Below are user reviews of Street Fighter Alpha 3 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Street Fighter Alpha 3.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 23)
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horrible
1
Rating: 1,
Useful: 2 / 15
Date: January 06, 2003
Author: Amazon User
this game is a waste of breath jeff the fighter is dum u cant even make a pie in china times eggs.
Sluggish controls. Wrong game for Game Boy Advance.
2
Rating: 2,
Useful: 7 / 10
Date: October 19, 2003
Author: Amazon User
I am a 12-year Street Fighter veteran who's played over a dozen permutations of this series on seven, eight different consoles, mostly pad-based. The prospect of any SF game working well on the Game Boy Advance looked slim, and sure enough,
the game just doesn't translate.
My main concern, adapting to the four-button layout, turned out to be minor compared to the poor response. Every attack takes half a beat to be executed, requiring the player to "pre-execute" moves before their time, thus making the delicate, complex Street Fighter fighting system impossible. The graphics are impressively close to the old PlayStation version that I played, and they managed to keep all the characters, but this is no compensation for the fact that the control pad is too unresponsive to handle Street Fighter-style combos, super moves, and charge moves. Where I used to be able to pull off a 10-hit combo with Karin, now I struggle to pull off even a two-in-one fireball, and my left hand was cramped after two or three fights.
I can't blame the game developers all the way; the game and the console were simply not a compatible match. Nevertheless, most of my Gameboy Advance games (excluding the incredibly poor 007 Nightfire) are far more responsive than this. I can't help but think if they had sacrificed some graphics and scaled down the character roster a little, they would have had a much more playable game.
Slashed and burned
2
Rating: 2,
Useful: 0 / 2
Date: December 10, 2002
Author: Amazon User
First of all, any game with Cammy in it is worth having. But it's a real shame that all the great storylines from the original version were almost entirely cut out. I was hoping for more (not less!) after Capcom created new storylines for SSF2TR. And some of the best stages were nixed too. The graphics are good, and the gameplay is okay once you get used to the awkward button scheme. The 3 new characters make it kinda interesting, but that wasn't enough to make-up for all that was lost.
Street Fighter In The Palm Of Your Hands
3
Rating: 3,
Useful: 1 / 1
Date: December 23, 2003
Author: Amazon User
Street Fighter Alpha 3 is one of the best in the series but this port lacks its full potential because of its difficult controls. If only the game boy advance had 6 buttons instead of 4 this would be true to the arcade. It may take awhile before I can get use to these controls but so far its a great game.
Fun, but pointless
3
Rating: 3,
Useful: 6 / 9
Date: June 11, 2005
Author: Amazon User
Despite the beautiful graphics and multiple characters to choose from (including several from Final Fight) I just can't see any REAL difference between this and the endless other 1-on-1 beat-em-ups out there.
I never really mastered all of the special moves but there weren't needed as fighting with simple punches and kicks was good enough. It's fun for a while but in no way a game I would spend ages playing and finishing as every last character. I'm not that sad and I've got better things to do with my time.
Graphics A
Sound B
Gameplay B
Lasting Appeal B-
Good translation ruined by controls
3
Rating: 3,
Useful: 2 / 4
Date: March 03, 2004
Author: Amazon User
I'll keep this brief: If you want Street Fighter on the GBA, buy Super Street Fighter 2 Turbo Revival. That game handles the fact that the GBA only has 4 buttons by letting you assign punches and kicks to brief-vs-long button presses. It's not ideal, but it works. Alpha 3 doesn't even give you this option, instead it forces you to assign them to combinations of the triggers and the A&B buttons. Try throwing a fireball with L+B. It just doesn't work. I partially blame Nintendo for refusing to give a portable more than 2 face buttons, but I mainly blame Capcom for not giving you the brief-vs-long button assignment options.
Ha-do-can't!
3
Rating: 3,
Useful: 0 / 0
Date: April 13, 2008
Author: Amazon User
Long before I bought the Nintendo DS, I already resolved to get a Game Boy Advance game to test the system's backwards compatibility. And one title has always been first on my list. From Capcom's classic fighting series, "Street Fighter Alpha 3" for the GBA is probably one of the best fighting games for a system that, ironically, just wasn't built for fighting games.
Though graphics and features alone don't make a video game, it's amazing that so much (perhaps too much) was stuffed into one little cartridge. While some sacrifices had to be made (the announcer's gone and the music's average at best), the graphics are pretty close to what you'd find in console versions of the game. You also get to choose from a whopping 30 characters (including 3 hidden characters from "Capcom vs. SNK"), with all their special moves, super moves, and "ISM" fighting styles intact. The game also has 6 playing modes to keep you busy (half of which are unlockables but hey, that's what cheat codes are for). And best of all, the game's battery backup saves everything.
The game's most obvious drawback is, of course, the controls. As frustrating as it is to perform Ryu's Hadoken fireball with a D-pad and an awkward 4-button layout, the developers did all they could given the hardware. But sometimes even the easiest attacks can take half a beat to perform. And "SFA 3's" single mode might as well be its story mode; if you choose a new character while you're on a roll with another, you're forced to start from scratch.
In spite of the kinks, "SFA 3" is still a sweet setup for the GBA. But simplified controls would have made it perfect. Of course, if you got to have Street Fighter on the go, you can either make due with this or play "SFA3 MAX" with the PSP's control nub. Either way, your thumbs will get quite a workout.
This game is rated T for Teen: Violence.
Good but could have been better
4
Rating: 4,
Useful: 1 / 1
Date: October 29, 2002
Author: Amazon User
The GBA's SSF2:TR was practically identical to the arcade original (and that's not a bad thing). Still I wasn't expecting the handheld port of the advanced SFA3 to be nearly as faithful to the coin-op version. This game looks an awful lot like it did back in the arcades. Even the smooth character animations hold up. Aside from the pretty graphics, the gameplay is also topnotch. All the special moves (even though some are [difficult] to pull off) and combos are in there waiting to be pulled off, of course you might have some trouble executing those moves on the GBA's small directional pad. Moves that require circular motions are especially tough to pull off (even though I tried). Slightly busted control aside, this is an exceptional port. They even added some new characters that are exclusive to this version only. All in all, SFA3 is well worth your time.
A Great Game!
4
Rating: 4,
Useful: 1 / 1
Date: January 15, 2003
Author: Amazon User
This game has a ton of stuff packed on the disk. There is also a lot of stuff to unlock and will make players who like to do this do a lot of work. If you are just a casual player, then you will be pleased to know this game has codes to unlock everything. Besides the characters, the unlocks are very unique and neat. Also, the different modes are cool. The dramatic mode pairs you up with another person and you fight two against one. The training mode lets you practice and you can set up the opponent to do different things, like jump. The survival mode overlaps the other modes a little as you can chose different other modes like Dramatic, but instead see how many character you can beat without losing. Also, you can chose your partner.
Some negatives are in the game as well. On a sunset level, it is really hard to see the life meter gauge for the characters. Also for an older gamer, it is hard to use L and R buttons since the GBA is small. Another problem is it is hard to do some moves, like teleporting.
Besides this, Street Fighter Alpha 3 is a sweet game!
Best GBA Game Yet
4
Rating: 4,
Useful: 1 / 6
Date: February 10, 2003
Author: Amazon User
I like this game because there are many ways to control the fighters, and the fighters look good. Lots of action. Every fighter has his/her own style. Instantly playable, yet with many levls of complexity. Be sure to look for the spectators watching the fights. Great game. What a blast.
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