Below are user reviews of Star Wars Republic Commando and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Republic Commando.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 85)
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Please wake me up... I fell asleep
1
Rating: 1,
Useful: 3 / 15
Date: May 02, 2005
Author: Amazon User
This game was cool through the first level, but every level after that was almost identical. The weapons set seamed very weak, I felt like I was shooting a pea shooter the whole game. I also spent way too much time "Retrieving Bacta" (health for the squad) this game really seams two years behind in game play and definitely didn't live up to the hype. The squad control was OK but there is very little strategy when commanding them. The blue highlights around Snipe or Anti-Armor locations scream put a guy here, again eliminating any strategy. Buy the way "XBOX Live" game play is horrible, I will be trading this game in tomorrow.
Waste
1
Rating: 1,
Useful: 1 / 11
Date: August 26, 2005
Author: Amazon User
I payed 50$ for this.It was Horrible!I beat 3 levels one day next day I get stuck on a cruddy level.I Hate being Timed on some of the levels.Real Waste of Money.I f you like Star Wars buy Battlefront.
Repetitive
2
Rating: 2,
Useful: 1 / 9
Date: March 11, 2005
Author: Amazon User
This game is extremely repetitive and at times frustrating. There was one part of the game I had to play 10 times because I kept dying and so did my squad no matter how I configured my team. The enemies had better weapons than we did 2 levels into the game. The enemies were the same and their idea of difficulty is simply more enemies and that more shots to kill. This is not even close to Halo 2 in terms of overall creativity or fun. This game is nothing more than constant shooting and detonating obtacles to get into more shooting. This is not a creative game. Graphics were impressive (not as impressive as those in Halo) but controlling your troops really did nothing for you - you might as well always have them go in first then you can revive them when they die.
I did not have the opportunity to play this game online.
It's not in the league of Halo but...almost
3
Rating: 3,
Useful: 5 / 6
Date: April 10, 2005
Author: Amazon User
The game adds aspects that you want in Halo, like being able to talk to your men and have more control utilizing them on the battlefield. Also the gameplay is very consistent as well as the physics and environment. Most visual aspects are clear and not shrouded in fuzzy darkness. I consider these major pluses. (Also the action keys are nearly identical to Halo - so you don't have to reprogram your fingers! Sweet!)
However the graphics, in terms of resolution and perspective, just aren't on the level of Halo. And your enemies have not much of a personality. (Whereas your teammates do - and even incorporate humor - but their comments recycle waay too quickly). There is a great lack in variability in game sequence. While it's not a 2D sidescroller, there isn't much freedom to manipulate the battle environment or how the sequence of subtasks unfold.
The physics of body desecration after a kill are pretty cool - and obviously the programming accomdates this quite well so who am I not to play all the aspects of the game?
The game disk jacket boasts a rating from GameInformer that says "perhaps the smartest squad AI ever seen." I thought this would carry over to enemy squads. Not at all. True, the AI for you and your teammates is top notch - but is wasted on monolithic enemies that rarely seek cover, change attack style, or retreat when you start to overpower them.
It is fun to play and a cut above most of what's out there in the genre. I would suggest renting first because you get a good feel for the gameplay in the first few missions.
Lastly, as negatives - you are on foot the whole time. There are no vehicles you can drive/fly. And what's up with no cooperative play?
Pretty darn good if you like gunning games.
3
Rating: 3,
Useful: 1 / 7
Date: May 12, 2005
Author: Amazon User
This game is good but it just doesn't cut it following up in Halo's wake. Less intense than Halo but the levels are basicly repetetive after the first. Plus, being able to revive your soldiers makes it a lot less challenging. Still, it is pretty fun.
50$?
3
Rating: 3,
Useful: 1 / 7
Date: December 10, 2005
Author: Amazon User
After I played this game for about 5 hours,I said "I paid 50$ for this?"Sure,it's fun but then again it takes about 100 rounds to destroy a Super Battle Droid.The only way I could kill one was running up to it and sticking my knife threw it.Don't waste your time on this.They expect you to take out a huge Spider Droid without any grenades or armor piercing guns.My squad was a bunch of cowards I had a Super Battle Droid cornered and my squad couldn't finish it off.They expect you to take out 100 droids in 2 minutes.Don't waste your time on this.
Not bad, not great
3
Rating: 3,
Useful: 0 / 2
Date: June 21, 2005
Author: Amazon User
Well, i was excited about this game coming out being a loyal starwars gamer and movie fan. I was disapointed. This game is unrully hard at times and extremely easy at others. A good side is that you can't really die because your squad can revive you.
There are some cool points to this game:
Great graphics, almost seems real
Get to control a squadron of specialty clones, which you can tell them to do dif. things(snipe, commence door breach manuveur, etc.)
Downside:
Crummy two-player gaming, just plain stupid
Intensly frustrating at times
Gets boring
Well it may have some downsides, this game is o.k and is a great game for starwars fans.
Really fun until you beat it
3
Rating: 3,
Useful: 0 / 1
Date: August 05, 2006
Author: Amazon User
I'm 15 and I have Star Wars: Battlefront 1 and 2, Star Wars: Knights of the Old Republic 1 and 2, this game, and I'm getting LEGO Star Wars in the mail any day now. I really like Star Wars: Battlefront 2 and Star Wars: Knights of the Old Republic 1, but this is a game that is hard to place as to how much I like it.
I got this game 2 days ago after work at like 2 PM and I played it until like 1 AM and then I woke up the next day at about 9 AM and I beat it at maybe 1 PM. So it took me about half a day to beat. I was really mad when I beat it because I was having fun and it just suddenly ended. And it was a really stupid ending too!
The Good:
- You have a really good control over your squad with a variety of different orders such as telling a squad mate to set up a sniping position in one spot or telling your slicer to slice open a door for you. This is good so that you dont have to do everything yourself and you dont have to rely on your squad to give you covering fire when it takes a whole minute to slice into a computer data base.
-The weapons are pretty sweet and they are ones that you have never really seen before (except for maybe thermal detonators or a wookie bowcaster.)
-If you become incapacitated, you can tell your squad to come revive you, or if you don't feel like fighting, tell them to just maintain their current orders and revive you after the fighting is done.
-The way to heal yourself is a bacta station, which I think is better than running over a health container.
-The AI is good so your squad actually knows how to fight.
The Bad:
-The game is a lot shorter than I expected with only about 3 different planets/ships
-There are only about 5 different enemies: Battle droids, Super Battle droids, Trandoshans, Geonosians, and Magna Guards.
-The enemies all act the same in every battle.
-Super Battle droids are really annoying in a fight because they are really tough to beat if you just have a blaster rife (unless you're a noob and play it on easy.)
-Telling your squad to do things gets repetative after a while.
-The ending sucks.
-Once you beat it, you can only play the game over on a harder setting, which is not really that fun, or play with your friends on multiplayers, which isn't fun either. So you just put it back on the shelf for a while until you're bored and feel like playing it again.
So, all-in-all, this is a really fun game until you beat it. So I suggest that you "pace" yourself.
Good Game
3
Rating: 3,
Useful: 0 / 0
Date: August 17, 2007
Author: Amazon User
First of all, i've always loved squad based shooters that allow you to give commands so my judgment might be swayed a little by that. though i found this game a little too short, i beat it around five or six hours, it was very entertaining. the gameplay is fun and gives you many options of what to do with your squad although once you have the actions down much of the game is cut and dry with fixed positions to perform certain actions but the game is still entertaining. there are many different mission requirements that spice things up a little. the weapon strength to enemy health ratio is a little unbalanced though as the melee attach is increadably stronger than shooting with the rifle and some enemies just don't like to die(whacking or shooting), good thing your squard can revive each other despite being blown apart by rockets and grenades. the AI is definently not the worse i've seen, though i have seen better but not many and not by much. all in all i don't regret buying this game at all.
Dark, Gritty, and Challenging
4
Rating: 4,
Useful: 107 / 117
Date: March 02, 2005
Author: Amazon User
I bought this yesterday (3-1-05) the day it came out and have the honor it looks...to write the first real review of the game.
First, I have not yet finished the game, but after an evening of play I have enough impressions to provide some pretty solid feedback.
Republic commando takes a fresh look at the Star Wars universe and tones down the lighting and (finally!) adds some wit. Rather than describe the game again I'll give you my impressions on gameplay environment, and features I found good and bad.
Gameplay:
The controls take a little getting used to, but after about an hour or so they feel pretty natural. weapons are changed through use of the D-pad. Orders are issued to your commandos through the D-pad as well, but with the addition of the 'A' button being held. I found issuing orders to be fairly intuitive and easy to do. I found the commandos to occaisionally disregard my "undo" commands in order to get them to leave their sniping perch or the turret they were manning. This was rare though and although slightly annoying, easy to overlook.
Shooting is pretty standard. THe default look sensitivity is just about right for my style...true FPS players will probably ramp the sensitivity up a bit, but find that it's a steeper scale than say Halo 2. My only gripe with game play during the "campaign" mode is that they dump you immediately into the "geonosis" encounter (think of the end of Episode II) and with little to no time to get used to these controls you must shoot down flying (and rather agile) geonoshans. THis was a fairly steep learning curve, but not insurmountable.
Environment:
Gorgeous visuals. I can't say enough about that. The only "environmental" inconsistency that bugs me occaisionally is that the commandos are all clones...but they all have very different voices. In some respect I get WHY this is...the commandos all have very distinct personalities (except the one named FIXER...I have trouble figuring out what makes him unique) and the variety of voices helps in that distinction.
The AI responds intelligently and isn't over the top. And so far the environment has seemed dynamic enough to provide intense moments where you wonder where the next "baddie" may pop out, and then shifts into the natural FPS Chaos quite nicely. The fragility of your own health and those of the commandos requires you to keep them involved throughout the game, and that makes the game more cohesive for the feel they were going to. The "On-air" chatter that the commandos keep up is entertaining as well.
Features, Pros and Cons:
Pros: I like the use of the bacta healing stations that are interspersed through the environments. THis makes a nice departure from the "instant use" med kit. But better than this I like the ability to issue orders while on your death bed. If the bad guys kill you, the action doesn't stop. A menu pops up on your reddish blurry screen allowing you to tell the commandos 1. Keep going with current orders, 2. Stop what you're doing and revive me or 3. Load a previously saved game. In one instance I was able to allow the commandos to complete a level objective before they came to revive me...and then continue where I left off. This was cool. If your other commandos drop...you have the option of reviving them as well.
Another Pro is the dramatic difference in 'bad guy' units. Standard droids are as flimsy and weak as they are portrayed in the movie. The Droidica (rolly droids) are just as scary when they pop open and unleash a hail of gunfire. THe Super battle droids are as tough and imposing as they seemed in the movie and more than once I foundmyself wondering if perhaps a Jedi Lightsaber intervention might not be a bit more helpful in taking these guys down.
Then the genoshans who fly enter the picture...drawing a bead and successfully shooting a fast moving flying ..."stick bug" is HARD! but not harder than it has to be.
Cons:
Occaisionally I find myself managing the behavior of my commandos more than I'm actually working with them as a unit leader. My own shooting can contribute but when the commandos are not on the "same page" this can be a little frustrating. Over the course of the evening I developed an idea of when to apply a "move to waypoint and defend it" option vs. the "search the room and destroy the bad guys" option...one is more tightly controlled than the other....the search and destroy option will result in (once a room is clear of enemies) the commandos moving on when perhaps they shouldn't...instead perhaps they should heal up any health they're missing and THEN move on.
Also, one bug that I've had occur is the a commando getting "stuck". He could not move to join the unit and was simply stuck in one place. After experimenting by trying to kill and revive him and also by issuing other orders to him (or the squad) I moved on without him and fortunately made it through the level. It's only happened once, but I'm certainly leary for a second occurance.
One last 'Con': is that I didn't detect the possibility of a cooperative mode in the multiplayer options. I haven't checked in detail, but I find that playing the squad based games in co-op mode to be fairly entertaining with friends...and takes the pressure off of those who want to play but not necessarily competitively all the time.
Hope this was helpful
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