Below are user reviews of Guild Wars Collector's Edition and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Guild Wars Collector's Edition.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (241 - 251 of 257)
Show these reviews first:
Game comparable to World of Warcraft
5
Rating: 5,
Useful: 0 / 0
Date: March 11, 2006
Author: Amazon User
This game is very good with its graphics. Better, in my opinion, than WOW or DAOC. But a lot of repitition in killing monsters and limited in quests for the beginning part of the game. You have to go into the more dificult second sequence of the game to find any good quests and items to use for your character. Upgrades for your charcter are hard to find and without help from other players, are nearly impossible to find. Other than that, it keeps you on your toes in excitement and fun.
Great Game
5
Rating: 5,
Useful: 0 / 0
Date: May 16, 2007
Author: Amazon User
This along with the others in the series are some of the best online games I have ever played. You get the interaction and excitement that games are all about and you get it without any fee for the online experience. You just can't beat it.
Give it more than a few hours
4
Rating: 4,
Useful: 0 / 0
Date: August 28, 2005
Author: Amazon User
I reviewed this nearly a year ago, and I expressed my extreme disappointment with this game. Having been spoiled on Asheron's Call and EVE Online and other true MMORPGs, I didn't know how to take the whole instancing factor of Guild Wars. ("Instancing" is the behavior of an online game that creates a new game server, or instance, on the players' home comptuers, but based on the same map, for each player or each group of players, rather than host the entirety of the online game experience on the same game servers.)
I'd only given the game a few hours of my time, until a few months ago I decided to blow the dust off the game and fire it up and give it another try. I could not understand why everyone loved it so much but I admitted that everyone can't be wrong.
As it turned out, I was able to get over the annoyance of instancing and stopped thinking about it. I accepted it as part of the game, and considered the game for how fun it was, not for how it compares to prior MMORPG experiences.
My character has peaked out at level 20 and I'm on my last few missions before completing all of them (but not all of the quests). I have become thoroughly addicted to this game. Every day I come home and play this game all through the evenings and all through the weekends.
I gave PvP a try and to be honest I didn't care much for it. PvP is basically deathmatch, which I found much more enjoyable in classic deathmatch games like Quake. With the role-playing gameplay, though, it's easier for me to find weaknesses in each type of enemy monsters and develop strategies against them, whereas with PvP it's all about skill and attribute points, not strategy at all. RPGs by nature should be strictly strategy games, in my opinion.)
The graphics are still breathtaking and amazing, and the landscapes are still breathtaking. I do have a complaint about the structure of the landscapes -- they're mazes and most of the time you're forced to stick to the roads. I loved Asheron's Call in this respect, in that you could wander off anywhere and not have to stick to roads, although roads existed. I still compare to older MMORPG, but in this case I think I overlooked that aspect in my last review.
In fact, the road mazes in Guild Wars are sometimes exasperating. Want to go to the region directly west of Ascalon? Good luck, you'll have to go north through the mud, then west through the mountains (!!), then south into the caves, before you can reach the jungles further south. And be careful where you step or you'll find yourself transported in the red desert in the distant Northwest.
Fortunately, you can click anywhere in the map where you have found an outpost or a town. But this makes the game that much less realistic. You can travel anywhere in the world with just a click, as long as you've seen it before.
I really dislike the peak level being 20. 20 feels amateurish. It should be 50. I feel like I've lost all reason to gain XP (experience) anymore, and XP was such a prized thing to fight for before reaching level 20.
The party formation (a group of other players that can join you in an instance, such as for a quest or a mission) is very prohibitive in numbers. You start out with a maximum of four in your party, not counting pets. By the time you reach the southeast desert, which is the last region you'll face, your party size becomes a whopping eight players. This seems rediculously small to me, considering this is *supposed* to be a MMORPG. You can't ask other players to form parties to join you in a multiple-party effort, either. Instanced games impose this limit of eight (or so) players, and the party count is the instanced game player count.
Speaking of instances, there is a difference between a quest and a mission. I didn't realize this until several weeks into casual gameplay, and I was very confused about my "purpose in life" until I figured this out. A quest is a job that can be performed when you go up to someone who needs something done. A mission, on the other hand, takes over the Party Formation window by offering an "Enter Mission" button, and is only available in cities and outposts where a mission is available. These missions always have bonus missions--a two-part effort, each worth 1,000 XP points--and have a direct relationship to the game's overall storyline. Once a mission is completed, you also become automatically transported to a new location on the map that you can begin exploring--typically either the next mission or an outpost from which you must explore the area to find the next mission.
The long and short of it is, I think this game is fun and was well worth the money I put down for it. Yes it has areas of disappointments, sometimes very frustrating, when compared to other MMORPGs, but when you take it by itself for its own worth, and you learn the game well enough to actually understand its flow and how it is played out, you should find it to be a very good game to have around to kill a little or a lot of time.
Fair Review? Riiiiiight
5
Rating: 5,
Useful: 0 / 0
Date: February 21, 2006
Author: Amazon User
If everyone wrote a "fair review" or gave a "Fair Opinion" about anything there wouldn't be a reason to try it yourself would there? Now I know that once the game is opened, installed and registered there is no going back to the store you got it from. But this game has been around long enough for you to be able to try it at a friends house or to go to a massive online computer outlet and try the game there. On a note to the person that was grotesquely offended by the people who play this game, you can infact turn off the local chat and not have to read it. Graphics for this game are top shelf and the ease to getting into this game is very nice. all controls are displayed for you in an easy to read manner and the control of your character is also very simple. While the game does start off rather easy to give you the opportunity to learn the basics and try new things without being penalized for it. On the note of people claiming that they got to max level in just a few days, I have yet to see any of these people claim to try any of the harder aspects of the game. 15k armor? Fissure Armor? Beating the Game? Playing all the way through with a Mesmer (arguably the hardest class in the game)? or any of the pvp aspects (i.e. pvp arena's or Guild v Guild battles also known as GVG) There are also many VERY hard areas of the game the only the best are able to get to. Such places include Underworld, Fissure of Woe, Sorrows Furnace, Marhaans Grotto, Granite Citadel, Copperhammer, beating Thunder Head Keep and the 3 remaining missions that take place on the Ring of Fire. Ok preaching is over now just my opinion. I truly enjoy this game. Having purchased this over 7 months ago I still play with new things to challenge my self and I even still have to tackle each of the after game quests which are by far the hardest of all. I can only reccomend that you try it yourself. If you've bought it then I can suggest that you sell it to a friend that did and simply change the e-mail needed to get on. Hopefully this was in the smallest of ways, helpful.
Love Guild Wars!
5
Rating: 5,
Useful: 0 / 0
Date: February 21, 2006
Author: Amazon User
I have been playing Guild Wars off & on for about 2 weeks. I am still in the early part of the game and learning what character combinations I prefer. Have my money's worth for the game already and look forward to many more hours of fun IF I can get the hang of playing with other live people. This is my first on-line game and I'm learning slowly. I have used Google to get very helpful suggestions on how to play. I'm a stay-at-home empty-nester.
Obsession = quality game
5
Rating: 5,
Useful: 0 / 0
Date: February 20, 2006
Author: Amazon User
I have to admit, I don't really play this game. I did play it for one day and loved it. Graphics are GORGEOUS, character creation is fun and group questing makes things a lot more interesting. With all the variations of character appearance and the different professions (and 2nd professions) there is almost unlimited replay value.
So why don't I play this game? Well, I bought it for my husband and I can't seem to get him away from it. He's only been playing for a few weeks and he's a part of a great guild and rumor has it, he's going to be promoted to a guild officer.
If you want a great MMORPG, this is it. The developers learned a lot from their stint at Blizzard. This is a game made for hard core adventurers by hard core adventurers.
Only negative -- the camera can be a bit annoying. Oh yeah, and you might end up neglecting your loved ones... just remember to stop gameplay periodically to feed the pets, give your spouse a kiss (or more) and maybe eat and use the facilities!
New way to MMORPG (at least for me)
5
Rating: 5,
Useful: 0 / 0
Date: February 17, 2006
Author: Amazon User
I purchased this game by a friend's recommendation, and I am really loving it. It has great graphics, great functions, and also introducing a new way to play MMORPG.
It has really cool functions, is VERY comfortable to play, as you can access a map which marks the way of the mission you are currently doing, and you can switch between missions without affecting any other mission you have.
When you are battling, to select closest monster, you simply press "C", also you can call a target for your party to attack all the same time, simple double click monster having the CTRL key pressed, other party members will hear a beep and they just have to press "T" to attack it.
I really liked about this game that you can draw lines on the mini map to indicate stuff to your party members, it's really helping me.
This game focuses on missions, and you need help to do all missions, but what about if you don't get enough people to help or people reject your invitation? This game offers "henchmen" (Sorry don't know how to write that one). Those are like NPCs that will aid you in battle, just like any other human would do.
WHY I GAVE 4 STARTS OF FUN INSTEAD OF 5?
There are few things that is taking me long to adapt... I like to go hunting to get stuff and items, and lvl up. On this game, if you want to lvl up, you gotta do missions, and at certain point you can get TIRED of do one mission after the other.
Another thing that is hard to swallow is that you can only use 8 skills outside of cities (cities are the common meeting point of all users, outside, you get your own copy of the map), so you have a big selection of skills but only can choose 8 to have outside farming....
But wait!! there's more!!
It's true this game has great graphics, but the effects during skills are like... too soft.. i would say, I would prefer more action during the casting of the skills.. you get my point?
That's all, my recommendation is that you get this game because at least I do not regret buying it, is brand new anyways and it has great acceptation, so expect more changes in the upcoming to improve gaming experience!
Great online role playing game
5
Rating: 5,
Useful: 0 / 0
Date: February 22, 2006
Author: Amazon User
Totally deserving of the 5 stars. Four people in my family are all addicted to the game. All the fun of a massively multiplayer online role playing game, without any monthly fees.
Yippee For No Monthly Fees
4
Rating: 4,
Useful: 0 / 0
Date: February 24, 2008
Author: Amazon User
This is a really nicely done game for the money. The character creation is better than WOW but not as good as City Of Heroes.
I like that I can travel to one of the main cities by pushing the M button and clicking on the city. No cool down times needed. No specific city that you can only travel to. Just click and go.
I also like that it will give you hints on where to go for your quests. Just look at your mini map.
Overall it is a great product. I am sorry I let others talk me out of buying this because real people pay monthly fees. Well Smart people do not pay monthly fees.
Nice WoW Replacement for the price!
4
Rating: 4,
Useful: 0 / 0
Date: February 08, 2008
Author: Amazon User
I've been playing World of Warcraft for a while now, and one issue I've had was the waiting in line for the monsters to spawn so I can finish the quest syndrome. To be honest, having to wait in line to kill the Nefarious Evil Mastermind really takes the umph out of the experience. For me going into the wilderness to quest should mean I am out in the wilderness - just me and my adventuring company. When I go to the city is when I expect the crowds. This is where Guild Wars really delivers. When you are in the city, the place is packed, people are everywhere. This is how it should be! When you go out to complete a quest though, you are VERY alone! It gives you the feeling that it is entirely up to YOU (and your party). For me this is very "in genre"; you meet everyone in the city, and are alone in the wilds for questing.
When my wife and I first trialled this game, it was a "no brainer" to switch. We found that the lack of crowds in the wilderness just feels right. Out biggest gripe with WoW was waiting in line, and that goes away with this game.
I have a fairly high end machine and have experienced many lagging issues with World of Warcraft - even with graphics settings turned down, meaning I've lost a bit of the "beauty" of the world. In GW I was able to set the video settings at maximum and experienced no delay in screen refresh whatsoever, meaning I am able to experience the game scenery fully.
We have found the 20 level cap to actually be favorable. At first, we had our doubts, but we have found that the low cap means it is a lot easier for us to get together with friends that may have been playing longer than us and be on an equal footing. Unfortunatly in WoW, the gap between new character and advanced character is HUGE, meaning you have to power level (missing much of the "story") or get your friends to start new characters, meaning they might not be getting to play their favorite toon waiting for you to catch up. The low level cap in GW helps with this a great deal.
We have also found that the graphics style is more to our liking. We would call it almost a "gothic renaissance" style. When you play Guild Wars, you are definitely not a cartoon character! The landscapes when one journeys into the wilds will take your breath away! Yes, we did enjoy the scenics in WoW, but after walking in meadows knee deep in grass waving in the wind, we couldn't go back.
Guild Wars has a nice concept called "collectors", so instead of having "get me X number of item Y" you have folks around that will offer to trade you a nice item if you happen to be carrying a certain number of an item they are collecting.
One problem with Guild Wars is indeed the Camera Angles. It is very frustrating to be in a major melee and have to constantly try and adjust my view because it moved behind a tree!
Hero's and Henchmen are a very nice touch in the game. My wife tends to play magical types while I lean more toward warriors or archers - this usually leaves us seriously lacking in healer support. Being able to hire an NPC henchman to cover our backs when we can't find a PC healer really ups the enjoyment factor for us!
We do miss the (very) occasional person we met while exploring the wilderness in WoW - but this is more than offset in GW by the feeling of immersion we are getting while trying to rid the wilds of the next nefarious evil that may be lurking....
The fact that there is no monthly fee is a huge bonus.
Actions