Below are user reviews of Fire Emblem and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Fire Emblem.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (51 - 61 of 143)
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Cool, but tough
5
Rating: 5,
Useful: 2 / 4
Date: March 24, 2005
Author: Amazon User
This game is sweet. That's really all I can say, Great story, great music, extremly tough, but you really like the charecters. Anyone who dissagrees, well they aren't mentally mature enoguh to enjoy it.
Fire Emblem rocks
4
Rating: 4,
Useful: 2 / 4
Date: May 19, 2004
Author: Amazon User
Fire Emblem is an awsome game. I used an entiere 12 pack of batteries on this game. I have beaten the game 3 times, and find it highly addictive. I put in endless hours at the stadium to level up my army before going into a big match with the Black Fang, and I thought that Nintrndo should release the other Fire Emblem games to the US. Ever since the days of the Super Nintendo, Fire Emblem has been around. the two characters from Super Smash Brothers Melee, they are Fire Emblem People.(Roy and the other one) This is one of the best games of all time.
GOOD!!!
5
Rating: 5,
Useful: 2 / 4
Date: November 30, 2004
Author: Amazon User
I just love this game. It's so addicting and fun. I like tactical RPG, too.
Fire Emblem is great, but...
3
Rating: 3,
Useful: 2 / 4
Date: March 07, 2007
Author: Amazon User
Well, here's the thing. I love Advance Wars, and Fire Emblem is similar. Add fantasy and role-playing elements and you get the gist. There's a lot of things that are better about this game than Advance Wars, namely character development and story. However, there's one glaring problem that bothers me to no end, but some people really don't mind: when your character dies, he's gone. That's it. No revival, no counter. Nothing. He's dead. That creates an awful amount of frustration on tougher levels when one of your best guys gets totally ambushed and dies when you thought he was completely safe...then you either have to do without him or restart over and over and over again. It's aggravating, but if you don't mind, go right on ahead.
fun but hard
4
Rating: 4,
Useful: 3 / 9
Date: January 25, 2005
Author: Amazon User
ok this is a awsome game. you start out with one person and get people on the way. don`t let anyone die at the starting. but people will die sometime or another. i had twelve people on one level and the next five. i sugest you keep archers guarded because they are hard to come by. think about everything that can happen before moving and attacking. it gets harder and harder every level. dodge anyone with something poisond. to get charicters talk with evil people and go into towns. each chariter has a wepon and all wepons have a better. each lord may not die. if a lord dies you have to restart the level.
Answer to that kid's question.
4
Rating: 4,
Useful: 1 / 1
Date: November 05, 2005
Author: Amazon User
I just want to answer that kid's question, "Where are Roy and Marth?" I thought the same thing when I got Fire Emblem. The Fire Emblem series is not anything new in Japan. In the US, we are just getting used to it. This game was actually previously released in Japan under a different title, which I cannot type out since it is in Japanese. The orginal Fire Emblem game released in Japan some years ago stars Roy and Marth. Fire Emblem for GBA in the US is a prequel to that, which stars Eliwood, Hector, and Lyn. Eliwood is the father of Roy. The whole story of the Fire Emblem is actually quite intriging... If you really want to know more about it, look up "Fire Emblem" on Wikipedia.com There were actually several Fire Emblem games released in Japan, much more than the three in the US.
Now that I answered that question, I feel Fire Emblem is a great game. I will leave it at that, since the other reviewers have mostly said what I wanted to say. It's worth buying for GBA,... though I wish I had more free time to play it!
Fire emblem
5
Rating: 5,
Useful: 1 / 1
Date: August 28, 2005
Author: Amazon User
If you are a fan of tactics games, you'll love this game! The game is very similiar to final fantasy tactics. Even though this game is not played on the 3-d battlefields like the ones in final fantasy tactics,the same strategic thinking is used. One thing it does better is that when you attack someone , it goes to a seperate screen where the action is played out in a very fluid animation. I would highly recommend this game as well as it's sequel.
An Intelligent Nod
4
Rating: 4,
Useful: 1 / 1
Date: May 03, 2005
Author: Amazon User
I have yet to play Advance Wars 1 or 2, Intelligent Systems' modern war/strategy series for the GBA, but I can venture an educated guess that Fire Emblem shares a lot in common with it. Fire Emblem is a strategy RPG reminiscent of the Shining Force series for the Genesis, but it's been forever for me to make detailed comparisons of the two. Fans of Shining Force, Ogre Battle, and/or Advance Wars will probably find a lot to like.
Fire Emblem will be fairly easy for those experienced in these kinds of games. Most of the challenge presents itself in keeping your combatants alive, because if they are killed during battle, you won't be getting a chance to get them back. Not even a chance to revive them from defeat (unlike, for example, the popular Final Fantasy Tactics, where you had up to three turns to revive a fallen comrade). This can present a problem if you don't use tight and well-thought out tactics, because the enemy will always jump at the opportunity to kill the weakest party members within range. Fortunately, there's an ability to "rescue" other members, and even pass them off to others in your group. Anyway, I think it's pretty neat that you can't get them back. It adds an urgent dynamic to the game and forces you to really think your moves through. After the first part of the game, it even tells what the characters who didn't make it to the end went on to do with their lives. Some followed the party (although injured and unable to fight), while others went their separate ways.
In battle, it is prudent that you search out the most advantageous terrain (forests, forts) and engage from there. Also, weapon selection is an important factor, as certain weapons are good against some, bad against others. Rounding out the standard and borrowed strategy-RPG elements is the class system, albeit a limited one (nothing on the scale of an FFT or Tactics Ogre; more like Shining Force). Your units can advance in class with a specific item after reaching level 10.
One thing worth mentioning in Fire Emblem is that enemy forces, on some battlefields, are concealed within fog or darkness. The limited visibility adds another layer of danger to the combat, which can be partially alleviated with some items. However, this element only somewhat succeeds. I wonder if the developers could have made it where the limited visibility worked both ways, where the enemy had no way of knowing where you are, and would occasionally stumble into a big pack of your units (I wonder, but I think I know the answer to that one). More importantly, a stealth element is missing in the game, perhaps the ability to sneak up on an enemy without them knowing about your approach.
So, what drives all this fighting in Fire Emblem? The first part of the game has you controlling Lyn, a young woman from the Plains of Sacae, whose family was murdered by bandits, and who is of royal lineage in a far off Kingdom. Her journey takes her to the castle in search of her ailing Grandfather, in order to stop his vengeful brother from usurping the throne. But we find out that this is just a small part of a bigger scheme. Big surprise, huh? The story is ok, and the characters are ok, and the dialogue and writing might be the strongest aspect. However, there's nothing remotely profound or emotional in the melodramatic delivery of the game's story, but that's the norm for video games. Oh well. Instead, you end up developing an attachment to the characters for how well they fight in battle, cheering them on during encounters and hoping they don't get killed. The game succeeds in this.
A Final Fantasy Tactics this is not. It's not dynamic or deep enough in both its gameplay and story and sentiment. However, I'd argue that it's slightly better than Final Fantasy Tactics Advance for the GBA. Both games are derivative of what has come, but Fire Emblem's not stepping backwards--only nodding to the past.
The best GBA game I have ever played!!!
5
Rating: 5,
Useful: 1 / 1
Date: November 21, 2004
Author: Amazon User
This is by far the best gba game that I have ever played. I guarentee you will never get tired of playing it. It is a good combination of a challenging game, but still being fun.
Pros:
-the game gets more challenging each time you play it
-there are tons of characters to choose from
-3 different modes with a normal and hard level for each
-the game will be different each time you play it
-graphics are very good
Cons:
-nothing at all
buy this game and you will not be dissapointed, trust me
awesome,.,.,.
5
Rating: 5,
Useful: 1 / 1
Date: November 23, 2004
Author: Amazon User
this game is a remarkable game, but would probably a boring, frustrating game to younger players. Although it's suitable for people ages 7+ it won't be appreciated for it's great gameplay by most younger players. This game would be good for people 12+ years of age, strategical, or who enjoy games like advance wars or final fantasy tactics advance.
I love this game,.,.,.,.perfectly realistic,.,.,.
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