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Playstation 2 : Street Fighter Anniversary Collection Reviews

Gas Gauge: 74
Gas Gauge 74
Below are user reviews of Street Fighter Anniversary Collection and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Street Fighter Anniversary Collection. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 81
Game FAQs
GamesRadar 70
IGN 85
GameSpy 80
GameZone 87
Game Revolution 45
1UP 75






User Reviews (1 - 11 of 58)

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AWESOME FUN...with another player

3 Rating: 3, Useful: 23 / 26
Date: September 21, 2004
Author: Amazon User

Well, Street Fighter Anniversary collection is certainly what I expected, sort of. I was stoked to hear about being able to play as all of the versions of the original Street Fighter 2 characters, and the Street Fighter 3 game included is a lot of fun, but there are some issues I have with this game package as a whole. It's not a total loss, but there are some things that irk me about this title.

GAME CONCEPT: In case you were born this morning, Street Fighter 2 is the 2D fighter to start all fighters. It is simple in design, yet so much fun that I remember spending countless hours playing it on the Super Nintendo back in the day. I remember always being jealous of the Sega Genesis version of Street Fighter Champion Edition, which had upgraded character portraits and let you use the bosses and I believe had newer special moves, but was delighted with the release of SF2 Turbo and Super SF2. Although not readily apparent to some, the versions of the characters between each game are very different, from sounds they make, to animations, to some of the moves (special and regular). Hyper SF2 lets you choose which game version you want to use, and after you pick your options become dictated by your previous choice; so if you chose the original Street Fighter 2, you can only select the original eight world warriors, not the four bosses or the four exclusive to the "Super" editions. While those who use the characters from later editions have a clear advantage, it is a great way to handicap the pros (the CPU will always use the Super Turbo versions). All of the backgrounds for each character are intact, but the only problem is that the bonus levels from Hyper are missing...oh well. Included on Hyper is the animated movie of Street Fighter. SF3 plays very similar to Hyper (I always use Ken and there is practically no difference in usage), but the graphics have been given an anime overhaul. I find this game to be very pleasant and fun, but it certainly lacks a lot of the original characters...oh well, they're all in Hyper, so who cares?

Now here's my problem. First, let me let it be known that I can beat all courses on FZero GX on Master, clear Tekken 4 on Ultra Hard easily, beat Contra 3 on Hard, beat Metal Slug 3, clear Killer Instinct on it's hardest setting, and clear the original Super SF 2 on four stars and losing only to a boss once; I'm not a phenom gamer, but I am pretty decent. Well, lets just say my controller went flying around quite a bit while playing Hyper...on the "Easiest" setting. This game is nearly impossible! I left it at "Medium" right off the bat, expecting that to be just enough...I couldn't even beat them! I had to resort to using cheap maneuvers that meant less strategy and more boredom. The difficulty I think is severely skewed in this game, and hopefully is fixed in the X Box version. I tried it on it's Hardest setting and could beat the first guy only, I expected that, but I couldn't believe how hard "Easiest" was. Oh well, this game is truly fun when you have a human opponent to play with, but that is where I ask what is up with the lack of online play? I would have gladly sacrificed the edited anime movie for online play. This I think is inexcusable; this game was known for it's Arcade showdowns, and with the advent of online gaming, it is a wonder why they didn't include...oh well, X Box fans can rejoice because they'll get it.

GRAPHICS: It's what you would expect from back in the day, except with Hyper that from my experience with the Super Nintendo games there are some extra frames of animation with character movment (Such as moving backwards with Ken, Ryu, Guile, and Blanka). Nothing outstanding, but they work for the old schooler in me.

SOUND/MUSIC: Again, it's pretty much the same as before except I find the music from the Arranged and CF1 extremely irritating in Hyper, select CF2 for the closest renditions of the original tracks.

CONTROLS: The controls are what you make them. I highly recommend NOT using the analog stick, and instead utilize the DPad.

OVERALL: This game would have been much better with online play, but without it you'll either have to find a friend or tackle the near impossible CPU on Arcade mode, and that's fun for about ten minutes. I would definately rent this first, even if you did like the games before.

I'm really looking forward to this game

5 Rating: 5, Useful: 20 / 24
Date: July 12, 2004
Author: Amazon User

SFAC features Hyper Street Fighter 2 from Japan (which is a compalation of all previous SF 2 games) as well as a new game. All versions of characters from every previous SF 2 game (SF 2, Turbo, Special Champion Edition, Super SF 2, and Super SF 2 Turbo) are playable. There is also "Street Fighter 2: The Animated Movie" within the game. This game is being released on PS 2 and XBox (hopefully GC as well) and is a must-have for 2-D fighting game fans, esp. Street Fighter 2. I first played this game more than 10 yrs. ago, and I still love it! SFAC has gotten very good reviews from GameSpot and other sites.

Only worth getting for Third Strike.

3 Rating: 3, Useful: 13 / 16
Date: November 18, 2004
Author: Amazon User

I've been waiting for a good Street Fighter collection that has all the old games in one package. The two PSone collections were good, but they're getting too spendy. So out comes this ps2 collection, and it's missing everything the fans have been asking for. You don't get Street Fighter 2, SF2:Championship Edition, SF2 Turbo, Super SF2, or Super SF2 Turbo. No, you get all of them mixed into one game: Hyper Street Fighter 2. That's right, you can't play each individual game. No going through SF2 the way it was made (without being able to play as the boss characters), and definately not with the same AI. At first, I didn't believe the reviews when they said the AI "cheats". I thought it was just their lack of skill. Oh no, it does definately cheat. My first match with the SF mix was where I played as Chun-Li and fought Ken. Right off the bat, he did a TWO HIT flaming Dragon Punch, somehow knocking me back without touching me. WHAT THE HELL? Now don't get me wrong. I've been playing the older SF games since SF2 came out on the SNES. But I've never seen a move do that from those days. Maybe it was just a bug. Yeah, that was a technical error. The match continues, and Ken somehow doesn't get hit by Chun's Spinning Bird Kick when it's clearly contacting him. Already, I'm getting sick of this. Capcom must've been mad or something when programming, because the AI here makes up for every stupid mistake its done in the past. Remember playing as E. Honda and having your opponent walk into the Hundred Hand Slap? Kiss that good-bye. That's not saying I like stupid AI, but I'd rather they not drastically change everything so much. It's just not the games I grew up with.

But with Hyper SF2, you get the usual characters and bosses, including the 4 super stereotypes...I mean extra characters from Super Street Fighter 2: Cammy, Fei Long, T. Hawk and Dee Jay. Seriously, can you get any more stereotypical than these guys? It's no surprise that Capcom hasn't used any of them except Cammy in later games. They don't look like they belong in this game, and certinally don't fight like it. They also give you a range of gameplay modes to select from, all from the previous games I've mentioned above. This lets you use moves and special attacks from x game. It's pretty silly considering a classic SF Zangief has no chance against the likes of a SF2 Turbo Dhalsim. It really would have been nice if they'd let you select the gameplay mode for each play through, instead of the modes being random for your opponents. Sure, it can be challenging and fun to some people, but the majority was expecting seperate games. Not one big blend.

But the saving grace is Third Strike, which is regarded by many as the best SF ever made. If you missed it on the Dreamcast (like just about everyone did), or have been trying to get it for an actual fair price, now's the chance. Third Strike is as good as Street Fighter can possibly get. It has the most fluid animation of the series (rivaling even that of the Guilty Gear games), graphics, best voice acting, gameplay, quality, everything. Sure it has a ton of new characters, but some of them are identical to those missing. Plus Akuma's selectable from the beginning. Third Strike rates how you fight with a grade system. Offense, defense, tech, etc. will all be graded after you're done with an opponent. And it's pretty strict too. Don't expect to get a good score/rank by doing the same combos over and over again. My Chun-Li combo that I've been using to take out people in the arcades in Capcom vs SNK 2 ended up getting me a D+ rating. Not good. But that's ok, I love Third Strike, and it's going to be getting 98% of the play from this "collection". The matches are never too easy or impossible, it has a perfect blend of skill and the usual AI from the series. I've never wanted to perfect my technique as much as I have here. There's not a whole lot to say for it. If you want to know more about the game, check out the Third Strike item page here on Amazon and you'll find all you need. Third Strike alone nets this game 2 extra stars.

Finally, is the Street Fighter 2: The Animated Movie bonus feature. For some reason, people have trouble finding it, so here's how to watch it: go to the Gallery menu in Hyper Street Fighter 2 and select it. That's all. Really people, how hard is it to check through the menus on your own? But I couldn't stand this movie or how it's presented here. You can't rewind or pause it- you have to sit through the whole thing. And if anything hits the circle button on the controller, it stops and goes back to the Hyper SF2 menu, where you'll have to watch it from the beginning again if you accidentally hit it. The movie is also in English, and has some pretty bad line delivery here and there. Poor E. Honda...As for the movie itself, it fails in a lot of ways. The plot is that Shadow Law is trying to track down Ryu after his fight with Sagat. They need a great fighter to be on their side and get this: turn into a terrorist. In the process of tracking him down, they discover Ken, who is almost Ryu's equal in terms of combat.Chun-Li and Guile are tracking down Bison to end Shadow Law, and him for personal reasons (he killed Chun's dad and Guile's best friend- Charlie). What's annoying is how they threw in every single character from the SF games (at that point in time), but only used Ryu, Ken, M. Bison, Chun-Li, Vega and Guile. Zangief and Blanka are shown for probably a minute when they fight eachother in a Vegas show, and that's the last we see of them. Cammy takes out a president in the beginning, is arrested, and that's the end of her. The worst offender though is what they did with Sagat. The movie starts out with his and Ryu's big showdown where it shows how he got the scar on his body. Later on, Sagat asks Bison if he can fight Ryu since it's a matter of fighter's pride. Bison refuses to let him fight, Sagat seems upset, and that's it. We never see Sagat again. He doesn't make an appearence after the final fight, he doesn't turn on Bison or anything. He's just forgotten about. It really was a chore to sit through the entire thing. I just kept wanting to end it and go back to Third Strike. The picture quality is pretty bad too. But some of that's understandable since the movie's almost 10 years old. Maybe they should've tried restoring it for the anniversary.

Also, don't bother playing this with the standard ps2 controller. It's never been good for 2D fighters what with the d-pad being seperated. I highly urge you to get one of the new (and cool looking) Official Street Fighter Controllers. As of right now, there are Akuma, Ryu, Ken and Chun-Li for the ps2. And I know the Xbox version will get Sagat, Cammy, Guile and Zangief. They have a regulard d-pad and 6 buttons on the surface, just like an arcade would have. All that's missing is a joystick, but I've never been much of a joystick gamer. These controllers allow for easy moves like the fireball motion. It's worth it, and you can find one for a good price on various sites.

So what it comes down to, is if you're just dying to play some "old school" Street Fighter. Be my guest and go for this set, just don't expect it to be that good. You're much better off tracking down the PSone collections, where you're getting the actual original games...just in disc form. At least Third Strike is here. If it weren't for that, I really wouldn't have bothered picking this up. Anyone getting this not for Third Strike has serious problems. And for those complaining about the lack of online play, go import the Xbox version which is all-region readable for online play. And there, you won't have to spend any extra for a controller because the Xbox's controller at least has a normal d-pad. But you know me, I couldn't wait any longer for the best SF game to date, which I missed on the DC sadly.

Better luck next time Capcom.

15 years later and better then ever!

5 Rating: 5, Useful: 8 / 8
Date: September 01, 2004
Author: Amazon User

Anyone that remembers the Street Fighter II series in any way will most definitely want to get this game. A true homage and celebration of what was and is a classic of fighting games.

Street Fighter Anniversary Collection, takes all of the previous Street Fighter II games (Street Fighter II: The Wolrd Warriors, Super Street Fighter II: The new Challengers, Hyper Street Fighter II, Street Fighter II: Championship Edition and Street Fighter II Turbo) and gives you the option of match up with any of the versions of the fighters against another version of said fighters. For example you can have the regular Street Fighter II Ken who's uppercuts didn't cause a firetrail vs. the Hyper Street Fighter II Ken who can do massive combos and fire upper cuts. It's a great little gimic to see how well an older version of a character can do against the later games characters. Not to mention it's a great way to get all the games in one action packed filled Street Fighter disk.

If that wasn't enough, this also includes Street Fighter 3: Third Strike. Which was the third edition of the long awaited sequal to the Street Fighter II series. It has a great grade system that grades each battle you have at the end, parry system and a cool soundtrack. Not to mention characters old and new with some fine graphics. After you get done fooling with old school in SF II, you will be ready to jump into the next level with this game. Never before released on any system besides the now default Dreamcast, so this game alone makes it more then worth it and the fact that you are getting SF II Anniversary edition even more so.

The only drawbacks I could find so far is that the game, even SF III, is a bit dated by some of today's standards. But I think the true appeal of the game is it's nostalgic edge as well as the fact that it's just fun to beat up either the computer or a friend by mastering your favorite character. All the characters have cool endings too making it even more worth while getting through the game. Bottom line, the price is more then worth it and the game is fun whether you were a fan 10 years ago or never played any of the SF games before. It is a purchase you won't be sorry to make.

SHO-RYU-KEN!!

Would've been better if online

4 Rating: 4, Useful: 7 / 7
Date: September 10, 2004
Author: Amazon User

Over the past eight years, Capcom's fighting games have gone from making significant changes (Street Fighter 3, X-Men vs. Street Fighter) to moderate changes (Marvel vs. Capcom 2, Capcom vs. SNK 2) to now barely any changes at all. Yes, with Street Fighter Anniversary Collection, Capcom has found a way to release a new Street Fighter game with practically no effort whatsoever. And we'd be upset if the package wasn't so much fun.
Street Fighter Anniversary Collection is basically two games on one disc: Street Fighter 3: Third Strike and Hyper Street Fighter 2: The Anniversary Edition. The trick is that while "Hyper Street Fighter 2" sounds like a game you've played before, the version in this package lets you choose any character from any Street Fighter 2 game up to Super Turbo. It answers the dream match up questions of who would win in a fight between Guile from the original Street Fighter 2 and Blanka from Super Street Fighter 2. It can be a lot of fun exploring different match-ups and sorting out which versions of each character you prefer. You'll spend hours reminding yourself of what the differences are. An obvious issue with throwing all these characters together is whether they will be balanced -- is it fair to put Akuma from Super Turbo up against Ryu from the original SF2? The game certainly is not perfect in this respect; you can be competitive with the characters from the older games if you know what you're doing, but we wouldn't recommend the game for tournament play. For those not hardcore enough to care about details such as character balance, it may also be disappointing to see that most of the different versions of the characters are very similar. It's not like you get to put a Street Fighter Alpha character up against a character from the Versus series -- all the different versions look more or less the same, so the appeal on a super casual level is minimal. But the thing about Street Fighter is there are tons of players out there that are more than 'casual' fans. There's a built-in player base that can appreciate subtle differences between different character versions, and for those of you who don't have to refer to the instruction booklet, this is a great title to mess around with. Including all these fighters is a nice way to let players relive memories without having to pick a favorite game from that era, since they're all packaged together into one game. If you're more of a Street Fighter 3 player, you can ignore HSF2: The Anniversary Edition and go straight into 3rd Strike, a port of the best game in the Street Fighter 3 series. If you've played the game before in arcades or on Dreamcast, it's pretty much the same thing here: lots of weird characters, great animation, a fun-to-use but difficult-to-master parry system, and the return of Chun-Li. It's a shame that neither game is playable online, since both would be prime candidates to play against friends over the 'net. To help make up for it, Capcom tossed in Street Fighter 2: The Animated Movie for players to watch (though why you have to search the options in HSF2: The Anniversary Edition to find it is beyond us). So really, while every part of this package is well made and fun, there's not much new -- no online to spice things up, no new graphical upgrades, and a movie that's many years old. But we suppose that's the point -- this is a way to celebrate the series being around for 15 years, and at that, Anniversary Collection does a good job.

Street Fighter 3 is the only reason to buy this.

3 Rating: 3, Useful: 8 / 10
Date: September 29, 2004
Author: Amazon User

First of all let me say that I am an avid classic sf fan. I own an Street Fighter 2: World Warrior arcade system, all original parts. I have every incarnation of the classics from snes to genesis to the ps1 street fighter collection. The best version aside from the arcade is the ps1 collection for these. The characters and cpu play exactle like the arcade in ps1. Not so for here. Here is all of the issues found after hours of playing. All versions- everyone- not so easy to do the jump in attack and throw combos, players are pushed farther back when blocking. All versions- especially classic guile- the percentage of damage is not even close to that of each respective arcade game. Classic guile- no glitches whatsoever, no strong throw magic sonic boom follow up- nothing. Classic guile- sonic booms with jab tend to come out at various speeds, so you cant set the opponent up with a jab sonic boom and cheap throw while they are blocking. Classic Chun Li- she is not nearly as powerful or easy to throw with. Champion Bison- His bicycle kick now pushes the opponent farther back while they are blocking making the follow up throw nearly impossible, damage is too little as well, while playing with him as well, sometimes charachters will get magically pushed a little bit apart as well. All versions of ryu and ken- now dragon punches are a milisecond or so delayed... very annoying compared to ps1 version. The cpu plays terribly cheap... not even close to the Super Street Fighter 2 Turbo engine as some say... the game is actually ridiculous and you will be pissed, I must warn you. A jump in roundhouse and sweep by ryu can leave you with only 40 percent of life!!! They really butchered these classics and my freinds and I stick with the ps1 version for these original classics... I really recommend going to an online auction and finding the ps1 collections, there are 2. I really hope they fix the countless errors in this butchered remake for the xbox for online play... oh and we get the stupid announcer only from SSF2, no option for the original one :(.
-That aside-

Street Fighter 3 Third Strike plays exactly like the arcade, I have it right down the street from my place and it seems to play just like the arcade. OH and there is no loading time between matches too :).

Furthermore, I would like to say that those fans of classic, powerful, Guile will be thoroughly dissapointed like me :(. C'mon Capcom, how hard would it be to release real versions that played like the arcade characters. Jeez.... The 3 stars is for SF3... great game. No stars for the hyper edition. E-mail me for questions, technical and non technical street fighter fans!
Im out
Chad

The Greatest Fighter, but Not the Greatest Collection

4 Rating: 4, Useful: 5 / 5
Date: May 11, 2005
Author: Amazon User

For old-school Street Fighter fans, no other fighting game series comes close to matching the greatness of Capcom's flagship fighter. The release of Anniversary Collection on Street Fighter's 15th anniversary should have had Street Fighter fans jumping up and down in delight. Instead, Capcom has delivered a compilation that, while worth the cost, is far from perfect.

Hyper Street Fighter II combines all five of the Street Fighter II iterations into a single game. Had each game been selectable on its own, Anniversary Collection would have been the best fighting game ever released. Unfortunately, all the versions are essentially crammed into a single game's space (think Mortal Kombat Trilogy here), and while human-versus-human battles are as fun as ever, the computer always plays as the Super Street Fighter II Turbo characters with all their super moves and what not. Worse yet, the CPU difficulty is set way too high on this game, so that even expert Street Fighter II players can expect to have difficulties on the easiest difficulty settings.

The addition of Street Fighter III: Third Strike to this package is nice, and anyone who did not pick Third Strike up in its original Dreamcast release should buy Anniversary Collection to add it to their library. Third Strike is practically arcade-perfect, and arguably represents the highest evolution of 2-D fighting games. However, next to the Street Fighter II games, Third Strike seems perhaps too evolved, incorporating too many advanced gameplay techniques and graphical geegaws.

For the price, Anniversary Collection is a must-buy for anyone who likes fighting games. However, fans from the Street Fighter II days who want to relive the old days are advised to track down the old PS1 Street Fighter Collection discs (and suffer through their long load times) for the best old-school experience at home.

Could have been a lot better

3 Rating: 3, Useful: 4 / 4
Date: August 29, 2007
Author: Amazon User

Capcom didn't really do this collection much justice at all. You get only two games in this collection. One is Street Fighter III 3rd Strike. Now for those who owned the Dreamcast version can enjoy this game. It has the same elements as the Alpha series with the power bar and special moves. The only thing is you can choose only one move at the character select screen. I find the controls to be very fluid and responsive. The graphics is the best in any street fighter I have ever seen. The characters both old and new are great to play with. The end boss is the hardest in any street fighter. It also has a very good soundtrack as well. The songs change back and forth after every round. So this is a good game to play with the volume up. This is clearly the best of the collection and the reason to buy this.

Now this is whats disappointing. The SF 2 Anniversary Edition. Everything is wrong this game except for graphics and control. Capcom for whatever reasons, combined all the street fighters, from World Warrior to Super Hyper Fighting into one game. So forget about playing these games solo. The translation is off by a mile. The music in the character select screen is different, to include the stage music for everyone as well. The best version I've seen for turbo hyper fighting is apart of the SF Collection on the PS1 in my opinion.

Still the game isn't a total dud. 3rd Strike without a doubt is the reason to get this. So I recommend this if your a SF fan.

One little problem

4 Rating: 4, Useful: 4 / 5
Date: September 29, 2004
Author: Amazon User

Street Fighter is one of my favorite series of all time, especially the SFII series. However I noticed a huge change in the game when I played Hyper Fight. The AI is ridiculous. I have beaten all the SNES versions of SFII on the hardest settings, and usually dominate against my friends, but for some reason I cannot beat the CPU on the easiest setting (I am convinced that the difficulty level is suppose to be pyschoschematic). I would expect these kind of cheesy fighting tactics from MK3, not from Street Fighter.
If you plan on buying the game for single player use, forget it. Unless you have a friend to spar with, the frustration will cause you to break your PS2.

A true review for street fighter fans

1 Rating: 1, Useful: 6 / 12
Date: November 13, 2004
Author: Amazon User

This is a review for us true street fighter fans. The ones that have been playing the original SF2 back in 91' up to now. The ones who were truly addicted and were forced to play the game several hours a day. Every day I see my favorite gamer magazines giving this game awesome reviews which leads me to believe that these companies either didn't test the game or they accepted a bribe from Capcom. I have several things to complain about this Anniversary Collection but I'll shorten it down. First of all, no matter what you do, the computer will only battle you in SSF2 turbo mode which is ok for a while but not being able to feel the way the old versions of the fighters battle is a little irritating. Also the difficulty mode makes no difference on what it's set on. The computer has this way of "cheating" against you. Pulling off special move combos that are impossible for any human to perform, air blocking which didn't come into play until the Alpha series, and the ability to throw you while standing half a screen's distance away from you. There are also errors in the basic and special moves for each versions of the characters. Believe me I know my street fighters and Ryu cannot use his red stun fireball in his normal SF2 form and Guile's flash kick is a two hitter in SF2. Also the music has been remixed in such a way that they somehow made it sound worse than Linkin Park's Re-Animation CD. Don't even get me started on the SF3 bonus feature. That game is an insult to Street Fighter history. Control is horrible and the classic special moves have been tampered with in such a way that they are ineffective. This Anniversary collection is only useful if you have a roomate, or a brother, or a son, anyone you live with who is as much a fan as yourself. Enough to do the versus mode where you finally have the freedom to battle against classic versions of street fighters. Trust me SF fans, Capcom really screwed this game up. You're better off investing in their old versions for previous consoles because this game makes me want to vomit everytime I'm reminded of it and it is not far from taking a trip out of my bedroom window. I hate this game, all true Street Fighter fans do as well and I will not rest until I spread the true quality of this game.


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