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Xbox 360 : Two Worlds Reviews

Gas Gauge: 55
Gas Gauge 55
Below are user reviews of Two Worlds and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Two Worlds. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 70
Game FAQs
GamesRadar 70
IGN 68
GameSpy 20
GameZone 70
Game Revolution 35






User Reviews (21 - 31 of 78)

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Not So Bad

3 Rating: 3, Useful: 4 / 5
Date: August 25, 2007
Author: Amazon User

Like another reviewer, I was warned about this game when I went in to pick up my pre-ordered copy, and the on-line reviews didn't look good, either. But I bought it anyway-call me a crazy optimist. Some caveats about my review: I'm only seven hours into the game, so I haven't seen everything yet, or even the ending. And I don't bother with multiplayer, so I can't say if "Two Worlds" is good or bad in that respect.

Cons: 1. Horrible voice acting and writing. It sounds like the creators of "Two Worlds" rounded up a bunch of random people at a bus stop and asked them if they'd like to make some quick cash as voice actors. And the faux-medieval script makes me think the writer has perhaps spent too much time at a Renaissance Faire; did people in olden times REALLY say 'perchance' that often? 2. Graphics are NOT up to par for a next-gen game. I've seen reviews comparing them to PS1 graphics, but I'd say they'd look fine on a PS2. The gamemakers boasted about how much effort they went to in motion-capturing everything for the game, but it looks to me like they went out of their way to find especially spastic examples of each species to motion-capture. And the character models are particularly unrealistic--apparently, the artists got lost on the way to the Uncanny Valley and refused to ask for directions. 3. The main plot offers nothing original, and rips off "Fable" quite a bit: hero-saving-his-sister-while-discovering-his-family's-secrets, standard-issue Video Game Plot #011. 4. In general, the creators of "Two Worlds" made a game that would have done very nicely as an RPG in the last generation of video games, but falls below everyone's expectations for what should be possible on the Xbox 360, particularly after "Oblivion", and ESPECIALLY since it costs $60. "Oblivion" set the bar fairly high, "Two Worlds" doesn't come close to reaching that bar, and seems content to limbo merrily beneath it.

Pros: Yes, I do believe there are some. 1. The alchemy system is fun, and reminds me of the system in "Oblivion" and "Morrowind" in the range of things you can make with it. I really enjoy making traps and using them on Antaloor's wildlife. 2. Stackable weapons is a great idea, and one that I wish more games would use--my character has one really good short sword instead of fifteen crappy ones, thanks to this feature. And the weapons can be customized, too, by setting various jewels into sockets on them. 3. Spells are also customizable, and the magic system functions perfectly well. 4. Unlike "Oblivion", the world doesn't level with you, a feature I hated in that game and am profoundly glad to see excluded from this one.

I intend to continue playing "Two Worlds", but, as you can probably tell by reading the other reviews here, it definitely isn't everyone's cup of tea. If, like me, you enjoy last-gen RPGs that let you wander the countryside on horseback setting traps for unsuspecting NPCs and hunting mushrooms to use in your alchemy experiments, go ahead and buy "Two Worlds"--but buy a used copy! There are certainly plenty of them available ;) But if you're looking for a successor to "Oblivion", hang onto your cash and get ready to be patient--Bethesda will probably have TES5 out by 2012 or so...



Too much hype, not enough delivery

2 Rating: 2, Useful: 4 / 5
Date: September 12, 2007
Author: Amazon User

I remember seeing the previews for this game several months ago and getting really excited. Gamers were promised in Two Worlds a title that would change the way RPG's are played; a dynamic and unique multiplayer experience, a living world that would respond to your actions like never before, and graphics that would set a new standard for the genre. For this reason, I foolishly decided to march up to the game store the day after it was released to pick up my copy. Unfortunately, Two Worlds delivers none of the above. On the surface, it would appear that the ideas that went into the creation of this game are good. I like the idea of a world that responds to your actions in a realistic way (though this is not necessarily a revolutionary concept). I also like what they tried to do with the alchemy system, weapon-stacking, and skill-based customization of your character vs. choosing a class from the beginning (i.e. fighter, magic-user, or rogue) and having to stick with it. The problem is in the execution. There's no other way to describe it. By today's standards, Two Worlds is poorly executed. Other reviewers have mentioned this, but one of the main problems seems to be that the game was ported from PC with minimal changes to make it more user-friendly for console gamers. The manual even contains references to the PC controls! This is unacceptable in a game for which you are charging your customers $60. It's simply incomplete.

Graphically speaking, the game is quite impressive; but only if you're standing still. I like that they are attempting to make the world more immersive by literally displaying every blade of grass as a single, kinetic entity. However, I've seen this done in other games on the 360 with more quality. I don't know much about the programming end of things, but it appears that this game falls short of the standard. The framerate, as other reviewers have mentioned, is REALLY bad. Some people may not notice the minute details, but I don't like seeing the small details like flowers and blades of grass appear "suddenly" as I travel. This doesn't look realistic and detracts from the immersiveness of the world. The character animations are acceptable but certainly not revolutionary. Some of the enemy animations actually look quite robotic and unnatural. The movement of your character is fairly limited (quite literally run, stand still, jump, or jump back). There really isn't even an ability to walk.

In regard to audio, I did enjoy the environmental sound effects while traversing the wilderness, i.e. birds chirping. The music was appropriate and sometimes even nice. However, as mentioned in almost every review of this game, the voice-acting is garbage. Producing a game is a form of art. Every detail should be considered. The voice-acting in this game is a side-note, an unimportant add-on. The attitude of the producers is very apparent in this terrible hybrid of modern North American dialect combined with Old and Middle English vocabulary. To hear someone who sounds like my uncle use words like "mayhap" and "perchance" infuriates me. In my opinion, if you're going to do something halfway, you should just not do it at all.

To me, the UI was counter-intuitive, particularly in regard to inventory management. I'm not sure what idea or set of ideas resulted in such a clumsy interface, but it just doesn't make sense. Icons are small, cursor moves too slowly, and you can't arrange your inventory the way you want it. The only way to arrange your inventory at all in Two Worlds is to use the tiny "auto-arrange" icon found at the bottom of the inventory grid. In addition, the time-tested standard that works is being able to grab and drag things to put them where you want. Not so in Two Worlds! You can't grab and drag anything. If you want it to be equipped, you move the cursor over the item and press X. If you want to use it in an alchemy preparation, you press A. If you want to combine items, you press Y, and THEN select the combine option by pressing X. This is silly! Was it a stylistic choice or just a way of making the game different? I don't know. The skill interface is difficult to understand, and skills are represented by tiny circles with indiscernible icons. Why can't I add a skill point to alchemy at the beginning of the game? I don't know. And no one else does either because it's not covered in the manual. I applaud a new interface that breaks from tradition, but please give us a decent tutorial that will help us understand it! The map interface is laughable. Who ever heard of an RPG with no compass? This is the common thread of my criticism of this game. Where Two Worlds attempts to recreate the standard, they fail. And where they simply borrow from the long legacy of the RPG genre, they also fail.

I found the controls, particularly in combat, to be very unresponsive. Melee combat is accomplished in Two Worlds by pressing the R trigger. If you press the R trigger multiple times, you're supposed to unleash a combo. This works about half the time. Sometimes your character completes the combo, sometimes he simply swings the weapon, and other times he does nothing at all. This results in little more than button-mashing in combat. Horse physics in this game are atrocious. Although I understand the logic that a player should really be commanding the character, who then commands the horse, this just isn't executed in Two Worlds in a way that is functional. Horse combat feels awkward. The advantage that being mounted should give is scarcely perceived, as I felt like a cripple most of the time trying to fight from horseback. I also didn't like that pulling back on the control stick would make the horse stop out of a full gallop, rather than slow him down steadily. This doesn't make sense and makes travel by horse very awkward, especially when you don't want to stop but just want to slow down to navigate a curvy road, for example. The alternative is to stop completely and then start over again to find the right speed.

I can't say much about the multiplayer experience but that it again just seems incomplete and unpolished. You can't actually go through the main quest with your buddies. You can join them in an "arena" which is a certain area of the map and do some of the quests that are native to that area, but that's it. In addition, the lag is terrible, to the point that the game just feels unplayable at times. You can't name your character, and since you start as a certain "class", your stats have been fixed and further customizability is limited, basically just that your character gets stronger in his chosen class.

I'm truly sorry that I paid full price for this game. I'm sorrier still that I lost $25 after trading it in just 8 days later. The game store says they can't offer a refund for a game because you just don't like it. In that regard, I guess buying any game is a calculated risk, because marketing teams are paid to make every game seem like the "next big thing." Unfortunately, this title was over-hyped and South Peak under-delivered. There is nothing new or revolutionary about Two Worlds. As a matter of fact, we don't even find old ideas executed well in this title. We end up with a half-produced and recycled mishmash of clunky interface plus mediocre gameplay. One star because that's where we start. Two stars because there are SOME redeeming qualities to this game (though few and far between). It's certainly worth a try. If you have the patience to work through all the problems, maybe you will find some enjoyment in this game. As for me, I want a game that captures my attention from the beginning and keeps me hooked by not throwing evidence of poor production my way at every turn. Did I have some moments of fun? Sure. Does Two Worlds even come close to the standard for RPGs on today's next-gen consoles? Absolutely not. What we gamers got instead was a lemon; a nice shell, a promise from a shrewd car-dealer, but underneath it all a faulty engine. Rent this title before you buy it.



Great Game, Though Not the Greatest

4 Rating: 4, Useful: 5 / 8
Date: August 26, 2007
Author: Amazon User

I bought my copy of Two Worlds the day it came out, but didn't get a chance to play it before reading the slew of negative user reviews that followed its release. I was on the verge of Ebaying it, but decided to to try it for a couple hours first. I can now say it is one of my favorite 360 games to date, up there with Oblivion and Bioshock, but in a very different way.

I believe this game has been negatively reviewed because over-hyped gamers were expecting the greatest RPG of all time, which Two Worlds is not. It is, however, a deep and engaging RPG that is well worth playing, despite its drawbacks.

The graphics aren't the greatest, the story is a bit generic, and the voice-actors aren't exactly A-list. All these flaws are apparent from the first five minutes of the game, and many people just quit there. But if you play for a little longer, you realize that the controls are solid, the item selection is fantastic, and the menus and gameplay are reminiscent of Dungeon Siege and Diablo II. Sure the graphics aren't on-par with Oblivion, but if you're a graphics freak you should have purchased a PS3 and preordered Lair. The visuals aren't groundbreaking, and there are a few framerate issues, but they don't damage gameplay at all. The world is rich and detailed, and the oft-disparaged voice acting isn't nearly as bad as people say.

I'd recommend you give this game a try, or pick up a used copy that some impatient Oblivion fan decided to sell off.

I'd say give it a 4 if you have a sense of humor

2 Rating: 2, Useful: 5 / 8
Date: September 01, 2007
Author: Amazon User

Ever watch a bad movie, yet have a great time doing it? Welcome to Two Worlds, a game which is really, really, really bad, but bad in an enjoyable sort of way, if you have a sense of humor and don't take it too seriously.

For starters, comparing this game to Oblivion is a joke. The framerate in Two Worlds is stuttery, the menu system is clunky, the collision detection (especially in combat) is inconsistent, the controls for horseriding is unresponsive (usually delayed by at least a second or two), and the difficulty is ridiculously inconsistent. Within only a few hours of play I could easily slay a whole village of Groms (goblins), but after I walked up the wrong mountain I found a fist full of Cyclops in my face and BAM-instant death.

Anyone who seriously considers this game to be even a contender to Oblivion I suggest should have his/her head examined.

However, despite it's many, many, many flaws, the game can be quite enjoyable. Even though the difficulty is unpredictable, the game is very forgiving since it allows you to "respawn" at the nearest healing statue without any penalty. And, after you find a two-handed weapon, the collision detection is much less an issue than it is with a one-handed weapon.

But, definitely the most amusing and satisfying aspect of this game is the horrible dialogue and God-awful voice acting that will never get old to me. The voice acting is an attempt at mimicing "Olde English," but it is a miserable (and hilarious) failure, since it sounds like nothing more than "American" English with words like "Perchance, Mayhap, Methinks, Tis" and so on injected into the dialogue.

It sounds annoying, and I'm sure it is for most people, but I can't help but belly laugh at the overacting and absurd dialogue. Take this quote for example, "You've had a touch of the sunstroke, methinks. Perhaps you should drink some water and lie down for a while."

Another charm (which could also be called an annoyance, depending on your sense of humor) is your character's tendency to talk to himself in the most stupid ways imaginable. After attempting to pick a lock and failing, my character showed his genius by saying out loud "Hmmm, it's locked." Gee, ya think? Another good one is when it starts to rain, several seconds later your character will wittingly say "It's starting to rain." Brilliance!

If you didn't think any of that was funny, then don't bother with this title. If you've never played Oblivion, now is a good time. If you have and want another title of the same caliber, don't even try this game out. Just play Oblivion again.

If you wish to try it anyway, I definitely suggest going in with a sense of humor and you may come out with some amusement. Or maybe I should say it like this: "When playing Two Worlds, perchance you will have some amusement methinks, if mayhap you have a sense of humor."

Two Worlds? No thank you.

1 Rating: 1, Useful: 6 / 11
Date: August 25, 2007
Author: Amazon User

First review? You bet.
Why? Because you shouldn't be suckered like me.

How it happened: I was standing in Gamestop, and saw Two Worlds had come out. Sweet! Called a friend up who I knew would have it, and he was ALL about it, so I went ahead and 'GASP' bought it (I know...should've rented first). I was all excited, and first thing when I got home, I put this in the 360 and tried to join a multiplayer game. Failed. Alright, connection error, try again. Failed. This is getting frustrating. Try again. Failed. Again. YES! Connected. Wait, what's this? Connection failed? DRAT!

So chalking this up to problems with connections (which could very well be, but somehow have my doubts), I decided to play solo, thinking I would get an amazing, eye-candy filled, fun game. Wrong. The character 'customization' consists of ONE choice of avatar, with 3-4 different selections for hair, hair color, etc. That aside (since the 'hero' is supposed to be the brother of a missing girl, I can semi-forgive this), I figured there would be some sort of "this is how things roll in the Two Worlds" tutorial. Sure...it consists of "Press X to equip your weapon" and "Kill the two groms." Wow...big thanks for the help there game.

So with that out of the way, lets get to voice acting. It would be alright if the audio didn't sound like pieced together strings of individual words/phrases. The synching wasn't too terrible for my tastes, but that William Shattner/Capt. Kirk speak thing is REALLY bothersome.

"How about that eye-candy you were talking about earlier?" As soon as you find it, let me know. I know they're not even the same genre, but God of War 2 has WAY better graphics than this X-Box wanna-be (X-Box, I say...not even worthy of a 360 after it). Trying to find herbs for alchemy? Good luck deciphering the "pick up" icon and lettering through the clutter that is the ground design. I've never seen so many flowers in my life.

I've seen some reviews saying once you get into the game, it's in-depth and stunning. I don't doubt that, but this game is never seeing the inside of my 360 disc tray again.

Not as Bad as Folks Are Saying

4 Rating: 4, Useful: 4 / 6
Date: September 02, 2007
Author: Amazon User

Do not judge this game by the first few hours that you play. If you do, you will get frustrated with what many people are saying:

- Riding a horse is about impossible (it doesn't get much easier).
- The quest/map interface is VERY confusing and takes awhile to master.
- Unless you have a big TV, it is very difficult to see where you're going.
- There is no compass, so the direction you are going in can sometimes be difficult to tell.
- The dialog and voice acting is horrible...no doubt about it.

Having played the game for about nine hours and having reached level 29, there are quite a few things about the game that I really like:

- I love the variety of weaponry and armor and your ability to customize it with gems. It's a cool concept they took from Diablo II.
- I like the fact that weapons have three damage types and they are effective and different creatures.
- The magic system, once you get used to it, is actually quite cool.
- The map is huge! (it may almost be too big)
- When you die, you don't lose any XP or items. You simply re-spawn to the nearest regeneration point. That is great for really difficult quests.

I realize that compared to some of the reviews you'll read on here, I rated the game pretty high. Look, if you get over the bad acting and the clunky interface and learn how it works, you'll enjoy the game a lot. I find it to be addicting to the same level of Oblivion. I will say, however, that Oblivion is a much better all-around game.

Give the game some time...you will like it.

Worst game ever!!!

1 Rating: 1, Useful: 6 / 12
Date: August 24, 2007
Author: Amazon User

I can't believe I even spent money on this game. The animation glitches constantly, the combat is a joke, and the voice acting makes me want to kill myself. The only thing I regret more than buying this game is convincing my friends to by it as well. DO NOT buy this game you will be disappointed.

The Worst RPG Ever!

1 Rating: 1, Useful: 6 / 12
Date: August 29, 2007
Author: Amazon User

This game is the worst role-playing game I've ever played.Don't Belive that it's the same as Elder Scrolls IV Oblivion. It's not. Oblivion is Much better. Two Worlds Doesn't Deserve to be compared to Elder Scrolls IV Oblivion.

I wish I never set eyes on it!!!!

1 Rating: 1, Useful: 5 / 9
Date: August 25, 2007
Author: Amazon User

I thought this game look so much like Oblivion. I was so really looking forward for it's release.
1. I am so displeased on the graphics! It looks like a rough draft of a game. It doesn't qualify as being an XBOX 360 game.
2. It's hard to get the hang of the controls.
3. The talking is so cheesy. It sounds like they only had one person to record the whole thing. Plus he sounds monotone.
4. The font. It's So small. I can't even read any of the menus. We have to sit 2" away from the T.V.
5. You can't really design a guy. It's like "this is how he's suppose to look like, you can make him tan, give him white hair or make him tall. But other than that you can't change the way he looks."
6. It shouldn't be compared to MORROWIND or OBLIVION! Not even in the same class.

IN all I wish I didn't pay no more than $10 for it. OBLIVION IS MUCH BETTER THAN THIS GAME!!!!!

Solid Game!

4 Rating: 4, Useful: 5 / 9
Date: August 29, 2007
Author: Amazon User

I'm surprised by the amount of poor reviews on this game. I suspect that it is falling prey to the same problem as Fable (which, for the record, I thought was an awesome game). Two Worlds was hyped as the next big thing in RPGs and while it's a GREAT game, it's not going to change the world of RPG gaming as we know it. However, I take issue with those out there who feel justified in ripping this game merely because it is not the second coming of Oblivion.

You must give this game at least 3 hours of play time before passing any judgment. Once you get into the story line and understand the vastness of the game, it's addictive. The game gives you a vast world to explore, plenty of baddies to beat, goodies to find, and a fairly interactive and free form story line. You're not stuck to the beaten path, you can venture out into vast terrain until your heart's content. The guidance from quest to quest is available, but not overpowering. The game doesn't direct you to stick to the main story line in any way.

Ok, there are admitted down sides. Yes, the voice acting is not good. But if you want good acting, rent a movie. Besides, you can skip over most of the conversations and review what you need to know in your quest log. I thought the graphics were fine, even when viewed on my non HD tv. Gears of War set that bar so high that I am not surprised that the games which come close to that level of graphic genious are few and far between. But, Gears could also be beaten very quickly. I suspect that will not be the case with Two Worlds.

The controls are a bit hard to get used to, particularly when trying to ride horseback - but this is in part because the game tried to adapt some physics to the riding aspect of the game. Combat is also a little tricky initially (I thought Fable's combat system was better) but the combat element of the game is very playable. The camera is a bit hard to control and I wish there was an option to invert the camera control system.

The issues I noted aside, don't miss out on a great game because it isn't "THE GAME" that it promised itself to be. It's well worth a play and I would rate it 8.5/10 if you're a fan of the RPG genra. Even if you're not, judged against 360 games on the whole, it's still a solid 7.5/10 title.


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