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Game Cube : Resident Evil Zero Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Resident Evil Zero and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil Zero. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
CVG 70
IGN 82
GameSpy 80
GameZone 93
Game Revolution 75






User Reviews (21 - 31 of 162)

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"You must survive this nightmare..."

5 Rating: 5, Useful: 4 / 5
Date: January 02, 2003
Author: Amazon User

RE Zero is, so far, the most astonishing installment to the survival horror series. With Nintendo as a platform, Capcom is propelling Resident Evil to even greater heights.

Zero begins with the original S.T.A.R.S. investigation by the ill fated Bravo Team. Rebecca Chambers, who proved very helpful in the first game, is the main character of a story that sheds a lot of light on the inner workings of the neferious Umbrella Corporation. If you've read the books (which I recommend) this installment will make a lot of things click.

Candlelight that flickers on bloodstained wood panneled walls ... reflections in the windows ... perfect shadowing. The graphics will blow you away. You can actually see the jaws moving on zombies and other details down to individual blood drops.

Puzzles are a mainstay in of the RE series and Zero has it's share of mind benders. Veterans of the series will appreciate the really cool twist to the floating boxes! >=)

The new partner system is awesome. In a heartbeat, you can change from Rebecca to Billy, an escaped prisioner and the other playable character. Working together is critical not only for survival but puzzle solving as well.

All of this along with music to chill your blood and DVD quality cut scenes (who was that who said Nintendo couldn't do DVD?) make Resident Evil Zero an instant perfect addition to the best Horror series.

The most action packed game for the cube i've played yet!

5 Rating: 5, Useful: 3 / 3
Date: January 19, 2003
Author: Amazon User

This game is unlike any gamecube game i've played yet. infact, it's unlike any Resident Evil game i've played yet! This game is so great! Who says Gamecube is a kiddy system? This game proves that Gamecube can compete with the best of the "Rated M games". Resident Evil Zero is the best. The graphics are incredible, and the music sends chills up your spine, just like the last RE release for the cube (RE1). And the storyline is what's really different about this RE... this storyline really reminds me of Metal Gear Solid (yes, the very original one from PS1). It has been so improved from any of the other RE's that it makes you wonder if different creators are behind this game... And the final boss fight in this RE is really fun (and better than RE1's Tyrant), and don't forget the final story before the game ends... well you have to wait for that until you get it. Don't be swayed to not get this game. It is one RE you don't want to let pass you by...

Another Great Job!

5 Rating: 5, Useful: 3 / 3
Date: December 14, 2003
Author: Amazon User

This game is my favorite Resident Evil so far. It's got beautiful graphics (okay they are scary, but hey they are supposed to be). The ability to have two characters team up was an improvement I enjoyed. I've said before in previous reviews I am less than stellar at playing video games and an edge like having a second charcter was great for me.
The story did seem a little out there if you've played previous versions simply because it is supposed to be before Resident Evil and the story just doesn't seem like it is playing that way.
However, I don't play these games for the story (don't shoot me but I don't).
I like the new drop system they have included so you don't have to worry with finding a box to put things in, but I didn't like the fact that some of the weapons take up 2 spaces and you end up not able to carry much with you. I'd have preferred being able to carry items such as first aid spray and herbs as multiple items like the bullets. It may be unrealistic, but for convienence it would be great. Especially considering the time limit on the game for bonus items. You have to finish the game within a specified length of time to get certain special items. For folks like me that don't sit down and play a game straight through you never qualify for those items.
These things don't take away from the overall experience of the game. For me this game was scary and I loved every minute of it. I'm a grown woman and this game could still scare my blood pressure into the high figures. I loved every minute of it:)

I hope that the creator of these games will get a little smarter and decide to contract to all the consoles in future instead of signing on for just one. I'd love to be able to play these games on the PS2 simply because I hate the Gamecube controller size.

Overall, I LOVE THIS GAME!

5/5 GREAT GAME !!!!!!!

5 Rating: 5, Useful: 3 / 3
Date: July 02, 2004
Author: Amazon User

Im new to the RE games, but as soon as i popped the cd into my gamecube i got hooked. The graphics are NOTHING like the graphics on other gamecube games, which was one reason why i liked this game so much. The game has a great storyline, lots of puzzles, and theres lots of strategy involved. Its also alot of fun when u beat the game and unlock the secret weapons (like a magnum revolver) which pop a zombies head off everytime. If your looking to start getting into RE games, get this. Ive already preordered resident evil 1, and cant wait to get it.

Back to the roots, in every way.

5 Rating: 5, Useful: 3 / 3
Date: July 24, 2004
Author: Amazon User

Resident Evil 0 is the first in a now long line of Resident Evil games, to truly capture the tense atmosphere, puzzle methods and the adrenalin rush from being either scared, or having to beat the clock. This is something that hasn't been achieved since the release of Resident Evil on Saturn and Playstation, as R.E. 2 felt too much like a toy when played (the main characters were also color coded). It was a shame really, as Capcom had put an effort into expanding the story in a perfectly linking way. It was pretty much the same with R.E. 3, however, this game was used as an excuse to finish of the series originally I believe.

That was, until Code Veronica came over the horizon, it felt like Resident Evil, it played like Resident Evil, and it looked the part, however, it's story was the major let down here. Even though Umbrella is mentioned and owns the island, it added more to the Resident Evil storyline that required external information such as Wesker's Report and this game, to fully answer.

Yet, Resident Evil Zero has finally achieved what they have been trying to re-grasp again since the Saturn's dark and detailed version of the first game was released. The world is perfectly designed, with lighting and shadows making it seem incredibly realistic, a signature of the level design in Resident Evil.
The graphics are a dream to witness, I have actually been frightened the most while just staring at the rooms detail, and to find a giant cockroach suddenly try and jump on my head - 'stare, smile, scream, replace underwear, repeat'.
The sound is absolutely perfect, the music that is played has been chosen to fit the scenario your currently in and it works perfectly, sounds effects are incredibly good, and the voice acting has finally reached a stage of decency, that makes it even MORE of a pleasure to play.
Since I haven't really played Resident Evil since the mistakes of the past (i.e. 2, 3 and CV), my grasp of the controls has diminished, however, this game has fine tuned controls, that make learning them easy and simple. People who expect to be able to run in, clear a room of zombies and go on, will have difficulty, but that's because the controls aren't meant for such actions, and if you wanted different controls, then the set camera angles would probably have to be replaced with a chase cam, and so, losing the wonderfully detailed backgrounds thanks to a jump from 2D to 3D. The detail of the backdrops reminded me why I got the first game for the Saturn instead of the Playstation, I just love the fact that EVERYTHING is included, right down to dust particles.

Basically, this is what Resident Evil is all about, which is probably why Resident Evil 4 uses a whole new style of game engine, the remake of Resident Evil 1, and this prequel, have achieved the up most potential that the current game style can and could achieve. This game has everything I felt was missing from RE2 and RE3, i.e. the fights and scares, as well as the real dark and horrifying locations, and what was missing from RE:CV, which is the workable and understandable story, which flows into the Resident Evil universe.

In closing, I seriously doubt Capcom could beat this and the Resident Evil 1 remake, and so, I await Resident Evil 4, with it's new storyline and gameplay.

NnyCW for Capcom City

3 Rating: 3, Useful: 3 / 3
Date: May 29, 2005
Author: Amazon User

An interesting twist on the Resident Evil formula in that storage crates no longer exist, you play as two characters whom you can switch between at any moment, and you can now drop things when they become useless. However, it takes a couple steps back from the previously released remake of Resident Evil. No longer do you need to destroy the brain or burn a zombie to destroy it completely and while no storage crates is more realistic, it just creates a lot of needless backtracking to get a certain item you left somewhere. Also, while having two playable characters may sound good in theory, soon enough you'll just play as Billy thanks to his ability to take more punishment and use Rebecca as a sort of pack mule since she can carry more items. Not a bad game by any means, but not as good as the remake of Resident Evil. NnyCW for CapCity

Got Evil?

5 Rating: 5, Useful: 5 / 9
Date: September 24, 2002
Author: Amazon User

Resident Evil has always been a great series, drawing you into a b-horror movie world and not letting go until the end credits roll.A terrific narrative has been building over the many sequels, introducing more and more characters and showing us how deep Umbrella's rabbit hole really goes.Now we get to see what transpired before the mansion incident. We get to see Rebecca Chambers star and play zombie-blasting heroine, complete with a new sidekick. New mutants await, too, but that's a given. the visuals in Zero look to surpass even the Resident evil remake released on the Cube earlier this year, and that game was all ace graphics.These graphics will make your eyes salivate and beg for more. This game is the best reason to go buy a gamecube if you're still waiting for a decent, even remotely enjoyable game for your X(tralarge)-box. Go buy.

...

5 Rating: 5, Useful: 2 / 2
Date: November 14, 2002
Author: Amazon User

One word, WOW. Get this game now! I just picked up my reserved copy today and i was totally blown away by the graphics and gameplay. So far the game has not been too difficult, but not easy either. I love the zapping system, it helps the games appeal out a whole lot. If you love RE (and even if u dont) go get this game now!!!

Yet another beauty from the masterminds of Capcom

4 Rating: 4, Useful: 2 / 2
Date: November 20, 2002
Author: Amazon User

Need more proof that Nintendo GameCube is indeed a powerful console? If you still think that XBox is the end all tell of video games, shame on you. Once more Capcom has put out a game of amazing beauty for the GameCube, once more they have given us a game containing better graphics than anything on XBox, and once more they manage to scare us half to death, and make us have a blast at the same time.
This game is not without faults, however. I play this game on a 27" GE TV. I guess because of the large screen (there are larger) I can see a lot more of the flaws that SOME, but not all of the game's cut scenes contain. Over all this game looks better than the RE-make released earlier this year, but there are some scenes that contain a jarring amount of aliasing (jaggies), which I firmly believe, could have been smoothed out better. On the other side of the coin there is not one hick up in the flow of the cinemas, where as the RE Make had occasional skipping in some parts of the game. I believe that neither flaw needs to exist, but neither the occasional jaggies, nor vinyl looking FMV sequences detract much from the enjoyability of RE 0 which is still a fantastic game.
The control is still an issue. While I agree that the control style is clunky, I am so used to it these days that it doesn't matter to me. I'll take this control style over the mouse & keyboard dual analogue control style that has been rearing its ugly head a lot of late. I also enjoyed the character swapping; it was smooth, with no additional loading like I feared it would need. It ads a lot to the game play.
I think that the ability to drop items anywhere is a double edge sword. On one hand its nice to be able to do that for an emergency when you need a really big gun and can't grab it because you have two herbs that are wasting space, or a brief case, or whatever... but I miss the item boxes where I could dump everything and be able to magically get it from another box further in the game. Having both would have been nice.
Over all RE 0 is a worthy addition to the Resident Evil Saga, and a welcome one at that. I still wish that they would completely remake RE 2, 3 and Code Veronica while they're at it. So far these GameCube Resident Evils have been phenomenal... I am eager to get my hands on part 4.

Hurray for Zombies!

5 Rating: 5, Useful: 2 / 2
Date: July 22, 2003
Author: Amazon User

In survival horror games, you generally have to fight your way through hordes zombies and monsters, while trying to conserve ammo and healing items, and solving the occasional puzzle. Resident Evil 0 is no exception. It does do some things differently from the rest of the Resident Evil series, but it still follows the same basic formula.

The first, and possibly most important thing about RE 0, is that it has absolutely magnificent graphics, which are better than every video game made before it (including RE 1). That is no exaggeration. This is important because graphics go a long way towards providing the creepy atmosphere of Resident Evil, and without excellent graphics the game just wouldn't be as scary. The lighting effects in particular are amazing. The atmosphere is also helped along by excellent sound, especially the moaning of zombies, and the haunting echo of your own footsteps.

RE 0 follows the story of what happens to Rebecca and the Bravo team just days before the mansion incident which is RE 1. Rebecca is helped along in her attempts to escape the zombie hordes by a new character, Billy, an escaped prisoner accused of the murders of 23 people. The story itself is actually kind of shallow, and there was a lot less insight into the background of the RE series than expected. I still enjoyed it, mainly as a RE fan, but it could have used a little work. Also, the voice acting was kind of cheesy, but it manages to be better than other RE games.

Resident Evil 0, like all RE games, does have bad controls, but they shouldn't stop you from being able to play the game. There is auto-aim, so shooting zombies really isn't all that hard. Against tougher enemies, you usually get hurt. That is why the game is filled with healing items. Anyways, the two person team concept was pretty cool, and it added some freshness to the gameplay (although it does make the game less scary, as you aren't alone). I wouldn't want to have two people in every RE game, but it worked fine for this one. The new monsters they added were pretty cool, especially the bosses. It is worth mentioning that RE 0 lets you drop items, which is great due to the general lack of inventory space.

Comparatively, RE 0 is probably the easiest game in the series, but that does not make it easy by any stretch. For one thing, ammo management was tricky if you moved as a team, and there are just barely enough healing items for both people through most of the game (I was able to stock up by the very end). Also, one of the new monster types (stretchy-gooey zombies) were incredibly tough, unless you use Molotovs or the grenade launcher. Just to mention, except for a couple difficult puzzles, the puzzles were rather simple.

Everything considered, RE 0 seems a lot better than the sum of it's parts, so I highly recommend it, although it isn't the best in the series (RE 1 for the gamecube is a better place to start). However, if you have played other Resident Evil games, and not liked them, then RE 0 will definitely not change your mind. Resident Evil 0 takes about 8 or 9 hours to beat on the first try, and there isn't very much replay value (there is only one ending, and the stuff you unlock for beating it isn't that great), so it would be good for a rental.


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