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Dreamcast : Carrier Reviews

Gas Gauge: 71
Gas Gauge 71
Below are user reviews of Carrier and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Carrier. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 63
Game FAQs
IGN 80
Game Revolution 70






User Reviews (1 - 11 of 20)

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don't pass this one up.

4 Rating: 4, Useful: 7 / 8
Date: March 08, 2000
Author: Amazon User

of course the best way to describe CARRIER is to say that it's resident evil on an aircraft carrier but what sets this game apart from capcom's hit francise, is that the graphics are brilliant thanks to the DREAMCAST'S capabilities. not only are some of the backgrounds prerendered, but they can pan in/out on the fly at times.

the concept of CARRIER is more or less like John carpenter's "THE THING" as "night of the living dead" is to RESIDENT EVIL. where u have to guess which crew members have been infected by a plant like organism. the special X-RAY like goggles, not only detect infected sailors, but can also locate hidden items as well. the zombies/monsters may not be as terrifing as EVIL's but they come damn near close. my only gripe about CARRIER, would be, the sluggish controls lack of weapons and of course bad voice acting. but nonetheless JALECO should be praised for producing they're first attempt at the "survival horror" genre.

if your'e a RE fan like me,take a pass on BLUE STINGER and pick this one up instead. you wont be disapointed.

If you can get one game this month.....

5 Rating: 5, Useful: 5 / 5
Date: March 03, 2000
Author: Amazon User

If you can get one game this month get Resident Evil: Code Veronica. But Carrier is close behind. The only reson you shouldn't get this game is if you are on a money crunch! Still try to get this as much as possible. I love this game. The GRAPHICS are clean and sharp. This makes Blue Stinger look like a bunch of *#%$&@%! The CONTROLS are ok. They are EXTREMLY similar to Resident Evil. The SOUND is AWESOME! When you walk on squishy ground it sounds like squishy ground. The replay value is about the same as other games of this genre. This is a great leap in the Survival Horror genre. It is a strong competetor for RE series and blows every one else AWAY. This is a must buy even for people who don't like or aren't familiar to this genre.

Not Fun at All

1 Rating: 1, Useful: 3 / 4
Date: May 30, 2000
Author: Amazon User

Sorry I think most people need drugs to find any fun in thisgame.

The graphics really.. don't surpise me. its still way off ofwhat Dreamcast could really do.

Only one charicter to play as.. That's stupid. Can't punch. Camera Views are THE WORST i've seen! The Bad guys are Stupid and boring.. I agree that they are Interesting looking though.

STILL if you want a Zombie game go Resident Evil. I'm glade I rented this game, cause I will never BUY it! nor will I rent it again.

In my Words... it is a BIG HUNK of ....!

I should have just waited for Resident Evil

2 Rating: 2, Useful: 2 / 2
Date: March 15, 2000
Author: Amazon User

First off, the game spends too much time back tracking instead of killing off mutants. There are times where I find myself spending more time looking at the map of the ship trying to figure out where I have to go rather than actually playing the game. Secondly, the camera angles absolutely, positively SUCK! More than half of the time when trying to kill off the enemy you can't see them. Furthermore, even when you're walking or running you not able to see what's in front of you. After a while it gets old and frustrating. However, the game has great graphics and sound. But even with that it still isn't enough to make up for the lack of lasting appeal. Also, the game is pretty hard to play if you don't have a manual or a walk through guide. There are so many things that you would not even think of doing that you must do in order to complete a level. I would suggest that you either rent this game first or borrow it from a friend before you decide to buy it.

Why?

2 Rating: 2, Useful: 2 / 2
Date: November 16, 2000
Author: Amazon User

I must admit that I'm not a huge fan of survival horror games. Only R.E. 3 struck me as an engaging game. I figured Carrier would have been cool considering it was for DC. The sound, graphics and overall wonder that can come from a DC game will knock you off your feet. Then, there's Carrier. A worthless piece of tripe that is not fit for a coaster. The voice acting is TERRIBLE, the graphics are decent, the gameplay is boring and hampered by awful controls and there's nothing interesting going on in the game. Stay away at all costs.

Its no Resident Evil...

2 Rating: 2, Useful: 3 / 6
Date: March 06, 2000
Author: Amazon User

I've been waiting a long time for a good, fun third person game along the lines of Metal Gear:Solid or Resident Evil to be released for the Dreamcast. So imagine my excitement when I saw Carrier on the shelf of my local video game purveyor! Who in the world is Jaleco? Who cares, it looks cool - I'll take it! Taken home and packaging torn away, this game was popped into a waiting Dreamcast - only to disappoint my itchy trigger finger. What did this game lack that made this gamer oh so saddened? Camera angles, Camera angles, need I say it again? CAMERA ANGLES! Despite a fairly decent graphical environment (although with DCs hardware - they could have done much better...), the hideously poor camera angles killed this game from the start. Third person shooters are fun - when you can see what you are shooting at. Unfortunately, half the time I was playing this game I got a lovely view of my character aiming his gun - at what, though? With what seems a great idea with the first person view, you can see what is in front of you - BUT you cannot shoot when in this view (a huge oversight on Jaleco's part, and one they should be publically flogged for.) Another thing that makes this game frustrating is how much it is a clone of Res Evil. While I expected some of this, the similarities scream to me 'copyright infringement!'. What do I know? However, if they were going to copy the best, you would at least think they would try and make it frightening. The only thing frightening about this game is that they took so long to release such a poor-quality game. One more gripe that I must get off my chest - more zombies and more blood are absolutely necessary to make a good bloody zombie shooter. Only one area did Jaleco score with me was the soundtrack and the ability to hear Japanese dialogue with English subtitles (this does not by any means redeem this game, however). If you cannot wait for Resident Evil:Code Veronica, then this is the only game out there to whet your appetite. My advice, though? Save your money for that one (And Rainbow Six, if they ever release it!)

Blue stinger and Resident Evil are better

2 Rating: 2, Useful: 3 / 6
Date: April 27, 2000
Author: Amazon User

Carrier is not great but not good.The game has horrible controls.Great Graphics.Good Sound.The game is a bad game.So buy code:veronica or Blue Stinger please.

"I wanna be Resident Evil!"

3 Rating: 3, Useful: 2 / 3
Date: March 24, 2000
Author: Amazon User

You can practically hear this game, Carrier, saying that as you play it, but, believe it or not, it has enough creepy details to warrant a look. It is a rip-off, pretty much, but there's some good original elements thrown in for good measure and plenty of monster-blasting carnage to soak in. The cinemas are pretty humorous as well, adding to the story. The fact it runs at a pretty good pace helps, too. You won't go too wrong.

Nice try, but...

3 Rating: 3, Useful: 2 / 4
Date: March 13, 2000
Author: Amazon User

As others have noted, the graphics in Carrier are pretty, and the story is decent for the genre. Unfortunately, the voice acting is beyond bad, and the controls are sloppy and hard to get used to.

I expect bad voice acting from horror games, but nothing this bad -- when you start laughing at the hysterical overacting, the story suffers a bit. The game is obviously translated from the Japanese -- the English dialog and the characters' mouth movements don't synch at all, and that's kind of distracting. Sure, it would have cost a bit more and taken some time to resynch to the English dialog, but it would have been a nice touch.

As for the controls, they could have been a lot better. It's almost impossible to run in a straight line with the analog stick, and moving with the pad is annoying. Also, while the fact that you can aim for various parts of your enemies is nice, it's annoying that you can't just fire without picking a spot -- you have to go through the "right trigger to aim, hold it down, press A to fire" dance every time. Additionally, the fact that you can't fire when using the nifty scope is amazingly frustrating.

If you really really like the survival horror genre, you could do worse than this, I suppose. But for the casual fan like me, it's probably better to wait for Code Veronica. As it is, I'm trying to decide whether I should sell my copy before or after I finish it.

Not brilliant, but still a good try

4 Rating: 4, Useful: 1 / 1
Date: January 07, 2001
Author: Amazon User

First off, I'd like to thank Jaleco for the effort they put into making this game. It's not the greatest in the world of survival entertainment, but it was a good first effort, and I wanted to acknowledge that. The game has a fair amount of good and bad points, and I'm going to go over all of them, starting with the bad just to get them out of the way, and to end this review on more of a high note since I did enjoy this game more than I didn't enjoy it.

The obvious bad point was the voices, and voice acting. The main character, Jack, had almost no inflection in his voice no matter what he was talking about, or doing. I would have liked to have been able to turn his voice off, and have just read what was going on, it was so annoying at times. Plus, watching his mouth still move for a long time after he was finished talking was a true annoyance. I did get used to him after about an hour, but I wish they had found someone who could have showed just a little more emotion.

The graphics were a bit chunky and blocky at times too, and the camera angles were almost too excessively annoying, especially going around corners, where if you were the character, you would be able to see down the hall, but the view they give you on the screen is still a third person look, and you can't see down the hall until you actually start moving down it.

Okay, now onto the good. The weapon selection in the game isn't all that big, but you do get what you need to accomplish your goals so I don't really have a complaint about that. As a matter of fact, I liked the fact that you were given a weapon that had unlimited use. It's called a welder(why I don't know), and seems strange to be a weapon, but it's very effective against single zombies, and some of the smaller creatures you run across. This allows you to save your ammunition for some of the tougher zombies, and the bigger monsters you run into later. I never came close to running out of ammunition by using the welder a lot early in the game when the creatures were weaker.

Another good thing was the BEM-T3 scope, which you are given early in the game. This device allows you to look at people, and tell if they are still human or have been affected by the Ark virus. It also allows you to see through lockers, through plants to look for hidden doors, and also helps negate the bad camera angles you will suffer when going around corners. I would walk around a corner, and then pull out the scope to check down the hall, because you are then given a first person view, and can check for hiding creatures.

Another bonus was an unlimited inventory, so you didn't have to stockpile weapons or health drinks, or anything else. You were able to carry everything you picked up without having to fuss about whether or not you really needed to carry it at that time, and then run back somewhere to retrieve something you needed when getting to a certain door or area. So, kudos to Jaleco for this fine first effort. The story line might have been a bit weak, and all my questions about Ark and the motivations of some of the characters weren't answered, but overall, it was a good try, and the next time they might make a more polished, complete product. I'm willing to wait and see.


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