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Xbox 360 : Clive Barker's Jericho Reviews

Gas Gauge: 59
Gas Gauge 59
Below are user reviews of Clive Barker's Jericho and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Clive Barker's Jericho. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 65
Game FAQs
GamesRadar 70
IGN 80
GameSpy 60
GameZone 80
Game Revolution 45
1UP 15






User Reviews (1 - 11 of 19)

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a supernatural Killzone...a squad based Painkiller...

4 Rating: 4, Useful: 17 / 19
Date: October 29, 2007
Author: Amazon User

Jericho is getting bad reviews in the magazines, and it's a shame because a lot of fps gamers are going to miss out.

To sum it up shortly,.. I would say Jericho is like a squad based Painkiller,.. or a supernatural Killzone. It's got great graphics,.. a freaky supernatural story,.. a cast of interesting supporting teammates all with special powers and unique weapons,.. and insane Silent Hill-ish enemies.

The game slowly opens up all the gameplay in the beginning. Each character has two attacks (either one gun with two ammo types, or two guns, or a sword.) and a special ability which can be offensive or defensive. Your team is split up into alpha and omega squads. You can order each team to different points or have them all move together. You can tell your entire team to stay put and they will untill you get out of sight. Once you leave their sight, they come catching up. The AI is nice,.. but if it was any better than there would be nothing for the player to do. If a teammate is "killed" you can walk up to them and bring them back just like in Gears of War.
About four or five levels in, you get the ability to posess and control any teammate at any time. Just aim at them and hit the posess button (or go into a menu and select one to posess.) Different situations in the game require the different abilities of your teammates.

The levels are linear,.. but with different paths to get to the same areas. The monsters usually spawn in groups and rush you. At first the enemy variation is low and you will mostly fight only two types of monsters. But a few levels in all kinds of other freaky as hell monsters start showing up. I started having flashbacks to the original Quake. (remember that classic?) All the enemies take a LOT of ammo to put down,.. but since you have a squad of six teammates it balances out. Some monsters have weak spots.

Seriously,these are inhuman nightmare abomination monsters from hell , do you expect them to take cover and use strategy? It's a nice marriage of old-school Quake and Painkiller monster rushing with some new-school squad based teamwork.

It has some RE4 style interactive cinemas in which you only have a spit second to hit the correct buttons. They'll happen unexpectedly and you'll die repeatedly,.. BUT when you fail them they immediately repeat for you to try untill you pass so you don't have to reload a savegame or restart at an earlier checkpoint. (and one of the cheats eliminates the button mashing from the specific cutscenes if you can't stand them.)
The cinemas are all played in first person.

There's really nothing wrong with Jericho. It's fun and freaky. It all depends on your personal taste. If you liked The Darkness or Painkiller then you should give Jericho a chance. At least it's something other than a WW2 or Halo fps.


Brilliant game!

5 Rating: 5, Useful: 7 / 7
Date: October 28, 2007
Author: Amazon User

Jericho grabbed me with brilliant graphics and a suitable storyline. I did appreciate the spiritual depth to the game, but it seemed to only skim the surface to serve as a backdrop to brutal killing and wicked gore. The fighting is fast, chaotic, and fun. There is minimal strategy involved, mainly just many ways to slay the enemies that came at you in waves and sometimes in an all out barrage of mayhem as you struggle to stay alive. A quick, fun acrade play, Jericho looks cool and slides down the gullet like a sweet gooey treat that leaves you not full but not upset.

Linear, linear, linear

2 Rating: 2, Useful: 12 / 17
Date: November 26, 2007
Author: Amazon User

Jericho sports wonderful graphics, a decent storyline and some sick, sick thinking, all of which I like. This is offset by the horrible linearity of the game, which destroys suspension of disbelief and the ability to lose myself in the story.

If I want linearity, I can read a novel. Video games are supposed to offer choices - that is why people play them. A video game should not herd you from location to location, but Jericho does. I found the feature where you switch between characters fun for about two minutes, and then it became irritating as I was herded into doing so multiple times. Again - the game was making the choices instead of me. That's bad design, in my opinion.

Finally, I was extremely disgusted to see the reemergence of a horrible programming technique from the SuperNintendo days - being forced to play little games where you tap a series of buttons and die over and over in a loop until you get them right. For instance, a corpse suddenly rises out of the ground and grabs you. Tap A to punch it in the face. Now Tap B to push it away. Tap Y to kick it in the crotch. Quick! Tap B again to smash its head with your hammer. You get the idea. Boring.

Bottom line - I cannot stomach being herded from point to point despite the interesting storyline. I'll never finish this game. Four hours into it, I've grown bored of tapping various button combinations in response to prompts on the screen and running down pathways that don't branch at all.

"And the walls kept tumbling down.." Killer High concept FPS

4 Rating: 4, Useful: 3 / 3
Date: October 31, 2007
Author: Amazon User

I don't understand why this game received negative reviews from IGN and a few other so-called Game critics, but Clive Barker's Jericho manages to live up to it's expectations. I find the plot and concept more interesting than that other FPS game FEAR as you command a supernatural squad to prevent the antagonist; The Firstborn from ressurection and taking over the world while using various powers to solve puzzles, take down enemies, that cannot be beaten with regular firepower.

Each charater has his/her own supernatural abilities: Father Rawlings can drain the health of enimes and channel it to his teammates, Delgado emits a homing fireblast for close encounters,The telekinetic Black's sninper rifle fires rounds that you can control in first person perspective, etc..
After playing for 40 minutes, it's hard to put this game down.With intense firefighting an intriging story aimed directly at horror fans and awesome graphics bump Jericho up a notch or two. It would have gotten a 5 star rating if there were a multiplayer option or even a much better ending.

The critcs got it WRONG, period!(especially EGM in particular.) Jericho was well worth the purchase, unlike The nausea inducing Darkness shooter game. However with more innovate FPS shooters like Bioshock and now Jericho, It's gonna be awhile before this genre goes away.

PS the game is even better while playing the song "Break the walls down" (via Xbox 360's custom soundtrack)courtesy of Nu Metal band Sevendust.
crank the speakers and annoy the neighbors.

Raising Hell

4 Rating: 4, Useful: 2 / 2
Date: December 28, 2007
Author: Amazon User

I don't know that I've ever played a game that inspired such mixed feelings. It seems like for every reason that I could give the reader to buy this game, there would be a counter-point not to buy it:

First of all, the game has beautiful graphics. I found the intricate costumes, talented voice-acting, character depth, and spine-tinging levels were created with attention to detail in mind. On the other hand, concerning the layout of the levels, here their are some seemingly massive layouts where the first thing that I wanted to do was explore but I didn't actually have that option. A lot of the scenery was background that was unreachable by any path. And whenever I wanted to explore every nook and cranny of a particular level, I would end up feeling cheated by dead ends and trails that led to nowhere. Yes, there were different paths to take but they all led to the very same place that the developers of the game wanted the player to follow. And maybe this is due to the fact that there are no power-ups or ammunition to seek and find, but the option of free exploration would've still been nice. This will be even more apparent if one decides to play the game a second time, which I'm attempting to do on a harder setting. I'll probably whip through the game that much faster because I already know where to go and I know that I'm not missing out on seeing anything else in the process. Furthermore, sometimes battles where made unnecessarily hard just because there wasn't enough room to move around within the narrow corridors.

Another feature that set this game apart from others was the fact that after a short while into the game, the player will have the option of switching from character to character on whim and taking full advantage of each soldiers magical abilities and weaponry. Conversely, and I don't know if I would describe this as a true counter-point, some characters will be more useful or weaker than others. Some people made a really big deal out of this but I've played many games where this is the case. Sure, maybe it's not the fairest or most practical way to develop a game, but that's just the way it is, so Jericho is not setting any precedence in this respect. For example, many people complained how Fr. Rawlings and Jones seem to be practically useless. Not so, I felt. Sure, Jones powers didn't exactly make him an offensive powerhouse, but they had their place throughout the game and within battles. Sometimes through Jones, I was able to attack enemies that were out of reach of the other soldiers. And as for Jones's gun, there is another character in the game with the exact same weaponry. And although this might make Jones's attacks seem redundant, an event takes place where the other character is eliminated, leaving Jones the only character in the game utilizing the gun that he has. All of the characters in the game are this way, in that the weapons themselves are unique and operate and fire differently (and in the case of Black's character, imaginatively, thanks to her telekinetic powers).

The enemies in the game are very gruesome and rival anything seen in the "Hellraiser" movies, of which Clive Barker created. But at the same time, there isn't much of a diversity as far as the majority of enemies that a player will find throughout the game. Although, there are some stages where there are new, fearsome enemies exclusive to that particular level, a lot of the opposition in the game will consist of the same recycled villains throughout.

I really enjoyed the plot of this game and it was one of the main reasons why I bought it in the first place. I mean, having one of the masters of horror (Clive Barker) writing Jericho's story is a definite plus. But along the way, the player will find some plot holes that never get fully resolved, and the ending of this game was nothing less than a massive disappointment. Granted, I played the game on "normal" setting and perhaps the ending might be different on "hard" setting, but somehow I doubt it. I really was left with the cliched "mouth open, trying to figure out what the heck just happened" look on my face. The story did such a good job at keeping my curiosity piqued all throughout, but seemed to totally unravel at the end. Perhaps, this was intentional as far as leaving the tale open for a sequel, but if that's the case, Jericho's plot isn't enough to stand on it's own.

Lastly, Jericho doesn't have the online multi-player option (or cooperative option) that seems all too important to today's gamers. For me, not being able to take on my friends and utilizing each unique characters' gifts and talents upon one another wasn't too big of a loss...but I admit that it still would've been wicked fun to see. And as is, is another strike against this game, in some players' minds, as far as replaying the game is concerned. Sure, an interesting game will hold one's interest the first go-around, but it's those extra tidbits and options that keep a person coming back for more. And with games like "Call of Duty 4" and "Halo 3" that have hundreds of thousands of players battling each other online on any give day, this could be considered another nail in the coffin for Jericho.

So, ultimately, I will leave the reader with this. I cannot give a clear answer as to whether this game is worth buying or is best left as a rental. And I'm sure that one will sense my mixed feelings just from having read this review...but I will say this. If you are a fan of horror games with equally shocking and breath-taking stages, "flesh and blood" characters and background stories,symphonic spookiness, and blood-curdling sound effects, Clive Barker's Jericho will not disappoint. On the flip side, if a player is looking for a video game to rank up there with the likes of Halo 3, Call of Duty 4, or Bioshock, this is probably not the game for them. I can see myself replaying this game (which I am) just based on the heart and soul of the characters and their story, but the overall feel of the game has left me feeling that the overall potential of this game was not fully realized. Which leaves "Clive Barker's Jericho" at the mercy of its players and fans (and critics) to fill in the spaces.

Wonderful game, I must say!

5 Rating: 5, Useful: 2 / 2
Date: October 30, 2007
Author: Amazon User

Full of suspense. The score ( meaning music) in the game is perfect. It adds so much to the environment. The stages are beautifully designed. The story is mysterious, just like silent hill 1 and 2. what also adds to the game is, you get too play with 6 characters. And believe me you need them. All the characters have their own special powers, which you need to use to get through the stages. I just love the whole midevil period with old orchestra music so dam, whoo gives me the creeps. Bottom line is forget about all the negative feedback and reviews from ign and all those other jackie's. This game is a good experience like bioshock. If you don't try it, your missing out on a great game.

Something a little different

4 Rating: 4, Useful: 2 / 3
Date: November 06, 2007
Author: Amazon User

I found Clive Barker's Jericho to be quite a good game. Something a little different from the typical shooter, you will need to make use of all the Jericho team to complete the game. You may find one character suits your style the closest, or you may enjoy bouncing between a few favorite persona's. This game, though it has some creepy moments, is more about the grotesqueness of the world you become trapped in.

The plot takes you through different slices of time in which you confront different and terrible enemies.

Fun take on the shooter

4 Rating: 4, Useful: 1 / 1
Date: January 08, 2008
Author: Amazon User

There's a lot of good here. The new twist is possessing your teammates to get through the different obstacles or defeat certain enemies. It keeps things moving along at a quick pace, because the character you're controlling can be incapacitated and you'll just switch off to the nearest surviving teammate; no constant reloads at the tough bits.

The enemies are tricky, and even once you've learned their patterns they can still be a challenge. That goes double for the legionnaires with the overlarge shields. You'll still be on your toes the second time through.

The game's neither too hard nor too easy. There are a few spots where you might get have to repeat yourself a couple of times. There is usually a teammember who will shine in that tight spot, however, and once you figure out who, it's a breeze. (Sometimes Black's grenade launcher is what you need. Other times you could just really use Delgado's chaingun to put some lead downrange in a hurry. And other times, Cole's time-stopping power is a real lifesaver.)

The wide cast is nice and the banter isn't annoying or stale (yet; but then, I've played it through twice).

Each character has different weapons and powers, so there's a bit of learning curve with each as you figure out their controls and uses.

The story was dark and entertaining.

The only thing this game was missing was an ending. I was completely engrossed in the team's peril and then--credits. What happened? Were they back in the real world or still in the Pyxis? In a lake or the ocean? Did they survive or float out there until they drowned? It was almost as traumatic as the end of Halo 2. I was still waiting for the next level to load while the credits played.

Horror Game

4 Rating: 4, Useful: 1 / 1
Date: November 01, 2007
Author: Amazon User

This game didn't get enough credit. Clive Barker is an awesome horror director and now has me sold on game plots. The graphic's were good, the story was good, and the game wasn't short. It was a little slow getting going, once you get into using your teams power's, its a blast.

simplemente Genial

5 Rating: 5, Useful: 1 / 1
Date: December 21, 2007
Author: Amazon User

Realmente Clive Baker la pegó de nuevo con este juego, quien no recuerda Undying? pues Jericho es un juego con un ambiente realmente bueno y una trama que te mantiene a la espectativa zona tras zona, un guion muy bueno, musica y ambiente grafico que te mantienen full adrenalina.

EL modo de juego de usar cualqueir de los personajes del equipo permite hacerte la partida ma sinteresante o menos dificil todo depende de quien usar y en que momento.

El unico detall quizas es que me esperaba un video final mas impactante pero por eso no deja de ser bueno.

Recomendado 100%


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