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Macintosh : Jedi Knight 2: Jedi Outcast Reviews

Below are user reviews of Jedi Knight 2: Jedi Outcast and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Jedi Knight 2: Jedi Outcast. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (121 - 131 of 245)

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How Good Games Go Bad

1 Rating: 1, Useful: 2 / 104
Date: November 20, 2001
Author: Amazon User

I have played the first jedi knight, and I thought that it was freakishly horrific. You other people don't have a clue what you are talking about, but I do. I have the PC Gamer magazine that talks about this game, and it looked pretty bad to me. Plus, I don't like the way Raven makes the game: it makes them (...), just like Elite Force. The Quake III engine is just as bad as everything else, so I am not too happy about the release of this game!

Lucasarts Lost it a Bit

3 Rating: 3, Useful: 0 / 2
Date: October 24, 2002
Author: Amazon User

First of all, in order to even get the plot you would have had to be a seasoned vetran of Jedi Knight 1 and its Mysteries Of the Sith add on to get most of this game's early plot (why he threw away his force powers etc)

it seemed rather repetetive unlike the first 2/3 games in the series,it lost alot of its plot, plus the faces of the models look odd

the wepaons all look nice and the multiplayer deul is fun but it just doesn't capture the fun from the first games in the series, get it if you are willing to play the multiplayer dueling mode (the only mode thats halfway fun) but otherwise avoid it

Yes for the music and graphics

3 Rating: 3, Useful: 0 / 1
Date: July 25, 2002
Author: Amazon User

... Have you played jedi knight 1 there isn't much deference in the game play , use lightsaber and jedi powers, enemies are the same.
But the adding of puzzles and the video enhancement have made it a plus. But the puzzles sometimes puzzle you so much that you have 1) use cheat codes 2) have the walk-through.
This game kinda a reminds me off Riven the sequel to myst...
Good graphics but puzzles kinda hard sokmetimes...

But yes it worth your money if you are a Star Wars fan.
Get up there and get the game.

...

A Worthy Sequel, but lacking overall. 3½ Stars.

3 Rating: 3, Useful: 0 / 1
Date: June 10, 2003
Author: Amazon User

In 1997 LucasArts humbled the gaming world with the release of Dark Forces II: Jedi Knight, a first-person action shooter that let players direct Kyle Katarn's quest to avenge the death of his father, Morgan and become a Jedi. The game flattened the competition with its near total immersion in the Star Wars environment that had been sorely lacking, even in the original Dark Forces in 1995. For twenty levels you became Kyle, the quirky smart-mouthed mercenary aiding the fledgling New Republic on a mission against Jerec and his cabal of Dark Jedi bent on locating and consuming the power of the Valley of the Jedi. A thousand years ago a great battle between the forces of light and dark saw thousands of Jedi spirits trapped within the valley. As Kyle you progressed in your powers until eventually having to make a choice between Light and Dark. To stop Jerec in order to keep the valley safe or take the power for your own and rule the galaxy.

Jedi Knight II: Jedi Outcast is set nine years after Jedi Knight, making it 14 years after the fall of the Empire at Endor, and Kyle has abandoned his Jedi heritage after nearly killing Mara Jade at the Sith temple on Dromund Kaas when he fell to the Dark Side. Still working for New Republic Intelligence, he and Jan stumble across an Imperial Remnant base that appears to be growing gem-like crystals- similar to the ones found in lightsabers. It turns out that a fallen Jedi and the Remnant are attempting create a Force-using army by combining the crystals and the Force. The first couple of levels are also painfully dull and the goals are often poorly defined. After encountering the fallen Jedi Desann, Jan is murdered by Desann's apprentice, Tavion. Secretly, Kyle flies to Rusaan- the secret location of the Valley of the Jedi. There is reasserts his connection to the Force. Reluctantly Kyle must reclaim that which he abandoned, traveling back to Yavin IV, he meets with Luke Skywalker in order to retrieve his lightsaber. At the Yavin academy, Kyle relearns his basic Force abilities in a test devised by Luke before traveling to Nar Shadda to begin his search Desann and the Reborn.

Game play is much improved over Jedi Knight in many areas, not least of which is lightsaber combat, which is now handled almost exclusively in the third-person view. I had misgivings about this, but having tried it out, I see that it's much better- allowing for greater control and freedom of action during duels. Graphics are not through the roof 'awesome', but very clean and exceptionally well detailed. I have a ATI Radeon 9700 Pro video card, so I guess I expect all new games to be earth-shattering in their visual appeal. Raven did pay close attention to lightsaber duels from the Phantom Menace- giving the ones in the game a distinct cinematic feel, especially when view from a distance in multi-player. Mostly the game is fluid- the visuals flow nicely and Raven manages to overcome one of the Quake III: Arena engine's short comings by producing attractive vistas, whether indoors or out, everything has the right Star Wars-zy feel and look to it.

Weapons range from Kyle's Bryar pistol, E-11 blaster rifle, Bowcaster and Repeater Rifle, plus new additions like the Tenloss disrupter, which can disintegrate distant targets in sniper mode, an EMP gun for dispatching droids and other electronic devices, a flechette cannon which is just a knock-off of the flack cannon from Unreal Tournament, plus a rocket launcher. Kyle also has access to munitions like thermal detonators, laser trip mines (a la Duke Nukem), and detpacks that can be blown by remote control. All three explosives and the rocket launcher do far more damage than their small, wimpy explosions would indicate. An additional weapon that Kyle carries that I really liked are the portable sentry gun- a cannister that once dropped deploys a blaster turret and begins shooting enemies within its range. Players also get macrobinoculars, bacta canisters for healing, and light amplification goggles. Plus you will find no end of shield and health power-ups through out the levels. One of the game's down sides is that it is difficult to tell when you're being shot- there are no accompanying green flashes or sizzling sound effects as your personal shields take a beating

The game ships with 10 multi-player maps, customizable Force powers to fine-tune your character. You can even play games without the Force, though it tends to favor the dark side powers. Multi-player games include standard death matches, capture the flag, king of the hill where only one play has a lightsaber and Force powers and it's up to everyone else to deal with it, capture the ysalamiri (the Jedi Kryptonite creatures care of Mr. Zahn). One of the down sides in single-player missions is Raven split Kyle's Force powers between the Light and Dark side. He can throw lightning and choke someone, but no longer has Force Seeing and Protection- two powers that were, in my opinion, instrumental in the first game. I didn't like the addition of Dark Side powers that seemed to be there just to satisfy those players who think the Dark Side is 'kewl'. Raven also has the Outcast version of its Q3 Radiant level builder and other tools, like script managers etc. for creating single and multi-player levels.

This is an o-kay game. It didn't completely suck me in like Jedi Knight did, but it is a worthy successor. It lacks the impact of Kyle's momentous decision between Light and Dark nor is the story as epic. And strangely, the feel is closer to that of the original Dark Forces than it is to Jedi Knight. Plus it suffers a little too much from console hell like Dino Crisis, where on some levels you must find the key to open the door in order to get to the next key to open the next door. It has some nice animated full-motion video, but nothing like the live action scenes that added so much to Jedi Knight. It is also a hard game- get used to not completing later maps on the first try even on easy 'Padawan' setting, plus some of the jumping can be a little frustrating. I waited a long time for this game and I'm glad I wasn't completely disappointed.

SWITCH FLICKER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2 Rating: 2, Useful: 0 / 18
Date: November 24, 2003
Author: Amazon User

This game should really be called SWITCH FLICKER:Jedi Outcast 2.I may only be ten,but I know video games.I`ve been playing games since I was two years old!All you really do is run around pressing identicle swithces!!Sure you get to be a Jedi,but this game SUCKS!The only reason I gave this junk a 2 is because it has OK graphics.

Jedi Nighty night

2 Rating: 2, Useful: 0 / 1
Date: September 29, 2002
Author: Amazon User

All I have to say bout this game is that it is fun for a couple hours once you get your lightsaber. There are some fun levels and special effects are great but.... now the con- no real replayability, once I finished it, which didn't take too long, I didn't want to play it again, and the multiplayer isn't much better than the first jedi game... I recommend waiting for Knights of the old republic to come out if you really want to lightsaber duel. Also Star Wars Galaxies is coming out in January and will be a great online RPG- with space wars and light saber battles.

May the force be with you.

5 Rating: 5, Useful: 0 / 1
Date: April 04, 2002
Author: Amazon User

This is another great game in the Star Wars series. This is kind of a sequel to Star Wars Jedi Knight Dark Forces 2. Like in Jedi Knight Dark Forces 2, you are the mercenary Kyle Katarn who once knew the ways of the force, but forget them when returning to his mercenary ways. You guide Kyle and his partner Jan through the galaxy attempting to stop an evil Jedi knight named Desann from taking over the galaxy. To defeat Desann you must recall upon the powers of the force. The sequel brings back the force powers and the light saber from the original, but this time they are better. There are more force powers and they are easier to control and use. When you use the light saber in Jedi Outcast it uses a 3rd person perspective instead of keeping the 1st person like it did in the Jedi Knight Dark Forces 2. There's also a new added feature were you can throw the light saber. You also bump into Luke and other characters such as Lando and Mon Mothma. You travel through cities such as Yavin, Nar Shaddaa, and Bespin. There are many grueling light saber duels that you must deal with throughout the game. You even get to use an ATST for a short period of time. The game is length is really amazing. There are something like 22 missions each packed with Storm Trooper killing and evil Jedi knight smashing. I still don't understand how they fit all of this on one 700 MB CD. So get this game and be on your way to fighting evil and risking your life in order to restore peace to the galaxy. Good luck, and may the force be with you.

luke I am you father lol :)

5 Rating: 5, Useful: 0 / 2
Date: April 13, 2002
Author: Amazon User

This has got to be the best game Raven as put out I feel like im in a star wars movie if you dont like this game something is wrong with you just joking but this is a star wars fan's dream come true the best star wars game ever made trust me you need this game lol :)

Naturally Fantastic

5 Rating: 5, Useful: 0 / 3
Date: December 14, 2003
Author: Amazon User

Lucasarts produces only fantastic games. Try Jedi Academy and Knights of Old Republic.

My only issue with this one is the lack of combo moves you can do, and the difficulty of dispatching enemy jedi.

Do play this game. Its worth it, and does justice to the Old Jedi Knight II with Kyle Kataryn and Jerec.

Unsophisticated Saber Duels prevent a complete Jedi Feel

5 Rating: 5, Useful: 0 / 1
Date: March 31, 2002
Author: Amazon User

There are plenty of good things to say about this game and many reviewers do a good job at presenting that, so allow me to do some complaining.

My biggest problem:
When people join a server you are already in, there sometimes is a lag spike. For me, every so often, my computer just freezes, and even alt-control-delete can't save me, I have to press my reset button on my computer.

Graphics:
Quake engine is used. Models look great, but some of the textures on the environments are pretty dull. There is dismemberment in single player if you punch in some commands. However, it's too bad there is no dismemberment in multiplayer, which would have been a spectacle. I know we want to protect our children, but why not give us a choice in the menu? After all, most gamers are normal and responsible people, and for that matter, many are not children.

Interface:
There seems to be a pattern for Raven games that are powered by the Quake engine (Soldiers of Fortune II: Double Helix has the same problems). The menu doesn't remember what you just had it on. For example, I am looking at servers to join online and I click on say "Jim's Server". I click on "Server Details" to look at its rules and the IP. When I am done, the menu takes me back to the top of the list and I have to find "Jim's Server" AGAIN! Furthermore, when you try to join a server and you are unsuccessful by way of needing a password (no you don't know if the server is passworded or not until you try to join) or server is full, it doesn't take you back to the last menu, it takes you back TWO menus! And to add to that, when you are loading into a server and you change your mind for whatever reason, you can press escape, BUT you HAVE to wait for the whole thing to load as if you were actually going ahead with joining that server that you want to cancel out of. And again, when it finishes loading, it takes you back to?. You guessed it, TWO menus back. What a hassle.

Controls:
The game has a problem remembering your controls. Sometimes you may have to re-configure your keys. It took about two weeks for it to settle in and now it doesn't do that anymore.

Saber Fights:
Perhaps the most enjoyable thing about being a Jedi is wielding a light saber. It feels great to watch it ignite and disignite, and listen to the realistic sound (well realistic as in it imitates the sound in the films well). However, a game called Jedi Knight should put into detail a light saber fight. The fights are not as cool as you may think. There is a whole lot of swinging going on and a whole lot of missing. There is usually random swinging and sometimes you feel like the swing went through the opponent, as he is unmarked. I could swear sometimes I am so sure I hit that guy, but all I caught was air. Don't get me wrong, there is a method to hit people, and I am getting pretty good at it myself; but is it fun and is it realistic? Not even close. I know this is all fantasy, but when I say realistic, I am not talking about people flying around and magically griping each other's throats from 20 feet away; what I mean is simple and logical real world physics. If we are all Jedi, then why can't we hit anything? Try it, you will see. I know I am not a samurai, but give me a sword and a moving target and I bet I can still hit it seven out of ten times. In this game, your successful hits are probably three out of ten.
There should be a very elaborate system of sword fighting in today's games. I know it is hard to implement, but this random swinging and missing thing is annoying; this is Jedi fighting (you know, Star Wars, arguably the most influential phenomenon in pop culture history?), not puppet boxing.

Here are my watered down praises about Jedi Knight II:
Great controls.
Great action.
Great netcode, lag free.
Almost bug-free on the first release - UNBELIEVEABLE!
Raven and whoever else is involved should be very proud of this game. Great job guys.
The buggy interface and the unsophisticated saber duels prevent me from giving it a perfect score. My true score is 8/10.


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