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PC - Windows : Star Wars: Empire at War Reviews

Gas Gauge: 78
Gas Gauge 78
Below are user reviews of Star Wars: Empire at War and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars: Empire at War. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 87
Game FAQs
CVG 85
IGN 76
GameSpy 70
GameZone 84
Game Revolution 70
1UP 80






User Reviews (1 - 11 of 66)

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Game is Awesome!!!

5 Rating: 5, Useful: 0 / 0
Date: July 20, 2008
Author: Amazon User

I'm a star wars freak!And for me there isn't much more fun than marching a group of AT-AT's into battle, or Sending a fleet of star destroyers to crush the enemy's defense. The game is great. The sound gets 100/5 stars just as you would expect from a star wars game. Visuals get high score! AI only gets a 4/5 because it's so mixed! Sometimes they will charge at you and sometimes they will just sit in a corner like your not even there. But for glitches and bugs like this just download game patches! The land battles are great and the space battles are Epic and scenic. You control almost every detail...where to land those ships, where that soldier moves, and best, What planet to blow up with the mighty death star! Overall the game is mind-blowing! I'd give it 10,000,000,000 out of 5 stars!

Good strategy game

4 Rating: 4, Useful: 0 / 0
Date: December 08, 2007
Author: Amazon User

I enjoy playing this game. Its not working for online play it keeps saying that my key code # isnt valid. Ive tried working with lucas arts and 2 months later im still not able to connect.

Too repetitive

3 Rating: 3, Useful: 2 / 2
Date: August 14, 2007
Author: Amazon User

This game is ok though way too repetitive for any long term appeal. I much prefer Command and Conquer generals which keeps you glued for days and days.

The missions do not have much variety as all you do is fight in space then fight on the ground, thank god you can autoresolve some conflicts as otherwise it would be way way to boring.

Building a Better Empire / Rebellion

4 Rating: 4, Useful: 11 / 11
Date: April 14, 2007
Author: Amazon User

Building a Better Empire / Rebellion

Well I recently purchased and tried Star Wars: Empire at War. It's a bit like Rome: Total War I'm told. Just in space, without centurions, nor chariots, and the Emperor shoots lightning bolts from his hands.

Hey at least you can't say it's a boring change.

If I were to compare this game to something it would have to be Star Wars: Rebellion or maybe even Master of Orion II. But don't get excited about the second comparison, its missing some of the things that make MOO2 great. It is a however marked improvement on SW: Rebellion.

Firstly, there are different styles of play in the game. In fact the game is really a set of sub games all kind of rolled together. The first element is to play a campaign for either the Empire of the Rebellion much like the StarCraft games. You run missions that have a large scope in an evolving story and have set forces available for each new mission.

The best style of play in my opinion is on the full fledged galactic map where you pick a side and a scenario. What I mean is, you have the map (or at least part of it depending on the scenario) and the game starts with each side having certain assets. The Empire always gets more, the Rebellion always less. The victory conditions depend on, and largely define, the scenario.

In any style of play you will be taking on both space and ground battles. The space battles are played on a space map that is largely open, but does contain hazards like asteroid fields and energy storms that you have to watch out for. The scenario is always one side attacking and one defending. As is the case in real life, the defending side usually has the advantage because they have more prepared defenses. This is especially true if you are defending and have a large space station.

The ground battles are a little like Command and Conquer, without all of the unit building. Before the battle you have time to build the buildings you need to defend the planet but during the battle itself you just have to be a better tactician. The main difference from the space battles is the presence of terrain and build pads. In strategic locations on the map there are build pads where whichever sides captures them can place a turret or bacta (healing) station or some other useful item. This is handy for defending players but clever attackers can use them as well.

Some defenders structures occasionally spawn extra units but you cannot really build units during a battle. So again, the defender has a slight advantage but BOTH sides must use their available units well. A good tactician will dominate both ground and space battles. Also, maps are different for different planets. So the frozen fields of Hoth will be different than fighting on Coruscant.

Generally speaking, the Rebellion has better Starfighters and ground units. The Empire has better Capital Ships and Armor Ground Units. Troops are vital in the game and you can't take over a planet with AT-ATs alone. Also, starfighters (especially bombers) can savage larger ships quickly by destroying their hanger decks, cannons, or shield generators. The Alliance Corellian Corvettes can destroy starfighter wings en masse and even threaten larger ships when in packs. Then again, the larger classes of Star Destroyers can unleash HUGE amounts of firepower and their hangers spew out TIE fighters and bombers like a fire hose. Also, Imperial Repulsor Tanks are fast, shielded, hit hard and likely to destroy any Rebel player who doesn't have a small legion of missile troopers handy (their main weakness).

One thing I didn't mention yet is the special units. If you are an imperial player and Han Solo is running around on the planet, get ready to be frustrated. He will show up at the weakest point, blow away a turret or a few stormtrooper squads and then run off the moment he starts taking real damage. He will then show up at the reinforcement points (places that judge the amount of troops you can have on the battlefield) and take it over reducing the amount of troop you can have in the battle. Oh and Chewbacca is never far behind and he has the ability to take over armored vehicles and turn them on your own troops (like a certain AT-ST in Return of the Jedi).

Special units add a LOT of the star wars feel to the game. Each side has different special units with most of them as you would expect. Han, Luke, etc for the Rebellion and the Emperor, Darth Vader etc for the Empire. Many of these special units have special ships or vehicles that they fight in during a battle. So while Han may be sporting his pistol and guile on the planet, expect to be chasing the Millennium Falcon through asteroid fields on the space map. Admiral Ackbar only leaves home in his Mon Calamari star cruiser Home One and the Imperial Captain Palleon has a Star Destroyer that is VERY handy in the early game for the Empire. General Veers' AT-AT tends to stomp the enemy pretty easily as long as there are no airspeeders around.

I haven't mentioned the sounds, but it's probably the most star wars part of the game. It's really the little things that make the difference here. For example, when Boba Fett is fighting in space the cannons on his ship sound just like when Jango Fett went after Obi Wan over Geonosis in Episode II. Or when Darth Vader is being controlled on the map he is wheezing as normal and when he speaks it is usually a quote from the movie. ("All too easy") Expect to hear a lot of familiar "Star Wars" sounds in the game.

You are probably getting a feel for the game by now, but let me give you an overview of what it's like. First, it's not turn based, its real time and while you can pause everything is happening as you are deciding what to do next. You have the galactic map and as you might expect the more planets you have the more credits you get and the more units your forces can support. Some planets are connected by trade routes and if you control both planets then you control that trade route and your credits come even faster. If you are the Empire and you have 3 or 4 trade routes under your control, expect to start dominating the field in a hurry.

Each planet has space for ground units, a certain number of building slots (different number for each planet), and space overhead for fleets. The normal combat sequence is to send in a fleet and gain space superiority (on the space map) and then launch a ground invasion (on the ground map). That means that two battles must be fought for each planet (at least two). Bespin is an exception as there is no planet to stand on. On each map you can only have a certain number of units active at any one time. This is a very large number on the space map so usually every ship you have is fighting. On the ground map attackers take control of a reinforcement point on the map and can drop only the number of units equal to the reinforcement point. (So if the one you have is 5 then you only can drop 5 units) Taking additional reinforcement points is important to the invader so he can get more troops onto the planet at once instead of simply replacing his losses. The defender must counter this strategy but has all his units available (though often spread out).

That would be the game except for one small point. The Rebellion and the Empire are HUGELY different both in their units and their abilities but also their style of play. For example, while both sides can control planets it's not a good idea for the Rebellion to have large numbers of worlds under their control. Instead they steal resources from the Empire and don't have to control as many planets. Additionally while the Rebels can clearly see what the Empire are usually up to, the Empire can only guess where the Rebels are and what they are up to. And while the Empire is researching tech levels, the Rebellion must steal specific technologies (units or ships) from the Empire to gain new capabilities.

One of the biggest differences is the Rebels use of "Raid Fleets" that can bypass the space battle and directly attack the surface of a planet. This means that the Empire needs to keep Garrisons on most of its worlds or it will be constantly disrupted by Rebel attacks. A good Rebel tactic is to raid a planet and destroy something valuable and retreat offworld quickly.

Did I mention retreat? In both space and ground battles both sides can retreat if it looks like a lost cause or if their objective is completed. When you retreat it takes a few seconds to "make the calculations for hyperspace" and ships are sitting ducks for about 8 to 10 seconds before they zip away to safety. On the ground it is similar but units often fight up until the last second. Obviously, this tactic benefits the Rebels the most as the Imperials tend to group into fleets which are very powerful (though only in a few systems) so they are rarely outclassed. Many are the times that a Rebel hero has escaped from the tromping boots of my stormtroopers.

Oh and yes you can build the Death Star and yes it can be destroyed. ("You will now witness the firepower of this fully armed and operational battlestation.")

Check it out if you like, it's not the best Strategy game I've seen, but it's the best Star Wars Strategy game that's currently available.

Not your typical RTS

4 Rating: 4, Useful: 5 / 5
Date: March 29, 2007
Author: Amazon User

When I heard about a Star Wars based RTS, I thought about Galactic Battlegrounds, which I didn't buy because it looked like a re-skinned Age of Empires 2 (which I already had). Anyway, I looked into this game and was impressed by the graphics and the description of gameplay. What hooked me was the concept of land and space combat; however, if you've played the Homeworld series, the space combat of Empire at War is nothing compared to Homeworld. The space combat is not done in a completely 3-D environment, it's still done on a single plane. A little dissapointing, but it makes the combat a little faster.

The game has multiple different modes of play, if you want to conquer every single planet mentioned in the Star Wars galaxy, you can. Or, you can take a small corner and use that. Also, if you'd rather just play individual battles, they have that mode too. The game comes with a bunch of pre-made battles set for you to try, both in space and on land.

The campaign mode is a lot of fun. It's basically a large-scale galactic conquest type mode with certain objectives being thrown at you to advance the plot. It takes place in the time before the first Death Star is blown up and eventually that becomes your main objective.

All-in-all, it is a great game. I still get urges to play it, so it does have replay value.

Finally a good RTS for Star Wars Fans

4 Rating: 4, Useful: 7 / 8
Date: March 08, 2007
Author: Amazon User

I had heard a few things about this game so I figured I would give it a try, I didn't expect that much because I had tried both Force Commander and Galactic Battleground if you haven't heard of them you are lucky. But this was actually really good and within a week I was going out and getting the expansion. The land battles are stuff we have seen before but I really like how the space battles are done. Everything is fair and balanced and this is a good buy since the price is way down from when it first came out.

empire at war

5 Rating: 5, Useful: 3 / 10
Date: January 25, 2007
Author: Amazon User

It's a good game over all but I prefer the space battles not the land because the land battles are a lot harder because you have to hold all the landing zones while under attack.

Empire at War a Great Game

5 Rating: 5, Useful: 2 / 12
Date: January 12, 2007
Author: Amazon User

So far I only play the tutorials and one mission but the game is amassing, the graphics the control. You are in the world of Star Wars is very addicting and very fun I really recommend this job, buy it.

A delight for RTS & Star Wars fans.

4 Rating: 4, Useful: 4 / 5
Date: January 11, 2007
Author: Amazon User

This game has all the elements of a good real-time strategy game and most of the heroes from the early Star Wars movies. It also has a smart storyline which connects the prequels to the original films. There are both space and land battles, but the space ones are far more elaborate and fun. The only problem with this game is the mutliplay. It uses the Gamespy network, which is notoriously unreliable, and doesn't force patch compliance. This means that there are usually very few players online sharing the same version and connections are laggy or simply not available. Just the same, this player fully enjoyed the single-player campaign.

A Fresh RTS

5 Rating: 5, Useful: 5 / 5
Date: January 09, 2007
Author: Amazon User

different units in this game are very well balanced out. For this reason, it is difficult to produce only one unit and try to overrun the opponent. The method of reinforcement is also different than anything I've seen before. Units no longer appear outside their respective structure but can be brought out onto the field at different locations, changing the tactical dynamics of the game. The ability to hold units in reserve without having them take up population points also changes the dynamic. Different units can be used better tactically because of this.

Overall the game is very enjoyable and well worth the price. It is surprisingly good for a Star Wars franchise game.


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