Below are user reviews of Lara Croft Tomb Raider: The Angel of Darkness and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Lara Croft Tomb Raider: The Angel of Darkness.
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User Reviews (91 - 97 of 97)
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Unfulfilled Potential
3
Rating: 3,
Useful: 0 / 0
Date: July 30, 2003
Author: Amazon User
Angel Of Darkness is very different than previous Tomb Raider games, only about 1/5 of the game actually takes place in tombs. The rest of the game takes place around Paris and Prauge. The game has a very dark/freaky/sci-fi feel to it, which I personally like, but if your looking for classic tomb raider you probably won't. First, the good things: great graphics, the Louver levels(in Paris) and the Bio-Research Facility levels(in Prauge) are great; and Hall of Seasons is one of the best Tomb Raider levels ever, and the Sanitarium zombies(in Prauge) are some of the coolest enemies in Tomb Raider history. Why only 3/5 stars?: the controls are annoying and it's a little hard to move around, their are a few bugs, and at one point in the game your forced to play as a new character, Kurtis(I think you should be able to choose between Kurtis and Lara). If some extra time was spent on improving controls, eliminating bugs, and having a choice between Lara and Kurtis, the game would be perfect.
Great Game
5
Rating: 5,
Useful: 0 / 0
Date: July 30, 2003
Author: Amazon User
I didn't buy the first four Tomb Raider games, so I thought I would try this one, and I was very pleased. I loved it even though this's just my first day playing the game.
The graphics are cool, even though my computer wasn't fast enough to have a smoother gameplay. The speech and music were quite good; there was just this glitch that people were talking too fast like you'd hear when you fastforwarded a video or something, but I suppose it was another requirement my computer couldn't acheive.
The controls are quite complicated at first, but when you are familar with it it's okay.
New Tomb Raider Gets 4 Stars
4
Rating: 4,
Useful: 0 / 0
Date: July 30, 2003
Author: Amazon User
Ah, after such a long wait, Lara's newest adventure in Lara Croft Tomb Raider: The Angel of Darkness, doesn't disappoint.
The newest game in the Tomb Raider series follows up what's happened in The Last Revelation (for those of you who aren't "raiders" The Last Revelation was one of the previous Tomb Raider games that left us hanging).
We'll begin with the story. It is very interesting in a particular sort of way... the kind of story that will either draw you in or shove you roughly away. I found it quite interesting... but difficult to follow at times. I'll let you find out the rest of it (the story and its details) yourself. I wouldn't want to spoil it for you.
Now, even if the story doesn't grab you, the game itself may. I have to say first, before I go into the wonderful gaming experience, that this game (PC version)- like many others- is not without it's fair share of errors, freezes, and ridiculously funny glitches. Some people have had horrible problems with them, other have had none... To avoid errors with this game, make sure your system meets the system requirements, and that all your drivers are up to date, etc. Freezing screens come and go during play, making the player save so often it pulls you out of the game. It's also, as I said before, not without some glitches. These, at times are hysterical; i.e.: jumping to a ledge (or onto something) and falling into space/nothingness, pressing action to pick up an item or activate a switch and walking off through the walls, into nothing, and sometimes ahead a level or two. One final note on problems: Beware of the slowdowns; while you can manage with them it diminishes the game and lowers replay value.
Now, back to the wonderful gaming experience- and yes it really (and might I stress "really") is. It manages to please true Lara fans ("raiders") as well as the general public. It has grand levels with beautiful detail that fits in well with the sound and story. The levels have advanced, not necessarily become more complex, but they have changed. It should please everyone with some interest in Tomb Raider; levels like "The Louvre Galleries" are newer- with lasers and at one point (tear) gas. Other new things; like a stealth mode, which allows Lara to pass by enemies (now with new and improved AI) undetected (provided she doesn't cross their line of sight). There are things like strength upgrades (for example, you have to move a block to gain more strength before you can open a door and continue) and did I mention Kurtis? No? I didn't think so. Kurtis is the new playable character. At one point you will have to complete a level or two, playing as Kurtis (he is not an option). Now don't worry, you only get him for two levels and one boss that comes a little later. As far as traditional things go, there are levels like "The Hall of Seasons" that take us back to traditional raiding. Lara keeps her lovely British voice (from The Last Revelation and Chronicles), as well as her dry wit and wonderfully fine tuned attitude. The characters are so much more detailed and have facial expressions that express emotions clearly (to a certain extent, nothing's perfect). You have the ability to interact and speak with improved scenery and other characters.
The music is the last thing I would like to rant about, for it is truly magnificent, wonderful, orchestrated music that fits in perfectly with the game and its themes.
Overall, I really enjoyed the latest Tomb Raider game, even with all of its technical problems (why I gave it 4 stars and not 5). All of its many elements fall into place ever so neatly; creating a fun filled gaming experience.
...
2
Rating: 2,
Useful: 0 / 0
Date: August 01, 2003
Author: Amazon User
I was so excited to get the game, but when they kept pushing back the release date it annoyed me. When it finally came out i was so happy. After i recieved the game I started playing it. Not far into the the game i noticed acouple gliches in the game. I didnt think anything of it. Until i was reading a walk though( i was stuck in the Pawn Shop) and i noticed that the walk though would tell you when there would be a "bug" I also noticed on other sites they would do that to. so I continued to play and kept expereice "bugs" Well once i was in the Lourve Drains, I let my (5 yrs) brother play for a few minutes i sat there with him to make sue he didnt hit anything he shouldnt have. Well we entered the Lourvve Drains he hit control (rite by the ramp where u enters) and the screen goes black and the nest thing we know we are in the Lourve Galleries. Thats when i had it with the game and all there gliches (or "bugs") so i turned it off. The game would be great without the gliches or "bugs" but... Eidods sent the game out to soon, they should of worked out ALL the "bugs" b 4 this game out, this isnt a cheap game its eexpensive and it should of been what they said it would be and worth the money too. Overall i dont think you should buy it until l8ter this year, cuz MAYBE they will have fixed it by then.
Just Made it to the end.......
3
Rating: 3,
Useful: 0 / 0
Date: July 07, 2003
Author: Amazon User
Well, I've played every Tomb Raider in the series. The story line is great and if you can stand to play it for a few hours it will eventually suck you in. The problem is with the controls and the numerous bugs in the game. Controls wise the game sucks. In the first several Tomb Raiders, I became accustomed to the controls but over the years as they have added new features, they keep layering the control keys with too many functions. I probably died as many times due to the controls as I did from the bad guys. Truly infuriating at some points in the game. Eidos really needs to come out with some decent patches to make this game viable. I'm still a Tomb Raider fan, but fix the controls for the next one please.........Oh, I almost forgot, save the game at every possible point and use multiple save slots. It helps cut down on the agony and might keep you from putting your fist through the monitor.........
As bad as advertised
3
Rating: 3,
Useful: 0 / 0
Date: November 03, 2007
Author: Amazon User
Was this a serious attempt at a Tomb Raider game, or a desperate attempt by a developer to be fired? CORE Design went from a creative, ambitious group ten years ago to one of the most passive-aggressive developers ever.
In their seventh (and final) attempt to kill off Ms. Croft, CORE rebuilt the graphics rendering engine for new platforms, but managed to retain and intensify every infuriating staple of gameplay inherent in Angel of Darkness's predecessors. Control input, regardless of gamepad or keyboard, is delayed and sluggish. Lara's movement engine is as slow and graceless as ever. CORE always had trouble distinguishing between the importance of clever pre-rendered animations and actual controller response. Despite the bloodcurdling screams of gamers and reviewers, they refused to rethink their control schemes. And poor Lara dies a thousand deaths because of it.
The highly anticipated new game world engine drops the old grid-based environments that made old Tomb Raiders somewhat predictable. At first, this sounds like a great idea. Unfortunately, CORE retained their love of brutally difficult jumping exercises that now rely solely on guessing horizontal distances. Combine that with the complicated and clumsy 3 types of forward jumps, a slow-responding "grab" button which is now timing based, and a cruel placement of tiny ledges and instant-death laser beams, and AOD is an exercise in quicktrigger quicksaving.
I will assume that CORE spent most of their development time on world building. Because the puzzles and combat are so laughably bad that they can't be the result of a good effort. The ease with which all enemies can be killed, bosses included, has to be the result of some last-minute difficulty sliding before release. With the awful autolock and camera, enemies with any armor would be impossible and the whole game unbearable. A complete lack of AI makes Tomb Raider I's T-Rex look like Stephen Hawking. The puzzles sadly haven't evolved, athough pushing levers and pulling switches is still fun in the right environment. There are occasions where a complete lack of sense is evident: Did you know that on one level, steam from a broken pipe is a harmless animation? Did you know that on the next level, identical steam from an indentical pipe is an instant death trap? Play AOD, and you will!
Graphics would be the one area of criticism I can't agree with. AOD on the PC is a sharp looking game, inarguably. There are a few visual missteps like the broken distance blur rendered by the "post-processing" option (I was able to fix it by setting it to "on" instead of "high"). But mostly AOD's enviroments are well-detailed with nice color and lighting, and reasonable shadow effects. Tombs and derelict apartments are dark and spooky, and underwater scenes sparkle with a clarity not available on the old Playstation. The settings themselves are largely inappropriate for a Tomb Raider game, but that's more of a criticism of the story concept.
Sound design is exceptionally good. Weapons sound great, voiceovers are passable, and enviromental effects are really suberb. Moody scores pop in at the right moment, and overall the acoutics of the game set a beautiful atmosphere. I even hear Martina Hingis supplied Lara's grunting effects.
A build 52 patch is available which fixes the worst of early release problems like crashing. There is no fix for the bad design and crushing gameplay, though. Angel of Darkness is for diehard Tomb Raider fans only. And you will die hard, over, and over...
not bad
3
Rating: 3,
Useful: 0 / 0
Date: July 27, 2008
Author: Amazon User
The game's good, probably better on a ps2 or xbox, sometimes a little harder to control on the PC. i have a game console for PC, but it takes a little getting used to. Great graphics, fun game.
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