0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




GameBoy Advance : Super Street Fighter II : Turbo Revival Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Super Street Fighter II : Turbo Revival and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Street Fighter II : Turbo Revival. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 90
Game FAQs
IGN 80






User Reviews (1 - 11 of 37)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



what a ...

1 Rating: 1, Useful: 1 / 13
Date: March 28, 2002
Author: Amazon User

when i first got my hands on this game the first thing that amazes me are the graphics.then nothing more.the gameplay ... and the enemy will die after bout 3-4 punches.don't buy these game dude .spend your money on other games like tony hawk's pro skater 3 and rayman.those are cool.

Nice gameplay, wish there were more

2 Rating: 2, Useful: 0 / 4
Date: December 04, 2001
Author: Amazon User

This is a game that will get you addicted for about two days. There are 16 fighers from the Street Fighter series to choose from (unfortunately, a few noteworthy Japanese version characters were once again left out), each with a slightly different style. The graphics is passable, considering this is on a handheld, marred by the poor display of the GBA itself. Controls are easy, but sound is terrible. The package description boasts "lightning fast animation"; somebody should sue them for this misleading, erroneous statement. Another thing: many of the moves for the characters are in Japanese in the manual, so not too helpful for those who don't know the language.

In the end, this is a good rental title that satisfies your nostalgia about the arcade Street Fighter games. You can easily beat the game, after which there is little replay value.

Good port, could have been better

3 Rating: 3, Useful: 11 / 11
Date: May 15, 2004
Author: Amazon User

Capcom's Street Fighter series was, for many years, the best tournament-fighting video game series in the world. Unfortunately, by adding too much complexity too fast, Capcom destroyed the series. Fortunately, in the infancy of the Game Boy Advance, Capcom tried rereleasing one of the finest games in the series - and on a portable system! Read on for my review of Super Street Fighter II - Turbo Revival.

PROS:
-YOU HAVE A CHOICE OF SIXTEEN CHARACTERS. No two characters play exactly alike, and each one has his or her own strengths and weaknesses. This greatly enhances the replay value.
-FOR A PORTABLE FIGHTING GAME, THE GRAPHICS AREN'T HALF BAD. You can tell just by looking at the in-game graphics that Capcom really did put some work into this game.
-IT'S PORTABLE! This is the first time Super Street Fighter II Turbo has ever been on a Nintendo system, and the fact that it's a portable version makes it all the more appealing.

CONS:
-THE PORT IS HORRIBLY INACCURATE IN MANY WAYS. For some reason, many backgrounds were changed! Why the hell does Chun Li have her ALPHA SERIES background!? Why are the "boss characters'" taunts so out of character? (For example, M. Bison says "Handsome fighters never lose battles", but this quote BELONGS to Vega!) Likewise, where's Akuma? His introduction is one of the things that made this game so great, so his omission is unforgivable. Also, the endings have been changed.
-THE ANIMATION IS CHOPPY. In the heat of battle, you're really going to start to notice this - it's nothing too serious, but it's enough to make a potential gamer turn their head in disgust. I've seen fighting games on the Game Boy COLOR that have had smoother resolution!
-IT'S A SIX-BUTTON GAME, BUT GAME BOY ADVANCE HAS FOUR BUTTONS. Because of this, the control scheme had to be somewhat "scaled down." And yes, Capcom forces you to use the system's shoulder buttons - a nightmare if you've got big hands like myself. Of course, that's Nintendo's fault, not Capcom's.

OVERALL:
Overall this is a good port of an excellent fighting game - I just wish it could have been more faithful to the original. But still, it's very good, and if you own a Game Boy Advance and like old school fighting games, don't hesitate to pick this one up.

It could be better, but it's still a blast to play

3 Rating: 3, Useful: 5 / 5
Date: January 14, 2002
Author: Amazon User

I've long been a fan of the Street Fighter II series on the SNES. When I heard there was going to be a GBA version, I couldn't wait to get my hands on it. And while it's fun to play, it's far from perfect.

First, the good stuff. The graphics are nice, and stay true to the original (as do the sound effects). Arcade mode is a blast to play, and the various little bonus games you can unlock are pretty cool.

But there are, unfortunately, some significant problems with the game. Firstly, there's the fact that the GBA has two less buttons than the SNES. The control scheme is customizable, thankfully, but it takes time to get used to it. Finger-cramping is pretty common after playing for a long period of time, even if you're used to playing the GBA for extended sessions.

Another downside is the music. To put it simply, it's bad. We're talking barely Game Boy Color quality here, and it's a real shame. Part of the charm of the SF2 games is the cool music, and unfortunately this aspect did not carry over well to the GBA at all.

And one other gripe - the game can crash. After unlocking Akuma, he can be your opponent in the arcade mode. But unfortunately, the game crashes and burns horribly 9 times out of 10 when it brings me to him in the arcade ladder. A console game crashing under normal usage is a Very Bad Thing(tm), and that's ultimately what brings this game's rating down from 4 stars to 3 stars in my book.

Conclusion: SF2 for GBA is fun, but in many regards it just doesn't do justice to the SNES versions. When you see awesome conversions like Mario Kart Super Circuit, and compare them to this somewhat lacking port of Street Fighter II, its faults can become pretty glaring.

It's Alright if your hardcore into it

3 Rating: 3, Useful: 1 / 6
Date: August 09, 2001
Author: Amazon User

I bought this game because it was amazing for what the GBA can do.The dealer snuck me a brand new import version...same deal. five stars to the game play,five stars for the FX. and TWO stars for the replay value. Thats right TWO...This game features survival mode 5,10,30,50 and 100 battles. Time attack against 8 fighters (like a straight game no breaks),Vs bosses (play 4 bosses nonstop),beat up car and box bonus round,Vs Akuma,Vs Akuma/Ryu/Ken and Vs against Shin Akuma. And 3 stars on control.Its really hard to do a fireball,nevermind that,try Zangief's moves. To me....its ok.Get it if your hard core,but if your looking for a beat'em up to pass the time...pass on this game and go back to you SNES.

Good Graphics Good Game Bad Buttons

3 Rating: 3, Useful: 1 / 3
Date: December 18, 2001
Author: Amazon User

If you are not an avid Street Figther Fan and you like 2-D games then you should enjoy this game which brings back many classic Street Fighter 2 characters. The graphics are great for a handheld and the gameplay is acceptable for a gameboy. If you are an avid Street Fighter 2 gamer you will soon notice all the fun combos you were pulling off with 4-6 buttons on the controller are now even harder to use in combination. This makes the ability to truly maximize the games potential difficult without a lot of practice and patience and relearning.

Bottom line: If your going to start buying more than a handful of games for Gameboy Advance this is still a great 2-D fighter to take with you and the gameplay is much better than some of the poor 2-D game translations attempted on the original gameboy/gameboy color engine.

Great game but you can wait

3 Rating: 3, Useful: 1 / 1
Date: August 08, 2002
Author: Amazon User

This game is good to pick up if you are a real fan of the SF series. The graphics are PSX quality, which is great. The sound is classic street fighter with bad music. I love the way you can perform moves more easily whan you press select (Hadoken down forward punch. If you push select is's forward punch). There are four modes and two more to unlock. It takes a long time, but you can unlock Akuma. Now the one problem that brought my reveiw to a 3. IT'S NOT ALPHA 3. If you really like street fighter save your money for Alpha 3. I mean 17 characters are a lot, but Alpha 3 has 30! I bought this a while ago so I didn't even know that Alpha 3 was coming out, but if you really want the SNES game get SuperStreet Fighter 2 Turbo Revival. P.S if you have a Dreamcast get Marvel vs Capcom 2!!

In Need of a DS update!!!

3 Rating: 3, Useful: 0 / 0
Date: January 05, 2007
Author: Amazon User

There is no denying how fun it is to play a good SF2 on a portable game system and this GBA version is truly enjoyable! That being said, us Nintendo fans are sorely missing out when you compare this game to the newer and far superior SF Alpha Max for PSP. What we need is a new updated version for the NDS with serious controller enhancements! Why the game limits your ability to customize the controller is baffling to me. And the sound is a little dreadfull as well. Thankfully the graphics are surprisingly well done and the animation is good as well. Overall I would give the game a 3.5 on graphics and content. I love the redone anime style character screens and placeholders and if you can get used to the forced control schemes that limit you to only 4 button, then game plays quite well...But the burning question is if PSP can deliver a perfect translation of Darkstalkers or SF Alpha, then where is the love from Capcom and Nntendo? Where is the new SF release for the more robust, powerful, and capable DS? And how bout some nice innovative enhancements that utilize the DS second screen such as character bios or match/rank info while in battle...Let's get creative and revitalize SF for the DS generation! Until then...if you can find this game it is a worthy pickup to satisfy the SF gamers on the go like myself!

Could have been a lot better.

3 Rating: 3, Useful: 0 / 0
Date: April 17, 2008
Author: Amazon User

This game is a gba port of Street Fighter II, so i'll only note differences between it and the original game. This game is slow as s-word, turbo 3 is the fastest it goes and it's seriously world warrior speed. if you put it on turbo 1 or God forbid NORMAL speed you're in for a fight in slow motion. You can unlock Akuma and Shin Akuma which is cool but the thrill of that fades. Overall worth getting but only because it's portable.

Excellent GBA fighting game, with caveats

4 Rating: 4, Useful: 23 / 26
Date: July 30, 2001
Author: Amazon User

Note: If you like Street Fighter ("SF") and have a GBA, you'll probably get this no matter what I say. This review of the Japanese version is for those not necessarily familiar with Street Fighter and those who want to be sure that this title lives up to its potential _before_ they order it. However, I'll include some info that hardcore players will find useful as well.

This game is an excellent port of Super Street Fighter II Turbo (SSFIIX in Japan). Although several years old in the arcades and on the ill-fated 3DO console, it is still widely considered to be one of the best SF2 variants by die-hard SF players. The characters are fairly well-balanced against each other, and the play mechanics are some of the most refined (if not too flashy or sophisticated) of any Capcom fighting game. It is the first SF game to introduce the super meter (a meter which is charged up by damaging your opponent and performing special moves, for performing super combos), making it a major stepping-stone towards Capcom's modern 2-D fighting games. If you are a novice 2-D fighting game player, this is a great game for learning fundamental skills, because it is devoid of a lot of other gimmicky features that modern fighting games offer nowadays. If you are an expert, this game is awesome for refining your timing (this game is the first to introduce the vulnerable Dragon Punch, for example).

This GBA version, in particular, is quite impressive. It packs the entire cast of playable characters from the arcade original (including Gouki/Akuma...), with moves & combos intact. You can choose between four speed settings, ranging from Normal to Turbo 3, so it can be played at whatever pace feels comfortable. Graphically, it's about as good as it could get on GBA, meaning it looks as good as Super Street Fighter on the Super Famicom/SNES. The character sprites are reasonably large for a game on a portable system, with Ryu standing about half the height of the screen. Some characters even get new background locations. Sound is well-done too, with all your favorite recognizable tunes, sound effects, and voices from the arcade (even the annoying announcer voice) faithfully reproduced within the GBA's limits. Since the GBA's sound capabilities aren't the equal of those of the SNES, you will notice a clear difference in the quality of the audio, but it's not distinct enough to detract from the enjoyment of the game.

Control is where this version starts to fall short. Call it a shortcoming in the GBA's design, but I found the controls difficult to handle for a game that requires quick, precise, sweeping movements such as Street Fighter. The GBA's D-pad is small, so diagonal movement (such as for a crouching block, or a left-facing Dragon Punch) can be somewhat tough. Also, the lack of a full complement of buttons means that you have to choose your control options carefully. (The GBA has four main buttons, while SF is a 6-button game with 3 punch and kick levels -- weak, medium, and strong.) You can choose between two methods of switching your buttons: wait mode and simultaneous mode. The first allows you assign one button to two strength levels -- pressing the button quickly will register one level of punch or kick; pressing slightly longer will register another another level. Unfortunately, fine control between short and long presses is difficult. The second mode allows you to assign the simultaneous press of two buttons to register as one, although that is also a little hard to pull off unless you're adept at chording buttons accurately. The two modes can't be mixed. This button-assigning madness may be old-hat to some Gameboy and Gameboy Color players who are used to only 2 main buttons, but it will definitely take a little time for others to get used to it. Also, if you're not accustomed to using the left trigger button in fighting games for SNES and Playstation, expect that trend to continue here on GBA.

Options are where this port gets interesting. There are the typical Arcade, Versus, Training, and Option modes. In the Option screen, you can adjust all the standard settings, including lengthening the time it takes for a special move or super combo to register on the controller and adjusting the amount of damage the characters produce. In addition, the game keeps track of VS points, which you earn by winning matches. By earning VS points, you can unlock new game modes such as Survival mode (where you can play the bonus rounds against a timer or fight a single round consisting of your character defending his one health meter against random teams of characters with low health -- from 5 to 100 characters, one after another!) and Time Attack mode (where you can fight a round against several line-ups of fully-healthy characters in succession using only one health meter). After earning enough VS points, you are also treated to one (or should I say two?) special hidden character(s).

All in all, I recommend this game to any GBA owner who wants a solid fighting game. For experienced Street Fighter fans, I have one caveat: You're not going to get arcade perfection on this platform because of the controls, but what you do get is a very impressive conversion that's as close to arcade SF quality as has ever been seen from any portable system in history.


Review Page: 1 2 3 4 Next 



Actions