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Guides


Playstation 2 : Indigo Prophecy Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Indigo Prophecy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Indigo Prophecy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 84
GamesRadar 80
IGN 84
GameSpy 80
GameZone 90
Game Revolution 35
1UP 85






User Reviews (1 - 11 of 38)

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What a ripoff, the ending is utter dung

1 Rating: 1, Useful: 2 / 18
Date: February 19, 2006
Author: Amazon User

Starts off great. Truly unique. But then of course Atari flatout stole the second half of the game directly from the Matrix. The story is pitiful, truly pathetic. It explains nothing and is full of contradictions and absurdities. Just stay away from it.

Very Dark but not exciting....

1 Rating: 1, Useful: 0 / 5
Date: May 18, 2007
Author: Amazon User

I was very disappointed with this game. Very short on action and depressing. I found myself falling asleep while playing it. I would suggest not even renting it you'll just be wasting your money.

not as Great as you think

2 Rating: 2, Useful: 5 / 10
Date: May 15, 2006
Author: Amazon User

I rented this game and when I read the back of it, I thought it was something worth playing. The story sounded very interesting, and when I DID play it, the story was... different yet interesting, but...

What's up with the whole button scheme? It seems ALL these fights or certain scenes, you have to do all this button mashing that REALLY puts a cramp in your hands/ fingers, and it gets really FRUSTRATING! I reccomend that after you do this 'button mashing' after some time, you save your game and give both your controler and hands a break!

I thought it was really neat to pick your own lines to say at some events when charactes interact with each other, but... you have to give an answer within a 2-second time limit, otherwise -- well, you're screwed over at that part. I hated when something like that happened; when you're trying to find a perfect or clever answer to a question/ statement, you only have a few seconds to answer, and yet, you REALLY want to see what kind of answers you can give.

The story was far by different yet interesting, but it was still quite confusing in the end. And... what's up with these women? I swear, it's one thing to have a character you're controlling running around in a thong, but do you really have to see characters having sex, and these women barely running around naked? -- Come on, I find that kind of... demeaning (or however you spell it) towards females. So if you're a female... well, you're probably not gonna like what they make of the girls in this game.
Also, the whole story depends on how you react to certain situations, and what you say to certain characters throughout the whole game. So it can vary from a variety of 'bad endings' to 'good endings.'

The puzzles in this game are rather simple (if you can even call them that) so otherwise, if you're one of those people who are dense on puzzles (which would be me) then don't worry: these puzzles are pretty easy to solve.

Ugh... overall, if you're a person who's in DIRE NEED to play a game TOTALLY different from any other game you've played, then this would DEFINETELY be the one. Otherwise (I have to admit) this game sucks. I'm a girl, and I found this game to be both frustrating, somewhat confusing, and downsided as why they made the girls in this game look like whores!

Neat idea, but...

2 Rating: 2, Useful: 3 / 6
Date: November 29, 2005
Author: Amazon User

...it just doesn't translate very well into a game. It was brave of the developers to do a game with a movie-style plot that flows like a movie and you actually control how successful someone performs an action, or whether someone asks this question or that. But ultimately, the plot is shoddy at best, the dialogue on par with George Lucas' recent work, and you can't see much of anything because you have to play games of Simon to advance the plot.

I tried to make the most of it, I really did. Maybe it was too ambitious, maybe it need to be better written. But that's my take on it.

Worst of both Worlds

2 Rating: 2, Useful: 3 / 7
Date: August 27, 2006
Author: Amazon User

Although it was somewhat enjoyable I'd have to say I was rather disappointed in this game. The most disappointing feature was how extremely little effect your actions had. Sure, you could fail a squence, but the game was advertised as having major changes in plotlines based on your actions. In the end it only really matters what you do in the final "battle scene" to see all the possible endings, besides a few minor variations. The only other effect is that some sequences of the game get a little harder if you do the earlier scenes badly. Regardless of this, most every "puzzle" was very easy.

The action sequences got boring really quickly. They are like playing a retarded version of Simon Says, where you don't even have to memorize a sequence but just hit the buttons it tells you.

Despite this, the game is fun to play through and has a good story.

Purple Haze

2 Rating: 2, Useful: 0 / 0
Date: April 21, 2008
Author: Amazon User

Are you totally down with becoming a stressed-out, discontent computer programmer, who after revealing his taste for sad guitar music and Nietzche, gets crimped up in a world painted in darkness, ancient and angry Aztec gods, and cybernetic ghost beetles at work? Optimistic and wool-eye blinded reviewers hype Indigo as an "interactive movie," a "never before seen game experience," et al. It's just a game combining the Matrix, Aztecs, end of world philosophy, and cult practices into one humdrum spectacle. My prophecy: This game will be forgotten. And McCain will win in '08, continuing his promise to carry America's war on Islam from Iraq, through Iran, into Afghanistan and beyond while ignoring the $4.35/gal. price on regular gas.

I wanted more...

3 Rating: 3, Useful: 5 / 6
Date: November 09, 2006
Author: Amazon User

I was intrigued when I first played the demo; the "choose-your-own-adventure" books that I enjoyed as a kid were back in grownup form, in a video game! I certainly appreciated the dynamic of first playing as the killer, Lucas Kane, then turning right around and playing as the cops that would be chasing him.

One of the most interesting aspects of IP is first playing through a section as Lucas, then when it's time to control the cops -- Karla and Tyler -- you (the player) know exactly what to do to zero in on Lucas, but they do not. It's amusing to steer Lucas in one direction and the cops in another, making them chase a completely useless lead. For example, at the beginning, you can make Lucas escape the restaurant by taking the subway instead of getting in a taxi, and when controlling Karla/Tyler, have Karla go near the parked taxi outside the diner. She'll have the idea to grill local taxi companies for information regarding passengers. You can do little things like this if you're a sadistic bastard who likes seeing cops on wild goose chases.

Which brings me to one of the problems in this game: although IP is supposedly an open-ended game with multiple endings and an "ever-changing" storyline, this is hardly the case; the game only gives the illusion that this is so. Many of the different "endings" are nothing more than "you are dead" message screens, game-over screens if you will. There is only one "true" ending, and there really are no branching storylines at all. Quite disappointing.

IP also falls victim to the 2 classic problems that seem to plague just about every adventure game ever made: stiff, awkward controls and bad camera angles. Walking feels like wading through waist-deep water, and when you try to run by holding down X, you'll have trouble turning and stopping. I know Atari was going for "lifelike" here, but when simply moving around the environment becomes a chore, you know you've got problems. Interestingly enough, the cinematic movies and cut-scenes are very well animated: they're smooth and fluid (owing to the motion capture), and they are the sequences that you can't control (how ironic).

As far as the camera goes, 95% of the game suffers through static, fixed camera angles. When you're in an outdoor environment you have the ability to freely rotate the camera, but indoors you only have pre-set, fixed camera positions. And yep, you guessed it: you spend 95% of the game indoors. This, combined with the stiff controls, can raise your blood pressure, especially when trying to solve timed puzzles (i.e. Lucas has to hide incriminating evidence and answer the door before the cop breaks it down). There are two instances where the game switches into 1st person as you're controlling Karla; I actually found it easier to move around and control the action in this view. I kinda wish the game gave the option to play in 1st person all the time.

And this game has two major flaws: one, it is just too darn short. I bought the game, played it, and finished it in one day -- a little over 7 hours. Second, the game's script tries to do too much (including a romance subplot that comes out of absolutely nowhere); near the end, the game frantically tries to tie up all the loose ends as quickly as possible, so the ending doesn't quite feel satisfying.

Not so good

3 Rating: 3, Useful: 2 / 14
Date: October 14, 2005
Author: Amazon User

I didn't like two things of the game: the graphics, they were rudimentary, and the game play, to me, very slow.

Great concept but over rated game.

3 Rating: 3, Useful: 0 / 5
Date: October 22, 2005
Author: Amazon User

Well first off to play this game is totally unique which is the games biggest plus but if your looking for a long lasting challenge then this game isn't for you since I only bought Indigo Prophecy (or Fahrenheit as it is called here in the UK) Thursday and completed it Friday with a pretty poor two endings with the only real difference between the two being a few lines of dialogue and the background and the bonus material isn't that impressive and the only challenge I found in the game at all is simple reflex work with little to or zero thought involved.

The good news is that the ending does hint at a sequel which would be good since the impression I got is that Indigo Prophecy was more of an experiment then an all out game and hopefully another installment is made which is more challenging then the first with a more concrete plot, the sudden love story here is totally out of the blue and the final quarter of the plot felt totally rushed.

My advice to people buying Indigo Prophecy based on the reviews here or else where is don't beleive the hype or you may be very let down.

Suspense, style and the supernatural. A tale of the occult that holds you firmly in your seat... until it falls apart.

3 Rating: 3, Useful: 0 / 0
Date: June 01, 2007
Author: Amazon User

Indigo Prophecy is a modern story of the occult told from two opposing perspectives. While the forces of law find themselves pulled deeper and deeper into a bizzare crime, a man finds himself pulled deeper and deeper into insantiy as he loses control over his mind and body.
From the very beginning, this game catches your attention and holds it. The story is so rich and intriguing that so can't help but play on. It became so engrossing that I forgot about the actual gameplay mechanics, which is a testament to how simply effective they are. I was on the edge of my seat for hours on end.

...Until the story fell apart about 3/4 of the way in. The whole premise of the game veers away from everything it had built up to to that point. It devolves from a creepy, stylish thriller to a cliched, meandering disaster. My proverbial balloon had burst.
I played on to the end, which was entirely unsatisfying. Unfortunately, this total butchering is what I recall most about this game. Which is a shame considering the excellence it started out with.
Indigo Propechy is most definately worth experiencing, but only up until the story-altering 'twist' that ruins it's solid foundation.


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