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Game Cube : Legend Of Zelda, The : Twilight Princess Reviews

Gas Gauge: 94
Gas Gauge 94
Below are user reviews of Legend Of Zelda, The : Twilight Princess and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend Of Zelda, The : Twilight Princess. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 89
Game FAQs
IGN 95
GameSpy 100






User Reviews (161 - 165 of 165)

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Twilight Princess is awesome!

5 Rating: 5, Useful: 0 / 0
Date: June 14, 2008
Author: Amazon User

Overall the game is really cool! The game can be boring at times, like when you're searching for items, b/c the game doesn't always do what it's supposed to do, for instance, when you're at a place where an item is supposed to be, and you know you've done it right, but it's not there. Sometimes the game guide is misleading and isn't as helpful as I would like. I sometimes end up having to do it over again a few times (just like I did it before)and then it works, but that can be frustrating at times. The graphics are really good. But one thing that bother's me throughout the game is that Link never talks, he just mumbles.

Simply marvelous darling!!

5 Rating: 5, Useful: 0 / 0
Date: June 13, 2008
Author: Amazon User

This was my first Zelda game. I was very pleased with this game! The game environment, the story, game setting, and length of the game was well done! If you are new to this series, like me, then you will really enjoy it! There are some annoying RPG elements that won't allow me to give it a perfect 10. So I'll give it a 9.

The best Zelda yet.

4 Rating: 4, Useful: 0 / 0
Date: June 04, 2008
Author: Amazon User

I just recently got a used gamecube for $[...] bucks and I found out that Twilight Princess came out for GC so I went out looking for it. I could only find it used for around $[...]. So I was amazed to see it brand new for $[...] (thank you Amazon). I played it and beat it in about 60 hours and loved almost every minute of it. The only problem is I think there should be more things to fight and it was a little to easy at times. Less puzzles and more fighting would have made this game better however this Zelda is one of the best games Ive ever played.

Best Game Ever Made!

5 Rating: 5, Useful: 0 / 0
Date: May 28, 2008
Author: Amazon User

When game consoles transitioned from offering primarily 2D games to polygonal 3D games about 10 years ago, all of the tricks and gameplay ideas that developers had been relying on for years flew right out the window. During this time, Nintendo quickly found its footing and released masterful takes on its old franchises that retained the fun and feeling of the older games while properly updating them in exciting and impressive new ways. 1998's The Legend of Zelda: Ocarina of Time was a prime example of this. It featured a more realistic take on the series' fantasy world than ever before, while implementing innovative new controls and offering a good sense of freedom without making the player feel lost. It's one of the greatest games of all time, so it's hard to fault Nintendo for revisiting that same formula. And that's precisely what the latest game in the series, Twilight Princess, does. For the most part, that's a very good thing, because Twilight Princess is a lengthy adventure packed with many well-designed puzzles and some interesting characters. But once you get over the rush of excitement from a big, new Zelda game having finally arrived, it's hard not to feel a tinge of disappointment--there's a very noticeable lack of evolution here, which makes aspects of the game seem more dated than classic. Even so, there isn't much out there that compares to Twilight Princess, except for the Zelda games that have come before it.

Link is back! In wolf form!

Even though Twilight Princess was released first on Nintendo's new console, the Wii, it was originally designed as a GameCube game. Now that both versions are available, it's easy to see how similar the two versions really are. Graphically, the GameCube version is roughly identical to the Wii release. The main difference comes from a lack of 16:9 widescreen support, resulting in many of the story sequences being letterboxed when viewed in 4:3. However, the game does have 480p support. If you're properly equipped with a GameCube component cable and a TV capable of handling the higher resolution, you'll get a slightly cleaner image. The combat controls are more conventional on the GameCube, since you won't be shaking the controller around to attack (though if you've already played the Wii version, expect to feel dumb when you start to shake your WaveBird and wonder why nothing's happening), but the Wii controls actually end up feeling more precise in a direct comparison. It's easier and faster to aim your arrows, boomerang, or other targeted items using the Wii Remote. It's easier to move the camera around with the Wii Remote, too. While the GameCube controller is more precise when it comes to swinging your sword, the easier aiming and faster access to the spin attack make the Wii version's combat controls superior, even though they have a few issues of their own.

Also, in what has to be the weirdest change, the entire GameCube game is a mirror image of the Wii version. Actually, it's probably the other way around--Nintendo flipped the Wii version so that Link would be holding his sword in his right hand, which is the hand you're supposed to use to hold the Wii Remote. Link's a lefty on the GameCube, and the entire world is flipped around, as well. If you've played the Wii version, that'll trip you up a bit, but considering that the most likely candidate for the GameCube version of the game is someone that didn't get a Wii, this isn't a problem in any way. You can't go wrong with either version of the game, but if you're still trying to decide, the Wii version is just a bit better.

Like most other Zelda games, Twilight Princess is a retelling of the same basic tale, though this one is not without its twists. There's a princess named Zelda, a land called Hyrule, and a world that's on the verge of destruction if you don't do something to save it. In this installment, there's a darkness creeping across the land, locking it in the eternal dusk of the twilight realm. You play as Link, a humble, pointy-eared boy who lives in a far-off village and herds goats for a living, yet he ends up getting involved in the conflict. The twilight that's infected the land is an alternate reality of sorts, serving as the game's equivalent of A Link to the Past's dark, alternate world, or in some cases, serving the same purposes as the adult Link/child Link differences in Ocarina. The difference here is that when you're in the twilight, you're transformed into a blue-eyed wolf.

Early on in the game, you meet up with one of the shadow dwellers, an impish little creature named Midna. Midna rides around on your back while you're in wolf form and serves the same purposes as Navi in Ocarina, providing you with the occasional hint. Link's beast form behaves roughly the same as the human form, as far as combat is concerned, but you can't use items. You can, however, access otherwise unreachable areas by following set jump paths that Midna will lead you through. The wolf can also dig and go into a heightened-sense mode that shows off scent trails and other hidden objects. For the first portion of the game, you'll be forced back and forth between forms, but you eventually earn the ability to switch back and forth at will, and some of the game's later puzzles will require you to do just that. You can also ride around on horseback, if you like, but by the time you get to a point when you have large distances to cover, you'll also have the ability to warp around, limiting the horse's usefulness to a couple of combat-oriented sequences.

Many of the early parts of the game take place outside in the game's overworld and in various outdoor areas as you try to clear the darkness from the land. But along the way, you'll also enter various temples and dungeons to collect new items, solve a wide variety of puzzles, and fight bosses. While most of the game's story sequences take place above ground, these temples are the core of the entire game, and they're very well done, even if they cover a lot of the same ground that you may have seen in past Zelda installments. You start out with a forest temple, make your way to a mine under Death Mountain for your fire temple, scratch your head and try to figure out the inner workings of moving water around in the water temple, and so on. That's not to say they're all taken from old blueprints, though, and some of the later temples take you to somewhat more interesting locales, like a sky temple that demands that you make precise use of your grappling hookshot.

Most of the weapons and items you'd expect to see in a Zelda game are back in Twilight Princess.

For the most part, the puzzles are great and rooted in logic. So if you stare at the map long enough and figure out what each lever-pull does, deducing what's going on in the water temple isn't impossible. And once you get movement-enhancing items like the hookshot, you'll be carefully looking at each wall and ceiling, hoping to see a grapple-friendly target that will move you along. You'll push blocks, you'll move cannonballs from room to room in hopes of finding a cannon and clearing a path, you'll fire arrows at targets that cause blocks to move--it's all pretty standard if you've been keeping up with the Zelda series, but the formula still works quite well. However, with the way the puzzles are designed, it's certainly possible for just about any of them to trip you up and cause you to spend an hour or so just wandering around, staring at everything and trying to figure out what to do next. However, none of the puzzles are especially fiendish, which means that you might catch yourself feeling a little foolish when you finally realize that the solution was staring you in the face the entire time. But really, figuring these puzzles out is where the majority of the fun and sense of reward comes from as you play, because most of it's designed extremely well.

Another great Zelda title!

5 Rating: 5, Useful: 0 / 0
Date: May 21, 2008
Author: Amazon User

Great price for a remarkable game that truly has to be experienced by anyone who owns a Gamecube. I thought it might not be all the different from recent Zeldas (and in some ways it isn't..) but for the most part a great value even at 50 dollars.


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