Below are user reviews of Sudeki and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Sudeki.
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Higher scores (columns further towards the right) are better.
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User Reviews (11 - 21 of 76)
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EWing827
5
Rating: 5,
Useful: 8 / 13
Date: July 05, 2004
Author: Amazon User
After playing a very interesting demo of this game, these are the details that I could muster:
1. There are four controllable characters that each have their separate styles of combat (much like Brute Force)
2. Outside of combat, each character has a unique ability to interact with the surroundings (ie: one can dispel magical things, another can move around large objects)
3. During combat, just pressing the Y button pauses the game and brings up a menu in the corner, allowing you to select items or abilities on the run.
4. Like Zelda, weapons, armor, key items and such can be found, used and equipped.
5. But unlike zelda, your characters gain experience and skill points to upgrade abilities, like Final Fantasy or Diablo.
6. You can easily switch characters at any time by pressing the "white" or "black" buttons, as long as you have more than one character with you at the time.
7. The demo had puzzel to solve by moving obelisks into the right places in the floor and in the right orientation: a puzzle RPG?
8. save points like the Final Fantasy series.
9. The one boss encountered was a giant spider. And to beat it you had to figure out the system of its attacks and find the weakness: not just a hack fest.
10. Also during the boss, only one character was usable, so I do not know how multiple characters will fare against a giant boss when only one is manually controlled at a time. Perhaps only one character is used for bosses.
This looked like a well put together game with colorful environments and accessible menus and fluid transitions.
It's gonna be be great.
5
Rating: 5,
Useful: 8 / 13
Date: July 16, 2004
Author: Amazon User
I just played the demo and I can tell this game will be good. The demo showed off some of the combat elements of the game. You can pull off attack combos, skill strikes, spirit strikes, etc. At any time during combat, you can slow down the action by pressing Y. This will allow you to plan your strategy, quaff a potion, change the AI settings of your companions, etc. Since there was no NPC interaction in the demo, I have no opinion on the other RPG elements of the game. Also, the graphics were beautiful.
dissapointed
2
Rating: 2,
Useful: 4 / 4
Date: October 24, 2004
Author: Amazon User
after playing fable, i thought i would try another rpg. this game was a dissapointment. the story line isnt as interesting and the gameplay didnt feel right. i was bored after an hour of playing.
RPG??? Close, but lacks the depth
3
Rating: 3,
Useful: 6 / 9
Date: July 28, 2004
Author: Amazon User
If only they put as much time into creating a quality RPG as they seem to have spent on the backsides of female character models.
This fits in my category of adventure, with several RPG elements. It's about as close to an RPG as Riddick (also on XBOX), which I enjoyed more.
I started this game very impressed with the visuals, and quickly became more and more disappointed with the actual gaming experience.
Exploration sucks. It's a beautiful world, but very small. You spend a lot of time going back and forth over one particular path. There are only a total of 5 very small towns. I spent a lot of time hitting locked doors, and never finding a way to open them.
Side quests invariably involve going someplace you have already been and fighting more of the same creatures.
Dialogue is often inane. Between nonsensical sexual innuendo from shopkeepers, to oddball monologues about the tension between science and faith (poorly delivered), dialogue kills a lot of the fun. Having to listen to that stuff dragged the review down a star.
Character development on your first two PCs suddenly stops about halfway through, when they start developing the other two PCs. In the end, I felt unsatisfied with the story regarding any of the four.
Added to the rest... you don't get to buy armor at all, and weapons are acquired in various locations. Modifications are a nice touch, but more weapon options would have been nice.
If you're curious, it makes a decent weekend rental, but I doubt you will find it worth purchasing.
Great game marred by horrible ending. *NO SPOILERS*
4
Rating: 4,
Useful: 4 / 5
Date: August 21, 2004
Author: Amazon User
I've read a lot of reviews by people bashing this game. Some seem to have played it, while others seem to have only played the demo. The demo came out something like a year before the game, and it was very beta, and unpolished. Please don't judge the game on the demo.
Having said that I'll get to the game itself. First of all the big draw for me was the combat system. I've really gotten tired of the "active-time battle system" from the Final Fantasy series. More often than not it's an incredibly monotonous affair that is repeated ad nauseum. It's just calmy pressing one button over and over, and if things get really crazy you just might have to tap the control pad a couple times as well.
Sudeki is real "active-time" combat. You run around your enemies in real-time and have to time your strikes to get combos. If things get crazy you've always got the "step-back-Fool!" button that knocks everyone away. Also the ranged characters are controlled from a first-person perspective, a la Doom. How cool is that?!
The only thing that's ever kept me from finishing an RPG before is the crappy combat system that everyone in Japan seems to think is so great. Well I'm sick of it and I'm ecstatic to play a game where you actually get to DO something in combat. That REALLY helps this game out as far as I'm concerned.
Some have voiced complaints about the voice acting. ...Well I can't whole-heartedly deny this. There are some moments where you just have to wince at how poorly the voice-overs are. That and the mish-mosh of accents was a little uncalled for. (Maybe the developers were putting that in as an homage to Chrono Cross...) The main characters however were all well done as far as I'm concerned. Especially the gal behind Ailish. Wow. That girl needs more voice acting gigs. I think everyone was a bit thrown by the anime stylizings while the characters, for the most part, had British accents. I never had a problem with it.
The story also gets bashed a lot. True, it wasn't incredibly deep or complex. It was, however, concise, and fast-moving. No melodramatic, pretentious, stabs at psycho-babble philosophy, like you might find in some other RPGs. (What is life, but the spark of the mind's will to concieve form, from that which has none...) Sorry. I've just gotten tired of the bloated, esoteric, meandering pretensions of many Japanese RPGs. Not to mention a lot of anime as well. (<cough> Neon Genesis Evangelion <cough>)
So something short and sweet was just what I needed.
The graphics are a mixed bag. Sometimes I just had to stop and take in my surroundings, while other times it seemed like they used a two-color palet for the sky in places.
The "puzzles" are annoyingly simplistic. There's nothing I can say to soften that up, except that they are mercifully kept to a reasonable number.
My only real gripe is the ending. Don't worry there's no spoilers here... I'll just say that it's almost as bad as the NES days. You don't get any kind of denoument. In fact the ending is the very definition of anti-climactic. I think the developers were forced to wrap this one up a little early because it feels like there were some things missing.
Oh and for those who would like to compare it to KOTOR, I won't argue with you. KOTOR was a vastly superior effort...
Sudeki was still a very fun game however. It just had one of the worst endings in video game history.
Almost, but not quite . . .
5
Rating: 5,
Useful: 4 / 5
Date: August 19, 2005
Author: Amazon User
Sudeki was an excellent game in terms of graphics, ease of play, and general fun. However, I had two problems with the game: The game was too short. I defeated the final boss after only a week of play. I guess this is to be expected, though. With the exceptions of such titan computer titles like Neverwinter Nights and Morrowind, most of the RPG titles released for Xbox suffer the same lack of content that could keep a gamer interested for months not weeks or days. Basically, Sudeki was all show with little substance.
My other problem with Sudeki was the ending. The story just ends much like it begins. What the hell?
Good rental if you never played an RPG
2
Rating: 2,
Useful: 4 / 5
Date: November 17, 2005
Author: Amazon User
This game is definitely a mixed bag. Nothing is consistent. The characterizations are trite and stereotypical. You will find no memorable moments or feel attached to any of the little puppets you control. Interactions between your characters are limited to barely disguised sexual jokes or useless questions and comments. Oh, and the game is so short you will curse yourself if you bought it.
The graphics for example, are excellent: bright, detailed, and pleasing to the eye. However, the friendly non-player characters look terrible. The playable females are all dressed like harlots with tight, uncomfortable looking bikinis on. Actually, the player character designs are not great, with the exception of Buki, I would say they are horrible, but definitely fitting with the style of the Japanese games Sudeki tries to be.
Sound is also a mixed bag. While most people trash the soundtrack, I thought that it was one of the game's saving points. Acoustic guitars and heavy synths rise in and out on your journey in what seems to be an intentionally forgettable sound. It's like the developers didn't want the music to be distracting. That's cool, but that doesn't explain the uneven voice acting. Faked accents rise and fall throughout the game. The accents in the `light' kingdom are so horrible that you will mash buttons to stop the awful interpretations of Irish/Scottish/British/German/Jamaican/Southern American accents. The exception is Buki, whose voice is actually beautiful to hear and excitingly warrior-like. Her lines really come alive. Another notable voice is Elko's (sometimes broken) German accent only because his lines are fun with that funny voice.
Another problem with the game is the battle system. It is fun, but the lack of a pause function (like Baldur's Gate, where you plan your attacks) makes the combat a simple, stupid, free-for-all, that defies logic. This is not RPG gameplay. It is crappy action. The developers could have learned a lesson from Baldur's Gate or any of the other real-time RPGs out there.
Questions for the developers-> Why do I spend HOURS (very few though... game is too short) developing FOUR CHARACTERS only to be denied use of those characters in the END GAME? And... WHY DOES THE GAME END RIGHT BEFORE IT STARTS?!? Seriously, right when it gets 'good' it stops. Wtf?
Rent it. Mediocre RPG, Good for a couple of hours of play. If you play RPGs and are an RPG starved Xbox owner, this will not satisy you.
This game sucks
1
Rating: 1,
Useful: 3 / 3
Date: August 19, 2004
Author: Amazon User
I rented Sudeki expecting something like KOTOR meets the realtime fighting style of Baulders gate. But instead this game sucks when you play as Allish or Ellco it becomes a first person shooter which is so dum because you cant see if some one is attacking you from the side and its hard not to get hit.Then if you play as Buki or Tal the combos are a little limited and very slow. Also Allish's voice is SOOOOO ANNOYING OMG I WANT TO STRANGLE HER WHEN SHE TALKS!! This game sucks and if you want a good RPG to tide you over until Fable comes out try Samari Warriors. DO NOT GET THIS GAME you'll be sorry.
Sudeki is gorgeous and fun!
5
Rating: 5,
Useful: 5 / 8
Date: August 03, 2004
Author: Amazon User
Sudeki is one of the best looking games I've ever played. The gameplay is closer to games like Kingdom Hearts and very heavy on action. I hope they continue this series and make a sequel.
Sudeki
4
Rating: 4,
Useful: 5 / 8
Date: January 18, 2005
Author: Amazon User
Sudeki is a different story altogether and by that I mean it. You are three heros taking the power from the dark to the light, in a sense.
Your 4 heroes give an escence of choice to efect your gameplay, in combat. The team-up's are great, the 2 shoters take it from range wich enables them to wash up the big boys, while the third person buddys take out numbers.
Now before I depart,I'll give you a little sumerry of the quick list. From the quick list you can select your spells. Spells are a quick way of killing enemy's, which is great fun, the spells include chucking fire-balls at people and spinning around with a sword slicing them up.
A recomended game, get it!
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