Below are user reviews of Guild Wars Collector's Edition and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Guild Wars Collector's Edition.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (161 - 171 of 257)
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Amazing Game
5
Rating: 5,
Useful: 1 / 1
Date: March 13, 2007
Author: Amazon User
Fast pace. Good storyline for an Online RPG. Innovative and rich skill system. High replayability with mutiple character slots. The availability of AI NPCs to team up with is such a blessing to people who want to rid themselve of the dependability on other online players, for the most part. But being online, you can easily play with your friends. Plus, the PvP is also fun and exciting. With no monthly fee of $15 or so to pay each month, it's a must-try classic for gamers.
Guild Wars
4
Rating: 4,
Useful: 1 / 1
Date: November 01, 2004
Author: Amazon User
I played this game during the open beta.
Graphics: The graphics in this game is amazing. As you look into water (lets say there is a dock/boat near you) it will reflect onto the water with the hazy look that you see when you look into water.
Gameplay: Gameplay is perfect with the henchman for solo play. The group activity is active with explore mode and mission modes.
Classes: I have not played many classes (main was ranger/monk), and yes some classes need balancing. For me I loved ranger/monk nice skills mixed in with healing was nice.
PvP: I always hated PvP in mmorpg (eq vet), but PvP in this game is more fair (teams vs Teams) and the ability to choose if you want to fight.
Now on to the whole thing about the being in the same place and not were your friends are: If you played games such as eq and you have lets say 2 friends one on lets say T-Marr and the other on Xev. Your stuck unless you pay to move the characters. These "distrects" are used to balance the server so to lessen lag. Yes you can switch dictrects to meet with your friends (without pay;p).
Overall: This game takes what was good with games such as eq without the monthly fee.
Regarding Netgear router & general review
4
Rating: 4,
Useful: 1 / 1
Date: September 22, 2005
Author: Amazon User
Just saw a review from 9/13/2005 about Netgear Routers not being supported...totally false. You have to do some extra configuring because of the way Netgear is setup, but it's perfectly doable. All that kid had to do was look up how to do it on the support website. It's one of their FAQ, and it easily walked me through it.
As for the game itself, it's good. Definately better than any other MMORG game I've played before (Ragnorak,Everquest) (better graphics, better story, better missions/quests). I love that it's only multiplayer in the towns so that you're not fighting anyone for monster loot. I also love that it stops at level 20...evens the playing field for for those of us who cannot spend hours upon hours leveling up because of life committments.
One thing I wish they had was a merchant class...as much as I love quests and bashing, I also like to have a merchant character to sell/buy all my loot (as I had in Ragnarok Online). But it's not a show-stopper.
I haven't joined a guild yet, so I cannot comment on that aspect.
And at the end of it, you just can't beat the fact that they don't charge you to play online.
Highly recommended. :)
Great Game-A Bit Repetitive
5
Rating: 5,
Useful: 1 / 1
Date: November 25, 2005
Author: Amazon User
First off, this is coming from a former WoW, EQ. and CoH player. This game is vastly different from the others because there is less social interaction. Most of your time is spent doing missions and quests with your group in an instanced zone(only made for you and your group). Thats ok, but its not too much massively multiplayer. The choice if making a lvl 20 from the start is very good, and if you're in a guild that might need a level 20 monk for some PvP, you can go make one at the highest lvl. The quests are fun, the amount of skills there is is great, and no monthly fees. Hard to say no to a game like Guild Wars.
Great game all around
4
Rating: 4,
Useful: 1 / 1
Date: November 25, 2005
Author: Amazon User
In theory, this should be the best online RPG out, however, the user base is important as well, and I find in this that most of my meetings are for a required mission, and then I never talk to them anymore. Most players only want to talk if they are buying or selling. Surprisingly, it doesn't take away from the game too much.
The updates are definately NOT the problem. People that comlpain about them are usually only mad because the updates got rid of exploits they used to win, vice strategically playing the game as it was designed. As a matter of fact, I don't really find a problem with Guild Wars. It caters to anyone who just wants to have fun. The missions aren't too hard, and most of the hard parts are optional.
They have several classes to choose from which are vastly different from each other, and I have found that a well rounded out team needs at least one of each class. Items are either bought or found. Rather than having a restriction on items or armor, you usually can't afford the item until you need it. Money is hard to get early, but later on you can pretty much give it away without a care.
The Guild system is great. PvP is fun and FAST! The Hall of Heroes is very competetive and entertaining as well as having good rewards for winning.
The music is almost nonexistant, but that's fine with me. Overall the game is great for people who want to compete in a strategic MMORPG without spending countless ridiculous hours maxing out their "crafting abilities" like in other online games.
My experience with Guild Wars
3
Rating: 3,
Useful: 1 / 1
Date: September 30, 2007
Author: Amazon User
The game starts out a lot of fun. Once you discover the play mechanics and get past the first few tutorial quest you quickly get hooked in. Wow players will probably enjoy the balance here, Guild Wars is designed to not suck your life away and is missing some of the elements that make Wow players feel the need to always be on.
The graphics here are beautiful as well and the story very nice, I would say excellent. Yes, my first month with Guild War was one of the best gaming experiences I have ever had. I joined a guild, made a few friends and greatly enjoyed the casual gaming experience, leveling up at leisure. If no one from the guild is on-line to team up with you, then you simply go into town and recruit henchmen (NPC's or computer controlled characters) to join your party and help you complete quest.
Then I made it about 1/4 way through the game (so I was told by other players, the area I notice a change in is called the Silverpeaks, I'll state that here for reference to others who have played). I quickly found my character in a position where I was always twice as strong has the available NPC henchmen and when I ventured outside of town it was a quick death even with six NPC's in my party. So I found myself in a position where I had to have real players in my party, all the time. On top of that, I found my quest log empty and no near by travel points. Dependant upon level 20 characters to help "run me through", and getting advice from multiple people to buy quest items from other players in town (using in game currency) the unbalanced nature of the game revealed itself, the game became a bit of a bore.
Eventually I resolved to always doing a party search. Making good use of my friends list and finally changing guilds. But I also found another solution. Yes, in this game (Prophecies) the henchmen seem underpowered when you need them the most, but you can "bridge" a character from this game into Nightfall or Factions. If you purchase Nightfall once you get through the Shiver Peaks to Lions Arch (this is about 1/3 of the way through the game) you can complete a quest and bring your character over to Nightfall and you will be granted 4-5 "Hero" characters which start at level 15. You can use them instead of Henchmen with complete control of their actions and you can level them up. This seems to be a gift NCSoft gives you for making the Nightfall purchase a long with the original Guild Wars, you are also going to get a pretty easy 9000 points once you land in Nightfall off of fairly easy quest given only to characters coming from other campange. So if you're really into the game by time your reach Lion's Arch, I highly recommend buying Nightfall and Factions when you get to that point. Take your char to Night Fall to get the four level 15 heroes and then go (with your new heros) to Factions from Lions Arch and you will be able to go from level 13 (or whatever low number you are) to level 20 within a 8 hours or so). It takes so long to level up characters in this GW game that many find this strategy the only way to make the game toleriable, otherwise the chase for level 20 will take you forever. On that note: there becomes a lot of pressure to "power level" and being involved in a guild you will quickly feel inadaquit and will face a lack of respect from others with characters below level 20. But the game does cap at level 20. This is created because of the design of the game and players need to depend on level 20's to help with things that should be accomplish able on their own or with henchmen. I realize that's part of what "Massive On-line Multiplayer Gaming" is all about, but my real problem with Guild Wars is this sudden transition around 1/4 into the game where if you have being playing mostly single player or with one or two friends, you are forced to change your playing style and team up with strangers. This results in a lot of time in chat and less time questing, which again might not be so bad if it were that way from the start, but the fact that the designers force this change upon you can really destroy the fun of the game.
Considering that Guild Wars is free to play on-line, I feel the game is still an excellent value and I feel I got my money's worth for the bit of time I played it, I just feel very let down with the change.
To circumvent this problem, the developer (ArenaNet) only would have had to provide stronger NPC henchmen and more quest, instead they manage to up the difficulty and force a change of play dynamic the result for me was a huge loss of entertanment value. If you're not being entertained then it's time to stop playing.
I also have Guild Wars: Nightfall and it does seem more balanced overall. It introduces heros early and you don't have to wait forever to get to level 20 with a Player vs Environment character.
Good Game
4
Rating: 4,
Useful: 1 / 1
Date: October 22, 2007
Author: Amazon User
I like this game because its a lot shorter than those other mmorpgs out there, plus ITS FREE. Not only to mention that my college internet doesn't block it like the other online games. You should give it a try if you don't feel like devoting your life to something like WoW.
fun time
5
Rating: 5,
Useful: 1 / 1
Date: February 25, 2008
Author: Amazon User
a great game for the whole family (if everyone has their own computer!) but especially for the extended family- children can play with grandma a great way to keep connected
Excellent Beginner RPG
5
Rating: 5,
Useful: 1 / 1
Date: March 26, 2008
Author: Amazon User
This is the first Guild Wars RPG online game. It is not as challenging as Factions, Nightfall, etc. so this is perfect for those interested in online gaming. What's more, unlike World of Warcraft, all the Guild Wars games are played online completely free of charges. Internet service you obviously have to pay to your Internet provider. Additionally appealing is if you paid for any of the other Guild Wars games, your RPG character(s) can travel between them without losing what they gained (ex. inventory, skills, etc.). However, in order to do so, you have to earn this added feature by completing quests. Ideally, if you have Guild Wars Prophecies, Factions, Nightfall, etc. you can play all of them as one huge game. I've been able to get my Nightfall character to make its way to the Prophecies campaign, specifically Ascalon City. It was a long tedious task even with my maxed out Level 20 character.
Nice Visual Environment, Fun Playability, Bad People.
4
Rating: 4,
Useful: 1 / 1
Date: February 24, 2008
Author: Amazon User
Guild Wars is a well-written, intellectually interesting, visually appealing, beautiful game that really comes together to create a nice interactive environment that's fun to explore. It's a lot like running around in a Thomas Kinkade scene... Killing things that disturb its serenity. The programming runs very well, with few snags. And you've already paid to play. So for game construction & playability, 5 Stars would be easy to give.
But the real downer for this game--is the people. There are some very good, friendly, knowledgeable, experienced players--but the great majority of the people logged in constitute a kind of "what's underneath the bottom of the barrel" social atmosphere, worse than Yahoo chat rooms. It really is that bad, & at times, it makes me wonder why I paid $30 to be treated like absolute trash or less in the interactive online atmosphere. NC Soft indicates in their TOS that profanity & abuse will not be tolerated & are grounds for getting your account deleted, but apparently they could care less, because no one monitors any of the town chats, whatsoever. If I had kids, I don't think I would want them in there, at all. No way. The social aspect of the game, I give .5 Stars... It really is just absolutely disgusting. If you're at all familiar with what characterizes the "lower astral plane", this needs no further explanation... It's just like that. And the consistency of this social atmosphere really presents a corrosive effect that becomes serious buzz kill for the entire game. Consequently, many decent people may leave the game--leaving the lowest common denominators behind in their wake, for whom like attracts like.
My recommendation to people considering buying Guild Wars is to round up the people you know who would like to play, form your own Guild primarily comprised of your personal & online friends, family, & colleagues, be selective about the Guilds & players you will & won't interact with, & go do your own thing together in this game. Decide what you want out of the game, & go after it together to make your own happiness. Because if you have any measure of maturity, integrity, intelligence, sophistication, or class--you will not be too pleased with what you'll have to pick from within the general Guild Wars milieu.
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