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PC - Windows : Enemy Territory : Quake Wars Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Enemy Territory : Quake Wars and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Enemy Territory : Quake Wars. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 90
CVG 87
IGN 79
GameSpy 80
GameZone 90
Game Revolution 70
1UP 90






User Reviews (1 - 11 of 19)

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wow! Better than expected.

5 Rating: 5, Useful: 41 / 44
Date: October 03, 2007
Author: Amazon User

(I only play singleplayer,.. so my review is only about that part.)

I knew Quake Wars was going to be a "Battlefield 2" -ish game,.. but it has surpassed being just a "me too" BF clone. There is so much more to Quake Wars that it's overwhelming to write it all down.

My Pc is a AMD dual core 6000, 3 GB of RAM, Geforce 7950 with 512 mb, and XP Home.

I can turn the graphics up all the way and have no lag or framerate drops. It looks truly stunning. Not quite as good as the screenshots of Unreal Tournament 3,.. but more subtle.

It requires no on-line activation to install or play singleplayer. The CD key isn't even needed for singleplayer. The greatest part about singleplayer is that you get the full content instead of a "bite sized" version like in BF2. You get the full maps with plenty of bots. (I have my bot amount set to unlimited).

Now for the actual gameplay. You can be human or Strogg.(The invading half-cyborg aliens from Quake 2 and Quake 4.) The Humans have mostly futuristic conventional weapons and vehicles,.. while the Strogg have sci-fi weapons and vehicles. There are airstrikes, artillery, and even the "Hammer of Dawn" from Gears of War is a weapon. I've only played as the humans so far,.. so I can't comment on the Strogg gameplay.

The different classes have more meaning than in BF2,.. as each map is objective based instead of just Conquest(where you hold a strategic point to reduce opposing teams tickets). The objectives make each map more like a campaign mission than just a skirmish. The maps range from bombed out cities to forests to snowy hills to dusty, rocky landscapes with industrial complexes. There are actually large indoor portions of the maps too.

You can deploy different turrets,.. build gun nests, bridges, guard towers. Each team has territory it can capture as it completes objectives and pushes the front-line forward.

The bot AI is adjustable. You can make them dumb like in BF2,.. or you can make them human-like in the options menu.

You can gain experience and move up in rank! As you move up in rank the other teammates who are under your rank will follow orders if they aren't already busy. There are LOTS of orders, commands, and requests. Communication with your team is vital here. It's easy too. Just a click of the mouse wheel brings up a little menu on the right side of the screen that scroll though and click on anything you need to say. The bots ARE listening and will either do as you ask,.. decline,.. or acknowledge.
Also,.. as you gain XP you unlock more than just weapons. You get perks like extra ammo clips,.. larger clips,.. longer sprint,.. higher jumping,..higher health limit... vehicle drops (send me a tank!) and more.

But this is all just feature listing. Let me tell you about my actual playing experience.

In all new games(that are any good),.. there is a certain period of "buzz" that you get at first as your mind and senses are stimulated with new and cool experiences. When I first launched Quake Wars, I picked the Outskirts map and picked the human side. This map is a ruined city with rain and bombed out buildings. It reminds me of something straight out of the Terminator movies. I was following my team mates giving them cover fire towards the first objective.

Suddenly from behind one building came a Strogg air ship that looked like something out of the Matrix. It started blowing the crap out of my teammates and I took cover in a bombed out building that had the roof blown off. All I had was an assault rifle and I opened fire and took cover as it strafed around the building launching missles at me. I emptied a full clip into it and actually took a third of its health down. I then called for back up and some missles came from out of sight and blew the Strogg air ship to pieces. I then got an award in Battlesense or something. It felt like those future war scenes in the Terminator films.

This game is atmospheric. There is a mood with each map.

So ID took the BF2 gameplay and added extra polish, the Quake 4 theme, .. and so much more content and cool things that it does not feel like a knock-off at all. You rarely are just standing at a flag capturing a control point. You're always doing something or helping your teammates do something.

I have yet to notice any bugs or glitches. ID has great standards of quality.






Excellent game =)

5 Rating: 5, Useful: 14 / 16
Date: October 02, 2007
Author: Amazon User

First of all, you have to throw away what you may know about other online shooter and accept Quake Wars for what it strives to be: A multi-player shooter with an emphasis on teamwork and objectives in the quake universe...meaning it is NOT Battlefield 2. This is not a bad thing at all. At all =) So let's jump into it shall we? The first thing you should notice (and what people seem to care for the most, seemingly over gameplay..)are the graphics. They're good. We're not talking 'Crysis' level here, but they aren't shabby in the slightest. If you have the system to run it as intended (the reqs aren't that steep), then you should have a lot of eye candy to admire.
Next, the gameplay: Loads of fun. Basically it revolves around you playing one of two sides in a global conflict that pits the 'Strogg' and the 'GDF' (see the quakewars website for backstory, etc.) against one another in 12 different maps that can be played individually or as sets of 3 in a 'campaign' mode. These aren't typical 'shoot em' up' maps where all you do is mindlessly frag each other all day, but rather scenario and objective based conflicts where each team has goals to accomplish throughout the fight. You accrue experience as you play, which in turn, grants you special abilites or powerups the longer you are in a match. Note however, that once your session is done, you lose those special power-ups and begin anew the next time you play, thus keeping the balance between hardcore gamers and beginners to a fairly in check by not allowing the vets to have 'uber' weapons from the start against a bunch of green nooblets. However, the game does keep track of your basic stats (kills, deaths, ratios, how good you are with this class vs. that class, etc.), and awards you medals based on performance and overall accrued experience.
You choose a class to play on your respective team, which though you can play as both sides, they are not mirrors of each other like other multiplayer games. Each side has the same relative 'stock' classes (assault, medic, etc.), but they differ in abilities and though each plays very differently from the next, they are counterweighted so as to give a varying feel, without tipping the scales on one side over the other. You may feel different going into this game if you have a lot of experience playing titles similar to Battlefield 2, because the pace is definitely more hurried (Still slower than Unreal Tournament..but faster than the Battlefield series).
As far as vehicles go, you'll notice that they are not the 'END ALL' juggernauts as they sometimes are in other games. Infantry is quite powerful and can take all the vehicles out given enough time, thus making vehicles tough, but not exposing you to the 'spam fests' and 'uber death machines' you may have been used to in other games. The controls are quite easy to learn and with a few minutes practice anyone can be a reasonably good pilot. They are varied and a blast to commandeer.
In any case, if you enjoy a deep and satisfying multiplayer game (and are tired of the same old, same old), look no further. I couldn't go into as much depth in this review as I'd have liked for lack of time, but needless to say this game has a truckload of variety, tactics, firefights and weaponry to keep you gunning for a long time. Check it out!

Completely underrated. Fantastic team-based FPS.

5 Rating: 5, Useful: 3 / 5
Date: December 12, 2007
Author: Amazon User

I can't believe how many people don't play this game. The gameplay is so addictive I'm reluctant to play it because I know I won't be able to stop until I've passed out.

Every time I play the same campaign, the outcomes are completely different. This is because the game is totally contingent upon team dynamics. If your team has good communication, proper class distribution, and the right skills you will win, but if your team is comprised of a bunch of lone-stars, you will get no where. This forces you to play through many different classes, and use many different skills from infiltration, shooting, sniping, driving vehicles, creating traps, etc.

The distinctions between Strogg and GDF are subtle but make a profound difference in gameplay. The primary weapons for each side offer unique benefits and drawbacks (such as the different methods of reloading between the lacerator and assault rifle). The strogg technician and GDF medic are parallel classes but play totally differently. Each side also has different vehicles and special abilities that create a well-balanced, yet diverse playing experience.

The teamwork in Quake Wars is much more intuitive and easy to comprehend than BF2's. The objectives are clearly laid out, and you can choose which objective you want to pursue. It is also made clearer by the fact that the objectives are typically connected to your class, which creates distinct roles for every character and ultimately facilitates teamwork because everyone knows what they're supposed to do.

There is also a great element of strategy in this game. Where you drop your defense-turrets, how and when you call in artillery strikes, etc. make the game feel somewhat like an RTS. There is so much depth to the gameplay.

Finally, the graphics are so nice to look at and the game is playable on older machines (albeit on low settings). However, even if you are dropping the image quality, you'll forget about the graphics because you'll be so immersed in the actual game - which is something many recent FPS games lack!

Very polished, very fun

5 Rating: 5, Useful: 1 / 3
Date: November 26, 2007
Author: Amazon User

I'm always a little wary when I buy a new cutting-edge title for my 2-year-old PC. On one hand, I really hate turning all the eye-candy down. On the other hand, I'm not quite ready to buy a new PC just yet.

But this game runs beautifully with all options (except for resolution) set to maximum. I have resolution set to 1680x1050 (running a GeForce 7800 on a single processor Dell XPS system) and it runs smooth as glass.

No glitches, no crashes, beautiful graphics, good menu system, and fun gameplay. A very polished product, totally recommended.

A new dimension with team speak!

5 Rating: 5, Useful: 0 / 1
Date: November 14, 2007
Author: Amazon User

This is a great game but with team play the only way to unlock this game's full potential is with teamspeak, voip or other ways to communicate with your team mates. I have since joined a clan for my first time and it has tremendously increased the fun and in depth strategy potential of this game. Otherwise you will find yourself going in one direction while everybody else is going there own way and nothing is getting accomplished.. Even this can be really fun but when you really play as a team there is no better game I know of and I have played a lot .It is a 4 star game playing it by yourself and 10 stars when you are playing with a team. Get it and get on board some team. Gaming will never be the same and that is a good thing!

QUAKE!!!!

5 Rating: 5, Useful: 0 / 5
Date: December 31, 2007
Author: Amazon User

Enemy Territory has arrived with an atomic bang. The quake universe is now chronicled in this intense action shooter. The Design of the game makes team mates work together to clench victory and survive. Its the ultimate team based Online shooter.

One of the best team based shooters

5 Rating: 5, Useful: 0 / 0
Date: April 30, 2008
Author: Amazon User

This game is a excellent take on the Quake universe. It rely's alot on team based game play though, so if you do not like working as a teammate, then do not play this game. You can only win by working with your team and the recent patches add in voice chat which I do not know why they left out in first place. Graphics are not all that but still nice. The controls are the standard FPS but it really disappointed me is that there is no support for joystick control for the vehicles. Maybe I do not have it configured right but that is only drawback I see to this game. It is something fresh though where instead of the same old capture the flag and domination modes though. You complete objectives to win. These missions are frantic and exciting. This is a great addition to your team-based multi-player library.

great even on mediocre hardware

4 Rating: 4, Useful: 3 / 5
Date: October 06, 2007
Author: Amazon User

I'm running this game on an older machine and it plays very well. I'll describe the specs of my PC running Win XP:

Athlon XP 3200 (downclocked to 2500 because I have chintzy ram)
ATI X800 All-in-Wonder video card
1 GB of ram
Cable modem

I'm able to play the game at 1280 by 1024 and get 20fps while playing online. Many people will probably consider this unacceptable, but it works for me.

The game is really new, so a lot of the people playing online have no idea of what they should be doing in terms of the objectives, etc. Fortunately, the XP reward system in the game should motivate people to actually play the required player classes to complete obectives. I get sick of public Enemy Territory (pre-Quake Wars game) servers where everyone wants to snipe.

The maps bundled with the game are stunning. The strogg (alien team) have more technological advantages than humans in the game, so I can see people wanting to always play that side. So far as yet, I haven't encountered any bugs in the game.

Great game

4 Rating: 4, Useful: 3 / 4
Date: November 21, 2007
Author: Amazon User

Amazing game. Unlike Wolfenstein Enemy Territory, this game has teams which are drastically different. Vehicles on land air and water. And deployables!

Amazing team play. If you're coming from W:ET, you may not like it first hand. But if you just hang on to it, you'll like it even better.

And the other main reason why I bought this game is 'coz it runs natively on linux.

Prequel to Quake 2 and Quake 4

4 Rating: 4, Useful: 2 / 3
Date: February 16, 2008
Author: Amazon User

A literal prequel to Quake 2 and Quake 4, and a spiritual successor to Wolfenstein: Enemy Territory, "Enemy Territory: Quake Wars" is a team-and-class-based first person shooter.

The game revolves around the GDF - the human Global Defense Force - defending Earth against the Strogg, the murderous aliens encountered as enemies in Quake 2 and 4. Fighting in locations all over the world, the GDF must hold the Strogg back. Gameplay can be online or with bots, and usually takes place as a "campaign": three battles in similar locations (for example the "European" campaign or the "African" campaign.

There are five classes in the game. Soldiers carry explosives, and also have the widest choice of weapons in the game - regular assault rifles, machine guns, shotguns, and rocket launchers, as well as a stronger pistol than normal. Field Ops can deploy artillery pieces and call in artillery (from the deployed weapon) and airstrikes. Furthermore, GDF Field Ops can give ammo to their fellow soldiers, while "Oppressors", the Strogg equivalent, can deploy tactical shields. Engineers can build automated turrets - either anti-personnel, anti-vehicle, or anti-artillery (shooting down incoming shells) - as well as repair vehicles. Finally, Covert Ops act as the sneaks and snipers of the game. With access to gadgets like radar stations, smoke grenades, and mini-radar devices (for the GDF) and teleporters and remote drones (for the Strogg), the Covert Ops is more based on stealth and intelligence. In addition, there are many vehicles

Objectives are both map and class-based. For example, on one map an engineer might be required to rebuild a bridge so the unit can advance. Later, a cover ops might need to disable a shield generator. More mundane objectives are also available; things like building or destroying deployables (depending on which class you are) rewards the player with experience basically for playing his class right. The maps have a lot of variety, and they cover the whole world - from African valleys to European plains to Japanese sewer systems. Their objectives tend to be simple, but require the coordinated efforts of the team and all its members. Each of the classes gets experience from completing objectives and destroying enemies that carries over a three-level campaign. Leveling up gets you new weapons, increases your class abilities, and your general stats.

The graphics are decent, but even turned up all the way, they're not extraordinary. The sound is less impressive, and sounds really unprofessional. Neither is really a bonus for the game, but they're not really bad enough to distract, either. As a whole, this game has some neat ideas and gameplay, but there are a few little things that drag it down.

8/10.


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