieved when the boss fights came, so I could take a break from all that nomadic crap (this will be explained more in-depth below). I know I played it on the "Normal" difficulty, but I was so unimpressed and exasperated that I didn't want to go through that ordeal again just to have a challenge on Hard. I just didn't feel like playing it whatsoever by that time; any and all interest in playing it disappeared in a puff of dissatisfaction.
Now, another part about it I didn't like: the whole premise of the game. This took me over ten hours in total to finish it, about eight of that was constant running around aimlessly looking for special plot items to unlock a door or something so you could get a key for another door that leads to a stupid puzzle so you obtain another item that will help you find a different item that you can combine with some other items to make a key to a locked door containing yet more important items to help you solve a stupid puzzle to get a bottle of medicine to give to a security guard you met in the very beginning of the game, a five-minute walk from where you are, so he can give you a lock pick to unlock some things that will lead you to more important objects... etc., etc., etc. I'm surprised this ridiculous, tedious, and downright dense series of games ever made the money it did (allowing for them to make more games of equal futility). Silent Hill 2 (which I bought later, and I consider it to be a good investment, as it was a very, very good game, to put it lightly) had some running around like that, but not for very long. It had just enough to intrigue you with exploration, but not too much to make the whole thing tedious. And it didn't have you running from one side of the map to the other seeking out items to get more items. Its puzzles were somewhat challenging, were kind of intriguing to figure out (because of their creativity and the way it makes you actually think, unlike RE), and made sense. They made sense because they were bizarre and surreal, which fit the game perfectly. Now that was a truly scary game, and a wonderfully crafted one at that.
From memory, I think I can remember about three puzzles total in the game... okay, there may have been more, but the ones I considered to have the most remote chance of being considered a "puzzle" (that made me remember them) were only three, or something around there - the others were so lame and easy they weren't puzzles, just a waste of time, so I can't recall them, and I'm not going to waste more time trying. So yet another alleged "good" aspect of the game was thrown out the window. Man, this was such a disappointment. Not only did the people at Resident Evil make this so-called "survival horror" revolving around blowing zombies' heads off (for some reason, when the sound and visual effects were given signaling a zombie's head was blown off, their cranium is still intact as they fall to the ground), but they did it under the guise of it being a true survival horror game, and kept the control scheme that was ideal for its original purpose of game play, but fares badly in an action game. Great job Capcom, you have truly constructed a lackluster piece of cattle dung, along with your other masterpieces in fecal material from various farm animals.
So, to sum it all up: don't listen to those die-hard fans, and pass on this game. Dodge these boorish morons as they heckle and belittle you for seeing through the shield of stupidity that Capcom successfully uses to deceive them into buying their second-string crap, and take pride in the fact that you saved your money and didn't waste many hours of your life on this dismal excuse for a videogame. Also, don't get the impression that I'm like most people and am trying to say that this was bad compared to the other games, or it didn't offer anything new, or anything along those lines; the other RE games, considering they're all the same, are just as bad. Save yourself the nagging regret, and go buy Silent Hill, Silent Hill 2 and 3, and see what real survival horror is like. Forget this garbage.
Disclaimer: if you are offended at the comments made in this review because you are a reflection of those that I both pity and despise, it's probably because you're a dolt and an obsessive-compulsive RE fan. $@#%@%^ off.
More of the same... lackluster game
1
Rating: 1,
Useful: 6 / 29
Date: July 24, 2001
Author: Amazon User
Graphically, this game is excellent. The premise is similar to that of other Resident Evil games (nasty virus unleased on the city, evil zombies want to eat you, etc). Gameplay is absolutely and boringly identical to other RE games, and indeed every game of this genre Capcom makes. How long does Capcom think people want to watch cutscenes and static environments ? A gamer might think that a successful franchise may want to tweak problems or attempt to improve upon to gameplay in order to stay interesting, but in this case, No. It's a visually stunning, although very boring MOVIE-game with no real replayability. Spend your money elsewhere this time.
Is this Resident Evil?
1
Rating: 1,
Useful: 4 / 10
Date: June 17, 2002
Author: Amazon User
Being new to the genre, I, for 5 years now, have been hearing that Resident evil is the most goriest and scariest game on the market. So I rented this one for PS2. This has to be the most overrated garbage I've ever played. The battles are so boring, I could crawl on my hands and knees and go faster than these zombies. The dogs? They're awful. To think that dogs are demons are stupid enough. This makes a fishing game look like Final Fantasy! And the voiceovers, ugh! Especially that boy. "You'd only slow me down! Huaa!" What a ... nerd. Don't play it.
From a first time player.
1
Rating: 1,
Useful: 2 / 4
Date: November 19, 2001
Author: Amazon User
This was my first time playing a Resident Evil game... and I wasn't quite expecting it to be this bad.
A friend of mine has been a RE fan for quite a while... he's informed me that part of the fun of RE is the terrible voice acting, campy storyline, and lack of intelligent gameplay... While it gives him joy, it makes me want to tear my hair out.
The first thing I noticed upon play, is the terrible control. I guess I've been spoiled by games like Metal Gear Solid, but this is something that will draw tears from your eyes. I'm not sure the developers actually played their game before they released it.
Then there's the whole thing of pressing a button to go up stairs, and cheesy little animations for opening doors and going up and down long staircases. All it does is attempt to add length.
There are a few pros to it... They're what made me buy the game (And now I've learned, Rent first).
1) The FMVs are beautiful, even if there is the random gasping and terrible voice acting.
2) Devil May Cry demo.
Those were the only two selling points I could find... I'm sorry, I guess I didn't turn out to be a RE fan.
Res.
1
Rating: 1,
Useful: 2 / 19
Date: December 10, 2002
Author: Amazon User
This game sucks so much you would want to cry for wasting your money.One asnwer, DO NOT GET THIS GAME! It has the worst controls and is really hard to see in front of you sometimes. Please for every body sake dont get this, it is a total ripoff.
Worst one yet
1
Rating: 1,
Useful: 1 / 11
Date: March 15, 2002
Author: Amazon User
This has to be the worst game i've played in this series. Except for the movies, the game is played in such low lighting you won't be able to see anything. This makes it almost impossible to run from the zombies yet alone kill them. You will get a lighter to start, but it only lets you see yourself get killed. If you add the low lighting to the traditionaly sloppy controls of this series you have one very big step backwards.
Can't see a d--n thing
1
Rating: 1,
Useful: 1 / 5
Date: April 12, 2002
Author: Amazon User
Maybe I'm getting old...maybe games are getting too complex for me...may the lighting in the game is so low, I couldn't play it for five minutes at any time without getting killed because I couldn't see who was attacking me or where they were attacking me from. I've heard this game is great from a lot of people, but what's the fun if you can't see ANYTHING. (Yes, I did adjust the brightness level on my TV to the highest level...to no avail.)...
DO NOT BUY THIS GAME!!!
1
Rating: 1,
Useful: 2 / 3
Date: August 02, 2003
Author: Amazon User
My husband and I were really looking forward to playing this game and so rented it from the local video store. We were blown away by how awful this game is. We didn't even feel it was worth it to finish it and so returned it before seeing the end. The controls are some of the worst I've seen. I had an easier time with the original Mario Bros. The voice-overs were terrible, the storyline is predictable and almost identical to every other survival horror game. The game ceases to be scarey because boredom and frustration set in. You are constantly running out of ammo, out of health (if you can even find anything in the poor lighting), and out of patience. The game will keep you constantly running from one building to another to fit the pieces of the puzzle together. This is the sign of a game made without the designer using any creativity or intelligence. I don't know what Capcom was thinking, this is absolutely terrible. I wouldn't recommend this tripe to anyone.
Bof ...
1
Rating: 1,
Useful: 1 / 1
Date: January 12, 2004
Author: Amazon User
Good story but the worst game controls interface. As said by many reviewers (i.e. gameshark.com), the character controls are so painful to a modern gamer that during a battle scene, you'll throw your gamepad on the floor.
The worst game I ever tried EVER
1
Rating: 1,
Useful: 1 / 7
Date: March 29, 2004
Author: Amazon User
This game is so stupidly and cheaply designed and developed, it was the most unentertainting experience I have ever had. The controlls are unusable, it frustrated the hell out of me. Just a horrible horrible game. Anyone who likes the games like devil may cry will hate this game, it is designed for those who don't know better.
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