0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Xbox : Star Wars Republic Commando Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Star Wars Republic Commando and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Republic Commando. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 87
Game FAQs
GamesRadar 70
CVG 90
IGN 82
GameSpy 80
GameZone 88
Game Revolution 75
1UP 80






User Reviews (1 - 11 of 85)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



best game ever

5 Rating: 5, Useful: 3 / 18
Date: July 16, 2004
Author: Amazon User

this game is awsome you can fight anyone and do anything also

Die FSW DIE!!!!!!!!

4 Rating: 4, Useful: 1 / 26
Date: July 17, 2004
Author: Amazon User

This game rocks its just like FSW but you get to do the shooting yourself and not so much commanding your guys and best of all its got Live and splitscreen

Republic Commando is a must for Medal of Honor fans

5 Rating: 5, Useful: 7 / 20
Date: August 09, 2004
Author: Amazon User

I don't know tons about this game but from what I have seen, it will probably be one of the best first person shooters we have had since Call of Duty. You are a republic commando commanding a squad of clones deep behind enemy lines. With a click of a button your squad will follow your commands and help you fight.

You will vist many diffrent locations like Geneosis, a Republic gunship, and the wookie homeworld of Kashyyyk. Each in fine detail. Over 12 new weapons, and villians old and new. The squad is your finest weapon though. Strategy is important as it is vital. So do you like Medal of Honor and Call of Duty and are looking for another first person shooter to fit your star wars life? Than preorder Star Wars Republic Commando today!

COOL!!!!!!!!!!

5 Rating: 5, Useful: 0 / 27
Date: September 20, 2004
Author: Amazon User

I THINK THIS GAME LOOKS AWESOME BECUSE U GET TO HAVE A TEAM THAT WILL FOLLOW YOU. ITS JUST LIKE TOM CLANCYS RAINBOW 6 BUT WAY BETTER. ON THIS GAME I THINK THE DRONES/TEAMMATES ARE HOLLOWGRAM SO THEY CANT DIE BUT THEY CAN KILL OTHER PEOPLE

hi

4 Rating: 4, Useful: 0 / 28
Date: October 11, 2004
Author: Amazon User

I was really lookin' ford' to playin' this game November 2004 like my XBOX magazine sed ,well im real upset ya kno. I think its a real upset and dont know wat hapend. Hope i figure out wat happened.and made it come out march 2005 .is tis gonna be like Halo2 and mov bak fer a yer.
Thanks-
Dispointed XBOX Fan

Dark, Gritty, and Challenging

4 Rating: 4, Useful: 107 / 117
Date: March 02, 2005
Author: Amazon User

I bought this yesterday (3-1-05) the day it came out and have the honor it looks...to write the first real review of the game.

First, I have not yet finished the game, but after an evening of play I have enough impressions to provide some pretty solid feedback.

Republic commando takes a fresh look at the Star Wars universe and tones down the lighting and (finally!) adds some wit. Rather than describe the game again I'll give you my impressions on gameplay environment, and features I found good and bad.

Gameplay:

The controls take a little getting used to, but after about an hour or so they feel pretty natural. weapons are changed through use of the D-pad. Orders are issued to your commandos through the D-pad as well, but with the addition of the 'A' button being held. I found issuing orders to be fairly intuitive and easy to do. I found the commandos to occaisionally disregard my "undo" commands in order to get them to leave their sniping perch or the turret they were manning. This was rare though and although slightly annoying, easy to overlook.

Shooting is pretty standard. THe default look sensitivity is just about right for my style...true FPS players will probably ramp the sensitivity up a bit, but find that it's a steeper scale than say Halo 2. My only gripe with game play during the "campaign" mode is that they dump you immediately into the "geonosis" encounter (think of the end of Episode II) and with little to no time to get used to these controls you must shoot down flying (and rather agile) geonoshans. THis was a fairly steep learning curve, but not insurmountable.

Environment:

Gorgeous visuals. I can't say enough about that. The only "environmental" inconsistency that bugs me occaisionally is that the commandos are all clones...but they all have very different voices. In some respect I get WHY this is...the commandos all have very distinct personalities (except the one named FIXER...I have trouble figuring out what makes him unique) and the variety of voices helps in that distinction.

The AI responds intelligently and isn't over the top. And so far the environment has seemed dynamic enough to provide intense moments where you wonder where the next "baddie" may pop out, and then shifts into the natural FPS Chaos quite nicely. The fragility of your own health and those of the commandos requires you to keep them involved throughout the game, and that makes the game more cohesive for the feel they were going to. The "On-air" chatter that the commandos keep up is entertaining as well.

Features, Pros and Cons:

Pros: I like the use of the bacta healing stations that are interspersed through the environments. THis makes a nice departure from the "instant use" med kit. But better than this I like the ability to issue orders while on your death bed. If the bad guys kill you, the action doesn't stop. A menu pops up on your reddish blurry screen allowing you to tell the commandos 1. Keep going with current orders, 2. Stop what you're doing and revive me or 3. Load a previously saved game. In one instance I was able to allow the commandos to complete a level objective before they came to revive me...and then continue where I left off. This was cool. If your other commandos drop...you have the option of reviving them as well.

Another Pro is the dramatic difference in 'bad guy' units. Standard droids are as flimsy and weak as they are portrayed in the movie. The Droidica (rolly droids) are just as scary when they pop open and unleash a hail of gunfire. THe Super battle droids are as tough and imposing as they seemed in the movie and more than once I foundmyself wondering if perhaps a Jedi Lightsaber intervention might not be a bit more helpful in taking these guys down.

Then the genoshans who fly enter the picture...drawing a bead and successfully shooting a fast moving flying ..."stick bug" is HARD! but not harder than it has to be.

Cons:

Occaisionally I find myself managing the behavior of my commandos more than I'm actually working with them as a unit leader. My own shooting can contribute but when the commandos are not on the "same page" this can be a little frustrating. Over the course of the evening I developed an idea of when to apply a "move to waypoint and defend it" option vs. the "search the room and destroy the bad guys" option...one is more tightly controlled than the other....the search and destroy option will result in (once a room is clear of enemies) the commandos moving on when perhaps they shouldn't...instead perhaps they should heal up any health they're missing and THEN move on.

Also, one bug that I've had occur is the a commando getting "stuck". He could not move to join the unit and was simply stuck in one place. After experimenting by trying to kill and revive him and also by issuing other orders to him (or the squad) I moved on without him and fortunately made it through the level. It's only happened once, but I'm certainly leary for a second occurance.

One last 'Con': is that I didn't detect the possibility of a cooperative mode in the multiplayer options. I haven't checked in detail, but I find that playing the squad based games in co-op mode to be fairly entertaining with friends...and takes the pressure off of those who want to play but not necessarily competitively all the time.

Hope this was helpful

Worth it?

5 Rating: 5, Useful: 1 / 4
Date: March 03, 2005
Author: Amazon User

REPUBLIC COMMANDO BRINGS OUT THE BEST QUALITIES OF HALO, METROID PRIME, AND THE RAINBOW SIX GAMES AND ENDS UP GIVING A WELL WRITTEN, ATTRACTIVE, AND OVERALL STRONG GAME.
CONTROLLS: REPLICA OF THAT OF HALO, VERY EASY TO USE AND EASILY ACCOMIDABLE TO ANY AGE
GRAPHICS: USING A MODIFIED VERISON OF THE UNREAL ENGINE REPUBLIC COMMANDO GIVES A BEAUTIFUL FINISH ON ALL ASSPICS, RIGHT DOWN TO EVERY ENVIROMENT, CREATURE, AND WEPON.
SOUND: A SPECIAL TEAM OF SOUND MANAGERS WERE BROUGHT IN, INORDER TO CREATE A TRULY BOLD SOUND. (TEAM HAS ALSO DONE SOUND EFFECTS FOR BLOCKBUSTER MOVIES LIKE "SAVING PRIVET RYAN")
GAMEPLAY: THOUGH A BIT SHORT, ABOUT TEN HOURS LONG, YOU GET EVERYTHING ANYONE COULD ASK FOR IN A SQUAD-BASED, FIRST PERSON SHOOTER.

Amazing!!

5 Rating: 5, Useful: 2 / 5
Date: March 04, 2005
Author: Amazon User

I bought this game on march 1 and i beat it today!! So i can give a full review...This game has the most innovative squad control system ever used or even made, I was able to control my squad by pointing my reticle then holding the A button and pressing a key on tthe directional pad. It is sooooOOOOOOOOOOOoooooo simple! Full Spectrum warrior tried to integrate something likke this but not as effective as Republic Commando. The story overall should be like a movie although the ending is somewhat dissapointing. all in all this was one of the best Star Wars games out there I highly reccomend it if you liked Halo 2.

BEST GAME OF 2005!!!!!

5 Rating: 5, Useful: 1 / 10
Date: March 04, 2005
Author: Amazon User

Republic commando ROCKS Its Just As Good A Game As
Halo 2 If Not Cooler :) And For More Fun It Has X Live
You Need To Rent OR Buy It!!!!

Reviews aren't released, they escape.

5 Rating: 5, Useful: 0 / 2
Date: March 04, 2005
Author: Amazon User

Now I've finished the game so I can post a more accurate review.

If any of you happen to be fans of Carth Onasi from KOTOR: listen closely to the clone voices. On a related note, there's a pretty funny mistake in the game manual's voice cast credits: someone seems to have thought "Raphael Sbarge" was the name of a Star Wars character.

The interface, graphics, music, etc. are excellent. In fact, there seems to be some Episode III music on here, but that was evident at the time of the release of the demo.
Players can make use of the fact that any squad member can be commanded to heal themselves at a bacta station.

Cons:
1) Bugs ( not the Geonosian kind )

Sometimes a squad member would get "stuck" and would not move. One time I actually had to shoot the guy to get his attention. Clones these days. This can happen with enemies too. The second MagnaGuard we fought was stuck at one point and would not fight back. Luckily they were used a little more effectively later on. Once or twice I had to go back to a previous save because the icons to breach a door simply were not there.
Finally, I didn't actually complete the last stage of the Geonosis campaign in the way it was intended ( although I went back and did it the right way after I had completed Kashyyyk ). On the bridge of the core ship something very strange happened. The systems went critical but somehow I lived and was able to revive my squad, while the air was obscured by a white haze, kind of like a permanent flash grenade. So I didn't really process which doorway I went through to get out. Later, doing the level the "right" way, I was puzzled.

2) So-called "Trandoshans"

Trandoshans are supposed to be the same race as Bossk from ESB. The guys in the game have pistachio-colored skin and seem to have all-black eyes, unlike Bossk. In fact they look a little like Barada. At least the devs got the part about them being reptilian slavers...
Okay, so maybe there are several types of Trandoshans out there? It's unlikely the race would have changed that much between Episodes III and IV.

3) Multiplayer

Since I don't have XBox Live there wasn't much for me to do with multiplayer. If I didn't have a second controller I wouldn't have been able to play it at all. There's no bot match; apparently the rise of online gaming has in some way phased out computer-controlled opponents? The multiplayer levels are just like HALO, except without vehicles or expansive levels like Blood Gulch.

For those puzzling over the specific fate of the character Sun Fac ( hinted at in the book Labyrinth of Evil ) it's now official: his ship was taken out by a clone sniper. Yee ha!

There may be a continuity glitch at the end of the game. The Kashyyyk campaign is said to begin at "Clone Wars: Day 785" or something like that. Here's the problem: to have a more dramatic finish, the last scene leads directly up to the all-out battle for Kashyyyk, which supposedly is in Episode III. Do the math.

This game definitely gave me new-found respect for the super battle droids, because of the amount of blaster fire they can take.
On the other hand, Grievous' guards were kind of a letdown, even though they represent a ROTS sneak peek. The best way to fight them is demonstrated in the game trailer ( "Ash Video" in the extras ). Basically I'm saying that their "AI" could have been a little better. When attacking a lone character such as a Wookiee, one of these droids will tend to perform a slow circling of the character, which makes the droid very vulnerable. They seem to have a type of projectile attack but it's not used enough to make it dangerous. The MagnaGuards are better utilized in tandem with some other kind of substantive enemy, like a spider droid or a group of Geonosian warriors.

Like others I have to say that this game left me wanting more from the single player quest. Now I feel like I need to get HALO 2 and pretend it's more Star Wars.


Review Page: 1 2 3 4 5 6 7 8 9 Next 



Actions