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PSP : Killzone: Liberation Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Killzone: Liberation and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Killzone: Liberation. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 83
Game FAQs
GamesRadar 80
IGN 90
GameSpy 80
GameZone 81
Game Revolution 65
1UP 55






User Reviews (31 - 31 of 31)

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Recent DLs Make This Game One of the Best for PSP

5 Rating: 5, Useful: 0 / 0
Date: January 13, 2007
Author: Amazon User

The single player campaign of this game is fun and very, very challenging. Having played the first Killzone for the PS2 is not required for being up to snuff on this PSP title. The game is short on plot, but long on beautifully frustrating action.

As you've probably read before, the game's camera looks down from a third person "bird's eye" perspective, which zooms in and out depending on how many enemies are on the screen and where they are. This allows for a tactical element missing from the FPS Killzone on the PS2. You will get really good at ducking behind walls and crates, the pop-and-shoot method of dealing damage without taking much, diving, grenade tossing, and all that fun stuff. Vektan money is hidden in each level in the form of briefcases you can find in crates scattered around. Finding these cases will upgrade your weapons, so it is definitely in your best interest to get as many as you can. Also, once you beat an entire chapter (4 total, with 4 missions per chapter), you will unlock challenge missions which, when completed, will bestow useful abilities, such as carrying more grenades or having unlimited ammunition.

You will also occasionally be paired up with an AI controlled ally, whom you can order to move to different spots on the screen, to attack a certain enemy, or to perform a context-sensitive action, such as planting C4 or disarming a trip mine. Yes, very tactical, very useful, and very fun. However, this game is not for the more casual of players. Even on the easy diffulty setting, you will die. You will die a lot. By the time I finished the game on normal, I had died 173 times. That's right, 173 deaths in a game that took me around eight hours of gameplay to complete. Granted, I replayed levels to find all of the Vektan Money. Playing straight through without regards to these hidden items could conceivably only take a player maybe four hours to complete the first time through. The point is, the enemies aren't stupid; they're well-armed, they're not easy to kill, and there are lots of them. But, if you can resist that temptation to shatter your PSP against the wall halfway through, you will be rewarded with intense and satisfying gameplay.

The biggest problem lies in replay value. Beating each mission on each difficulty setting is valuable, because it unlocks player skins to be used in multiplayer. But once you've done that, and beaten all challenge missions, there's really no reason to go back to the single player campaign, and you've only invested 15 hours or so into it. That was disappointing for me.

Luckily, Killzone: Liberation's multiplayer is a lot of fun. You can go through the entire game co-operatively with a friend, or have deathmatch/team deathmatch/etc battles of up to six players on a handful of maps. The maps are well-sized for 2 - 8 players, and the single-player gameplay conventions you become familiar with throughout the single player campaign are very useful in multiplayer battles.

Originally, the KZ:L shipped with only ad-hoc multiplayer capability. But, after many months (delay after delay after delay) in the making, the online infrastructure patch has been released along with the addition of a fifth chapter of single/co-op missions. All of this has been released for free (you can download directly to your memory stick - I think the total package is a little over 70 mb), and both add considerably to the overall package. Chapter 5 is probably the best yet, and makes for a fairly satisfying conclusion to a game somewhat light on plot to begin with. The action is nonstop, and the final boss definitely ranks up with the others on the scale of insane (but not impossible) difficulty. Online multiplayer is AWESOME. There are the occasional instances of lag, but the servers are full of players who have been frothing at the mouth waiting for this patch, so there's no shortage of fun to be had here.

I wholeheartedly recommend this game to anyone with a PSP. It's arguably the best game on it. Absolute Grade A title. Cheers.


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