0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




GameBoy Advance : Super Street Fighter II : Turbo Revival Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Super Street Fighter II : Turbo Revival and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Street Fighter II : Turbo Revival. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 90
Game FAQs
IGN 80






User Reviews (1 - 11 of 37)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



This game ROCKS!

5 Rating: 5, Useful: 2 / 4
Date: July 25, 2001
Author: Amazon User

I played this at E3. It's by far the most amazing fighter ever made for a handheld. Super sweet!!

Greatness

5 Rating: 5, Useful: 0 / 1
Date: July 25, 2001
Author: Amazon User

This is a great game. GBA owners, this is a game you must get. The Graphics are great along with the sound. And its fun. GET THIS GAME!

This Game is one of the best FIGHTING GAMES ALIVE!!

5 Rating: 5, Useful: 0 / 7
Date: July 27, 2001
Author: Amazon User

If u played this on the snes just amagine what it is like on the Gameboy Advance.I played this on the SNES and it was Superb. If u get this game u will love it.

Excellent GBA fighting game, with caveats

4 Rating: 4, Useful: 23 / 26
Date: July 30, 2001
Author: Amazon User

Note: If you like Street Fighter ("SF") and have a GBA, you'll probably get this no matter what I say. This review of the Japanese version is for those not necessarily familiar with Street Fighter and those who want to be sure that this title lives up to its potential _before_ they order it. However, I'll include some info that hardcore players will find useful as well.

This game is an excellent port of Super Street Fighter II Turbo (SSFIIX in Japan). Although several years old in the arcades and on the ill-fated 3DO console, it is still widely considered to be one of the best SF2 variants by die-hard SF players. The characters are fairly well-balanced against each other, and the play mechanics are some of the most refined (if not too flashy or sophisticated) of any Capcom fighting game. It is the first SF game to introduce the super meter (a meter which is charged up by damaging your opponent and performing special moves, for performing super combos), making it a major stepping-stone towards Capcom's modern 2-D fighting games. If you are a novice 2-D fighting game player, this is a great game for learning fundamental skills, because it is devoid of a lot of other gimmicky features that modern fighting games offer nowadays. If you are an expert, this game is awesome for refining your timing (this game is the first to introduce the vulnerable Dragon Punch, for example).

This GBA version, in particular, is quite impressive. It packs the entire cast of playable characters from the arcade original (including Gouki/Akuma...), with moves & combos intact. You can choose between four speed settings, ranging from Normal to Turbo 3, so it can be played at whatever pace feels comfortable. Graphically, it's about as good as it could get on GBA, meaning it looks as good as Super Street Fighter on the Super Famicom/SNES. The character sprites are reasonably large for a game on a portable system, with Ryu standing about half the height of the screen. Some characters even get new background locations. Sound is well-done too, with all your favorite recognizable tunes, sound effects, and voices from the arcade (even the annoying announcer voice) faithfully reproduced within the GBA's limits. Since the GBA's sound capabilities aren't the equal of those of the SNES, you will notice a clear difference in the quality of the audio, but it's not distinct enough to detract from the enjoyment of the game.

Control is where this version starts to fall short. Call it a shortcoming in the GBA's design, but I found the controls difficult to handle for a game that requires quick, precise, sweeping movements such as Street Fighter. The GBA's D-pad is small, so diagonal movement (such as for a crouching block, or a left-facing Dragon Punch) can be somewhat tough. Also, the lack of a full complement of buttons means that you have to choose your control options carefully. (The GBA has four main buttons, while SF is a 6-button game with 3 punch and kick levels -- weak, medium, and strong.) You can choose between two methods of switching your buttons: wait mode and simultaneous mode. The first allows you assign one button to two strength levels -- pressing the button quickly will register one level of punch or kick; pressing slightly longer will register another another level. Unfortunately, fine control between short and long presses is difficult. The second mode allows you to assign the simultaneous press of two buttons to register as one, although that is also a little hard to pull off unless you're adept at chording buttons accurately. The two modes can't be mixed. This button-assigning madness may be old-hat to some Gameboy and Gameboy Color players who are used to only 2 main buttons, but it will definitely take a little time for others to get used to it. Also, if you're not accustomed to using the left trigger button in fighting games for SNES and Playstation, expect that trend to continue here on GBA.

Options are where this port gets interesting. There are the typical Arcade, Versus, Training, and Option modes. In the Option screen, you can adjust all the standard settings, including lengthening the time it takes for a special move or super combo to register on the controller and adjusting the amount of damage the characters produce. In addition, the game keeps track of VS points, which you earn by winning matches. By earning VS points, you can unlock new game modes such as Survival mode (where you can play the bonus rounds against a timer or fight a single round consisting of your character defending his one health meter against random teams of characters with low health -- from 5 to 100 characters, one after another!) and Time Attack mode (where you can fight a round against several line-ups of fully-healthy characters in succession using only one health meter). After earning enough VS points, you are also treated to one (or should I say two?) special hidden character(s).

All in all, I recommend this game to any GBA owner who wants a solid fighting game. For experienced Street Fighter fans, I have one caveat: You're not going to get arcade perfection on this platform because of the controls, but what you do get is a very impressive conversion that's as close to arcade SF quality as has ever been seen from any portable system in history.

I'm really amazed by this game's quality!

5 Rating: 5, Useful: 8 / 9
Date: July 31, 2001
Author: Amazon User

I've seen the Japanese version of the game in action, and the graphics are really A LOT better than they ever where on the SNES! Game Boy Advance has much better 2D capabilities than the SNES does!, I played my SSFII to compare and the graphics on the game boy version are ten times smoother!! And also the intro is breathtaking believe me! I knew the GBA was good but I didn't know it was capable of this!

The game works very well, and has four different settings of speed. It might have a cheat for even faster fighting like sf2turbo did=) who knows. But It's new artwork will blow anyone away! and some of the levels have been changed a little, to look a little flashier. Guile's stage has a harrier flowting in the backround and it's really impressive, as is Chun Li's stage which I think has really improved in my opinion and is beautiful! Zangief's stage is similar, but has a few changes in the backround. Ken's stage is set in a fast paced city with bilboards. I miss the old stages, but the new ones really are amazing and refresh the game for me anyway.

The sound is really nice, nicer with headphones though. Gameplay is of the finest, so much to master and you can ALWAYS get better! plus you have Akuma to master if you can unlock him. The characters are a lot smoother than on the snes, but you'll have to get used to playing with four buttons instead of at least six=( but that's nothing to moan about!, this is as good as it gets believe me and you'll get used to the buttons. The A and B buttons have the low and med kicks and punches squeezed in, so you have to tap the button for a light attack and hold it down a little for a med attack. Then the L and R buttons are of course the high kick and punch and work normally. You can configur the buttons how you want and choose which buttons share attacks. It's a little annoying I admit, but it's still Street Fighter at the bus stop right? how can you go wrong?! I really prefer this to the snes version, because it really is more of a port from the arcade than a port from the snes, and has it's own original artwork too! Buy it! "sonic boom!"

It's Alright if your hardcore into it

3 Rating: 3, Useful: 1 / 6
Date: August 09, 2001
Author: Amazon User

I bought this game because it was amazing for what the GBA can do.The dealer snuck me a brand new import version...same deal. five stars to the game play,five stars for the FX. and TWO stars for the replay value. Thats right TWO...This game features survival mode 5,10,30,50 and 100 battles. Time attack against 8 fighters (like a straight game no breaks),Vs bosses (play 4 bosses nonstop),beat up car and box bonus round,Vs Akuma,Vs Akuma/Ryu/Ken and Vs against Shin Akuma. And 3 stars on control.Its really hard to do a fireball,nevermind that,try Zangief's moves. To me....its ok.Get it if your hard core,but if your looking for a beat'em up to pass the time...pass on this game and go back to you SNES.

Big game, with a big down

4 Rating: 4, Useful: 3 / 8
Date: October 06, 2001
Author: Amazon User

Super Street Fighter II: Turbo Revival is a good game.
I have played the game my self, so I should know.
The grafix are not bad, smooth 2D like the klassik
street Fighter games. A great veriaty of fighters this game has:
Balrog,Blanka,Cammy,Chun Li,Dee Jay,Dhalsim,E. Honda,Fei Long,
Guile,Ken,M. Bison,Ryu,Sagat,T. Hawk,Vega and Zangief.
As for how long you will be playing this game, well with all the fighters available, I think it should last a while.
This game is a great game, with many fighters, 2D console
quality grafix, and is worth houres of amusment.

The only problem in this game, is the controls.
It will be very hard to win a match without using a combo
such as Ryu's Dragon Punch, or using a special such as Ken's Shoryu Reppa.Hitting those moves requieres alot of skill and getting used to.
It may take a while, but you should still get this game because it's very good.

Classic revamted

5 Rating: 5, Useful: 0 / 0
Date: October 18, 2001
Author: Amazon User

If it were just like the original I would still love it. Same game with enhanced graphics and sound.

Awesome!

5 Rating: 5, Useful: 1 / 1
Date: November 01, 2001
Author: Amazon User

Super StreetFighter II Turbo Revival is THE fighting game! Some minor details have been reworked to make the game even that much more appealing!! Some examples: When an opponent is hit with a red fireball or yoga flame the character's body isn't all engulfed in flames so when the bigger characters like Zangief and Sagat get hit they don't get shrunken into that fire cocoon thing anymore, their bodies are highlighted with red and flames are a burstin' from their legs or arms much like the alpha series, another example is when the turbo gauged has been accumulated but hasn't been used in that round, the gauge also carries on into the second round, just like in the alpha series (the old Super Streetfighter II turbo didn't do that). Also some new backgrounds have been added like Chun Li's new background is from Streetfighter alpha 2, and the NEW character art alone is amazing once more. Some reviews say that they don't favor the button configuration because of the Gameboy Advance's buttons, but you can press "select" in the middle of the match to activate "easy command" option, but I will tell ya'll this, it is kinda' tricky to pull of a Dragon Punch so if you like Ken, Ryu or Sagat you'd better be ready to play "simon" with your Gameboy advance cuz your hands gon' be all over the place, to get that 6hit tiger uppercut. AAAnyways, even with the same grapics from the olden days and the new lil' tidbits here and there it really makes the game SOoooooo refreshing! MMM MMMM GOOD! If you're Die hard Streetfighter II fan of the original series and not too enthusiastic with the new fighting games out there where there are 4 different gauges and 3 different fighting styles THIS IS THE GAME 4 U!!!

Shows what the GBA is truly capable of

5 Rating: 5, Useful: 6 / 7
Date: November 04, 2001
Author: Amazon User

Street Fighter II needs absolutely no introduction, being one of the top fighting games of all time. What does need explaining is how great a transition it has made to the GameBoy Advance. It's a perfect translation of the SNES game, down to the move animations and entire cast of characters. Now added to the gameplay are special points you gain for fighting in the one-player mode. These points go towards unlocking new game options, and are a good addition to the replay value. The only problem with the game is the lack of buttons needed to pull off the classic moves, but after playing for a bit this won't seem like such an obstacle anymore. Capcom shouldn't be blamed for the restrictions of the system. Rather, they should be applauded for bringing such a classic onto the GBA in almost perfect form. Awesome game.


Review Page: 1 2 3 4 Next 



Actions