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Game Cube : Resident Evil Zero Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Resident Evil Zero and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil Zero. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
CVG 70
IGN 82
GameSpy 80
GameZone 93
Game Revolution 75






User Reviews (31 - 41 of 162)

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nifty keen

5 Rating: 5, Useful: 2 / 2
Date: August 23, 2003
Author: Amazon User

Ohhh, goodness me, this game makes me giddy!!! This is quite a wonderful game, ohhh, i cant explain it, no no, but I will try. THIS IS BETTER THAN RESIDENT EVIL!!! There, i said it, now all the purists will tear me apart but i dont care, for i will be playing this game when they come, and i shall be in gaming bliss, and I wont notice their torture machines, and their tearing claws, no, I shall be to imersed in the beautiful graphics, the brilliant puzzles, and the attention to detail to even care how I go. Well, more specific. The first one was way to creepy for me, and the lack of items was annoying, but maybe I was just to used to this, cuz I played this one first. But the plot is great, but the main bad guy looks like he came out of FF, but later on he gets a bit cooler. This explains alot about the first one, which I liked, but it does leave some things hanging. But I can live with that. So the game is just scary enough to keep you freaked out, but not so scary that you dont wanna play it. The first one, after a while I didnt want to play it, but this one made me more curious than scared really. Yeah, but get this game from here or game crazy. Its not worth 50 bucks, but its worth 30 for sure. *fo shizzle dizzle wizzle tizzle*

capcom rules!

5 Rating: 5, Useful: 2 / 2
Date: November 26, 2003
Author: Amazon User

finally fans will see what actually happened to rebecca chambers
before the infamous mansion incident after five agonizing years
it is fianlly released

the zombies look so real it is scary
the ceberus dogs look great
the creepy music sets the chilling experience you are in for if you purchase this winner of a game
resident evil is by far the best video game series ever sorry to metal gear fans metal gear is a great series but resident evil is just alot better!

I am officer Rebecca Chambers to you

5 Rating: 5, Useful: 2 / 2
Date: January 23, 2004
Author: Amazon User

Let me start out by saying that I am not a fan of Resident Evil, however since I have a penchant to be scared, I thought Resident Evil series would be a good choice to start. I have completed both Resident Evil (the remake) and Resident Evil 0 and they both have surpassed my expectations. Similar to the remake, the graphics for Resident Evil 0 are superbly done. Probably using the same techinques and technology, it is able to bring the environment to live, from an arm of a corpse that swing from side to side, to objects that move due to the movement of the traing, to rapid flowing of water, everything looks fantastic as if you are watching a movie. I have not yet played a game that pays so much attention to such fine and relistic details as the first two installment of Resident Evil. The sounds and music in Resident Evil 0 are fantastic. It produce an eerie, unnerving, and chilling effects on the player. Sometimes, it will send chills down your spine.
Of course, this game does not come without its flaws. If you have read any review on Resident Evil, you will probably have heard its infamous controller system and not so amiable camera angle effect. I readily admit when the first time I played Resident Evil, I was horrified of the controller system and some of the camera angle position. Controlling a character is like controlling a tank, you cannot always aim it right. It is ok when you are facing a slow moving zombie but when facing a more agile foe, and you need to move your character out of harms way, it can prove frustrating at times.
As for the angle effects, well, walking into a room, hearing zombie moans and groans and not knowing how far or near it is from you can sometimes get on your nerve. However, play an hour or two into the game and you should get use to it, and the flaws will become more manageabe.
Resident Evil 0 gameplay is fun and enjoyable. You get to controll both characters (the cute and very adorable Rebecca Chambers and the rugged and handsome Billy Cohen) simultaneously. Your mission: investigate the train, the mansion, etc, solve puzzles, and survive the horrids that will befall you. Because both characters possess different abilities and skills, you will get to decide who will do what. As you get the feel from both characters, you will notice that there is a discrepancy in strength between the two characters. Rebecca is much weaker than Billy. However, that does not mean Rebecca is a dud and relegate to carrying items. You can win playing Rebecca as primary character, you just need to be extra carefull not to get her too close to harms way.
Another aspect of this game that is different from the remake is the lack of the item box. You are now allow to drop a limited number of items in any one area. Even though the drop-anywhere sounds great, but it is not as useful as first sounds. The lack of item box means you will do more back-tracking than before, especially when you don't know what is up next. With each character allows only six slots and the shotgun or grenade launcher taking up two slots each, you are reduced to carry the bare minimum.
With all things say, for better or for worst, the total sum of Resident Evil 0 is an exceptional achievement in every aspect of game play.

Another great addition to the Resident Evil series

5 Rating: 5, Useful: 2 / 2
Date: June 02, 2004
Author: Amazon User

I got this game a while ago when it first came out. Back then I had just started getting into the Resident Evil series and was working on completing the remake (also called rebirth) of the original. Lets break down the game...

Graphics: 10/10

The graphics in this game are truly amazing. In no other game have I seen such fluid character movement and attention to detail. The FMV's look absolutely stunning. Particle effects are also extremely well done, as in the remake. My absolute favorite video in the game is toward the end when you release the water from a dam. The water just looks incredibly good. The train is a really short part of the game, and sooner or later you'll find yourself at the Umbrella training facility. This place looks strikingly similar to the mansion of the remake. It doesn't take long to find out it's not at all like the mansion though. For starters, the place is absolutely huge. No wonder most of the game will be played here.

Gameplay: 10/10

Many people argue that the Resident Evil series has the worst gameplay. In many ways, this flawed gameplay is what makes the game so scary. People complain because they can't see around corners. You're not supposed to know what will be around the corners. That's the whole point of the game. This game plays very similar to the remake, as well as any other game in the series thus far. Since the backgrounds are 2D, there is an incredible ammount of detail in them. People tend to complain that movement is hard in these games, but if you spend 20 minutes with the game you should have it down no problem. The character switching is well done. The non-player character lacks a little on the AI side though, usually not shooting until you do or even not at all. You can control if the character comes along with you, so you don't have to worry about them dying in a dangerous location (they can take care of themselves). I found this game to be far more challenging than the remake was, mostly because of the lack of ammo. However, after unlocking and beating the minigame, the game became much easier (thank you infinite ammo). There are also new enemies, which is really nice to see.

Story: 10/10

Another excellent storyline in the series. It puts a few twists on the series without changing what we already know. You find out, in a fancy FMV, how the virus was initially created and why there are so many damn leeches. Fans of RE2 and RE Outbreak will recognize the Umbrella lab area totally remade, in all its fantastic glory, except the designers have added much more to the level. There's a whole 9 floors of fun right there (don't worry, it goes by fast).

Sound: 10/10

Another excellent soundtrack, when there is sound. Afterall, its the lack of sound that creates that creepy atmosphere.

Puzzles: 8/10

I didn't like the puzzles as much in this game. There were the usual ones we can expect from the series, but there were also a few annoying ones. More specifically, the animal puzzle. I'll just let you see that for yourself.

Weapons: 9/10

Of course there are the classic weapons from the RE series here, but its nice to see a few additions and modifications. The rocket launcher in this game actually blows the zombies head off, unlike in the remake. You actually get and use the magnum during normal gameplay, unlike the remake where you had to solve an optional puzzle. Submachine gun is a nice addition as well. The only thing I didn't like was how little ammo you actually recieve. By the end of the game on my first time through the game I met the last boss with nothing but a hand gun. Its a good thing the defeation of that boss is based on time, followed by a cool ending video, or I would've had to restart the game.

Minigame: 7/10

Its nice that you can unlock the minigame after beating the game once. Then you can beat the minigame and can get unlimited ammo, then run through the game in under 3:30 and get the good weapons. The only thing is that the minigame is hard. There are 100 leeches around the training facility that you have to pick up. There is no time limit, but there are an abundance of enemies in your way (that start coming back between 90 and 95 leeches). Add that to fairly limited ammo and hard to see leeches and you get a pretty hard game. I'm talking the kind of game where its not unlikely to see 2-3 hunters in a tight hallway, or even 5 in one room. The game itself can take as long as playing through the normal game, except you can't save. It will probably take 2 or 3 tries to find the best way through the minigame. It's well worth it though to get the infinite ammo. It makes the main game so much easier (and more enjoyable) and it helps when you want to get the special weapons.

Overall: 10/10

Another extremely well done addition to the Resident Evil series. Way to go Capcom. It's a must have for any fan of the series, and a great introduction to the series if you're new to the game, although I prefer going through the remake first. If you play the games in the order of 1 then 0 you will be in for a few more surprises than playing 0 first.

More RE! Less Scary!

4 Rating: 4, Useful: 3 / 5
Date: August 20, 2003
Author: Amazon User

I beat the first one and waited a while for the new Resident Evil: Zero. A thrilling prequal to the greatest series of all times. The bad thing was, it wasn't so thrilling.

In Resident Evil 0, you control as S.T.A.R.S. member Rebecca Chambers. She and the S.T.A.R.S. squad, go to investigate a car wreck inside of Raccoon Forest. They find inforamtion on Billy, who befriends Rebecca inside of a T-Virus infested train. After some not-so-scary moments, the train crashes into the basement of the Umbrella Corp. Research Center and start unlocking what happened...

Well, the cinematics are great, (BIO DR. MARCUS IS AWESOME!), the mansion, lab, and the dam are very well done. Lighting and graphics give it a very spooky feeling, but is it spooky? Nope, this game has some very unspooky things to it. In Resident Evil, zombies are popping out around corners, waiting for you in dark hallways, and running at you like a madman! In RE0, the zombies are just, there. The new 'leech' zombies are creepy cause they can strectch and look weird enough to be scary. The only thrills in it are the Queen! (Who takes home the best cinematic in all of video gameing history award) and the very 'lovely' Bio Dr. Marcus. (Who takes home the most disgusting cinematic award.) Maybe some of the scenery is spooky, but not the game.

I am sorry fans of RE, this one isn't that scary. Though it is a great great great edition to the RE series and it has been resurected twice (lol) it should be bought, go buy it. But remember, it can get disturbing! Scare you later!

A Flawed Prequel

4 Rating: 4, Useful: 3 / 5
Date: January 01, 2004
Author: Amazon User

I am a big fan of Resident Evil. It was the reason I bought a PS2 (for RE2), and even the reason I bought a DreamCast (RE:CV). Heck, I almost bought a GameCube just to play RE0 and RE1, but luckily I was able to borrow one instead (seeing as these are the only games on the system I feel are worth playing). That said, RE0 has a number of flaws.

The biggest, most obvious problem is the inventory. For some reason player inventory is limited to six slots (which is cramped and ridiculous). I never found an item bag, which is usually a staple in RE games, so I was never able to expand my slots.

The limited inventory is further accentuated by the bizarre absence of item boxes. These were also an RE tradition which made the inventory management slightly less of a nightmare. Here they are conspicuously missing. Yes you can drop items in a room, but rooms have limits on the number of items they can hold; and items do not magically teleport to be near you when you need them. So the usual RE backtracking is amplified tenfold, making the game frequently tedious.

The well-known RE knockoff, Silent Hill, had a much better approach to the inventory. Inventory was simply unlimited and you were able to carry anything you needed. Perhaps the idea in RE is realism, because I cannot imagine that anyone finds the inventory shuffling aspect to be fun. But who cares about realism for such tedious details? Frankly I'd prefer being able to carry everything with me. I suspect the real reason for not having unlimited inventory is that Capcom wants you to backtrack over their rooms to make the game longer. But it's just an irritation and frequently stops me from continuing after I die. Who wants to do all that backtracking again?

And that's another problem. There is no continue in the game! When you die you go back to the start screen, then have to navigate the load menu again and load your game. Why no continue?

Other reviewers have commented on the fact that the game isn't scary. That really is a problem - it's survival horror that only dedicated fans seem to play, yet we've seen it all before. You know if you see a guy on the floor he's going to come to life eventually. Camera angles foreshadow horror events. The formula is getting a bit stale. Perhaps Capcom could play with the lighting a little, maybe introduce a flashlight and a free-look camera?

The game's major innovation is the introduction of two-person puzzles, but at times this is also an annoyance. The lack of item boxes means you generally have to use these dumbwaiters that are everywhere (how convenient) but the big guns don't fit in them. So when you get separated you are basically forced to survive with whatever weapon you have, which frequently means dying. It's also a bit lame to have an idiotic character like Rebecca in the game. A rookie cop? What's she doing on a SWAT mission? She takes three hits to kill and doesn't have enough strength to push a crate. Yikes.

It's a very weird affair. The monsters are strange-looking but not really hard to kill (or dodge); the puzzles are elementary. The whole experience is less than satisfactory. And for people who don't know a good RE game it can be an enthusiasm killer - my girlfriend, who loves Silent Hill, got sick of RE just watching me play this one.

Overall I have to knock the game because it's just boring. Even playing the remake of RE1 wasn't this boring because I wasn't forced to backtrack quite so often (plus RE1 has the cool zombies that come back to life if you don't burn them, and zombies that burst out of doors). I recommend RE1 over RE0. RE0 is for the die-hard fans who want to solve a few more puzzles and see some more campy villains.

Resident Evil Zero the prequel is a success.!!!!

5 Rating: 5, Useful: 3 / 5
Date: March 07, 2005
Author: Amazon User

RE1 and RE2 were tremendous but after that the games weren't as groundbreaking (Nemesis, Survivor). In fact the writers just took one character from the previous games and tried to make a game out of it, but didn't work as well. So here we an all new game, with the big difference that it is the "Prequel" to "Resident Evil"
so you know this had to be better than good. Prequels no matter they are (Movies, tv shows, games) have to at a level higher than their predecessors otherwise
they are a joke and a cheap attempt by the person doing them to cash in on something that was once great (you listening George Lucas? LOL)

Story:

Well you pretty much know the story behind Resident Evil but in case not here a couple of short sentences behind it. The Umbrella Corporation a greedy , evil corporation (I keep thinking of Microsoft when I think of Umbrella)
has been secretly developing with partial help from government a virus known as "T" virus. The virus resulted in disaster for the makers as it turned
anyone exposed to it into a zombie or monster. William Burkin (who comes out in RE2) was one of the guys behind along with his wife who mutated in a tremendous
hideous monster. Along with "T" virus Umbrella just in case of any forseen trouble was also developing a "G" virus, supposedly more deadly than "T" virus.

The Racoon City Dept (Chris RedField, Leon, Rebecca Chambers to name a couple of characters from RE1, RE2) was sent in to investigate. Well all the dept is
slaughtered with few survivors uncovering mystery that uncovers, betrayal, political corruption (in RE2 one of the police chiefs and governor/mayor was
part of the conspiracy to keep info on the virus quite). Resident Evil was a favorite for not only great graphics and sound but a high level of violence and gore and dark
humor. During last part of RE1 one of the bad guys starts to brag literally gets cut in half while bragging out how will get away with his involvement in "T" virus.
Hilarious.

Now in this game you play as Rebecca Chambers who briefly comes out in RE2 one of the Racoon city police members and exconvict who supposedly has killed
23 people (lol) named Billy Coen.

The game starts out with a gorgeous rendered FMV in which members of Umbrella onboard a high speed train get murdered in graphic fashion by the virus and by a sinister person looking at the destruction this is also a hilarious moment. Capcom knows how to make evil characters and make great fmv movies and Resident Evil Zero has it. Now a couple of critics say the game answers questions about the series Resident Evil Series, um, no and yes. The game does answer the question of the origins of Umbrella with a new character named Dr. Marcus, but as far the characters such as the other Racoon members it doesnt really at least not from my point yet (I am virtually finished with first half of the game and starting second half on 2nd cd of the game.)

Controls : 7
If you played the other RE games, then the controls here are going be familiar with you. However, one new thing is the fact that you literally tag team
and control 2 characters at the same time (Billy and Rebecca). This is quite fun and quite a big help as the challenge in this game is by far the biggest challenge yet.

Also by doing this Capcom took a page out of the Marvel vs. Capcom games where you can double team an opponent by tag team. The basic controls are a button for running, another for checking inventory/equipping items and weapons and
checking maps/files/ and another button for shooting/aiming
your main button, you'll be blowing away lots of monsters in this game.

Resident Evil has in the past has been known to use logic puzzles and they are back here, although they are alot easier here unlike the past ones.
The monsters from past Resident Evil games are back
along with several nasty new ones:

The familiar zombies, zombie dogs, leechers, spiders, etc are back, however now you have giant insects, slime/leeches that attack you in pair and
different bosses such as a Giant Bat and Scorpion (shown in fantastic fmv).

As far the guns go, you have the familiar shotgun , magnum, handgun, grenade luncher, hunting gun, but you got a few new such as the Molotov cocktail which
is like a pipe bomb. However their is no crossbow and a couple of machine gun type weapons like in RE2 and I believe there was even a flamethrower in
a past game but it's absent here as well.

Graphics: 10

I gave the graphics a 10 because even though they are the same 2d and 3d backgrounds and monsters in past games, they just more crisp and gorgeous.
There is more detail to almost everything in the game. Since the Gamecube has the power of about a 300-400 MHZ processor they obviously squeezed out as much
juice as possible and it shows here. There is a part here where you have to go on top of the train amist pounding rain and wind and you can literally see and feel it on you. It's great. Also the fmv cutscenes are great, little more crisp than past games.

Sound: 8

Almost all the Re games have had great sound and music and this game is no exception, literally the whole game is filled with horror tunes (like a scary
haunted house which is ironic because your in a scary mansion) that get the scare the nerves out of you and in other areas start your heart pounding
to let you know that a big battle is about to begin.... Even the dubbing/translation of the voices (the Resident Evil games were Japanese and often had to be dubbed
with hilarious results) is way better. In fact, I noticed no problems here. Both the Sound and Graphics showcases the best of Capcom, seeing as this the prequel for the series, the developers obviously had large shoes to fill
and they succeeded.

Challenge 10:

Every monster both new and old and the bosses are hard, all of them even the zombies move fast and kill you quickly if enough gang up on you.
A large part to staying alive in the game is making good decisions as when confronting and killing and conserving ammo for those big bosses ahead.
There a couple of traps too thrown in for good measure,
so overall the challenge is high and if you play the game on Hard Mode (which is what I have been playing on) the challenge is tremendous.

Overall: 10

This is one of best games Ive played on the console all year, and one of the best horror titles out there. Capcom really did a tremendous job, the backlashes
and disappointment of the fans over the RE games obviously told them they had to come out with product that was worthy to be called "Resident Evil".

The game I believe is also available for PS2 and PC, but for you Gamecube owners , "Resident Evil Zero" is a must have.

A great but ultimately tremendously annoying game

3 Rating: 3, Useful: 3 / 5
Date: July 30, 2004
Author: Amazon User

I wanted to love this game. I wanted this game to be my favorite Game Cube game of. All. Time. All thru disc one Resident Evil Zero rolled smoothly, if you call the usual - i.e. poor puzzles and annoying game controls - smoothly. The graphics are top notch and, after seeing the E3 demo for Resident Evil 4, I'd have to say 0 is on par, and that is simply phenomenal. The level of detail is amazing. The sounds are so real and the rumble is used so expertly you will find yourself jumping and screaming and generally feeling like you're in a cinema, or better yet, a haunted mansion!

At first the controls are sketchy and you'll have a hard time adjusting, but after an hour you will be well on your way to smooth gameplay. Switching between Billy and Rebecca, which I initially thought would be annoying, turned out to be really fun and brought a new spin to the classic game.

Why three stars? Hints of future trouble started when I realized how much backtracking I would need to do, combing through the mansion for literally hours before I could find an item I had dropped and needed, or a door I had forgotten how to get to. Honestly, if you don't have the players guide open at your side, you will forget something, and you will spend hours looking for an item you didn't think you'd need anymore!

That's really, really not fun at all.

I mean, we're talking hours, folks. It doesn't help that the text is deliberately vague - 'you don't /seem/ to need this item anymore. Throw it away?'. Good grief! No!

You really need to work out strategies in the beginning of the game for the placement of your items. Remember where you put everything, and make sure you can get to it!

The second fault - the puzzles are dumb! Most of them are foolishly easy but so poorly designed they will take you ages to complete. Trust me, though, the answer is right under your nose.

Don't buy the game. Rent it. Save up for Resident Evil 4 - it's coming out soon. All that said, it is really, really fun - most of the time. I'm telling you you'll be peeing your pants with fright and sweating with anxiety and marveling out how the makers of Resident Evil used, hard-ware wise, the Gamecube to its utmost potential. But you don't need to play the second disk or even play for more than a week to get your fill of that.

Personally, I'm waiting for The Legend of Zelda Reborn. The graphics I'm sure won't be so amazing as RE0, but the gameplay will be leagues above. But then, what were you expecting? The Resident Evil games are infamous for making the same mistakes over and over...

Mediocre at best

2 Rating: 2, Useful: 3 / 6
Date: July 11, 2003
Author: Amazon User

After playing this game, I was left with the feeling that they are running out of ideas. The fact that you are forced to control two characters is innovative, and at the same time detracts from the Resident Evil experience, because you are no longer alone, which is part of what made previous titles in the series so scary. All around it's just an uncreative game. They attempted to make up for lack of good puzzles by throwing tons of enemies at you, which you of course don't have enough ammo to kill them all, so you're going to take a lot of damage. Rent this one at the most.

They could have called it...

4 Rating: 4, Useful: 3 / 6
Date: November 04, 2003
Author: Amazon User

..."Resident Evil Inventory Manager" or "Resident Evil Door Hinge Tester." I spent more time exchanging items than I did killing zombies or exploring the mansion. Not particularly fun or scary. The drop-anywhere inventory system is only a slight improvement over the magical-chest system, as it requires just as much backpedaling at later stages of the game. Six items per character? PUH-LEEEEEZE! Other gripes include intentionally bad camera angles, sluggish control (it's really not a novelty anymore, Capcom!), and a first-class heist job of nearly every concept from the original RE. Pulling this exercise in frustration out of the depths of mediocrity are haunting sound effects, movie-quality voiceovers, and the best background graphics I've ever witnessed on a console. Leaves rustle, water ripples, overturned glasses roll around in the train cars, etc. Unfortunately, the lack of interactivity with most backgrounds makes you feel like a fly on someone else's Rembrandt. Saving graces aside, Capcom really needs to either overhaul the RE series or at least learn from the mistakes of RE's mad scientists and let the series die a graceful death.


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