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PC - Windows : Enemy Territory : Quake Wars Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Enemy Territory : Quake Wars and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Enemy Territory : Quake Wars. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 90
CVG 87
IGN 79
GameSpy 80
GameZone 90
Game Revolution 70
1UP 90






User Reviews (1 - 11 of 19)

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So lame I'm selling it...

1 Rating: 1, Useful: 1 / 6
Date: December 28, 2007
Author: Amazon User

I received this game as a gift and it simply wasn't very much fun. Gameplay is unrealistic and hyperactive. I honestly didn't bother learning much about the in-game goals or teamwork...it just wasn't interesting or involving enough to dedicate the time.

I enjoy FPS games and just beat COD4 and I'm working on Bioshock and Crysis...none of these are phenomenal (when compared to HL2) but all are better than QW:ET.

Clans will pwn u

2 Rating: 2, Useful: 6 / 35
Date: September 28, 2007
Author: Amazon User

I been home with broken leg for two months and I've been playing this game, beta then demo, a lot. I have more than a hundred hours experience. It is like BF 2142. I like the game but I see one problem which will keep me from buying. No good comm system. Clanners are using TeamSpeak, etc., non clanners can't compete. With Teamspeak and your clan members you will own all. So makes a very one sided multiplayer experience. If you are in a clan buy, if not be ware you will not make many points.
Also takes above average intelligence, so if not B student you will not be happy. ( Like my brother, who quit after two days ).
Single player bots are as dumb as dirt. So single player is a one day event. Could have been 4 stars with VOIP.

few maps or balance

2 Rating: 2, Useful: 4 / 7
Date: January 02, 2008
Author: Amazon User

Well I've played all of the Unreal Tournament games and most of the quake games so I'm a fair judge of FPSs. This game doesn't really have many maps or modes of play. It tries to add some elements from Battlefield 2142 but kinda fails, you don't even keep you extra skill from one battle to the next, so you start from scratch each time. The strog have vehicles that make the human ones look like jokes in how fast they fire and how much damage they do. The graphics are really nice though and it doesn't seem to tax my graphics card as much as some other games do. For all you get in it, it should be a mid budget game of $29.95 and not more.

Wolfenstein: Enemy Territory for the 21st Century

2 Rating: 2, Useful: 1 / 7
Date: October 25, 2007
Author: Amazon User

There was a lot of prerelease spin for this game, and some of it was apt. Splash Damage has taken Wofenstein-ET with the Doom 3 engine and the Quake plot line, pumped the grpx engine full of visual steroids but sent the writers and creative consultants home way too early. The game has really nice eye candy, and runs well on my notebook (nice surprise) but I was honestly expecting more plot and more 'Meat' to this newest addition to the Quake family.
Maybe it was just me but, from what I was reading, prior to release I got the impression that this game was going to give us a lot of 'back-story' and the reason we 'Went to War' (hehehe) in Quake 3. Unfortunately, this game (like the reasons WE were given for going to war) fall far short of the commitment that WE gamers usually make in a title. Bottom line; this game can be a nice reminder of Wolfenstein-ET, but will not stay long in you game rotation.

not as good as i expected

2 Rating: 2, Useful: 1 / 12
Date: October 31, 2007
Author: Amazon User

This was not what i expected, the grafics is nice but not really a new relvolution and the taktics and new level of teamplay they talked so much about is practicly non existent. The stearing of figures and vehicles is ok but nothing special.
So its no wonder that i was a bit dissapointed when i finaly got the game on my pc. But there r good points too, i like the fact the both side have different vehicles and weapons and that the game i running very good on my not so new pc (Pentium 3,0 GHz / Nvidea 6700XL).

My conclusion, this game is only for Quake fans and Clan Players and not for mr. averrage and instance gamers. So its not a real contender for Battlefield 2142, the current leader of egoshooters.

Something was lost

3 Rating: 3, Useful: 0 / 0
Date: February 09, 2008
Author: Amazon User

Overall, this game is a fantastic combination of infantry and armor. There is plenty of room for strategy, and many variations on approaches to accomplishing the missions.

However, there seems to be something lost from the original Enemy Territory game. Something changed while updating that dimmed the addictive-ness. It is probably just my perception of it. Unfortunately, I've had more fun with Call of Duty 4, despite it's repetitive nature and lack of objective focus.

great even on mediocre hardware

4 Rating: 4, Useful: 3 / 5
Date: October 06, 2007
Author: Amazon User

I'm running this game on an older machine and it plays very well. I'll describe the specs of my PC running Win XP:

Athlon XP 3200 (downclocked to 2500 because I have chintzy ram)
ATI X800 All-in-Wonder video card
1 GB of ram
Cable modem

I'm able to play the game at 1280 by 1024 and get 20fps while playing online. Many people will probably consider this unacceptable, but it works for me.

The game is really new, so a lot of the people playing online have no idea of what they should be doing in terms of the objectives, etc. Fortunately, the XP reward system in the game should motivate people to actually play the required player classes to complete obectives. I get sick of public Enemy Territory (pre-Quake Wars game) servers where everyone wants to snipe.

The maps bundled with the game are stunning. The strogg (alien team) have more technological advantages than humans in the game, so I can see people wanting to always play that side. So far as yet, I haven't encountered any bugs in the game.

Great game

4 Rating: 4, Useful: 3 / 4
Date: November 21, 2007
Author: Amazon User

Amazing game. Unlike Wolfenstein Enemy Territory, this game has teams which are drastically different. Vehicles on land air and water. And deployables!

Amazing team play. If you're coming from W:ET, you may not like it first hand. But if you just hang on to it, you'll like it even better.

And the other main reason why I bought this game is 'coz it runs natively on linux.

Prequel to Quake 2 and Quake 4

4 Rating: 4, Useful: 2 / 3
Date: February 16, 2008
Author: Amazon User

A literal prequel to Quake 2 and Quake 4, and a spiritual successor to Wolfenstein: Enemy Territory, "Enemy Territory: Quake Wars" is a team-and-class-based first person shooter.

The game revolves around the GDF - the human Global Defense Force - defending Earth against the Strogg, the murderous aliens encountered as enemies in Quake 2 and 4. Fighting in locations all over the world, the GDF must hold the Strogg back. Gameplay can be online or with bots, and usually takes place as a "campaign": three battles in similar locations (for example the "European" campaign or the "African" campaign.

There are five classes in the game. Soldiers carry explosives, and also have the widest choice of weapons in the game - regular assault rifles, machine guns, shotguns, and rocket launchers, as well as a stronger pistol than normal. Field Ops can deploy artillery pieces and call in artillery (from the deployed weapon) and airstrikes. Furthermore, GDF Field Ops can give ammo to their fellow soldiers, while "Oppressors", the Strogg equivalent, can deploy tactical shields. Engineers can build automated turrets - either anti-personnel, anti-vehicle, or anti-artillery (shooting down incoming shells) - as well as repair vehicles. Finally, Covert Ops act as the sneaks and snipers of the game. With access to gadgets like radar stations, smoke grenades, and mini-radar devices (for the GDF) and teleporters and remote drones (for the Strogg), the Covert Ops is more based on stealth and intelligence. In addition, there are many vehicles

Objectives are both map and class-based. For example, on one map an engineer might be required to rebuild a bridge so the unit can advance. Later, a cover ops might need to disable a shield generator. More mundane objectives are also available; things like building or destroying deployables (depending on which class you are) rewards the player with experience basically for playing his class right. The maps have a lot of variety, and they cover the whole world - from African valleys to European plains to Japanese sewer systems. Their objectives tend to be simple, but require the coordinated efforts of the team and all its members. Each of the classes gets experience from completing objectives and destroying enemies that carries over a three-level campaign. Leveling up gets you new weapons, increases your class abilities, and your general stats.

The graphics are decent, but even turned up all the way, they're not extraordinary. The sound is less impressive, and sounds really unprofessional. Neither is really a bonus for the game, but they're not really bad enough to distract, either. As a whole, this game has some neat ideas and gameplay, but there are a few little things that drag it down.

8/10.

Enemy Territory: Quake Wars is a great mix of games all in one

4 Rating: 4, Useful: 1 / 3
Date: November 03, 2007
Author: Amazon User

This game is so much fun to work as a team if you have the team to do it with. It brings me back to the days of the Tribes series with more sufficient ways to dealing with communication between teammates. If Tribes ever merged with this game we would have the best game ever made.


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