Below are user reviews of Two Worlds and on the right are links to professionally written reviews.
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User Reviews (31 - 41 of 78)
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Just not fun...
1
Rating: 1,
Useful: 5 / 9
Date: August 27, 2007
Author: Amazon User
I'm sorry to have to write this review. Like many other gamers I was routing for this game to be a success. I have to say I feel let down.
To be fair, I'm a casual gamer. I don't have any expertise in the field of gaming. If you are a casual a gamer like me and are debating picking up a copy of Two Worlds I hope this review finds you.
I've read other reviews which suggest not comparing this game to Oblivion, as its apples to oranges perhaps. But as a casual gamer, I'm having a hard time separating the two. The theme, gameplay, and even the verbiage (i.e. Mages, Brotherhood, etc.) are all very similiar to Oblivion. Two Worlds even uses a quote that compares the game to Oblivion on the packaging, so it's safe to say that the connection is there. So, as a casual gamer, if you enjoyed Oblivion you would have reason to believe that you were in for a similar experience. From my perspective, that was not the case. Here's why:
On a whole, I thought the graphics were well below average. There were instances where they were nice, but for the most part I've just come to expect more out of games on the 360. The poor graphics make this look like a budget game. I honestly believe that games like GTA San Andres and God of War on the PS2 looked better than Two Worlds.
My initial problem was the cut scenes. As I mentioned earlier, the graphics were terrible, but the voice acting was so bad it was actually aggravating. Please don't get me wrong, I'm not expecting Oscar material, but it was so harsh I had no desire to finish listening to what the character had to say. This makes for a difficult situation when you are trying to obtain quest information, etc. This is the first review I've ever had to consider mentioning voice-acting, I'm actually kind of amazed that I'm discussing it, but it really did take away from the enjoyment of the game.
As far as gameplay, I don't think I gave this game enough of a chance to get past the learning curve, but I found the controls to be somewhat reasonable. I had some major camera angle problems in my first fight with a couple Groms (I think that's what they were called). The controls were also very awkward while on horseback. The horse really didn't respond as you would think.
The bottom line was this game was not fun. I desperately wanted it to be, but it just didn't get there.
There's much more I could get into but the purpose of this review was not to tear down the game but to inform the casual gamer that they are NOT getting the second installment of Oblivion. If you're still looking to play Two Worlds rent it.
On a side note, I exchanged my copy of Two Worlds for Bioshock and am extremely pleased. Bioshock embraces the 360 with a truly next-gen shooter. A ton of fun.
two worlds review
2
Rating: 2,
Useful: 3 / 4
Date: September 17, 2007
Author: Amazon User
Two Worlds is shaky at first the graphics and constant environmental loading get annoying. But after playing for a while it isn't bad. It took me about an hour to get into the game. After about 5 hours I was a level 23 and bored with the game. I had it on easy just to see what it was about and to get a feel for the controls and menus. At level 23 on easy I was able to kill any enemy. I like the fact that all weapons, armor, and spells are stackable. The online gameplay is great in rpg mode, for a while. Killing monsters with friends was fun except if you have an average 1 to 3 meg. connection. If you have such said average connection the lag for 3 or more players is horrible. The game itself gets to repetitive it's kind of a go here kill this person deliver this letter come back. No thought is required at all. The combat system is all mash button playing with optional spells that are garbage until stacked up to about 20. If you make someone mad in a town they never forgive you. I got to close to a house and hit A which caused my char. to pick the lock resulting in a fine I couldn't pay so I left town. Finally 4 hours into the game I went back to the town and slaughtered them all. This happened a few times. The graphics aren't next gen. But they aren't bad. This game can not be compared to oblivion. However It is a perfect comparison to the wonderful game morrowind. I have been playing the game on easy less than 20 hours and I only have 6 more achievements to unlock. So I recommend if you get the game to atleast start with medium. This game is worth buying if you can get it for 30 dollars. However it is not worth th new game price of 60.00
sucky sucky sucky
2
Rating: 2,
Useful: 3 / 4
Date: September 15, 2007
Author: Amazon User
First, I would agree with others that after the initial disappointment the game does get better. There are hints of genius here and there. But thats it...just hints. The game should have not been released yet. it had a lot of work left to go. Here are the main points i would like to make:
1) Bugs. Monsters "teleport" around at times, movement is choppy etc.
2) Combat. Combat consists of running around, trying not get get hit and clicking frantically to get a hit in. You can't really dodge or block. You can't sidestep (strafe) like in first person games. You can't really aim very well. There is a "move back" button where your man kind of does the moonwalk and slides backward. It looks and feels stupid. if 3 or more creatures attack you all at once, your pretty much dead unless you're really powerful. even one wild boar takes forever for my 5 level character to kill. There's no strategy, just frantic button mashing.
3) Horses - Horses suck. Its nice that you can fight on horseback unlike oblivion. It sucks that its nearly impossible to hit anything. Sometimes the horse doesn't respond to your commands. Pushing forward is supposed to speed up, but sometimes it doesnt work. Some with slowing down or turning. Sometimes when trying to get off the horse, you don't know if it worked. So you hit the button again and end up getting off and getting back on. Really sloppy.
4) Graphics & Sound - They're ok, but not great. They are choppy at places. Not very smooth. In fact all movement feels like there's a delay. You never feel completely in control of your character. Also, everything is a little too small, too hard to see.
5) Menus, quests, maps. All very hard to read. the instructions for how to use each screen actually cover up part of the screen so you can't read it! This is just unacceptable. In general, its hard to tell what to do next. I can see a quest log, but i haven't figured out where to go to start completing them.
6) Difficulty. The game starts out really hard. Most of these types of games start out easy (often with a tutorial) and get harder as the player gets used to the controls, etc. This game is just difficult, sometimes for no reason. Many of the NPC or monsters can kill you in one shot. The instructions are very minimal.
7) Story/Dialogue - the voice acting is terrible. The characters sound contrived and forced. Its like they got some bored programmers to do the voices instead of actual actors. You can't exit out of some dialogues--you have to listen to the whole thing.
Overall the game just isn't that fun. it is neither Diablo nor Oblivion. It is sloppy, too difficult and unpolished. If anyone wants my copy, i'm selling it on ebay.
Two Worlds
4
Rating: 4,
Useful: 3 / 4
Date: September 23, 2007
Author: Amazon User
This game is very fun. Perhaps it is just that I like to wander around and find caves and stuff like that in my games but either way i thoroughly enjoyed it. It is intersting though to note that when i first started playing this game i hated it. It was confusing, i couldnt understand how it worked and was pissed that i had payed 60 dollars for it. But gradually it grew on me: finding new cool locations and cool armor, and exploring the vast world. So please before you decide to either re-sell or break your Two Worlds, give it a chance you might just find that you like it. Ohh and one last question, i was just wondering if anyone was having trouble geting their acheivements for Two Worlds, perhaps i accidentally locked something or something because i have done what it asked for certain acheivements and have not received them,
Ugh. I want my five bucks back.
1
Rating: 1,
Useful: 3 / 4
Date: January 11, 2008
Author: Amazon User
I rented this because of the comparison to Oblivion on the back. Now I want to the guy who wrote that deceitful review and find out how much he was paid for it.
I returned it the very next morning. I'd put maybe fifteen minutes into it the night before, and ejected it in disgust.
This game pretends to have character customization. It'll let you shorten or lengthen your character's arms and legs, and give him muscles. That's about it. Oh, you can change hair color. There are a couple styles, but they all pretty much look alike. And that's it.
I thought maybe it would redeem itself--after all, Fable could be rather linear but it was great--but when I watched the first cutscene I groaned. It was terrible. I could tell someone spent all of five minutes on it before shoving the product on the shelves in the hope of making a few bucks before gamers caught on. The characters looked wooden and the voice acting was the worst I've heard in years. The writing was almost as bad. Imagine characters who sound like they're reading words off a medical chart while going out of their way to sound medieval.
Example:
"Hail, my lord! Art thou the bounty hunter that wast summoned by mine village elder?"
"Aye, that be I. Where be thy village elder that I mighte speakethe with himeth?"
And so on and so forth. It's friggin' painful. And the subject matter is so incredibly generic I can't...actually, that about does it: incredibly generic.
In the first dungeon--which I think is supposed to be a tutorial--I encountered two enemies. The first in the game! Ask any gamer--the first enem(ies) a game throws at you are always set up to be impossible to lose to. The game just wants you to get your feet wet, test the controls.
Not here. I died seven times trying to kill the first enemies in the game. Two hits from them was enough to kill me. It was like the game accidentally dropped me in the final dungeon instead of the first.
Finally I managed to kill them. I don't know how, because the controls are so loose it's nigh impossible to keep your crosshairs on the target. Pure luck, and lots of respawning nearby. Oh, I forgot to mention that--that's six or seven deaths with my cumulative damage still on those two baddies. If this was a foreshadow of the kind of ridiculous imbalance I'd see later on, it was a bad, bad sign.
My next challenge was opening a locked gate. I found my lockpicks on the menu (the horrible, horrible menu) but couldn't figure out how to use them on the gate.
The menu graphics look like they were imported directly from a Sega Genesis. It's half impossible to tell what things are in your inventory, and all of the menu commands are counterintuitive--except looting. I figured out how to use potions. That was a major victory.
This game pretends to be like Oblivion--hence that schmuck's comparison I mentioned--in that there's an overworld with several locations you can find and explore. Also, you can buy a horse. And that about does it for those similarities--but I had to mention them, because the game throws them in your face.
I'm very glad I only rented this and didn't purchase it. If I had, I would've demanded my money back.
This game was unplayable.
Unbelievably Horrible
1
Rating: 1,
Useful: 4 / 7
Date: August 31, 2007
Author: Amazon User
Wow... Has there ever been a game so hyped that turned out to be this incredibly AWEFUL? I was SO looking forward to this game. Believe me, I wanted to like this! And then... Where do I start? The graphics look like something from 10 years ago. At best! The game is clunky and old hat, with nothing to make you even want to explore the world. And by far the worst offender is the ungodly voice acting. I swear you have never heard anything as horrible and ridiculous as the dialogue in this game. Please do not buy this piece of garbage! I am not one of thos muckrakers out there just looking for stuff to complain about. I love games and really wanted this to be good, but it's not even remotely passable. This is a total rip off of your money and everyone involved in the making and promoting of this game should be ashamed of themselves. You have been warned!!!!!!!!!!!!!!!1
Engaging
4
Rating: 4,
Useful: 4 / 8
Date: August 29, 2007
Author: Amazon User
First, I don't think anyone should hope for a game to be as good as or close to The Elder Scrolls because only The Elder Scrolls can be The Elder Scrolls. However, since they have set the bar for RPGs, I will make a few comparisons, but not many since Bethesda did not make Two Worlds. Now that we got that straightened out, on to the review.
Pros:
Gameplay - do whatever you want. Walk around and kill things, do quests, follow the main questline etc. There are really no boundaries. However all of your actions do have consequences.
Leveling up - you level up by gaining experience points from killing mobs and from doing quests. You get 5 parameter points which you can invest however you choose in vitality, dexterity, strength or intelligence (magic points). When you level, you also get one skill point you can invest in any number of skills such as: balance (keep from getting knocked down too often), overdraw with a bow, magic skills (i.e. earth, fire, water, necromancy), stun skill, sneak, lockpicking, dual wield, strong hand etc. There are so many skills to enhance. Not all skills are unlocked at the start of the game, you have to find trainers to unlock them. Some are necromancy, balance, dual wield, overdraw, multiple arrow.
Combat - there are many ways to engage the enemy in Two Worlds. You can stand and fight with a sword (or two swords with dual wield), bow and arrow, magic, or traps. Yes, a trap. When I had to fight a mob I could not do much damage to, I had to kite it and lay out a series of fire, ice and poison bombs that did the damage for me. Another option would have been to lay a holding trap to hold the enemy there for a certain amount of time. The traps/bombs are certainly one of the best items in the game because you never really get aggro from just one mob. Meaning, there is never just "one" bandit in the bandit camp, or just "one" wolf in the wolf pack.
You can fight on horseback!!
Weapons cause different types of damage i.e. piercing, slashing and bludgeon. Different enemies are damaged by different weapons. I found this out when I was hacking at a Skeleton with my sword and it was doing no damage at all. I ended up using magic to kill it and then taking the club it had to kill the other skeletons. Slight downside of this is that now I have to carry 2 swords (because I use dual wield) and a club which affects inventory space and encumberance.
Ghosts - /panic. When you kill a mob it will respawn at nighttime as a ghost. Ghosts cannot be killed by physical weapons so the options are to run or use magic to kill it. I avoid this problem by hanging out in towns at nighttime. Ghost wyverns, ghost ogers - no thanks.
Another good thing about combat is that there is a fear of actually being killed by an enemy since you can encounter enemies that are in fact much stronger than you are. Like the time I went to the Dwarven Mine and easily wiped out all the Dwarves there and saw a cyclops and figured I was uber enough to take it down and it one shotted me....yeah, you can actually get killed by enemies. This makes the game that much more challenging.
Magic:
There are so many different types of magic spells to learn in the game. After learning the spell, you can find/buy/get boosters for the spells. So far I have only found two - increase damage of spell and conserve mana. The spells have great visuals as well. One spell that I tend to use a lot is "Wall of Fire" that creates a wall of fire between me and my enemies. Well, you literally see a large fire set between you and your enemy. Other spells are to summon creatures like a wyvern, devil, spider or octogrom (looks like a daedra lord from Oblivion), or a spell that has hands come out of the earth and crush your enemies. I am more of a melee combat person so I haven't used magic extensively.
Weapons & Armor:
Weapons and armor can be found in chests, on the bodies of the dead or purchased from vendors. However, the best thing about weapons and armor is that they are stackable. Last night I had two swords that were extremely similar and I had the opportunity to combine them and make a stronger sword. You can also enhance your weapons by adding elemental (fire, lighting etc) damage to it. The elemental damage is also stackable so if you have an item that adds 50% fire damage and another that adds 20% fire damage you can add them both to your weapon. However, you cannot combine different types of elemental damage.
Alchemy:
While venturing out in the world you can find plants and drops from killed mobs to make potions. This might not seem all that exciting except for the fact that you can find items that add PERMANENT stats - yes, permanent. So you can make that potion that gives you an extra 10 strength, 10 dexterity and 100 mana. If your alchemy is high enough you can combine the potions for even greater effect similar to the weapon and armor combination setup.
CONS:
As many have said before, the voice acting is horrible. What is "mayhap"? Sounds like a combination of maybe and perhaps. Additionally, the dialogue is quite limited. Everytime I see bandits they say the same thing "you there, put down that weapon".
Graphics - I have a regular tube TV. In Oblivion everything looked rich and vibrant. It is not the same for Two Worlds. It does not look as rich, but for some reason the graphics are best when in underground locations. That is when I can see everything in amazing detail.
Maps - The map system is not the greatest but my biggest gripe is that the maps could be more detailed when in cities. I'll admit I did get spoiled by Oblivion in that I could pull up a detailed map of Anvil and see exactly where Quill Weave's house was or where to find the Mage's Guild. In Two Worlds you can zoom into the map but cannot get any detail as to what is there. You just have to walk around to see who and what is there. However, to mitigate some of this, quest giving/participating NPCs do have a different symbol on them, as do trainers and vendors.
Quests - The quest system could stand some improvement. Yet another area where I have been spoiled by Oblivion. When you undertake a quest it shows up on the quest log which appears on the right hand side of your map. It is so hard to read because of the font size and where it sits on the screen. Also, the quest markers are not very clear and with all of the NPCs pretty much looking the same, it can be time consuming to find a quest giver to get your reward once done with the quest.
Horseback riding - While I can certainly appreciate the developers have made a good number of horses available (without having to steal them), I cannot ride them to save my life. Perhaps I need to level my horseriding skill but there is a very big delay between what orders I give the horse and when it follows my directives. Now I just walk everywhere because I can't be bothered with the cursed horse that's going east when I told it to go south.
Inventory - I think this has to be my #1 or #2 gripe with this game. There is no inventory sorting system of any kind. Everything is just dropped into on inventory location with only the icon. There are things in there I have no idea what they are until after I scroll over it for the description. This is an even bigger pain when I want to make a potion because I pretty much have to scroll through everything to determine what plant it is, or what gem stone or mineral it is. And on top of it all the font is so small so I can't even see how many of that item I have or anything.....grrrrrrr.
Miscellaneous - I was in the Excavation and saw a little chicken and figured I'd launch a lightning bolt at it. Well, it accidentally hit a guard and everyone in that zone tried to attack me. There was no "yield" option so even though I knew I could take them on, I let them kill me figuring it would reset their temperament. When I respawned and went back to that area, everyone tried to attack me again. I had to reload from a previous save so I could walk through there and get/do my quests. *shrug*
Overall the game is a lot of fun and there is a very large land out there to discover and a large number of enemies just waiting to be hacked or bludgeoned to death. The quests can be a bit time consuming because of the long distances you have to travel but the reward is worth it in experience and gold.
I would never reject this game because it's not Oblivion because if I wanted to play Oblivion I'd put that disc in.
Not quite sure yet, but...
3
Rating: 3,
Useful: 2 / 2
Date: August 27, 2007
Author: Amazon User
Since I've only played a few hours so far, I'm not really sure which camp to join, the "wait-and-see-cuz-it-gets-better" camp or the naysayer camp. I'll reserve decision so far, but, in the meantime here are some issues:
1) Why does everyone say the graphics are so bad? I think they're really sweet, but, maybe that's because I have an HDTV. In HD, the graphics are just like Oblivion. So far I haven't read a review where someone explicitly said the graphics suck on their HD set.
2) What on earth were they thinking with the blood effects? I'll echo somebody else here and say that the blood reminds me of something like, you know, "Altered Beast" or "Mortal Kombat". Mystifying. And that IS on the HD.
3) The voice acting isn't THAT bad from what people seem to be writing here. Come on, almost ALL voice acting in games is bad. It doesn't make or break the game, and you don't have to listen to it.
4) A real biggie for me, so somebody riddle me this: the instruction manual says something like, "if you want to have first-person view, sheath your weapon b/c you can't fight in first-person". WHY????????? The ONLY way to really fight in Oblivion was first-person, so you can really control the guy, see what's going on, and not get all turned around so that guys are stabbing you in the back. Taking away first person from the combat just doesn't make any sense to me whatsoever. And why isn't there a block button, even when you have a shield equipped?
So far I'm gonna have to, I guess lean toward the naysayers' camp because although I haven't really gotten into it yet, it really, really seems like there's a lot of buttons for stuff that don't need buttons, and no buttons for stuff that DO need buttons.
However I am gonna put some more time in and try to get my money's worth.
Easy To Put Down
2
Rating: 2,
Useful: 2 / 2
Date: August 31, 2007
Author: Amazon User
No, this game isn't like Oblivion, but the people who are angry about that have every right to be; this game claims to "blow Oblivion out of the water" right on the box!
That said, this game is disappointing in a number of ways. The writing and the voice acting are atrocious. The graphics are just barely next-gen, with a horrible frame-rate unless you stand completely still. Perhaps because the game was made for PC in Poland and ported here in Las Vegas, (no Polish jokes, please, although this game doesn't do much to combat the stereotype...)
There is no in-game training and the instruction manual is some kind of sick joke. Makes you wonder if Microsoft has any quality-control whatsoever, or if just anyone can put something out for their system. The manual is insipid, laughably self-congratulatory, not proof-read, and full of spelling errors and downright inaccuracies. It will tell you to do something by pressing the left button and then show a picture of the right button. It has plenty of advice on what to do with your "keyboard" and "mouse," and has example photos that are obviously from the PC version because nothing on your 360 will resemble them.
Once you get past all of that, assuming you are the type of person who has the patience for feeling out the learning curve of RPG's with no assistance whatsoever, you will be rewarded with pure mediocrity. If you're like me and can be satisfied on some level with a new world to explore that amounts to little more than a time-sink, you will probably slog though this without wanting to kill yourself, but you will never be impressed, with anything.
I cannot recommend paying fill price for this game to anyone. There will doubtless be hundreds of cheap used copies in a week or two. If you're like me and have been waiting all summer for anything worth playing to come out (other than Bioshock,) you may have an OK experience with the game, provided you understand what you are getting into and do not pay full price for it.
The Game That Never Ends...
1
Rating: 1,
Useful: 4 / 8
Date: September 09, 2007
Author: Amazon User
Overall, this game, as many people have already pointed out, has a boatload of flaws. From choppiness of gameplay to the graphics to the immense difficulty of learning how to control a horse right, this game definitely needs a lot of patience on the part of players. Patience, unfortunately, that I do not have. Like many people, I expected this game to be much like Oblivion, and was extremely disappointed with it when I began playing it.
One hour in, I had already lost track of the plot and had found myself in a glitchy phase of the game where a bear kept knocking me off my horse. Two hours in, I was still stuck in the previously explained glitchy phase. Four hours in to the game, I found my way back to the plot only to disappointedly find out that not everyone is killable in the game. Five hours in, I needed a restroom break, so I handed the controller to my friend's daughter who, on returning, I found in a catatonic state (whispering, "make it stop...make it stop"). Finally, after seven hours of gameplay, I gave up, finding that I could neither take care of myself or my horse. The game is just too flawed in too many different ways.
The graphics remind me of late-1980's arcade games and the motion captured creatures are even worse. The plot was hard to keep on top of, so the game seemed to be going no where. And, just overall, there was a bad sense of glitchy-ness. It seems like they put the game out way too soon, and it needed much more fine-tuning. Though, who knows if this would have helped.
Lesson learned...if I want to play a good open-world RPG, wait until the next in the Elder Scrolls series comes out.
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