Below are user reviews of Clive Barker's Jericho and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Clive Barker's Jericho.
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User Reviews (1 - 11 of 19)
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This game sucks
1
Rating: 1,
Useful: 2 / 10
Date: November 08, 2007
Author: Amazon User
This is by far the worst game i've played in a long time. The graphics are at best decent, the story line is cool but the game play is terrible, i don't see what other players see in it or what games they have played lately but this game is not exciting at all.
Linear, linear, linear
2
Rating: 2,
Useful: 12 / 17
Date: November 26, 2007
Author: Amazon User
Jericho sports wonderful graphics, a decent storyline and some sick, sick thinking, all of which I like. This is offset by the horrible linearity of the game, which destroys suspension of disbelief and the ability to lose myself in the story.
If I want linearity, I can read a novel. Video games are supposed to offer choices - that is why people play them. A video game should not herd you from location to location, but Jericho does. I found the feature where you switch between characters fun for about two minutes, and then it became irritating as I was herded into doing so multiple times. Again - the game was making the choices instead of me. That's bad design, in my opinion.
Finally, I was extremely disgusted to see the reemergence of a horrible programming technique from the SuperNintendo days - being forced to play little games where you tap a series of buttons and die over and over in a loop until you get them right. For instance, a corpse suddenly rises out of the ground and grabs you. Tap A to punch it in the face. Now Tap B to push it away. Tap Y to kick it in the crotch. Quick! Tap B again to smash its head with your hammer. You get the idea. Boring.
Bottom line - I cannot stomach being herded from point to point despite the interesting storyline. I'll never finish this game. Four hours into it, I've grown bored of tapping various button combinations in response to prompts on the screen and running down pathways that don't branch at all.
Si no fuera por las Imagenes
2
Rating: 2,
Useful: 0 / 4
Date: December 12, 2007
Author: Amazon User
Este es un juego solo para fans de Clive Barker,honestamente al juego le falta mucho, lo rescatable son las imagenes, y los demonios sacados de la mente de este escritor tan famoso.
Dissapointed
3
Rating: 3,
Useful: 2 / 6
Date: October 31, 2007
Author: Amazon User
To be blunt I didn't like Jericho. The textures are bland, the voice acting is pretty bad, the sound of the guns are very tin-can sounding,the friendly AI consistenly die and walk right into exploding enemies ,your spending most of your time healing them,the lighting is pretty bad, the contrasted black-light areas are washed out . Its basically a choridor shooter ,although that's not necessarily a bad thing . There's also constant mini-cutsenes that break the action way too often and include some load time. The enemies do look good though very detailed ,but the screen is so washed out in darkness and obscurity (even with the given flash-light) that you don't get to apreciate how cool they really look. The highlight of the game is the cool looking 'casper' character which looks quite creepy and dark, its one plot element I do like, but on the gameplay side Jericho is a very basic ,choppy,corridoor shooter. The graphics never really dazzled me and the gameplay is unfinished. Your squadmates love to die and you'll spend the vast majority of your time healing them. Also the command feature in the game is a useless feature since the enemies only do one thing which is charge at you and your squad will not hold position if you walk too far, so there's no squad tactics involved like taking cover or flanking since the levels are mostly linear, so the squad command options are pointless if the only thing the enemies does is walk-run or fly at you. I do like the secondary magic powers they're quite nice, but there split up between 6 people and not all given to one person like Bioshock or The Darkness. So your constantly micro-managing your squad like a kid in a toy store. So the game basically plays like this,enemies charge you-you shoot them-and/or-use a magic power-your squad always runs right into the exploding enemies and die-you try to heal them-rinse & repeat, that's Jericho in a nutshell,while not necessarily a bad thing but the emphasis unfortunatly is on healing or you could just shoot away at the enemies until the melee is over and your friendly AI will get up eventually without healing sorta like Gears does. It is nice to be able to switch between each member of the team, but given that your all standing together it makes little sense,except that you have to to use there given magic power, as some of the powers are better for certain enemie types, so your gameplay is riddled with healing dumb friendly AI because they'll never get the hint that the exploding enemies will kill them so they don't try to avoid the exploding enemies at all. This has nothing to do with tatics or player error its just game code and its inexcusable .There are some hi-lights of the game like some gory entrails and the typical gory blood stained walls and rooms full of human body parts, but allot of it is so washed out in bad contrasting dark/light areas that you'll be wishing you'd bought that $10,000 OLED LCD to enjoy it, but its more of a game programming error than TV inferiority . Im viewing it on 1080i 768p native LCDTV in which other games look spectacular on. As a game fan of all FPS, Jericho just doesn't quite do it for me, there's too many negatives for me too enjoy this game. I returned my purchased copy for a refund, Id rather spend that money on COD4. I myself don't always listen to the big named magazine/websites for their reviews of games, but in Jericho's instance, they were all spot-on right about this mediocre shooter.I expected a little more out of a Clive Barker game,like a deeper plot and better game-play mechanics but Jericho is just that 'mediocre'. Rent Only
a supernatural Killzone...a squad based Painkiller...
4
Rating: 4,
Useful: 17 / 19
Date: October 29, 2007
Author: Amazon User
Jericho is getting bad reviews in the magazines, and it's a shame because a lot of fps gamers are going to miss out.
To sum it up shortly,.. I would say Jericho is like a squad based Painkiller,.. or a supernatural Killzone. It's got great graphics,.. a freaky supernatural story,.. a cast of interesting supporting teammates all with special powers and unique weapons,.. and insane Silent Hill-ish enemies.
The game slowly opens up all the gameplay in the beginning. Each character has two attacks (either one gun with two ammo types, or two guns, or a sword.) and a special ability which can be offensive or defensive. Your team is split up into alpha and omega squads. You can order each team to different points or have them all move together. You can tell your entire team to stay put and they will untill you get out of sight. Once you leave their sight, they come catching up. The AI is nice,.. but if it was any better than there would be nothing for the player to do. If a teammate is "killed" you can walk up to them and bring them back just like in Gears of War.
About four or five levels in, you get the ability to posess and control any teammate at any time. Just aim at them and hit the posess button (or go into a menu and select one to posess.) Different situations in the game require the different abilities of your teammates.
The levels are linear,.. but with different paths to get to the same areas. The monsters usually spawn in groups and rush you. At first the enemy variation is low and you will mostly fight only two types of monsters. But a few levels in all kinds of other freaky as hell monsters start showing up. I started having flashbacks to the original Quake. (remember that classic?) All the enemies take a LOT of ammo to put down,.. but since you have a squad of six teammates it balances out. Some monsters have weak spots.
Seriously,these are inhuman nightmare abomination monsters from hell , do you expect them to take cover and use strategy? It's a nice marriage of old-school Quake and Painkiller monster rushing with some new-school squad based teamwork.
It has some RE4 style interactive cinemas in which you only have a spit second to hit the correct buttons. They'll happen unexpectedly and you'll die repeatedly,.. BUT when you fail them they immediately repeat for you to try untill you pass so you don't have to reload a savegame or restart at an earlier checkpoint. (and one of the cheats eliminates the button mashing from the specific cutscenes if you can't stand them.)
The cinemas are all played in first person.
There's really nothing wrong with Jericho. It's fun and freaky. It all depends on your personal taste. If you liked The Darkness or Painkiller then you should give Jericho a chance. At least it's something other than a WW2 or Halo fps.
"And the walls kept tumbling down.." Killer High concept FPS
4
Rating: 4,
Useful: 3 / 3
Date: October 31, 2007
Author: Amazon User
I don't understand why this game received negative reviews from IGN and a few other so-called Game critics, but Clive Barker's Jericho manages to live up to it's expectations. I find the plot and concept more interesting than that other FPS game FEAR as you command a supernatural squad to prevent the antagonist; The Firstborn from ressurection and taking over the world while using various powers to solve puzzles, take down enemies, that cannot be beaten with regular firepower.
Each charater has his/her own supernatural abilities: Father Rawlings can drain the health of enimes and channel it to his teammates, Delgado emits a homing fireblast for close encounters,The telekinetic Black's sninper rifle fires rounds that you can control in first person perspective, etc..
After playing for 40 minutes, it's hard to put this game down.With intense firefighting an intriging story aimed directly at horror fans and awesome graphics bump Jericho up a notch or two. It would have gotten a 5 star rating if there were a multiplayer option or even a much better ending.
The critcs got it WRONG, period!(especially EGM in particular.) Jericho was well worth the purchase, unlike The nausea inducing Darkness shooter game. However with more innovate FPS shooters like Bioshock and now Jericho, It's gonna be awhile before this genre goes away.
PS the game is even better while playing the song "Break the walls down" (via Xbox 360's custom soundtrack)courtesy of Nu Metal band Sevendust.
crank the speakers and annoy the neighbors.
Raising Hell
4
Rating: 4,
Useful: 2 / 2
Date: December 28, 2007
Author: Amazon User
I don't know that I've ever played a game that inspired such mixed feelings. It seems like for every reason that I could give the reader to buy this game, there would be a counter-point not to buy it:
First of all, the game has beautiful graphics. I found the intricate costumes, talented voice-acting, character depth, and spine-tinging levels were created with attention to detail in mind. On the other hand, concerning the layout of the levels, here their are some seemingly massive layouts where the first thing that I wanted to do was explore but I didn't actually have that option. A lot of the scenery was background that was unreachable by any path. And whenever I wanted to explore every nook and cranny of a particular level, I would end up feeling cheated by dead ends and trails that led to nowhere. Yes, there were different paths to take but they all led to the very same place that the developers of the game wanted the player to follow. And maybe this is due to the fact that there are no power-ups or ammunition to seek and find, but the option of free exploration would've still been nice. This will be even more apparent if one decides to play the game a second time, which I'm attempting to do on a harder setting. I'll probably whip through the game that much faster because I already know where to go and I know that I'm not missing out on seeing anything else in the process. Furthermore, sometimes battles where made unnecessarily hard just because there wasn't enough room to move around within the narrow corridors.
Another feature that set this game apart from others was the fact that after a short while into the game, the player will have the option of switching from character to character on whim and taking full advantage of each soldiers magical abilities and weaponry. Conversely, and I don't know if I would describe this as a true counter-point, some characters will be more useful or weaker than others. Some people made a really big deal out of this but I've played many games where this is the case. Sure, maybe it's not the fairest or most practical way to develop a game, but that's just the way it is, so Jericho is not setting any precedence in this respect. For example, many people complained how Fr. Rawlings and Jones seem to be practically useless. Not so, I felt. Sure, Jones powers didn't exactly make him an offensive powerhouse, but they had their place throughout the game and within battles. Sometimes through Jones, I was able to attack enemies that were out of reach of the other soldiers. And as for Jones's gun, there is another character in the game with the exact same weaponry. And although this might make Jones's attacks seem redundant, an event takes place where the other character is eliminated, leaving Jones the only character in the game utilizing the gun that he has. All of the characters in the game are this way, in that the weapons themselves are unique and operate and fire differently (and in the case of Black's character, imaginatively, thanks to her telekinetic powers).
The enemies in the game are very gruesome and rival anything seen in the "Hellraiser" movies, of which Clive Barker created. But at the same time, there isn't much of a diversity as far as the majority of enemies that a player will find throughout the game. Although, there are some stages where there are new, fearsome enemies exclusive to that particular level, a lot of the opposition in the game will consist of the same recycled villains throughout.
I really enjoyed the plot of this game and it was one of the main reasons why I bought it in the first place. I mean, having one of the masters of horror (Clive Barker) writing Jericho's story is a definite plus. But along the way, the player will find some plot holes that never get fully resolved, and the ending of this game was nothing less than a massive disappointment. Granted, I played the game on "normal" setting and perhaps the ending might be different on "hard" setting, but somehow I doubt it. I really was left with the cliched "mouth open, trying to figure out what the heck just happened" look on my face. The story did such a good job at keeping my curiosity piqued all throughout, but seemed to totally unravel at the end. Perhaps, this was intentional as far as leaving the tale open for a sequel, but if that's the case, Jericho's plot isn't enough to stand on it's own.
Lastly, Jericho doesn't have the online multi-player option (or cooperative option) that seems all too important to today's gamers. For me, not being able to take on my friends and utilizing each unique characters' gifts and talents upon one another wasn't too big of a loss...but I admit that it still would've been wicked fun to see. And as is, is another strike against this game, in some players' minds, as far as replaying the game is concerned. Sure, an interesting game will hold one's interest the first go-around, but it's those extra tidbits and options that keep a person coming back for more. And with games like "Call of Duty 4" and "Halo 3" that have hundreds of thousands of players battling each other online on any give day, this could be considered another nail in the coffin for Jericho.
So, ultimately, I will leave the reader with this. I cannot give a clear answer as to whether this game is worth buying or is best left as a rental. And I'm sure that one will sense my mixed feelings just from having read this review...but I will say this. If you are a fan of horror games with equally shocking and breath-taking stages, "flesh and blood" characters and background stories,symphonic spookiness, and blood-curdling sound effects, Clive Barker's Jericho will not disappoint. On the flip side, if a player is looking for a video game to rank up there with the likes of Halo 3, Call of Duty 4, or Bioshock, this is probably not the game for them. I can see myself replaying this game (which I am) just based on the heart and soul of the characters and their story, but the overall feel of the game has left me feeling that the overall potential of this game was not fully realized. Which leaves "Clive Barker's Jericho" at the mercy of its players and fans (and critics) to fill in the spaces.
Fun take on the shooter
4
Rating: 4,
Useful: 1 / 1
Date: January 08, 2008
Author: Amazon User
There's a lot of good here. The new twist is possessing your teammates to get through the different obstacles or defeat certain enemies. It keeps things moving along at a quick pace, because the character you're controlling can be incapacitated and you'll just switch off to the nearest surviving teammate; no constant reloads at the tough bits.
The enemies are tricky, and even once you've learned their patterns they can still be a challenge. That goes double for the legionnaires with the overlarge shields. You'll still be on your toes the second time through.
The game's neither too hard nor too easy. There are a few spots where you might get have to repeat yourself a couple of times. There is usually a teammember who will shine in that tight spot, however, and once you figure out who, it's a breeze. (Sometimes Black's grenade launcher is what you need. Other times you could just really use Delgado's chaingun to put some lead downrange in a hurry. And other times, Cole's time-stopping power is a real lifesaver.)
The wide cast is nice and the banter isn't annoying or stale (yet; but then, I've played it through twice).
Each character has different weapons and powers, so there's a bit of learning curve with each as you figure out their controls and uses.
The story was dark and entertaining.
The only thing this game was missing was an ending. I was completely engrossed in the team's peril and then--credits. What happened? Were they back in the real world or still in the Pyxis? In a lake or the ocean? Did they survive or float out there until they drowned? It was almost as traumatic as the end of Halo 2. I was still waiting for the next level to load while the credits played.
Not as bad as people said.
4
Rating: 4,
Useful: 0 / 0
Date: January 13, 2008
Author: Amazon User
I originally played this game as a demo and i was impressed despite all the negative comments i had heard about.The game is really fun and is enjoyable.The only things i have wrong with this game is that its really easy even on hard you can easily beat it.The ghost bullet which i a telekinetic controlled bullet is unbelievably cool.Your characters also have other neat and interesting abilities.The only other thing wrong is that your teammates are relatively weak when not controled by yourself.You will be killing enemies and reviving your teammates quite frequently.All in all if your a fan of first person shooters you should definately check out this new spin on first person shooters.
Interesting, but repetitive
4
Rating: 4,
Useful: 0 / 0
Date: March 28, 2008
Author: Amazon User
I love the graphics, the architecture is awesome, someone went to some great lengths to make the enviroments realistic. The characters have awesome weapons as well. Some guns are pretty lame, but the use of any character or any weapon, means you constantly have a good selection. The things I dont like are how you wonder around aimlessly looking for a door switch of opening, that you would never find otherwise, until one of the characters finally helps you by saying a suggestion. Another thing is that on some parts of the game you have to use only one character, which is crap when you have to use a weak character. The graphics are sweet, and it takes a good deal of time to beat. But the linear aspects of it get pretty old, I like investigating a bit, then find out I went the wrong way. In this its only one way to go, and its very obvious. The darkness of the game is awesome, its pretty messed up. On the all and all, I would rate this game as average, good idea, but fighting the same enemies over and over again, gets old. Especially when you find yourself with overwhelming enemies, and only 1/3 of your squad. I think this game needs some more fine polishing. But a 3 star at best.
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