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Xbox : Halo 2 Reviews

Gas Gauge: 95
Gas Gauge 95
Below are user reviews of Halo 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Halo 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 94
Game FAQs
GamesRadar
CVG 100
IGN 98
GameSpy 100
GameZone 97
Game Revolution 85
1UP 95






User Reviews (31 - 41 of 544)

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Phenomomenal

5 Rating: 5, Useful: 10 / 15
Date: November 09, 2004
Author: Amazon User

I just bought the game this morning and haven't stopped playing it since. All the graphics and energy put into this game was great. Every detail must have been carefully designed to fit the game perfectly. The first halo was so good that I just knew the second had to be the greatest. I usually don't write reviews and im still playing but I just had to tell you guys what a great job you did on this game.

Halo 2 is the best reason to own an XBOX

4 Rating: 4, Useful: 8 / 11
Date: November 11, 2004
Author: Amazon User

I'm a big fan of the first Halo and I love the Red vs. Blue series online! I have also always been a big fan of first person shooters. So, I may be a bit biased about Halo 2. There is no doubt that I love it!

My opinion is that Halo 2 is the most-fun shooter game available.

It's the right combination of pretty graphics, playablity, and tough action with some humor.

The aliens have gotten more interesting for sure and the new weapons - it's like being a kid on Christmas morning again. The layouts of the areas to explore and fight in are really impressive.

Hijacking a vehicle from one of the aliens is a bit tough to do, but adds excellent possibilites to the game!

I have not played the multi-player deathmatch yet, but being able to customize my character - or even play one of the aliens looks really cool!

With that said, a few things are less than perfect. You start out with some very dark areas to play through and the headlamp does not last very long. Not a big deal, but a little annoying.

I have found no problems in the game, but I noticed a few minor glitches in the cinematics. I chalk that up to Bungie trying to get the game out the door on time, so I don't mind.

Outstanding followup to a great game.

5 Rating: 5, Useful: 5 / 5
Date: April 15, 2006
Author: Amazon User

There are many things I can say about this game, but having also played the first game and read the firts two books like most of have. I have grown to understand how the story is connected with the books and the game.

Needless to say if you havent read the books I suggest you do so because you wont have a clue as to whats going on. Even if you pay attention to the details given in the game it will leave many unanswered questions for you.

Now onto the game. I loved the first game and this is no different. Well with the added new features such as duel wielding, faster shield recharge, new enemies, weapons, missions, locations and the included XBOX LIVE MUTLIPLAYER. Which everyone has heard about.

I couldnt take part in that however becuase of lack of xbox live but the single-player, coopertive campaigns, and two-four multiplayer it kept me busy for a long time. Which shows that you can take the single or multiplayer path or both for that matter.

Which proves how good this game is.

Deep Single Player, Awesome Multi-Player, Near Perfect Game

5 Rating: 5, Useful: 5 / 5
Date: August 31, 2008
Author: Amazon User

Halo 2
One of the greatest selling games of all time and the best selling X-Box game is Halo 2. If you have not heard of this game yet, you need to come out from under that rock. Almost everyone loved the original game. The sequel had a huge name to live up to, and I feel they did an amazing job on Halo 2. The Multi-Player gameplay will have you playing for an extremely long time. Single player features a unique, deep story to play through. Halo 2 takes everything that was good in the original Halo and improved on it.

Graphics- 9/10
The graphics are probably the best that the X-Box could handle. Reflections, lighting, and glare all have been extremely improved upon in this game. Master Chief has breath-taking reflections on his armor and visor. The guns all also have a nice shine to them.

All animations and characters are well done. A new race, named the Brutes, has been created, and brings a nice sense of freshness to battles. The Brutes can battle with guns like everything else, but can also charge at you. Nice animation is done on their part. Elite, Humans, and Flood characters are equally well designed.

Level design is a little bit of a let down. The previous Halo had a problem with having repetitive levels. Halo 2 continues this trend to a lesser degree. While some levels are constantly unique, some still have repeating areas. This can cause you to be turned around and lost easy. Luckily, this is not as much of a problem as in the first game.

I only have two other problems. The Energy Sword you can wield should have made areas like up more. The glows a bright blue, but never illuminates the ground or surroundings. My second problem is the way the graphics work. As you get closer to something, details you see will increase. This sounds nice, but you will notice many weird graphical sequences where the graphics shift from ugly to beautiful to ugly again. Sometimes the graphics will not change at all and you will be left with a very ugly view.

Story- 9/10
The story for the original Halo was amazing. This game is much deeper, and has a more intricate storyline. Some people will enjoy this; others will shun the complicated ideas in this game. I loved the storyline and its ideals based on Natural Selection, Racial Wars, and Mankind as a whole.

This game is broken into two parts. In one, you play as Master Chief. Chief has just learned that Earth is being attacked the Covenant, the same alien scum you took on in the first game. Your mission is to stop the covenant. Soon you learn of another Halo that could potentially be used by the Covenant, based on some outrageous religious-like claims. I like how Covenant follows whatever their prophets tell them without question. It really should let people look at themselves and maybe make decisions on their own and not just based on what a "higher knowledge" tells them.

In the second portion of the game, you play as The Arbiter. He is of the Elite race of the Covenant. He is being held responsible for the destruction of the original Halo and has been sentenced to death. The Prophets have a better idea for him though. He will work for them in tracking down heretics and stopping "the demon," who happens to be Master Chief. I actually enjoyed this side of the story better. The Arbiter works off his debt, but slowly learns the truth about Halo. There is also a ton of tension between the Elite and Brute races, which both work under the Covenant. This leads to the Elite's being undermined and often pushed to the side for the superior Brute Class. This reveals a lot about our own society in how we push away those who we feel are weaker.

Master Chief and Arbiter will meet eventually in the story. To me, not many people will understand the depth of the story. If you can though, there is a lot to get. I hope reading this review will help you understand it a bit better. People may also have a problem with the ending, or lack thereof.

Sound- 10/10
Halo has always been known for its phenomenal sound production. The music, or absence of music, has been a strong point in the series. Whenever you are traveling a large area with not much going on, music will usually not exist. Traveling a small area with an enormous conflict will feature a thunderous musical score that you will love. No matter what though, the score will not distract you from the gameplay.

Voice Over is also great. Every main character in the game has a unique voice. Chief and Arbiter bring depth to the story with their voices. Grunts and Human Soldiers often bring a humor in their voice.

Weapon and Vehicle sounds are all perfect. Usually the addition of weapons will lead to some having similar sounds; this game does not though. Each vehicle also sounds exceptionally well.

Gameplay- 10/10
Many people say that the Halo series never really brought anything new to the table. I completely agree with them. This series did take everything that was good in other games and placed it in this one, thus creating one of the best first person shooters on the market today. Halo 2 expands on the idea of the first Halo with more weapons, better levels, more vehicles, and more customization.

In single player, you will play as both Master Chief and the Arbiter. You usually play a chapter of the game then switch to the other. Master Chief plays like a normal character. You usually find yourself shooting through walls of smart enemies. Arbiter is different though. You usually begin with an Energy Sword, and you can turn invisible for a certain amount of time. This allows you to become a stealth-like character at times. If you do not like being stealthy though, you can always pick up a gun and begin killing everything. If you find yourself in trouble, you can quickly turn invisible and escape the battle.

Enemies range from Elites, Brutes, Flood, Human Characters, and more. It just depends on how far along you are and whom you are playing as at the moment. The Flood will run at you like maniacs and try to overwhelm you. Elite and Humans characters hide behind objects and try to stay smart. Brutes are very hard to kill and can go bezerk, charging at you to hurt you. There are other ranks of enemies such as Flood mixtures and a giant Covenant monster, whose name eludes me right now. They all have their weaknesses and strengths. Therefore, the game stays fresh the entire play.

Halo 2 also features some new vehicles. Favorites like the Scorpion Tank, Warthog, and Ghost all return. New vehicles include the Wrath, Spectre, and a new version of the Warthog. The Wrath is a Covenant Tank that you saw a lot in the original game but never could ride in. This time you can. They sport an angled weapon that shoots blue plasma. The Spectre is the Covenant version Warthog. It shoots plasma from its turret. The new version of the Warthog shoots mortars instead of machine gun ammo. Did I mention that you could jack all of these vehicles?

Multi-Player has always been this games biggest aspect. If you have three or more friends available to you, this game will last you a long time. You can connect X-Boxes and have some epic battles. Levels like Beaver Creek and Coagulation are remakes of some of the first game's best levels. Lockout and Zanzibar are just two of the awesome new levels to play on in the game. I suggest buying the Multiplayer Map Pack for even more great levels.

This game allows you to edit your Multi-Player characters in detail. You choose between Master Chief and the Arbiter. You can apply multiple different colors to your characters. You can change your looking speed and controls. You can even create your own unique logo.

Difficulty- 10/10 (Note- This is how much I like the difficulty)
There are four different difficulty levels to choose from. Easy allows you to plow through enemy after enemy with little difficulty. Normal is good for those on their first try. Hard will have you dying a lot and feeling satisfied with yourself. Legendary mode will have you slamming your television into the wall out of anger. Maybe you are good enough for that to be necessary though. If that is not enough then you can Log onto Xbox Live and be killed by the masters of this game.

Overall- 10/10
This is one of my favorite games. I personally prefer the Single Payer in the first Halo, but I enjoy the Multi-player in this game far more. Still, this game has a very solid Single player experience. The graphics are nice, despite having some repetitive levels here and there. If you own an X-Box, you need to own this game. This game also is compatible with Xbox 360 Console.

Bungie fumbles the (odd)ball

4 Rating: 4, Useful: 6 / 7
Date: December 01, 2004
Author: Amazon User

Most everyone's heard of Halo, one way or another. Bungie single-handedly raised the bar for first-person shooters when Halo was released as a launch title for the Xbox. It quickly gained "legendary" status among many gamers, for both its carefully designed campaign and endlessly entertaining multiplayer options. Halo sold millions of copies, won many awards, and is regarded as the best first-person shooter on modern consoles.

A sequel quickly became a matter of "when" rather than "if", and fans everywhere worked themselves into a frenzy whenever one tiny speck of new information trickled out from the locked-down Bungie labs. The emergence of Xbox Live also created dreams of multiplayer mayhem never before considered. Needless to say, the hype surrounding Halo 2 reached feverish, surreal proportions (supported by a brilliant marketing ploy called ilovebees.com), and by the time the November release date was announced in early 2004, Microsoft had already pre-sold close to two million copies.

How on earth could Bungie possibly live up to it? Incredibly, they did.......halfway. Halo 2 multiplayer is as good as the most rabid fanboy could dream, except for the inexplicable removal of system-link co-op play for the campaign mode. Splitscreen returns for the offline sector, with a versatile selection of maps and options galore. And Halo 2 online is just about as perfect as you'd want. More vehicles, interesting map design (downloadable content coming later via Xbox Live), nicer weapon balance via the new dual-wielding, and interactive environments make for some of the best deathmatching (and CTF-ing) you could want. This is where the action is, and you can bet Xbox Live will gain lots of new subscribers......if they'll fit on the crowded servers, that is.

In fact, multiplayer is so well-done, it's hard to believe that Halo 2's single-player mode (co-op in splitscreen) was developed by the same Bungie. The original Halo's campaign had a gripping story, intelligent enemies, brilliant level design, and a diverse, equally useful selection of weapons. Almost all of this is missing in Halo 2. A friend of mine described Halo 2's campaign as "a really good mod, if I didn't know any better", and I think that's a perfect portrayal. Good? Yes - in parts. Up to the original? Not even close.

It's really hard to believe that it's so faulty, especially since multiplayer was done with such obvious care. The fanboy conspiracies are popping up constantly, and you can't really blame them. It's not poor in a technical sense, but rather in a design sense. Whether it was technological or time constraints, that ol' lovin feelin is gone...gone...gone.

One of the problems is the story. The Covenant are invading Earth, and there's a second galaxy-shattering Halo weapon to deal with. To use kind words, you will be totally baffled by the ending, and not in a good way. Imagine reading a book, riding a crest of events rushing towards a climactic encounter, only to discover someone has ripped out the last five chapters. Yep. Anyone who played Legacy of Kain: Soul Reaver on the PSone/Dreamcast will know well of what I speak. It's hard to believe that Bungie treated their fans to such an un-final final act, but it's right there for us all to see. The story also doesn't flow nearly as well as before, for reasons anyone who played the military soap opera Metal Gear Solid 2 will recognize (see: Raiden). Bungie took a chance with the game's structure - the wrong chance.

Another problem is the gameplay. Halo 1's gameplay was tweaked to perfection. Halo 2's gameplay reflects its uneven and choppy story. The duel-wielding mechanic is a good idea, but the weapons take up too much space on screen, you can't separate targeting, and the combinations don't really differ much from each other, as only single-hand weapons are eligible (the energy sword excepted for puzzling reasons). The beloved assault rifle is gone, replaced by the nigh-useless battle rifle. Halo 1's omnipotent pistol is now a limp shadow of its former self. Twin SMGs or needlers make you feel like you're starring in a 29th-century John Woo flick, but it ends up being a wasted opportunity that feels like it was intended for multiplayer (in which it's very useful and strategic). Same goes for the new vehicle-jacking: no matter how cool it looks, it's practically useless in single-player, but a highly important multiplayer strategy.

In fact, much of Halo 2's single-player campaign feels like training ground for the online aspect, reflecting a trend that's becoming disturbingly more common.

Directly affecting the gameplay is Halo 2's level design. On one hand, the repetitive hallways of the first game's Assault on the Control Room are gone. But what's also missing are the wide-open, chaos-filled areas of The Silent Cartographer and Two Betrayals. To be blunt, Halo 2's levels are too narrow, cluttered, and hard to navigate. The versatility is gone. In Halo 1, there were multiple ways to set up your offense, but the sequel's smaller, crowded levels often leave players with a straight-ahead assault usually saved for games of lesser caliber. Halo 2's design is a lot more linear and straightforward, probably because the detail on everything is so much higher.

Which brings me to another letdown: the visuals. Halo 1 won't win any beauty contests, (especially when compared to visual masterworks like Ninja Gaiden, Panzer Dragoon Orta, Otogi, and Project Gotham Racing 2) but featured a very serviceable, blue-collar engine that did everything well, but nothing spectacularly. Halo 2 has slowdown. Muddiness. A strange unevenness between background and foreground. Character models do look a lot better and are well-animated (just close your eyes during the ugly cutscenes), but at the price of cutting down the scope of the levels.

And let's be honest here, Bungie are better programmers than they are art designers. Halo 2 is not an UGLY game per se. It can be striking at times, and the on-screen action often gets quite hectic. But it's strangely disengaging, bordering on uninspired and cliched. The environments lack character, and range from some truly nice-looking vegetation to horribly barren and bland passages (in an alien stronghold, no less). Grunts and Elites thankfully look like their old selves, but Jackals are now punker birds, and Hunters look like anime rejects instead of menacing armored beasts. The new Drones are a nice touch, but I won't mention the terribly designed Brutes and Prophets. Even the Flood doesn't strike the same kind of mutation-fearing awe as before, the higher detail making them look silly rather than blurrily half-formed. There are some nice atmospheric touches, but these moments are far too brief and infrequent.

Soundwise, however, Halo 2 is magnificent. Martin O'Donnell matches the triumphant tunes of the original, and although you'll hear a lot of familiar melodies, they do the job while adding to the experience. the voice-acting also deserves a mention, with celebrity voice talent like John Hurt, Orlando Jones, and Keith David. One notable exception: the Covenant now speak English. You'll understand why early on, but it robs them of their Halo 1 identities - bad Bungie, bad!

In the end, Halo 2's campaign is thoroughly underwhelming, and a real disappointment. Horrendous anti-climax not withstanding, the levels are too difficult just to move through - not what you want in a fast-paced shooter - and confusingly designed. You should never EVER have to wander about in a non-puzzle action game, wondering what to do next, or where to go. The checkpoint system needs a redesign, Bungie - do it now. And the vaunted vehicle sections now feel like they're on rails because the levels are so narrow.

Remove the superb multiplayer and the Halo universe/license, and you'd be left with a good-looking, above-average, sci-fi shooter whose "endless" story wouldn't be easily accepted, and whose campaign shows potential for greatness.

Bungie stands guilty of trying too hard to fix what wasn't broken, of level design overkill, and also of unforgivably falling asleep before finishing the narrative (or else they must have been visited by Starship Troopers' Brain Bug).

All told, if you don't have Xbox Live, it's hard to recommend Halo 2 as a purchase if you already have the classic original. Rent it to be dumbfounded with the messy campaign. If you're one of the six Xbox owners who hasn't, drop the $20-odd and pick up the original, but don't let your curiosity with the sequel get the better of you.

Bungie has a lot to prove with Halo 3, and unfortunately, we'll probably have yet another long wait to discover the outcome....unless the rest of the campaign is released one level at a time on XBox Live (yeah right).

Halo 2 is a candidate for the most perplexingly disappointing high-profile release of the last few years. It's not nearly as well-rounded or evenly balanced as Halo 1, with multiplayer easily blowing away the story mode. It's still good, but that's far, far short of what it should have been.

Single-player: 3 stars
Multiplayer: 5 stars

Want an HONEST review for a change?

1 Rating: 1, Useful: 14 / 26
Date: March 29, 2005
Author: Amazon User

I'm a huge fan of the first Halo which I bought over a year ago for my computer and I STILL play online on a weekly basis. Sure, the story and structure of the campaign itself are lifted from the original Half Life, but as Picasso once said, "Good artists borrow, great artists steal." And while Halo's Campaign was great, the Multiplayer was even better.

So when Halo 2 came out, I willingly fell into Microsoft's monopoly trap and bought an Xbox figuring the year it would take for it to come out on my computer would be unbearable. Boy what a disappointment. Here's why...

REASON #1: THE CURSE OF THE VAPID SEQUEL

Halo 2 campaign offers nothing new in terms of plot. Just a rehash of the same battles with the Covenant Aliens and some Flood zombies who seem a bit superfluous to the convoluted story-line. Sure you can now hold two weapons instead of just one, and you spend half the game as a covenant alien. But these are really superficial gimmicks. There was nothing substantially different or new to this game.

REASON # 2: MICRO$HAFT

First off, I had no idea Microsoft would actually have the nerve to charge me 10 dollars a month in order to play online. There isn't one PC game that charges me to play online. Why? Because I already pay my cable company for that! So why would Microsoft charge me for a service they don't even provide? Have you read the papers? That's what Microsoft is best at. Charging you for whatever they want because if you don't like it, and want to go somewhere else, you can't. Because they have so much capitol from previous monopolies, they can buy out an entire company for just one single game and only release that game for their own consoles. Which leads to my third disappointment with Halo 2...

Reason #3: MICROSOFT MEDIOCRITY

Bungie designed the interface of the first Halo and it's simple and intuitive. Wanna play online? Hit MULTIPLAYER and then hit SEARCH. Boom! A list of games going on all over the world appear on your screen, listed by server name, game map, game type (capture the flag, slayer, etc), number of players allowed, number of player slots available and server ping speed.

In Halo 2, designed by the counter-intuitive geniuses at Microsoft this time rather than Bungie, you can't choose your map, you can't choose your server, or even your specific game type. They choose for you. Sound familiar?

And the final reason I am disappointed by Halo 2, it's trite, but I'm passionate about it. Whether I have a head set or not, I am forced to listen to all the stupid, racist, sexist, childish, moronic comments the rest of the world decides to blurt from their ADD-inflicted mouths through my speaker system.

At least in Halo 1, all the neo-nazi crap came in the form of text messaging which was easy to ignore as it was fast flying in the corner of your screen. But you can't block out voices without losing all your sound.

Sorry guys, some of you might love this new version of Halo, but I'm going back to play Half Life 2 again, a sequel equal to the original. Let's just hope Microsoft doesn't buy out Sierra anytime soon.

I'll be honest - I think this game SUCKS.

1 Rating: 1, Useful: 12 / 21
Date: February 05, 2005
Author: Amazon User

Maybe I just don't enjoy FPS's like I used to. Maybe I expected too much. Perhaps games of yesterday that I grew up on (Diablo 2, MGS, and Rainbow Six even) spoiled me. Or perhaps I'm the only brave soul to offer a counterpoint to the masses' blinded eyes.

I really dislike Halo 2.

Come on, admit it. If there was no media hype, no one to talk with it about, and you played it by yourself with an open mind, you would wonder after an hour what you're doing too. If you played good games like the old ones I mentioned or Burnout 3, MK Deception, and Return to Castle Wolfenstein even (reinventing an old school classic, feller) maybe you'd see the light. Halo is nothing more than another Quake 2, another Half-Life 1. Games that supposedly reinvented Doom 1's formula, and made games mass market items. HA. I laugh at all you for wasting your money on these games, and ask you to pity me wasting fifty bucks on what was supposed to be "the best game ever". Never will I succumb to blinded critics again. Never! You all probably watched Titanic ten times too, and drool over Desperate Housewives and Extreme Makeover Home Edition. Not me, buddy. I judge things how I see em, not how the mass voice of media does.

So for all you like me, straight seers, I recommend rethinking what games you buy. I realize this review will be assaulted by Halo lovers, but I only wish to offer a different view. My view.

Peace out.

great but not without flaws

4 Rating: 4, Useful: 11 / 19
Date: November 11, 2004
Author: Amazon User

i am not a gamer but found the first halo to be above and beyond anything i had previously seen. i had my order in for halo 2 when it was due out in april.
the game is a marvel. the graphics are better than anything i have seen and the controls are much smoother and easier to handle than the grand theft games. the addition of the double wielding guns is an advance but takes a significant amount of getting used too. i do have a problem seeing the surroundings while carrying both guns which is a nuisance and has caused me many deaths from unseen sources. though it is early for me in the game, i miss the health bar and find it incredibly annoying that i have to find cover to wait for the shield strength to rise. in halo, you could lose your shield but usually have enough health not to die on the next shot. in halo 2, death comes quickly after the shield is gone.

still, the game is visually remarkable and far above anything i have seen in my limited experience.

The best FPS out there for consoles

4 Rating: 4, Useful: 8 / 12
Date: November 11, 2004
Author: Amazon User

I think the biggest problem for many people when it comes to a sequel on a console is that they are hoping to relive that feeling of awe they got from the first game.In order to fully enjoy the sequels to a great game we actually have to keep our expectations lower and not let the hype suck us in.You should go into it with the idea that it is going to add more life and some new elements to the last one but not that its going to create that same awe inspiring wonder the original gave you because you've already seen the basics before.Everytime the next generation of consoles comes out that first hit will be the best cause you are seeing this kind of technology for the first time.Some examples is like when N64 first came out with Orcania of Time and it gave new life to the Zelda series because we were in awe to see what the technology could achieve ,but then when Majoras Mask came out we were a little let down that most of the elements weren't new to us anymore so we didn't recapture that awe inspiring feel with the sequel.More recently this has happened with the Grand Theft Auto series,GTA 3 was the reason i bought a PS 2 and though Vice City and San Andreas expanded on it and are better games,i didn't get the thrill that i got when we first saw what the PS 2 could do for GTA as opposed to what PS 1 could do with it (though i did enjoy all three very much so).Now with Halo its the same thing.Those who gave it bad reviews bought into the hype too much and were expecting groud breaking improvements and felt disappointed when they played a game like the first with a few minor enhancements.And those who gave it good reviews i feel kept their expectations in perspective and simply hoped for a good game that would breathe some life back into Halo 1 with a new campaign and some improvements which is exactly what Bungie did and should be given much credit for.It is still the best FPS and it is still a great game that improves on the first.Its only natural to not feel exactly as awe inspired as you did with the first one since the Xbox has been out awhile now and we've already seen similar technology with the first game.Could things have been done better? Sure they could have and i think we nitpick more on small things when a game has this much hype,but lets be realistic...is there any game in the history of video games that we didn't think to ourselves "well they could have done this better,or that better". We can expect to be awe inspired again when Halo hits the next generation console and then not feel as much when a sequel comes out on that console to even if it is better than the first cause thats just the way it always been.With all that said,Halo 2 still deserves much praise and shouldn't be faulted because the basics aren't new to us this time around.It's still the best FPS,its still takes the first Halo to a new level even if not as much as some people had wished,and in my opinion probably should be a no brainer for game of the year award.When the next generation systems come out we can get awe inspired again but until then we should enjoy what we have now and Halo 2 is no failure at all,gamers just have become more picky and expectations become higher when the newness of a consoles technology wears off and what used to be amazement turns into something gamers just expect now and will accept nothing less than the vision they have in their mind for what a game should be able to do.It doesn't mean games have gotten worse in quality,it just means we have become more demanding and if you allow yourself to become to demanding you will suck all the fun right out of what should have been a fantastic gaming experience which Halo 2 in my mind has succeeded in delivering.

Master Chief more like Petty Officer

3 Rating: 3, Useful: 8 / 12
Date: November 25, 2004
Author: Amazon User

Halo, we all remember when it came out. The eyebrows it raised, the spines it chilled, the fabulous ending scene. What happened? Halo 2 lowered my eyebrows slightly and somewhat lowered my back temperature. The advertisements were surrounded by "Earth doesn't need a hero, it needs a SAVIOR" and "Earth will never be the same." You get to play on earth for two levels, TWO! You just HAVE to leave earth to follow this giant Covenant ship. And guess what? You end up at another Halo, what a surprise. So then you do pretty much what you did in Halo 1. Kick the crap out of Covenant and the Flood. Oh yeah and ANOTHER library you have to infiltrate. Finally, you arrive back at Earth and I think, "Ok now maybe this is when the commercials come into play." But Bungie ends it with a cut scene that cliff hangs the entire story. As I sit on my bed, stunned with grief, thinking, "Why did Bungie do this? Why did they make this stupid ending? Were they lazy? Did they run out of money? Or was it perhaps the release date was to early? They delayed it enough!" But, nonetheless, Halo 2 still has Halo's awesome combat system, has better graphics, and almost every level you have at least one comrade with you. I suggest you wait for the price to come down to about 25 or 30 bucks.


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